• Title/Summary/Keyword: Fish behavior

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The Application of Image Processing Technology for the Analysis of Fish School Behavior: Evaluation of Fish School Behavior Response to the Approaching Vessel Using Scanning Sonar

  • Lee Yoo-Won;Mukai Tohru;Iida Kohji;Hwang Doo-Jin;Shin Hyeong-Il
    • Fisheries and Aquatic Sciences
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    • v.5 no.3
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    • pp.212-218
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    • 2002
  • The response behavior of a fish school to an approaching vessel was observed using scanning sonar. The evaluation using six parameters, which signify characteristics of school shape and behavior by sonar image processing, was proposed. Ten fish schools were analyzed and among them, three fish schools were identified for their changing shape, swimming direction, and swimming speed. Moreover, by tracing fish schools on stack of sonar images, these fish schools were seen to exhibit an apparent change of school shape and behavior. Therefore, the evaluation method of fish school behavior using six characteristic parameters indicating fish school shape and behavior by sonar image processing is useful.

The Effects of Attitude towards Fish Eating, Health Involvement, Perceived Convenience, and Age on Fish Consumption Behavior (생선 소비 행동에 미치는 섭취 태도, 건강 몰입, 지각된 편의성과 연령의 영향)

  • Kang, Jong-Heon;Ko, Beom-Seok
    • Journal of the East Asian Society of Dietary Life
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    • v.17 no.3
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    • pp.304-311
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    • 2007
  • The purpose of this study was to measure the causal relationships among fish consumption behavior, attitude towards fish eating, health involvement, perceived convenience, and age. A total of 235 questionnaires were completed. A structural equation model was used to measure the causal effects of the constructs. The results of the study demonstrated that the structural analysis results were an excellent model fit for the data. The influence of age on attitude towards fish eating, health involvement, and perceived convenience was statistically significant. As expected, attitude towards fish eating, health involvement, and perceived convenience had significant effects on fish consumption behavior. Moreover, age had a significant indirect effect on fish consumption behavior through health involvement. Age also had a significant indirect effect on fish consumption behavior through perceived convenience. By developing and testing conceptual models that integrate the relationships among age, psychological variables, and fish consumption behavior, this study may offer a deeper understanding of the complex relationships among the variables. A greater understanding of these complex relationships can improve the managerial diagnoses of problems and the opportunities for different marketing strategies, including product development and marketing communications.

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Behavior Analysis Method for Fishes in a Water Tank Using Image Processing Technology

  • Kim, Hwan-Seong;Kim, Hak-Kyeong;Jeong, Nam-Soo;Kim, Sang-Bong
    • International Journal of Control, Automation, and Systems
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    • v.1 no.1
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    • pp.111-118
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    • 2003
  • This paper proposes a two dimensional behavior analysis method for fish in a water tank based on the ARX method and the Kalman filter algorithm using image processing technology. In modeling the behavior of fish, the input is denoted as the environmental change and uses M-sequence. The output is expressed by the partnership between fish. The behavior model of individual fish is identified by the ARX method. It is then estimated by the Kalman filter algorithm. Finally, the fish behavior is analyzed by FFT. To prove the effectiveness of the pro-posed algorithm, it is applied to two tilapias in a water tank with dimensions of 100cm$\times$100cm$\times$50cm. The effectiveness of the proposed method is demonstrated through ARX identification, estimation of Kalman filter, and FFT analysis.

Production of Contents Embodiment for Cyber Underwater Using Environment Fish Schooling Behavior Simulator

  • Kim, Jong-Chan;Cho, Seung-Il;Kim, Chee-Yong;Kim, Eung-Kon
    • Journal of Korea Multimedia Society
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    • v.10 no.6
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    • pp.770-778
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    • 2007
  • Fish schooling or group moving in cyber underwater is a part of beautiful and familiar ecosystem. It is not so easy to present the behavior of fish crowd naturally as a computer animation. Thanks to development of computer graphics in entertainment industry, the numbers of digital films and animations is increased and the scenes of numerous crowd are shown to us. Though there are many studies on the techniques to process the behavior of crowd effectively and the developments of crowd behavioral systems, there is not enough study on the development for an efficient crowd behavioral simulator. In this' paper, we smartly present the types offish behavior in cyber underwater and make up for the weak points of time and cost. We develop the fish schooling behavior simulator for the contents of cyber underwater, automating fish behavioral types realistically and efficiently.

