• Title/Summary/Keyword: Free-viewpoint Video

Search Result 21, Processing Time 0.025 seconds

Fractal Depth Map Sequence Coding Algorithm with Motion-vector-field-based Motion Estimation

  • Zhu, Shiping;Zhao, Dongyu
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.9 no.1
    • /
    • pp.242-259
    • /
    • 2015
  • Three-dimensional video coding is one of the main challenges restricting the widespread applications of 3D video and free viewpoint video. In this paper, a novel fractal coding algorithm with motion-vector-field-based motion estimation for depth map sequence is proposed. We firstly add pre-search restriction to rule the improper domain blocks out of the matching search process so that the number of blocks involved in the search process can be restricted to a smaller size. Some improvements for motion estimation including initial search point prediction, threshold transition condition and early termination condition are made based on the feature of fractal coding. The motion-vector-field-based adaptive hexagon search algorithm on the basis of center-biased distribution characteristics of depth motion vector is proposed to accelerate the search. Experimental results show that the proposed algorithm can reach optimum levels of quality and save the coding time. The PSNR of synthesized view is increased by 0.56 dB with 36.97% bit rate decrease on average compared with H.264 Full Search. And the depth encoding time is saved by up to 66.47%. Moreover, the proposed fractal depth map sequence codec outperforms the recent alternative codecs by improving the H.264/AVC, especially in much bitrate saving and encoding time reduction.

Virtual Viewpoint Video Synthesis Using Symmetric Belief Propagation (대칭적 신뢰 전파 기법 기반의 가상 시점 비디오 생성)

  • Jung, Il-Lyong;Chung, Tae-Young;Kim, Chang-Su
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2008.11a
    • /
    • pp.113-116
    • /
    • 2008
  • 본 논문에서는 다시점 비디오(multi-view video)에서 보다 다양한 시점을 제공하기 위한 가상 시점 비디오 생성 기법을 제안한다. 제안하는 가상 시점 비디오 생성 기법은 우선적으로 대칭적 신뢰 전파 기법(symmetric belief propagation)을 기반으로, 각 시점의 깊이 정보 및 폐색 영역(occlusion region)을 추출하기 위해서 에너지를 최소화한다. 추출된 깊이 정보 및 에너지를 이용하여 참조하는 시점 간의 가중치를 적용하여, 새로운 가상 시점의 비디오를 생성하고, 추출된 폐색 영역의 값을 이용하여, 가상 시점의 비디오를 보정하는 가상 시점 비디오 생성 기법을 제안한다. 또한 제안하는 알고리즘을 한정된 중간 시점 영상에서 임의의 가상 시점으로 확장하여, 임의의 두 시점 간의 자유로운 시점(free-view point)을 제공함을 확인한다. 실험을 통하여 제안하는 기법이 다시점 비디오에서 높은 화질의 가상 시점 비디오를 제공함을 확인한다.

  • PDF

A Perception-based Color Correction Method for Multi-view Images

  • Shao, Feng;Jiang, Gangyi;Yu, Mei;Peng, Zongju
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.5 no.2
    • /
    • pp.390-407
    • /
    • 2011
  • Three-dimensional (3D) video technologies are becoming increasingly popular, as it can provide users with high quality and immersive experiences. However, color inconsistency between the camera views is an urgent problem to be solved in multi-view imaging. In this paper, a perception-based color correction method for multi-view images is proposed. In the proposed method, human visual sensitivity (VS) and visual attention (VA) models are incorporated into the correction process. Firstly, the VS property is used to reduce the computational complexity by removing these visual insensitive regions. Secondly, the VA property is used to improve the perceptual quality of local VA regions by performing VA-dependent color correction. Experimental results show that compared with other color correction methods, the proposed method can greatly promote the perceptual quality of local VA regions greatly and reduce the computational complexity, and obtain higher coding performance.

