• Title/Summary/Keyword: Flocking

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Generation of Fuzzy Rules for Cooperative Behavior of Autonomous Mobile Robots

  • Kim, Jang-Hyun;Kong, Seong-Gon
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 1998.06a
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    • pp.164-169
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    • 1998
  • Complex "lifelike" behaviors are composed of local interactions of individuals under fundamental rules of artificial life. In this paper, fundamental rules for cooperative group behaviors, "flocking" and "arrangement", of multiple autonomous mobile robots are represented by a small number of fuzzy rules. Fuzzy rules in Sugeno type and their related paramenters are automatically generated from clustering input-output data obtained from the algorithms the group behaviors. Simulations demonstrate the fuzzy rules successfully realize group intelligence of mobile robots.

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Real-Time Crowds Control using Steering Behavior (조종 행동을 이용한 실시간 대규모 군중 제어 기법)

  • Park, Kyo-Hyeon;Kim, Dong-Moon;Yoon, Tae-Bok;Lee, Ji-Hyong
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.969-974
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    • 2007
  • 동물이나 곤충, 혹은 사람 같은 군중이 등장하는 장면을 영화나 게임 등에서 종종 볼 수 있다. 이러한 대규모의 군중을 제어하기 위해서는 일반적인 에이전트별 제어 방식이 아닌 군중적인 움직임을 보일 수 있는 특별한 군중 제어가 필요하다. 자연스러운 군중의 제어를 위해선 지능적인 행동을 보여야하며 움직임은 자연스러워야한다. 또한 게임 등의 실시간 환경을 위해선 연산의 속도도 고려해야 한다. 이에 본 논문에서는 조종 행동을 이용한 실시간 대규모 군중 제어 기법을 제안한다.

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Implementation of the Arrangement Algorithm for Autonomous Mobile Robots (자율 이동 로봇의 정렬 군지능 알고리즘 구현)

  • Kim, Jang-Hyun;Kong, Seong-Gon
    • Proceedings of the KIEE Conference
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    • 1998.07g
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    • pp.2186-2188
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    • 1998
  • In this paper, Fundamental rules governing group intelligence "arrangement" behavior of multiple number of autonomous mobile robots are represented by a small number of fuzzy rules. Complex lifelike behavior is considered as local interactions between simple individuals under small number of fundamental rules. The fuzzy rules for arrangement are generated from clustering the input-output data obtained from the arrangement algorithm. Simulation shows the fuzzy rules successfully realizes fundamental rules of the flocking group behavior.

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Blood Pressure Response of Chickens to Sympathetic Ganglionic Stimulants (교감신경절(交感神經節) 흥분제(興奮濟)에 대(對)한 닭 혈압반응(血壓反應))

  • Kim, Yong-Ho
    • The Korean Journal of Pharmacology
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    • v.3 no.1
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    • pp.15-18
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    • 1967
  • Sympathetic ganglionic stimulants (DMPP, Wy-615, TMA and McN-A-343) produced pressor response in chickens anesthetized with phenobarbital sodium. In adrenalectomized chickens the pressor activity of DMPP, Wy -615 and TMA was less than in normal chickens but that of McN-A-343 was unchanged. Hexamethonium (20 mg/kg) and chlorisondamine (5 mg/kg), ganglionic blocking agents, reduced the pressor response to DMPP and Wy-615 but did not abolish the response. The pressor effect of McN-A-343 was not potentiated by the ganglionic flocking agents, but abolished by atropine.

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Fuzzy flocking method for boid's ecosystem behavior modeling (보이드들의 생태계 행동 모델링을 위한 퍼지 플로킹 기법)

  • 권일경;이상용
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.10a
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    • pp.73-75
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    • 2003
  • 게임 세계에 존재하는 수많은 보이드들의 지능적인 집단 행동을 모델링하기 위한 방법으로 플로킹 기법이 많이 사용되고 있다. 특히 생태계에 존재하는 객체들의 행동을 재현하기 위한 연구가 활발하게 진행되고 있는 실정이다. 따라서 본 연구에서는 생태계에서 흔히 볼 수 있는 먹고 먹히는 관계를 퍼지 논리를 통해 게임의 보이드 행동을 모델링하고 구현한다.