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Developing a Simulator of the Capture Process in Towed Fishing Gears by Chaotic Fish Behavior Model and Parallel Computing

  • Kim Yong-Hae;Ha Seok-Wun;Jun Yong-Kee
    • Fisheries and Aquatic Sciences
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    • v.7 no.3
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    • pp.163-170
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    • 2004
  • A fishing simulator for towed fishing gear was investigated in order to mimic the fish behavior in capture process and investigate fishing selectivity. A fish behavior model using a psycho-hydraulic wheel activated by stimuli is established to introduce Lorenz chaos equations and a neural network system and to generate the components of realistic fish capture processes. The fish positions within the specified gear geometry are calculated from normalized intensities of the stimuli of the fishing gear components or neighboring fish and then these are related to the sensitivities and the abilities of the fish. This study is applied to four different towed gears i.e. a bottom trawl, a midwater trawl, a two-boat seine, and an anchovy boat seine and for 17 fish species as mainly caught. The Alpha cluster computer system and Fortran MPI (Message-Passing Interface) parallel programming were used for rapid calculation and mass data processing in this chaotic behavior model. The results of the simulation can be represented as animation of fish movements in relation to fishing gear using Open-GL and C graphic programming and catch data as well as selectivity analysis. The results of this simulator mimicked closely the field studies of the same gears and can therefore be used in further study of fishing gear design, predicting selectivity and indoor training systems.

Assessing the Causal Relationships of Attitude toward Fish Eating, Health Involvement, Convenience, Fish Consumption and Age (생선 섭취태도, 건강몰입, 편의성, 생선 소비와 연령의 인과관계 평가)

  • Kang, Jong-Heon;Ko, Beam-Seok
    • Korean Journal of Human Ecology
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    • v.16 no.5
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    • pp.1031-1040
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    • 2007
  • The purpose of this study was to assess the causal relationships of attitude toward fish eating, health involvement, convenience, fish consumption and age. A total of 235 questionnaires were completed. Structural equation model was used to assess the causal relationships among constructs. Results of the study demonstrated that the structural equation analysis result for the data also indicated excellent model fit. The influences of age on health involvement and convenience were statistically significant. The influences of health involvement on attitude toward fish eating and fish consumption behavior were statistically significant. The influence of convenience on fish consumption behavior were statistically significant. Moreover, the age had a significant indirect effect on attitude toward fish eating through health involvement. The age also had a significant indirect effect on fish consumption behavior through convenience.

Fish Schooling Behavior Simulator for the Contents Production of Cyber Underwater Environment (가상 해저 환경 콘텐츠 제작을 위한 Fish 군중행동 시뮬레이터)

  • Kim, Jong Chan;Cho, Seung Il;Kim, Eung Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.1 no.1
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    • pp.27-35
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    • 2006
  • Crowd behaviors on cyber underwater environment are often produced in entertainment contents, such as films and games. It is easy for us to come in contact with the scenes appearing a lot of characters as digital films and animation works are increased gradually, owing to developing of computer graphics. Though the processing a scene of crowd and the behavior system of crowd, related to the processing techniques of crowd behavior in cyber space, have been implemented so far, the research for developing the natural crowd behavior simulator can not be still satisfying. In this paper, we designed a realistic and efficient Fish Schooling Behavior Simulator for the contents production of cyber underwater environment, which showed each type of fish behavior in cyber underwater smartly, and which generated the animating the behavior automatically, reducing the time and cost.

