• 제목/요약/키워드: Fourth wall

검색결과 116건 처리시간 0.022초

라깡의 응시에 의한 래리 벨의 작품 속 건축적 경향 분석연구 (A Analytical Study on the Architectural Trends of Larry Bell's Work by Lacan's Gaze)

  • 이재인
    • 대한건축학회논문집:계획계
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    • 제35권12호
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    • pp.93-104
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    • 2019
  • This study set out to analyze the architectural trends in Bell's works and spaces by applying the Gaze theory of Jacques Lacan to his minimalism works, concept changes in their changing process, and the development of exhibition spaces related to him. The findings were as follows: first, his early glass cube works sought after the reproduction of the Real Order through the repeating eyes of viewers and objects by using exhibition lighting; second, his works in the Standing Wall category pursued the reproduction of the Real Order through the repeating eyes of many different viewers around objects; third, his Nesting Boxes tried to reproduce the Real Order of a higher competition level in the perception aspects, making the repetitive elements of Standing Walls converge and including even external environmental elements; fourth, there is no decisive gaze sought after by Judd or the Key Signifiant as the core of Lacan's philosophy in Bell's formative works; and finally, Bell's works pursue the completion of Simulacrum through the infinite repetition of Derrida's Deconstruction Philosophy through the infinite visual repetition sought after by Gehry and Moss in the LA School of Architects who shared the same area and period with him.

A Study on the Organizational Resilience of Netflix

  • Song, Minzheong
    • International Journal of Internet, Broadcasting and Communication
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    • 제14권3호
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    • pp.40-50
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    • 2022
  • The purpose of this study is to prove the global OTT, Netflix's organizational resilience (OR). For this, we review previous literatures regarding Netflix's OR and the theoretical logic of the OR. Then, we investigate Netflix's organizational culture (OC), corporate structure and business strategies based on the five levers of the OR. As a result, the first lever, the coordination makes Netflix to get rid of the inner wall by creating Netflix terms like 'sunshining,' and 'postmortem,' which makes their employees extraordinarily candid with each other. The second lever, the cooperation provides employees with understanding customers by sharing company and service information openly and broadly through transparent board system, billboard advertising, etc. The third lever, the clout allows Netflix to encourage independent decision-making by their employees. Netflix customers are under scrutiny and served 24/7 via live chat or phone by supporting a high-performance workplace. The fourth lever, the capabilities are related to Netflix's keeping highly effective people and it establishes a culture of highly motivated employees. The "dream team" policy is run by what is known as the "keeper test." The last lever, the connections make Netflix to forge external strategic partnership to stay agile. There is no rule for partnering with key content producers by allowing creative freedom to them.

A Study on the Adaptability of Shadow Puppet Elements to Side-Scrolling Games

  • Qi Yi;Jeanhun Chung
    • International journal of advanced smart convergence
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    • 제12권2호
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    • pp.102-107
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    • 2023
  • Chinese shadow puppetry is an ancient form of drama with a long history. Known as the "mother of Chinese folk opera", it has rich cultural connotations and artistic value. At the same time, as a classic video game genre, side-scrolling games have many loyal fans around the world. However, in recent years, some previous entertainment cultures such as shadow puppetry are slowly disappearing. In contrast, video games play an increasingly important role in people's entertainment. Combining Chinese traditional culture with video games can be a great way to promote the preservation of these cultures. By making traditional culture more accessible and engaging, developers can help to ensure that these cultures continue to be enjoyed by future generations.The side-scrolling game is a classic game type, and it has many similarities with shadow puppetry. This paper will analyze the similarities and differences between Chinese shadow puppetry and horizontal version games, and try to explore how to organically integrate the two, so as to promote the inheritance and development of traditional culture, and promote cultural innovation and the development of creative industries.

3D 프린팅을 활용한 스마트노드 시스템의 적용 사례 (A Case Study of Smart Node System by using 3D Printing Technology)

  • 나상호;이장현;박영미;김성진
    • 한국건축시공학회:학술대회논문집
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    • 한국건축시공학회 2021년도 봄 학술논문 발표대회
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    • pp.6-7
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    • 2021
  • 3D printing has the unique advantage of the ability to customize freeform products even in small quantities. It was recently applied successfully in the node connection system for the irregular shaped glass design of Gwanggyo Galleria Department Store. This was achieved by applying 3D printing technology for an innovative smart node design. The novel system offers flexibility to address various design challenges in addition to maximizing construction quality and reducing construction period. In this paper, we aim to examine the use of 3D printing based innovative technologies in the construction industry. With this aim in mind, we present the case of the Gwanggyo Galleria Department Store's smart nodes. The key objective of this study is creating awareness in the construction industry of the need to utilize fourth industrial revolution technology in architecture.

