• Title/Summary/Keyword: Flexible objects

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A Study on Image Evaluation System based on Prototype Theory (프로토타입 이론을 적용한 계층적 이미지 계측시스템)

  • 김돈한
    • Archives of design research
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    • v.14 no.1
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    • pp.27-34
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    • 2001
  • In order to design the products that impression or emotional taste influence the purchase, feedback is necessary as useful data for better idea sketches through users emotional evaluation in early stage of design process. On the other hand, it was required to make judgments individually in previous image evaluations for emotional evaluations such as semantic differential method (SD method) that objects have been considered as classified tendency. However those SD methods are not enough to reflect flexible human capability with similarity judgment in object perceptual process. Therefore, this study proposes a classification of stimulus based on intuitive judgment and a hierarchical image evaluation method based on analysis of hierarchical process and fuzzy integration. The evaluation will be conducted through the order of process, intuitive classification of objective stimulus and items, definition of representatives in each class. Evaluation for each image of the stimulus, calculation of prior raking based on fuzzy integration. The evaluation supportive software is developed to conduct this evaluation process under interactive environments.

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Design and Implementation of Distributed Object Framework Supporting Audio/Video Streaming (오디오/비디오 스트리밍을 지원하는 분산 객체 프레임 워크 설계 및 구현)

  • Ban, Deok-Hun;Kim, Dong-Seong;Park, Yeon-Sang;Lee, Heon-Ju
    • Journal of KIISE:Computing Practices and Letters
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    • v.5 no.4
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    • pp.440-448
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    • 1999
  • 본 논문은 객체지향형 분산처리 환경 하에서 오디오나 비디오 등과 같은 실시간(real-time) 스트림(stream) 데이타를 처리하는 데 필요한 소프트웨어 기반구조를 설계하고 구현한 내용을 기술한다. 본 논문에서 제시한 DAViS(Distributed Object Framework supporting Audio/Video Streaming)는, 오디오/비디오 데이타의 처리와 관련된 여러 소프트웨어 구성요소들을 분산객체로 추상화하고, 그 객체들간의 제어정보 교환경로와 오디오/비디오 데이타 전송경로를 서로 분리하여 처리한다. 분산응용프로그램 작성자는 DAViS에서 제공하는 서비스들을 이용하여, 기존의 분산프로그래밍 환경이 제공하는 것과 동일한 수준에서 오디오/비디오 데이타에 대한 처리를 표현할 수 있다. DAViS는, 새로운 형식의 오디오/비디오 데이타를 처리하는 부분을 손쉽게 통합하고, 하부 네트워크의 전송기술이나 컴퓨터시스템 관련 기술의 진보를 신속하고 자연스럽게 수용할 수 있도록 하는 유연한 구조를 가지고 있다. Abstract This paper describes the design and implementation of software framework which supports the processing of real-time stream data like audio and video in distributed object-oriented computing environment. DAViS(Distributed Object Framework supporting Audio/Video Streaming), proposed in this paper, abstracts software components concerning the processing of audio/video data as distributed objects and separates the transmission path of data between them from that of control information. Based on DAViS, distributed applications can be written in the same abstract level as is provided by the existing distributed environment in handling audio/video data. DAViS has a flexible internal structure enough to easily incorporate new types of audio/video data and to rapidly accommodate the progress of underlying network and computer system technology with very little modifications.

Support of Third Party Logistics Operation based on Business Rules (비즈니스 규칙 기반의 3자 물류 운영 지원)

  • Park, Chulsoon;Bang, Yanghee;Sung, Hongsuk
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.40 no.2
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    • pp.137-144
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    • 2017
  • The business process of global third party logistics company is defined as a network of logistics activities which involves the products that are manufactured in the developing countries, such as Vietnam, China and so on, and delivered to North or South American countries via intermediate stopover sites. The third party logistics company usually uses proprietary logistics information system to support the related logistics activities. However, each consignor sometimes may require different business process based on the customer type or characteristics of their products. Therefore, the third party logistics company need to modify their business process to reflect customer's requirements, resulting in the modification of logistic information systems and additional costs. Therefore, a flexible mechanism is required to efficiently support the various types of requirements by the owners of the products. In this paper, first, we figured out various business rules related to third party global logistics activities. Second, we grouped the identified business rules into business processes, objects, relations, dependency, policy, representations, execution, and resources and further into precondition, postcondition, and invariant based on checking point in time. Furthermore, the categorized rules are classified into inter-activity and intra-activity rules based on the execution range. Third, we proposed a rule syntax to describe the defined rules into scripts which are understood by user and information system together. When each activity is executed, the rule manager checks whether there are rules related with the activity execution. Finally, we developed a prototype rule management system to show the feasibility of our proposed methodology and to validate it with an example.

