• Title/Summary/Keyword: Foreground image

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Natural Scene Text Binarization using Tensor Voting and Markov Random Field (텐서보팅과 마르코프 랜덤 필드를 이용한 자연 영상의 텍스트 이진화)

  • Choi, Hyun Su;Lee, Guee Sang
    • Smart Media Journal
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    • v.4 no.4
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    • pp.18-23
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    • 2015
  • In this paper, we propose a method for detecting the number of clusters. This method can improve the performance of a gaussian mixture model function in conventional markov random field method by using the tensor voting. The key point of the proposed method is that extracts the number of the center through the continuity of saliency map of the input data of the tensor voting token. At first, we separate the foreground and background region candidate in a given natural images. After that, we extract the appropriate cluster number for each separate candidate regions by applying the tensor voting. We can make accurate modeling a gaussian mixture model by using a detected number of cluster. We can return the result of natural binary text image by calculating the unary term and the pairwise term of markov random field. After the experiment, we can confirm that the proposed method returns the optimal cluster number and text binarization results are improved.

Intermediate Scene Interpolation using Bidirectional Disparity (양방향 시차 몰핑을 이용한 중간 시점 영상 보간)

  • Kim, Dae-Hyeon;Yun, Yong-In;Choe, Jong-Su;Kim, Je-U;Choe, Byeong-Ho
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.39 no.2
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    • pp.107-115
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    • 2002
  • In this paper, we describe a novel method to generate an intermediate scene using BDM (Bidirectional Disparity Morphing) from the parallel stereopair. Because an image is composed of several layers and each layer has a similar disparity, it is available to use the block based disparity estimation. In order to prevent the false correspondence, however, we closely investigate the corresponding block as we adaptively vary the block size according to the estimation error. Therefore, we can detect the occlusion because of larger estimation error of the occluded region. We define three occluding patterns, which ate derived from the peculiar property of the disparity map, in order to smooth the computed disparity map. The filtered disparity map using these patterns presents that the false disparities ate well corrected and the boundary between foreground and background becomes sharper. As a result, we can improve the quality of the intermediate scenes.

Depth Map Pre-processing using Gaussian Mixture Model and Mean Shift Filter (혼합 가우시안 모델과 민쉬프트 필터를 이용한 깊이 맵 부호화 전처리 기법)

  • Park, Sung-Hee;Yoo, Ji-Sang
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.5
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    • pp.1155-1163
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    • 2011
  • In this paper, we propose a new pre-processing algorithm applied to depth map to improve the coding efficiency. Now, 3DV/FTV group in the MPEG is working for standard of 3DVC(3D video coding), but compression method for depth map images are not confirmed yet. In the proposed algorithm, after dividing the histogram distribution of a given depth map by EM clustering method based on GMM, we classify the depth map into several layered images. Then, we apply different mean shift filter to each classified image according to the existence of background or foreground in it. In other words, we try to maximize the coding efficiency while keeping the boundary of each object and taking average operation toward inner field of the boundary. The experiments are performed with many test images and the results show that the proposed algorithm achieves bits reduction of 19% ~ 20% and computation time is also reduced.

Loitering Behavior Detection Using Shadow Removal and Chromaticity Histogram Matching (그림자 제거와 색도 히스토그램 비교를 이용한 배회행위 검출)

  • Park, Eun-Soo;Lee, Hyung-Ho;Yun, Myoung-Kyu;Kim, Min-Gyu;Kwak, Jong-Hoon;Kim, Hak-Il
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.21 no.6
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    • pp.171-181
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    • 2011
  • Proposed in this paper is the intelligent video surveillance system to effectively detect multiple loitering objects even that disappear from the out of camera's field of view and later return to a target zone. After the background and foreground are segmented using Gaussian mixture model and shadows are removed, the objects returning to the target zone is recognized using the chromaticity histogram and the duration of loitering is preserved. For more accurate measurement of the loitering behavior, the camera calibration is also applied to map the image plane to the real-world ground. Hence, the loitering behavior can be detected by considering the time duration of the object's existence in the real-world space. The experiment was performed using loitering video and all of the loitering behaviors are accurately detected.

Automatic Classification Algorithm for Raw Materials using Mean Shift Clustering and Stepwise Region Merging in Color (컬러 영상에서 평균 이동 클러스터링과 단계별 영역 병합을 이용한 자동 원료 분류 알고리즘)

  • Kim, SangJun;Kwak, JoonYoung;Ko, ByoungChul
    • Journal of Broadcast Engineering
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    • v.21 no.3
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    • pp.425-435
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    • 2016
  • In this paper, we propose a classification model by analyzing raw material images recorded using a color CCD camera to automatically classify good and defective agricultural products such as rice, coffee, and green tea, and raw materials. The current classifying agricultural products mainly depends on visual selection by skilled laborers. However, classification ability may drop owing to repeated labor for a long period of time. To resolve the problems of existing human dependant commercial products, we propose a vision based automatic raw material classification combining mean shift clustering and stepwise region merging algorithm. In this paper, the image is divided into N cluster regions by applying the mean-shift clustering algorithm to the foreground map image. Second, the representative regions among the N cluster regions are selected and stepwise region-merging method is applied to integrate similar cluster regions by comparing both color and positional proximity to neighboring regions. The merged raw material objects thereby are expressed in a 2D color distribution of RG, GB, and BR. Third, a threshold is used to detect good and defective products based on color distribution ellipse for merged material objects. From the results of carrying out an experiment with diverse raw material images using the proposed method, less artificial manipulation by the user is required compared to existing clustering and commercial methods, and classification accuracy on raw materials is improved.

