• Title/Summary/Keyword: Fuzzy environment

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Nonlinear Characteristic Analysis of Charging Current for Linear Type Magnetic Flux Pump Using RBFNN (RBF 뉴럴네트워크를 이용한 리니어형 초전도 전원장치의 비선형적 충전전류특성 해석)

  • Chung, Yoon-Do;Park, Ho-Sung;Kim, Hyun-Ki;Oh, Sung-Kwun
    • Journal of the Korean Institute of Intelligent Systems
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    • v.20 no.1
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    • pp.140-145
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    • 2010
  • In this work, to theoretically analyze the nonlinear charging characteristic, a Radial Basis Function Neural Network (RBFNN) is adopted. Based on the RBFNN, an charging characteristic tendency of a Linear Type Magnetic Flux Pump (LTMFP) is analyzed. In the paper, we developed the LTMFP that generates stable and controllable charging current and also experimentally investigated its charging characteristic in the cryogenic system. From these experimental results, the charging current of the LTMFP was also found to be frequency dependent with nonlinear quality due to the nonlinear magnetic behaviour of superconducting Nb foil. On the whole, in the case of essentially cryogenic experiment, since cooling costs loomed large in the cryogenic environment, it is difficult to carry out various experiments. Consequentially, in this paper, we estimated the nonlinear characteristic of charging current as well as realized the intelligent model via the design of RBFNN based on the experimental data. In this paper, we view RBF neural networks as predominantly data driven constructs whose processing is based upon an effective usage of experimental data through a prudent process of Fuzzy C-Means clustering method. Also, the receptive fields of the proposed RBF neural network are formed by the FCM clustering.

An Efficient Scheme of Performing Pending Actions for the Removal of Datavase Files (데이터베이스 파일의 삭제를 위한 미처리 연산의 효율적 수행 기법)

  • Park, Jun-Hyun;Park, Young-Chul
    • Journal of KIISE:Databases
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    • v.28 no.3
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    • pp.494-511
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    • 2001
  • In the environment that database management systems manage disk spaces for storing databases directly, this paper proposes a correct and efficient scheme of performing pending actions for the removal of database files. As for performing pending actions, upon performing recovery, the recovery process must identify unperformed pending actions of not-yet-terminated transactions and then perform those actions completely. Making the recovery process identify those actions through the analysis of log records in the log file is the basic idea of this paper. This scheme, as an extension of the execution of transactions, fuzzy checkpoint, and recovery of ARIES, uses the following methods: First, to identify not-yet-terminated transactions during recovery, transactions perform pending actions after writing 'pa_start'log records that signify both the commit of transactions and the start of executing pending actions, and then write 'eng'log records. Second, to restore pending-actions-lists of not-yet-terminated transactions during recovery, each transaction records its pending-actions-list in 'pa_start'log record and the checkpoint process records pending-actions-lists of transactions that are decided to be committed in 'end_chkpt'log record. Third, to identify the next pending action to perform during recovery, whenever a page is updated during the execution of pending actions, transactions record the information that identifies the next pending action to perform in the log record that has the redo information against the page.

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Study on Context-Aware SOA based on Open Service Gateway initiative platform (OSGi플렛폼 기반의 상황인식 서비스지향아키텍쳐에 관한 연구)

  • Choi, Sung-Wook;Oh, Am-Suk;Kwon, Oh-Hyun;Kang, Si-Hyeob;Hong, Soon-Goo;Choi, Hyun-Rim
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.11
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    • pp.2083-2090
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    • 2006
  • In an proposed Context-Aware SOA(Service Oriented Architecture) based OSGi(Open Service Gateway initiative) platform, Service provider manages relative kinds of services in an integrative basis from various sensors, puts each service in a SOAP (Simple Object access Protocol) message, and register thorn to the UDDI(Universal Description Discovery and Integration) server of service registry, service requester retrivel the specified kinds of services and call them to service provider. Recently most context-aware technologies for ubiquitous home network are mainly putting emphasis on RFID/USN and location-based technology. Because of this, service-oriented architecture researches have not been made enough. Under the environment of an OSGi service platform, various context-aware services are dynamically mapping from various sensors, new services are being offered for the asking of users, and existing services are changing. Accordingly, the data sharing between services provided, management of service life cycle, and the facilitation of service distribution are needed. Taking into considering all these factors, this study has suggested an Context-Aware SOA based eclipse SOA Tools Platform using OSGi platform that can transaction throughtput of more than 546 TPS of distributional Little's Law from ATAM(Architecture Tradeoff Analysis Method) while remaining stable other condition.

A Control Method for designing Object Interactions in 3D Game (3차원 게임에서 객체들의 상호 작용을 디자인하기 위한 제어 기법)

  • 김기현;김상욱
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.3
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    • pp.322-331
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    • 2003
  • As the complexity of a 3D game is increased by various factors of the game scenario, it has a problem for controlling the interrelation of the game objects. Therefore, a game system has a necessity of the coordination of the responses of the game objects. Also, it is necessary to control the behaviors of animations of the game objects in terms of the game scenario. To produce realistic game simulations, a system has to include a structure for designing the interactions among the game objects. This paper presents a method that designs the dynamic control mechanism for the interaction of the game objects in the game scenario. For the method, we suggest a game agent system as a framework that is based on intelligent agents who can make decisions using specific rules. Game agent systems are used in order to manage environment data, to simulate the game objects, to control interactions among game objects, and to support visual authoring interface that ran define a various interrelations of the game objects. These techniques can process the autonomy level of the game objects and the associated collision avoidance method, etc. Also, it is possible to make the coherent decision-making ability of the game objects about a change of the scene. In this paper, the rule-based behavior control was designed to guide the simulation of the game objects. The rules are pre-defined by the user using visual interface for designing their interaction. The Agent State Decision Network, which is composed of the visual elements, is able to pass the information and infers the current state of the game objects. All of such methods can monitor and check a variation of motion state between game objects in real time. Finally, we present a validation of the control method together with a simple case-study example. In this paper, we design and implement the supervised classification systems for high resolution satellite images. The systems support various interfaces and statistical data of training samples so that we can select the most effective training data. In addition, the efficient extension of new classification algorithms and satellite image formats are applied easily through the modularized systems. The classifiers are considered the characteristics of spectral bands from the selected training data. They provide various supervised classification algorithms which include Parallelepiped, Minimum distance, Mahalanobis distance, Maximum likelihood and Fuzzy theory. We used IKONOS images for the input and verified the systems for the classification of high resolution satellite images.