Agricultural Extension Systems in the Coming Years on the Question of Models and Approaches (농업여건 변화에 부응하는 농촌지도기구의 개편방안)

  • Kang, Jae-Tae
    • Journal of Agricultural Extension & Community Development
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    • v.3 no.1
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    • pp.67-81
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    • 1996
  • Our agricultural extension system with all its success and failures, rewards and punishment was introduced 50 years ago with particular reference from United States. Some of the established principles and policies of effective extension work were shaken off for immediate result. But the results were not praiseworthy. The purpose of this study is to throw some light on the question of systems and approaches on agricultural extension that can adequately meet the challenges of the future. Our extension system is `special government type` which administers a nation-wide network of extension and training services in close collaboration with that of the experiment station. This type, however, has innate weakness which inclined to be standardized, inflexible, and irrelevant to actual needs of farming communities and problems of farmers. In this regard, it is necessary to consider another approaches of agricultural extension: `Government Type`, `Agricultural University`, `Farmers Organization`. The characteristics features, advantages and disadvantages of these models have been discussed. Each model has been found wanting in one way or another to meet the needs and interest of the present Korean situation. In view of the agricultural situation, and considering the expected changes of farmers and technologies in the years ahead, the `modification (especially to the direction of provincial government) of preset system` was expected which would be operationally flexible and organizationally unified and decentralized. The modification of present system should include the following characteristics: 1) universal contact with client system, 2) local planning based on the needs of clients, 3) using multiple method of nonformal education, 4) fitting with both general and specialized farming systems, 5) accommodating variable clients, technologies and educational objects.

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Network Management Script Construction in Delegation Model (위임 모델에서의 네트워크 관리 스크립트 작성에 관한 연구)

  • 한순희;이기현;조국현
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.17 no.11
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    • pp.1228-1237
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    • 1992
  • Network management represents those activities which control and moitor the use of resources. Remote delegation model supports flexible and effective distribution of management functions among managers and agents, and it may cause an reliable network management in a relatively complex and high-speed networks. in this model, managers delegate to agents execution of management programs as prescribed in a management scripting language. In addition, primitives included in the management programs enable agents to monitor and control localmanaged objects effectively. We suggest management algorithms in which management scripts are delegated from managers to agents and partiality implement OSI fault management. This mans gement algorithm can effectively support delegation and control concurrent accesses to management information. Moreover, it can be easily translated into object-based concurrent programming language: ABCL. In this paper, we will scrutinize some essential aspects of this management.

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User Interface Design Model for Improving Visual Cohesion (가시적 응집도 향상을 위한 사용자 인터페이스 설계 모델)

  • Park, In-Cheol;Lee, Chang-Mog
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.12
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    • pp.5849-5855
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    • 2011
  • As application development environment changes rapidly, importance of user interface design is increasing. Usually, most of designers are clustering by subjective method of individual to define objects that have relativity in design interface. But, interface which is designed without particular rules just adds inefficiency and complexity of business to user who use this system. Therefore, in this paper, we propose an object oriented design model that allows for flexible development by formalizing the user interface prototype in any GUI environment. The visual cohesion of the user interface is a new set of criteria which has been studied in relation to the user interface contents, and is founded on the basis of the cohesion of the interface as defined using basic software engineering concepts. The visual cohesion includes the issue of how each unit is arranged and grouped, as well as the cohesion of the business events which appear in the programming unit. The interface will become easier to understand and use if the business events are grouped by their inter-relevance within the user interface.

A Case Study on The Improvement of Dental Clinic Preventive Service Using User-Centered Service Design (사용자 중심 서비스디자인을 활용한 치과예방서비스 개선 사례연구)

  • Shin, Kwangsub;Choi, Hyunchul;Kwon, Sang Ji;Yoon, Chiho
    • Korea Journal of Hospital Management
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    • v.26 no.3
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    • pp.28-42
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    • 2021
  • Purposes: The objective of this study is to analyze service design process of dental clinic preventive service by using 'Double Diamond Design Process' which is user-centered for improving dental clinic management efficiency. Methodology: We examine case study that dental clinic preventive service of local dental clinic. Following the double diamond design four steps(①discover, ②define, ③develop, ④deliver), we use suitable analytic tools in each steps. In discover step, we perform observation and desk research. Next, in define step, affinity diagram, user persona, and user journey map are performed. We then make service blueprint in develop step. Finally, in deliver step, virtual scenario and confirm some outputs which are based on results of former steps are suggested. Findings: As a result of this study, waiting and consulting phases turn out that these phases are in the most trouble than others. Users(patients) have lots of complain and dissatisfaction in these phases. These touch-points will have to be modified Practical Implication: After checking this study result, it could suggest improvement schemes. To apply these, we try to make some scenarios, and finally realize some outputs. Service design has arisen to strengthen the competitiveness by reflecting user's experience and needs. Especially, service design is not typical, it is so flexible that can apply to various situation and objects. We hope that result of this study is made good use for dental clinics in need.