Bilayer Segmentation of Consistent Scene Images by Propagation of Multi-level Cues with Adaptive Confidence (다중 단계 신호의 적응적 전파를 통한 동일 장면 영상의 이원 영역화)

  • Lee, Soo-Chahn;Yun, Il-Dong;Lee, Sang-Uk
    • Journal of Broadcast Engineering
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    • v.14 no.4
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    • pp.450-462
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    • 2009
  • So far, many methods for segmenting single images or video have been proposed, but few methods have dealt with multiple images with analogous content. These images, which we term consistent scene images, include concurrent images of a scene and gathered images of a similar foreground, and may be collectively utilized to describe a scene or as input images for multi-view stereo. In this paper, we present a method to segment these images with minimum user input, specifically, manual segmentation of one image, by iteratively propagating information via multi-level cues with adaptive confidence depending on the nature of the images. Propagated cues are used as the bases to compute multi-level potentials in an MRF framework, and segmentation is done by energy minimization. Both cues and potentials are classified as low-, mid-, and high- levels based on whether they pertain to pixels, patches, and shapes. A major aspect of our approach is utilizing mid-level cues to compute low- and mid- level potentials, and high-level cues to compute low-, mid-, and high- level potentials, thereby making use of inherent information. Through this process, the proposed method attempts to maximize the amount of both extracted and utilized information in order to maximize the consistency of the segmentation. We demonstrate the effectiveness of the proposed method on several sets of consistent scene images and provide a comparison with results based only on mid-level cues [1].

Normalized Cross Correlation-based Multiview background Subtraction for 3D Object Reconstruction (3차원 객체 복원을 위한 정규 상관도 기반 다중 시점 배경 차분 기법)

  • Paeng, Kyunghyun;Hwang, Sung Soo;Kim, Hee-Dong;Kim, Sujung;Yoo, Jisung;Kim, Seong Dae
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.6
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    • pp.228-237
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    • 2013
  • In this paper, we propose a normalized cross correlation(NCC)-based multiview background subtraction method which is robust when an object and background have similar color. When the background of the capturing environment is not artificially composed, the regions in the background images which would be occluded by an object tends to have difference colors. The colors of those regions, however, becomes similar when an object enters the capturing environment. Based on this assumption, this paper proposes a concept of GoNCC(Graph of Normalized Cross Correlation). GoNCC is the distribution of NCC between a pixel in an image and pixels related by epipolar constraints with the pixel. The proposed multiview background subtraction method is performed by comparing GoNCC of the current images with the background images. To reduce computational complexity, we perform multiview background subtraction only to the pixels undetermined by single view background subtraction. Experimental results show that the proposed method is more robust to color similarity between an object and background than a single-view background subtraction method and a previous multiview background subtraction method.

2D-to-3D Stereoscopic conversion: Depth estimation in monoscopic soccer videos (단일 시점 축구 비디오의 3차원 영상 변환을 위한 깊이지도 생성 방법)

  • Ko, Jae-Seung;Kim, Young-Woo;Jung, Young-Ju;Kim, Chang-Ick
    • Journal of Broadcast Engineering
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    • v.13 no.4
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    • pp.427-439
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    • 2008
  • This paper proposes a novel method to convert monoscopic soccer videos to stereoscopic videos. Through the soccer video analysis process, we detect shot boundaries and classify soccer frames into long shot or non-long shot. In the long shot case, the depth mapis generated relying on the size of the extracted ground region. For the non-long shot case, the shot is further partitioned into three types by considering the number of ground blocks and skin blocks which is obtained by a simple skin-color detection method. Then three different depth assignment methods are applied to each non-long shot types: 1) Depth estimation by object region extraction, 2) Foreground estimation by using the skin block and depth value computation by Gaussian function, and 3)the depth map generation for shots not containing the skin blocks. This depth assignment is followed by stereoscopic image generation. Subjective evaluation comparing generated depth maps and corresponding stereoscopic images indicate that the proposed algorithm can yield the sense of depth from a single view images.

A Robust Hand Recognition Method to Variations in Lighting (조명 변화에 안정적인 손 형태 인지 기술)

  • Choi, Yoo-Joo;Lee, Je-Sung;You, Hyo-Sun;Lee, Jung-Won;Cho, We-Duke
    • The KIPS Transactions:PartB
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    • v.15B no.1
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    • pp.25-36
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    • 2008
  • In this paper, we present a robust hand recognition approach to sudden illumination changes. The proposed approach constructs a background model with respect to hue and hue gradient in HSI color space and extracts a foreground hand region from an input image using the background subtraction method. Eighteen features are defined for a hand pose and multi-class SVM(Support Vector Machine) approach is applied to learn and classify hand poses based on eighteen features. The proposed approach robustly extracts the contour of a hand with variations in illumination by applying the hue gradient into the background subtraction. A hand pose is defined by two Eigen values which are normalized by the size of OBB(Object-Oriented Bounding Box), and sixteen feature values which represent the number of hand contour points included in each subrange of OBB. We compared the RGB-based background subtraction, hue-based background subtraction and the proposed approach with sudden illumination changes and proved the robustness of the proposed approach. In the experiment, we built a hand pose training model from 2,700 sample hand images of six subjects which represent nine numerical numbers from one to nine. Our implementation result shows 92.6% of successful recognition rate for 1,620 hand images with various lighting condition using the training model.