Bayesian-theory-based Fast CU Size and Mode Decision Algorithm for 3D-HEVC Depth Video Inter-coding

  • Chen, Fen;Liu, Sheng;Peng, Zongju;Hu, Qingqing;Jiang, Gangyi;Yu, Mei
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.12 no.4
    • /
    • pp.1730-1747
    • /
    • 2018
  • Multi-view video plus depth (MVD) is a mainstream format of 3D scene representation in free viewpoint video systems. The advanced 3D extension of the high efficiency video coding (3D-HEVC) standard introduces new prediction tools to improve the coding performance of depth video. However, the depth video in 3D-HEVC is time consuming. To reduce the complexity of the depth video inter coding, we propose a fast coding unit (CU) size and mode decision algorithm. First, an off-line trained Bayesian model is built which the feature vector contains the depth levels of the corresponding spatial, temporal, and inter-component (texture-depth) neighboring largest CUs (LCUs). Then, the model is used to predict the depth level of the current LCU, and terminate the CU recursive splitting process. Finally, the CU mode search process is early terminated by making use of the mode correlation of spatial, inter-component (texture-depth), and inter-view neighboring CUs. Compared to the 3D-HEVC reference software HTM-10.0, the proposed algorithm reduces the encoding time of depth video and the total encoding time by 65.03% and 41.04% on average, respectively, with negligible quality degradation of the synthesized virtual view.

Design and Implementation of Free-view Player using OpenGL and Nvidia Video Codec (OpenGL과 Nvidia 영상코덱을 사용한 실시간 자유시점 재생기 설계 및 구현)

  • Gu, Dongjun;Ahn, Heejune
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2020.11a
    • /
    • pp.263-266
    • /
    • 2020
  • 사용자에게 본인이 원하는 시점과 시각을 선택할 수 있도록 하는 자유시점 (Free Viewpoint) MPEG-I 과제를 통하여 3DOF, 3DOF+, 6DOF의 표준을 개발 중이다. 실사 영상의 자유시점 영상을 구현하는 방법으로는 깊이정보를 사용한 렌더링 기법을 사용하는데, 이를 실시간 재생할 수 있는 시스템은 개발되지 않았다. 본 논문에서는 PC 사양에서 NVIDIA 영상 코덱과 OpenGL사용하는 rtRVSlibrary를 바탕으로, 최대 8개의 HD급 다중 뷰 영상 입력 (컬러+깊이)을 자유 시점을 실시간 생성하여 디스플레이하는 재생기를 설계 및 개발하였다. 사용자는 원하는 시점으로 상하좌우앞뒤(회전)로 자유롭게 이동할 수 있으며, 계산양과 화질 효율성을 고려하여 디코딩한 입력영상 중에 두 개의 시점을 선별하는 알고리즘을 개발하여 실시간 동작 (25fps)을 검증하였다.

  • PDF

Reduced Reference Quality Metric for Synthesized Virtual Views in 3DTV

  • Le, Thanh Ha;Long, Vuong Tung;Duong, Dinh Trieu;Jung, Seung-Won
    • ETRI Journal
    • /
    • v.38 no.6
    • /
    • pp.1114-1123
    • /
    • 2016
  • Multi-view video plus depth (MVD) has been widely used owing to its effectiveness in three-dimensional data representation. Using MVD, color videos with only a limited number of real viewpoints are compressed and transmitted along with captured or estimated depth videos. Because the synthesized views are generated from decoded real views, their original reference views do not exist at either the transmitter or receiver. Therefore, it is challenging to define an efficient metric to evaluate the quality of synthesized images. We propose a novel metric-the reduced-reference quality metric. First, the effects of depth distortion on the quality of synthesized images are analyzed. We then employ the high correlation between the local depth distortions and local color characteristics of the decoded depth and color images, respectively, to achieve an efficient depth quality metric for each real view. Finally, the objective quality metric of the synthesized views is obtained by combining all the depth quality metrics obtained from the decoded real views. The experimental results show that the proposed quality metric correlates very well with full reference image and video quality metrics.

Toward 6 Degree-of-Freedom Video Coding Technique and Performance Analysis (6 자유도 전방위 몰입형 비디오의 압축 코덱 개발 및 성능 분석)

  • Park, Hyeonsu;Park, Sang-hyo;Kang, Je-Won
    • Journal of Broadcast Engineering
    • /
    • v.24 no.6
    • /
    • pp.1035-1052
    • /
    • 2019
  • Recently, as the demand for immersive videos increases, efficient video processing techniques for omnidirectional immersive video is actively developed by MPEG-I. While the omnidirectional video provides a larger degree of freedom for a free viewpoint, the size of the video increases significantly. Furthermore, in order to compress 6 degree-of-freedom (6 DoF) videos that support motion parallax, it is required to develop a codec to yield better coding efficiency. In this paper, we develop a 6 DoF codec using Versatile Video Coding (VVC) as the next generation video coding standard. To the authors' best knowledge, this is the first VVC-based 6 DoF video codec toward the future ISO/IEC 23090 Part 7 (Metadata for Immersive Media (Video)) MPEG-I standardization. The experiments were conducted on the seven test video sequences specified in Common Test Condition (CTC) in two operation modes of TMIV (Test Model for Immersive Media) software. It is demonstrated that the proposed codec improves coding performance around 33.8% BD-rate reduction in the MIV (Metadata for Immersive Video) mode and 30.2% BD-rate reduction in the MIV view mode as compared to the state-of-the-art TMIV reference software. We also show the performance comparisons using Immersive Video PSNR (IV-PSNR) and Mean Structural Similarity (MSSIM).