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보로부두르 대탑의 불전(佛傳) 도상(圖像) (Iconography on the Reliefs of the Life Story of Buddha in Chandi Borobudur)

  • 유근자
    • 수완나부미
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    • 제2권1호
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    • pp.17-53
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    • 2010
  • The Chandi Borobudur was likely constructed around 800 AD, during the period of the Sailendra dynasty in central Java, Indonesia. The Chandi Borobudur have 1460 narrative panels of reliefs which are distributed from the hidden foot to the fourth gallery. The 160 panels show various scenes of actions producing the corresponding results according to the Karmavibhanga(分別善惡報應經) text. Blameworthy activities with their purgatorial punishments and praiseworthy activities with their subsequent rewards are both shown. The 120 panels depict the biography of Buddha according to the Lalitavistara (方廣大莊嚴經) text. The 620 panels depict stories from Jatakas (本生譚) and Avadanas (譬喩經). The stories of 560 panels are based on Mahayayana (入法界品, 488 panels) and Bhadrucari (普賢行願讚, 72 panels) of Gandavyuha (華嚴經) text. In this study, among the 120 narrative reliefs which tell the life story of Buddha according to the Lalitavistara text in Chandi Borobudur, the images of Birth of Siddhārtha(誕生), The Great Departure (出家), Attaintment of Enlightenment (成道) and The First Sermon (初轉法輪) have been compared with the images of biography of Buddha showing in Ancient India, Gandhara and South India, and China. From a historical perspective of cultural exchange, Borobudur is very important site because it is located on the south route of transmission of Buddhism from India to South Asia, China, Korea and Japan. Study on the reliefs sculptured on the wall of Chandi Borobudur provide us information to understand the process of spreading and changes in styles of Buddhist arts.

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A Study Based on Alienation Theory to Analyze Different Modes in Meta- Fictional Games

  • Qi Yi;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • 제15권4호
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    • pp.185-190
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    • 2023
  • With the continuous development of the game field, the subdivision of game types is becoming more and more precise. There are also more and more games that draw on some achievements in other fields in their game design. Among them are meta-fiction games based on metafiction. This article will explore whether the combination of a meta-fiction game and a side-scrolling game with a unique visual experience is appropriate. If the side-scrolling game is the external form of the game, then the meta-fiction game is the internal content core of the game. The degree of fit between the external form and the internal core will undoubtedly determine the lower limit and upper limit of the game quality. Based on alienation theory, this article takes several highly rated side-scrolling games on the market as examples to conduct a theoretical analysis on the compatibility of side-scrolling games and metafiction games. The analysis results suggest that compared to first-person games, side-scrolling games with a unique third-person perspective have the best compatibility with meta-games.

젊은 남성에서 딱딱한 유방 덩이로 만져진 갈비뼈 골연골종의 드문 증상: 증례 보고 (Unusual Presentation of a Rib Osteochondroma as Hard Breast Lump in a Young Male: A Case Report)

  • Vendoti Nitheesha Reddy;Krishnan Nagarajan;Vendoti Midhusha Reddy
    • 대한영상의학회지
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    • 제84권1호
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    • pp.270-274
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    • 2023
  • 갈비뼈에서 발생하는 골연골종은 드물다. 골연골종은 갈비뼈에서 자라서 흉부 밖으로는 피하로 확장되거나 흉부 안으로는 폐 또는 종격동 구조물들을 압박한다. 23세 남자 환자가 작년부터 만져지는 유방 덩이를 주소로 내원했다. 임상 검사에서 소엽 모양의 단단한 뼈 돌기로 촉진되었다. 흉부 영상과 조영증강 CT에서 오른쪽 4번째 갈비뼈의 갈비뼈연골접합부의 앞쪽에 뼈의 과성장이 보였고 대흉근을 밀고 있었다. 유방의 단단한 덩이를 주소로 온 경우 다른 흉곽종양과 함께 골연골종이 감별진단에 포함되어야 한다.

전통재래시장 상가간의 구역 구분에 따른 화재강도 분석 (Analysis of Fire Intensity According to the Zones Classification in Traditional Market Stores)

  • 김태권
    • 한국산학기술학회논문지
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    • 제21권6호
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    • pp.154-160
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    • 2020
  • 본 연구에서는 화재시뮬레이션을 이용하여 전통재래시장 상가 간 내연성 구획 벽 설치에 따른 화재강도 분석을 실시하였다. 대구 서문시장 4지구 상가 일부분을 대상으로 모델링을 실시하였으며 섬유, 의류와 같은 가연물을 통로 인근에 배치하여 2016년 화재발생 당시와 유사한 조건으로 해석을 진행하였다. 최초발화지점은 4번째 상가 적치물에서 전기합선에 의해 발생한 것으로 가정하였다. 구획 벽이 없는 경우 최초발화지점에서 방사형태로 급속도로 화재가 전파되며, 600초 이후 30 ㎡의 상가를 전소시켰다. 상가간 구획 벽을 설정한 경우 화재저항으로 인해 화재의 확산을 구획지역내부로 한정시킬 수 있었다. 열발생율이 급격히 상승하기 시작하는 200초(X1)에서 600초(X2)까지 총 발생한 열에너지를 통해 두 해석조건의 화재강도를 예측하였다. 결과적으로 본 연구에서 설정한 발화지점 인근의 구획 벽 설정을 통하여 해석한 결과 약 11.12 MW(55.68 %)의 열에너지 발생을 지연시킴을 확인하였다. 추후 구획 벽의 배치 및 재연설비 설치에 따른 연기제어에 대한 추가 해석을 수행함으로서 전통재래시장에서의 종합적인 화재특성 연구가 필요할 것으로 생각된다.

