• Title/Summary/Keyword: Force realization

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Sub-pico-Newton Quantum Weight (서브피코뉴톤 양자 분동)

  • Choi J.H.;Choi M.S.;Kim M.S.;Park Y.K.
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2005.10a
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    • pp.81-84
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    • 2005
  • We suggest flux quantum-based mechanism for force realization in the sub-pico-Newton range. By controlling the number of flux quantum in a superconducting ring, a force can be created as an integer multiple of a constant force step. For a 50 nm-thick Nb ring with the inner and outer radii of $5{\mu}m\;and\;10{\mu}m$, respectively, the force step is estimated to be 165 fN, assuming the magnetic field gradient of 10 T/m. We also estimated a maximum force limit to be $1\sim2$ pN.

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Realization of a two dimensional Haptic Interfacing Apparatus for Virtual Object Recognition Experiments (가상물체 인식 실험을 위한 2차원 Haptic 인터페이스 장치의 구현)

  • Lee, Joon-Cheol;Jang, Tae-Jeong
    • Journal of Industrial Technology
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    • v.19
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    • pp.415-421
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    • 1999
  • In this paper, a 2D X-Y table, two axes of which are symmetrical, and a force sensing device are constructed, which comprise a 2D haptic interfacing apparatus. Two DC motors are used for actuating the two axes of the table and two precision encoders for sensing the position of each axis. Four PZTs are used for sensing the direction and the magnitude of the 2D force applied to the force sensing device by the user. The performance of the 2D haptic interface device is tested by 2D virtual object recognition experiments.

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Cartesian Space Direct Teaching for Intuitive Teaching of a Sensorless Collaborative Robot (센서리스 협동로봇의 직관적인 교시를 위한 직교공간 직접교시)

  • Ahn, Kuk-Hyun;Song, Jae-Bok
    • The Journal of Korea Robotics Society
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    • v.14 no.4
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    • pp.311-317
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    • 2019
  • Direct teaching is an essential function for collaborative robots for easy use by non-experts. For most robots, direct teaching is implemented only in joint space because the realization of Cartesian space direct teaching, in which the orientation of the end-effector is fixed while teaching, requires a measurement of the end-effector force. Thus, it is limited to the robots that are equipped with an expensive force/torque sensor. This study presents a Cartesian space direct teaching method for torque-controlled collaborative robots without either a force/torque sensor or joint torque sensors. The force exerted to the end-effector is obtained from the external torque which is estimated by the disturbance observer-based approach with the friction model. The friction model and the estimated end-effector force were experimentally verified using the robot equipped with joint torque sensors in order to compare the proposed sensorless approach with the method using torque sensors.

Development of Force Feedback Seat for PC-Game (Force Feedback을 이용한 PC Game용 체감시트 개발)

  • Choi Sam-Ha;Kim Kyung-Sik
    • Journal of Game and Entertainment
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    • v.1 no.1
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    • pp.15-22
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    • 2005
  • Among recent technologies that are applied to game development, virtual reality part is getting much attention for its technological effectiveness in transmitting game processing circumstances in variety that are happening in game world very realistically. In this study we analyze interface for game that is based on a action realization technology and force-feedback technology among technologies for developing virtual reality, in other words, technical analogy on game controller and the positive and negative sides of game controller for each platform. Based on that, more ordinary and effective way to deliver the functions to users in PC game field where application of force-feedback technology is least satisfied. And, Force-Feedback seat has been developed to satisfy the users' needs by using vibration.

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On the Stability and Performance Limits of the Force Reflecting Haptic Manipulator (가상반발력을 생성하는 햅틱장비의 안정성과 성능한계에 관한 연구)

  • ;Greg R. Luecke
    • Journal of the Korean Society for Precision Engineering
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    • v.15 no.12
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    • pp.180-187
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    • 1998
  • The stability and theoretical performance limits of the feedback controlled force reflecting haptic manipulator have been discussed. All the virtual environment which interact physically with the haptic system have its own stable performance limit. Three different realization of the interfaces have been compared using the driving point admittance. The haptic system which is separated from the human hand or finger is superior to its stable interaction provided that there is a means to apply a direct damping between the haptic manipulator and the human finger Electro-magnetic force is used for its digital implementation of the simple separated type haptic device. The stable limits of a virtual wall is calculated and experimental results show that there is performance limits in this implementation.

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simultaneous Control of Position and Cutting Force Based o Multi-input Multi-output Model in Ball End Milling Process (볼엔드밀 절삭공정에서 위치 및 절삭력 동시제어)

  • 이건복
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2000.04a
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    • pp.121-126
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    • 2000
  • This research proposes a new advanced control method and demonstrates its realization in part. By incorporating shape machining and cutting force control at a time, this integrated scheme makes it possible to machine a desired shape and avoid the trouble of programming feedrate and spindle speed before machining and also reduce the shape error. The main idea proposed to achieve those goals consists in giving commanded path and desired cutting force at the same time. which makes it possible for position and force controller to distribute the corresponding velocity of individual axes and main spindle by an appropriate interpolation. That indicates we can replace the built-in interpolator of commercial machine tools by the developed algorithm.