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Escape Behavior of Medaka (Oryzias latipes) in Response to Aerial Predators of Different Sizes and with Different Attack Speeds

  • Lee, Sang-Hee
    • Proceedings of the National Institute of Ecology of the Republic of Korea
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    • v.3 no.1
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    • pp.47-53
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    • 2022
  • The escape behavior of prey fish to predator attack is directly linked to the survival of the fish. In this study, I explored the escape behavior of Medaka fish to bird attacks. To simulate the attack, I designed a model triangular-shaped bird to slide along a fishing line connected between rods at both ends of the tank. The triangular shape was set to 10×15 (S=1), 15×20 (S=2), and 20×25 cm (S=3) with base×height. The slope (θ) of the fishing line, which determines the attack speed of the model bird, was set to values of 15° (θ=1), 30° (θ=2), and 45° (θ=3). The escape behavior was characterized using five variables: escape speed (ν), escape acceleration (α), responsiveness (γ), branch length similarity entropy (ε), and alignment (ϕ). The experimental results showed when (S, θ)=(fixed, varied), the change in values of the five variables were not significant. Thus, the fish respond more sensitively to S than to θ In contrast, when (S, θ)=(varied, fixed), ν, α, and γ showed increasing trends but ε and ϕ did not change much. This indicates the nature of fish escape behavior irrespective of the threat is inherent in ε and ϕ. I found that fish escape behavior can be divided into two types for the five physical quantities. In particular, the analysis showed that the type was mainly determined by the size of the model bird.

Tide-induced changes in marine fish cage-shape cause changes in swimming behavior of cultured chub mackerel (Scomber japonicus)

  • Hwang, Bo-Kyu;Lee, Jihoon;Shin, Hyeon-Ok
    • Fisheries and Aquatic Sciences
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    • v.23 no.4
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    • pp.14.1-14.14
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    • 2020
  • We performed field measurements of the behavioral changes in cultured chub mackerel (Scomber japonicus) caused by tide-induced changes in the shapes of their small-sized tetragonal fish cages. The field measurements were conducted in two separate periods: neap tide, a period in which the shape of the fish cages was stable; and spring tide, a period in which the fish cages are significantly deformed, which was expected to have significant influences on fish behavior. In the spring tide, the cages were deformed greatly by the moving water, with different water velocities affecting the cages to different degrees; the volume loss was estimated at 4.9% and 7.3% for v = 0.114 m/s and v = 0.221 m/s, respectively. The fish exhibited significantly different behaviors between the neap tide and spring tide. During the neap tide, the fish remained in the lower part of the cage, but during the spring tide they made frequent upward and downward movements, and their horizontal distribution changed significantly due to the changes in the shape of the cage. The cage deformation during the spring tide greatly influenced the swimming behavior of fish.

Semiautomated Analysis of Data from an Imaging Sonar for Fish Counting, Sizing, and Tracking in a Post-Processing Application

  • Kang, Myoung-Hee
    • Fisheries and Aquatic Sciences
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    • v.14 no.3
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    • pp.218-225
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    • 2011
  • Dual frequency identification sonar (DIDSON) is an imaging sonar that has been used for numerous fisheries investigations in a diverse range of freshwater and marine environments. The main purpose of DIDSON is fish counting, fish sizing, and fish behavioral studies. DIDSON records video-quality data, so processing power for handling the vast amount of data with high speed is a priority. Therefore, a semiautomated analysis of DIDSON data for fish counting, sizing, and fish behavior in Echoview (fisheries acoustic data analysis software) was accomplished using testing data collected on the Rakaia River, New Zealand. Using this data, the methods and algorithms for background noise subtraction, image smoothing, target (fish) detection, and conversion to single targets were precisely illustrated. Verification by visualization identified the resulting targets. As a result, not only fish counts but also fish sizing information such as length, thickness, perimeter, compactness, and orientation were obtained. The alpha-beta fish tracking algorithm was employed to extract the speed, change in depth, and the distributed depth relating to fish behavior. Tail-beat pattern was depicted using the maximum intensity of all beams. This methodology can be used as a template and applied to data from BlueView two-dimensional imaging sonar.