조선시대 옛글을 통한 한양도성 연지(蓮池) 일대의 문화경관 고찰 (A Study on the Cultural Landscape around Lotus Ponds of Fortress Wall of Seoul through Old Writings in the Joseon Dynasty)

  • 길지혜;손용훈;황기원
    • 한국전통조경학회지
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    • 제34권1호
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    • pp.1-17
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    • 2016
  • 본 연구는 한양도성의 연지인 동지, 서지, 남지 관련 옛글을 통해 연지에서의 개인의 행태와 감흥을 준 경관적 특성을 고찰해 당대의 문화경관으로서 연지의 가치를 이해하고자 했다. 이를 위해 각 연지의 경관을 묘사하고 있는 시문, 일기문, 기문 등의 옛글을 추출하여 분석하였다. 연구 결과, 첫째, 세 연지 모두 연꽃, 버드나무, 연못의 물을 아름다운 경관요소로 꼽고 있다. 둘째, 지역적으로 동지가 자연적 경관으로 인식되었다면, 서지는 자연적 경관과 도시적 경관으로, 남지는 도시적 경관으로의 성격이 강했다. 셋째, 이용행태 측면에서 동지가 이동 중 잠시 들리거나 멀리 조망하는 방식이었다면, 서지는 천연정 누정에서 긴 시간을 체류하며 다양한 행태가 이루어졌다. 남지는 임시로 장막을 편 곳이나 인접한 지인의 저택에서 모임을 가졌고, 번화한 주변 환경으로 인해 밤 시간이 연지를 즐기기 가장 좋은 시간이었다. 넷째, 세 연지가 한양도성과 인접하기에 주변 경관에서 성곽을 인상적으로 묘사하는 글이 많았다. 다섯째, 연지는 주변 환경과 통합적으로 체험되어 넓은 수공간과 자연을 함께 누릴 수 있는 오픈스페이스 역할을 했다. 한양도성의 연지는 도성의 연접부에 위치해 도시의 문화적 기능을 보완하고, 오픈스페이스로서의 가치가 높으며 한양 고유의 경관을 체험할 수 있는 장소였다. 현재 이들 연지는 사라졌지만 고도의 수경관으로서 많은 의미와 잠재적 가치를 담고 있음을 알 수 있었다.

Biological effects of a porcine-derived collagen membrane on intrabony defects

  • Lee, Chang-Kyun;Koo, Ki-Tae;Kim, Tae-Il;Seol, Yang-Jo;Lee, Yong-Moo;Rhyu, In-Chul;Ku, Young;Chung, Chong-Pyoung;Park, Yoon-Jeong;Lee, Jue-Yeon
    • Journal of Periodontal and Implant Science
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    • 제40권5호
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    • pp.232-238
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    • 2010
  • Purpose: To prolong the degradation time of collagen membranes, various cross-linking techniques have been developed. For cross-linking, chemicals such as formaldehyde and glutaraldehyde are added to collagen membranes, but these chemicals could adversely affect surrounding tissues. The aim of this study is to evaluate the ability of porous non-chemical cross-linking porcine-derived collagen nanofibrous membrane to enhance bone and associated tissue regeneration in one-wall intrabony defects in beagle dogs. Methods: The second and third mandibular premolars and the first molars of 2 adult beagles were extracted bilaterally and the extraction sites were allowed to heal for 10 weeks. One-wall intrabony defects were prepared bilaterally on the mesial and distal side of the fourth mandibular premolars. Among eight defects, four defects were not covered with membrane as controls and the other four defects were covered with membrane as the experimental group. The animals were sacrificed 10 weeks after surgery. Results: Wound healing was generally uneventful. For all parameters evaluating bone regeneration, the experimental group showed significantly superior results compared to the control. In new bone height (NBh), the experimental group exhibited a greater mean value than the control ($3.04{\pm}0.23\;mm/1.57{\pm}0.59$, P=0.003). Also, in new bone area (NBa) and new bone volume (NBv), the experimental group showed superior results compared to the control (NBa, $34.48{\pm}10.21%$ vs. $5.09{\pm}5.76%$, P=0.014; and NBv, $28.04{\pm}12.96$ vs. $1.55{\pm}0.57$, P=0.041). On the other hand, for parameters evaluating periodontal tissue regeneration, including junctional epithelium migration and new cementum height, there were no statistically significant differences between two groups. Conclusions: Within the limitations of this study, this collagen membrane enhanced bone regeneration at one-wall intrabony defects. On the other hand, no influence of this membrane on periodontal tissue regeneration could be ascertained in this study.