Context Conflicts of Role-Based Access Control in Ubiquitous Computing Environment (유비쿼터스 컴퓨팅 환경의 역할 기반 접근제어에서 발생하는 상황 충돌)

  • Nam Seung-Jwa;Park Seog
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.15 no.2
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    • pp.37-52
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    • 2005
  • Traditional access control models like role-based access control model are insufficient in security needs in ubiquitous computing environment because they take no thought of access control based on user's context or environment condition. In these days, although researches on context-aware access control using user's context or environment conditions based on role-based access control are emerged, they are on the primary stage. We present context definitions md an access control model to provide more flexible and dynamic context-aware access control based on role-based access control. Specially, we describe the conflict problems occurred in the middle of making an access decision. After classifying the conflict problems, we show some resolutions to solve them. In conclusion, we will lay the foundations of the development of security policy and model assuring right user of right object(or resource) and application service through pre-defined context and context classification in ubiquitous computing environments. Beyond the simplicity of access to objects by authorized users, we assure that user can access to the object, resource, or service anywhere and anytime according to right context.

A Study on Optimizing Disk Utilization of Software-Defined Storage (소프트웨어 정의 스토리지의 디스크 이용을 최적화하는 방법에 관한 연구)

  • Lee Jung Il;Choi YoonA;Park Ju Eun;Jang, Minyoung
    • KIPS Transactions on Computer and Communication Systems
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    • v.12 no.4
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    • pp.135-142
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    • 2023
  • Recently, many companies are using public cloud services or building their own data center because digital transformation is expanding. The software-defined storage is a key solution for storing data on the cloud platform and its use is expanding worldwide. Software-defined storage has the advantage of being able to virtualize and use all storage resources as a single storage device and supporting flexible scale-out. On the other hand, since the size of an object is variable, an imbalance occurs in the use of the disk and may cause a failure. In this study, a method of redistributing objects by optimizing disk weights based on storage state information was proposed to solve the imbalance problem of disk use, and the experimental results were presented. As a result of the experiment, it was confirmed that the maximum utilization rate of the disk decreased by 10% from 89% to 79%. Failures can be prevented, and more data can be stored by optimizing the use of disk.

Characteristic Trends of Vernacular Design Culture and Products in Post-industrial Society - a case of products: vernacular playing-culture of children and Infants - (후기산업사회의 버내큐러 디자인문화와 산물의 특징적 경향1 - 산물의 실례: 유소년 버내큐러 놀이문화 -)

  • 진선태
    • Archives of design research
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    • v.16 no.2
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    • pp.179-188
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    • 2003
  • We can discover some facts that vernacular design products with a property of volunteer culture coexist with ready-made products as an useful objects in the post-industrial society. Currently, few attempts had been made at studies of the vernacular design objects with understanding cultural context in post-industrial society, it is necessary to illuminate the relationships between the user with a role of design producer and the product viewed in culturally. In chapter 2, by examining documentary, t have been understood the definition, apprehensions, attributes linking creative use's culture with vernacular design culture, and distinctions between vernacular design and main stream design system. In chapter 3, by verifying products of everyday street and construction site, have been investigated the public characters and the differences compared with the past. In chapter 4, as a subtle example, have been analyzed design feathers and cultural characters of the products which children and infants culture generates by reflecting the socio-economic backgrounds and the culture from 60c and 70c to now according to the phases of the times. In conclusion, first, it seems quite probably that all of artificial objects exist a state of ready-made but that is not appropriate to correspond with user's whole behaviors. supplementally, it causes the phenomenon of vernacular design products. Secondly, it is reasonable to suppose that such main-stream design system and vernacular design go forward continually and crossly with coexistent relationships as high culture and sub culture. Third, three concepts: long-life design, ecology design and recycling revealed in vernacular design are useful distinguishing marks for the future design directions, moreover instant-response, fast and flexible process, three distinctions have a possibility of alternative process which can overcome the control-based process such as the systematic approach and the planning MTG in present. Finally, in children and infants culture, vernacular design products have changed the pure style products in the past into the modified techno playing products in the present. These should De a substitute product that supplyes variousness to ready-made design system and a design culture that maintains continually as a independent culture.

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