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Design and Implementation of Flocking System for Increasing System Capacity with Hybrid Technique (시스템 성능 향상을 위한 하이브리드 기법을 적용한 플로킹 시스템 설계 및 구현)

  • Ryu, Nam-Hoon;Ban, Kyeong-Jin;Oh, Kyeong-Sug;Song, Seung-Heon;Kim, Eung-Kon
    • The Journal of the Korea Contents Association
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    • v.8 no.7
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    • pp.26-34
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    • 2008
  • Due to spread of movies or online games which are applied with computer animation techniques, we can easily see scenes where numerous characters appear. In the case of large-scale crowd animation, if one were to increase reality of the scene, features of system would be lowered, and if one were to increase functioning of system, reality of the scene would be lowered. In realizing large-scale crowd animation with seafloor environment as background, the paper analyzed and applied elements that affect behavioral types of fishes; and by using concept of crowd, the paper enabled each group or object to control their behavioral type; by comparing and contrasting real-time calculation method as calculation method for animation and hybrid calculation method which is mixed calculation method, the paper seeks to find a method that increases functioning of the system while also expresses natural scenes.

A Study on the Object Search in 3D FPS Games Using Avoidance Rule and MFC (회피규칙과 MFC를 이용한 3D FPS 게임의 오브젝트 탐색 연구)

  • Choi, Won-Tae;Choi, Sung-Ho;Kim, Hae-Yong;Park, Chang-Min
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.10a
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    • pp.101-104
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    • 2007
  • The MFC makes the region in the player object center and it judges a relation the object. But it searches the objects which are not relation to game. Consequently, it decreases the speed of game and it recognizes a dangerous characteristic. In this paper, in order to complement a weak point, it applied the avoidance rule of the flocking in npc object. Consequently, the npc object has the concept of range of vision and proposed the method which is possibility of closing the speed decrease of game. This time 2 condition which is proposed must be satisfactory. The method that proposed will play an important role in development of a 3D FPS games.

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(Visualization Tool of searching process of Particle Swarm Optimization) (PSO(Particle Swarm Optinization)탐색과정의 가시화 툴)

  • 유명련;김현철
    • Journal of the Institute of Convergence Signal Processing
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    • v.3 no.4
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    • pp.35-41
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    • 2002
  • To solve the large scale optimization problem approximately, various approaches have been introduced. They are mainly based on recent research advancement of simulations for evolutions, flocking, annealing, and interactions among organisms on artificial environments. The typical ones are simulated annealing(SA), artificial neural network(ANN), genetic algorithms(GA), tabu search(TS), etc. Recently the particle swarm optimization(PSO) has been introduced. The PSO simulates the process of birds flocking or fish schooling for food, as with the information of each agent Is share by other agents. The PSO technique has been applied to various optimization problems of which variables are continuous. However, there are seldom trials for visualization of searching process. This paper proposes a new visualization tool for searching process particle swarm optimization(PSO) algorithm. The proposed tool is effective for understanding the searching process of PSO method and educational for students.

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Liposome-Mediated Cancer Gene Therapy: Clinical Trials and their Lessons to Stem Cell Therapy

  • Lee, Jung-Hoon;Lee, Min-Jae
    • Bulletin of the Korean Chemical Society
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    • v.33 no.2
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    • pp.433-442
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    • 2012
  • The promise of stem cell therapy for various clinical applications seems getting realistic. An increasing number of researchers, from virtually every discipline of natural sciences, are flocking into this new world. Only ten years ago, gene therapy was the medicine for the 21st century. The possibility was endless. Although the science itself underlying gene therapy was very young, the field was exploding under the optimism that this new medicine would revolutionize both the basic and clinical sciences. For many reasons, the initial target was cancer. Here, we will focus on the results of cancer gene therapy clinical trials using liposome or nonviral gene carrier, hoping that the lesson from here will be a guideline for the new generation of cell-based therapies.