Hole-filling Algorithm Based on Extrapolating Spatial-Temporal Background Information for View Synthesis in Free Viewpoint Television (자유 시점 TV에서 시점 합성을 위한 시공간적 배경 정보 추정 기반 홀 채움 방식)

  • Kim, Beomsu;Nguyen, Tien-Dat;Hong, Min-cheol
    • Journal of IKEEE
    • /
    • v.20 no.1
    • /
    • pp.31-44
    • /
    • 2016
  • This paper presents a hole-filling algorithm based on extrapolating spatial-temporal background information used in view synthesis for free-viewpoint television. A new background codebook is constructed and updated in order to extract reliable temporal background information. In addition, an estimation of spatial local background values is conducted to discriminate an adaptive boundary between the background region and the foreground region as well as to update the information about the hole region. The holes then are filled by combining the spatial background information and the temporal background information. In addition, an exemplar-based inpainting technique is used to fill the rest of holes, in which a priority function using background-depth information is defined to determine the order in which the holes are filled. The experimental results demonstrated that the proposed algorithm outperformed the other comparative methods about average 0.3-0.6 dB, and that it synthesized satisfactory views regardless of video characteristics and type of hole region.

A Study of Multiview Video Coding Based on DIBR for High Quality 3DV/FTV Service (고품질 3DV/FTV 서비스를 위한 DIBR 기반 다시점 비디오 코딩에 관한 연구)

  • Hwang, Neung-Joo;Nam, Jung-Hak;Sim, Dong-Gyu;Bang, Gun;Cheong, Won-Sik;Hur, Nam-Ho
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2010.07a
    • /
    • pp.248-249
    • /
    • 2010
  • 본 논문에서는 최근 국내 및 국제 표준화 작업이 활발히 진행되고 있는 3DV/FTV(Free viewpoint TV)를 위한 코딩에 대하여 알아본다. 먼저 기존의 2D 영상 코딩 방법을 사용하여 Texture와 Depth를 코딩하고, 복원한 영상을 사용하여 가상시점 영상을 합성하여, 코딩된 영상의 품질과 합성된 영상의 품질 사이의 관계에 대해서 알아본 후, 고품질 3DV/FTV 서비스를 위해 고려해야 할 사항들에 대하여 살펴본다.

  • PDF

Stereoscopic Free-viewpoint Video of a Monoscopic Image (단안 영상의 입체 자유시점 비디오)

  • Lee, Kwan-Wook;Lee, Kwang-Hoon;Kim, Man-Bae
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2010.07a
    • /
    • pp.234-236
    • /
    • 2010
  • 본 논문에서는 한 장의 영상을 가상 카메라와 깊이맵을 이용하여 영상 내부를 네비게이션하는 입체 자유시점 비디오를 제안한다. 이 분야는 한장 또는 여러장의 사진 내부를 탐험하면서 애니메이션으로 볼 수 있게 하는 기술이다. 제안 방법은 전처리과정으로 전경 마스크, 배경영상, 및 깊이맵을 자동 및 수동 방법으로 구한다. 다음에는 영상 내부를 항해하면서 투영 영상들을 획득한다. 배경영상과 전객객체의 3D 모델링 데이터를 기반으로 가상 카메라의 3차원 공간 이동, yaw, pitch, rolling의 회전, look-around effect, 줌인 등의 다양한 카메라 기능을 활용하여 자유시점 비디오를 구현한다. 소프트웨어는 OpenGL 및 MFC Visual C++ 기반으로 구축되었으며, 실험영상으로 조선시대의 작품인 김홍도의 무이귀도를 사용하였고, 입체영상으로 제작되어 보다 실감있는 자유시점 콘텐츠를 제공한다.

  • PDF