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A Position Control for a Parallel Stage with 6 degrees of freedom Using Magnetic Actuators (전자기 구동장치를 이용한 병렬형 6자유도 스테이지의 위치제어)

  • Lee Se-Han
    • Journal of the Korean Society for Precision Engineering
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    • v.22 no.7 s.172
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    • pp.102-111
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    • 2005
  • In this paper, we address a position control for a parallel stage, which is levitated and driven by electric magnetic force. This consists of a levitating object (called platen) with 4 permanent magnetic linear synchronous motors in parallel. Each motor generates vertical force for suspension against gravity and propulsion force horizontally as well. This stage can generate six degrees of freedom motion by the vertical and horizontal force. A dynamic equation of the stage system is derived based on Newton-Euler method and it's special Jacobian matrix describing a relation between the limited velocity and Cartesian velocity is done. There are proposed two control methods for positioning which are Cartesian space controller and Actuator space controller. The control performance of the Cartesian space controller is better than the Actuator space controller in task space trajectory while the Actuator space controller is simpler than the Cartesian space controller in controller realization.

Haptic Device for Realizing the Stiffness of Virtual Swatch (가상 스와치를 위한 신축성 구현 햅틱 장치)

  • Lee, Sooyong
    • The Journal of Korea Robotics Society
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    • v.17 no.2
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    • pp.230-237
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    • 2022
  • A technology that allows users to feel the elasticity of fabric through force feedback in the fashion and textile fields is very helpful to related manufacturing and sales areas. Currently bundle of fabrics, so called Swatch, is the only available way for the designer, manufacturer and the end-user to feel the fabrics. Images and video clips provide only visual characteristics, hence touch and stiffness are also very important characteristics to check beforehand. A study is conducted on a haptic device, which estimates the amount of change in the length of the virtual fabric and generates resistive force so that the user could feel the fabric stiffness. Since cables that can only transmit the tensile force are used, a force realization method is proposed, and it is verified numerically and experimentally.

Impedance Model based Bilateral Control for Force reflection of a Laparoscopic Surgery Robot (복강경 수술 로봇의 힘 반향을 위한 임피던스 모델 기반의 양방향 제어)

  • Yoon, Sung-Min;Kim, Won-Jae;Lee, Min-Cheol
    • Journal of Institute of Control, Robotics and Systems
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    • v.20 no.8
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    • pp.801-806
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    • 2014
  • LAS (Laparoscopy Assisted Surgery) has been substituted alternatively for traditional open surgery. However, when using a commercialized robot assisted laparoscopic such as Da Vinci, surgeons have encountered some problems due to having to depend only on information by visual feedback. To solve this problem, a haptic function is required. In order to realize the haptic teleoperation system, a force feedback and bilateral control system are needed. Previous research showed that the perturbation value estimated by a SPO (Sliding Perturbation Observer) followed a reaction force that loaded on the surgical robot instrument. Thus, in this paper, the force feedback problem of surgical robots is solved through the reaction force estimation method. This paper then introduces the possibility of the haptic function realization of a laparoscopic surgery robot using a bilateral control system. For bilateral control, the master uses an impedance control and the slave uses a SMC (Sliding Mode Control). The experiment results show that a torque and force sensorless teleoperation system can be implemented using a bilateral control structure.

Enhancing Immersiveness in Video see-through HMD based Immersive Model Realization (Video see-through HMD 기반 실감 모델 재현시의 몰입감 향상 방법론)

  • Ha, Tae-Jin;Kim, Yeong-Mi;Ryu, Je-Ha;Woo, Woon-Tack
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.685-686
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    • 2006
  • Recently, various AR-based product design methodologies have been introduced. In this paper, we propose technologies for enhancing robust augmentation and immersive realization of virtual objects. A robust augmentation technology is developed for various lighting conditions and a partial solution is proposed for the hand occlusion problem that occurs when the virtual objects overlay the user' hands. It provides more immersive or natural images to the users. Finally, vibratory haptic cues by page motors as well as button clicking force feedback by modulating pneumatic pressures are proposed while interacting with virtual widgets. Also our system reduces gabs between modeling spaces and user spaces. An immersive game-phone model is selected to demonstrate that the users can control the direction of the car in the racing game by tilting a tangible object with the proposed augmented haptic and robust non-occluded visual feedback. The proposed methodologies will be contributed to the immersive realization of the conventional AR system.

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