• 제목/요약/키워드: Feeling information

검색결과 498건 처리시간 0.03초

인간의 감성을 고려한 칼라 Fuzzy 영상처리 (Human Sensory of Perception Oriented Color Fuzzy Image Processing)

  • 박영현;김승우;우동민;박민용
    • 전자공학회논문지B
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    • 제29B권3호
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    • pp.47-54
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    • 1992
  • This paper presents an image processing method which emphasizes a certain perception feeling on a color image. A series of fuzzy image processing schemes are proposed, which transform an color image represented in the LCH coordinate system to the image with a certain perception feeling based on the rules and fuzzy inference. To obtain the rules, results of the sensory perception tests are applied to the quantification theory. The proposed schemes can be effectively utilized in the color copy system, since printed outputs possibly look better than originals.

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대학생들의 성격유형에 따른 인터넷 정보활동과 삶의 만족도 분석 (An Analysis of College Students' Life Satisfaction and Internet Information Activities based on their Personality Types)

  • 김희섭;서지웅;이미숙
    • 정보관리학회지
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    • 제31권1호
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    • pp.299-317
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    • 2014
  • 본 연구는 대학생들의 성격유형에 따라 인터넷 정보활동과 삶의 만족도에는 어떤 영향을 미치는지를 분석하는데 목적을 두고 있다. 연구목적을 위하여 인터넷 정보활동을 하고 있는 대구지역에 거주하는 대학생들을 대상으로 인구통계학적 특성과 MBTI 성격유형, 그리고 인터넷 정보활동과 관련된 질문을 포함한 총 38개의 항목으로 이루어진 자체 설문지를 사용하여 데이터를 수집하였다. 전체 480명의 응답자 중 유효한 102명의 데이터는 SPSS Ver. 18.0의 다중회귀분석을 통하여 분석하였다. 분석결과 외향적, 감각적, 사고적, 감정적 성격을 가진 대학생들은 인터넷 온라인게임을 통하여 그들의 삶의 만족도가 높아지는 경향을 보였다. 한편 내향적, 감각적, 직관적, 사고적, 감정적 성격을 가진 대학생들은 인터넷 정보검색을 통하여 그들의 삶의 만족도가 낮아지는 경향을 보였다. 또한 외향적, 직관적, 감정적 성격을 가진 대학생들은 스마트폰메신저 활동을 통하여 그들의 삶의 만족도가 낮아지는 경향을 보였다.

혼합형 감성공학에 의한 CI 심벌마크의 설계 및 평가 (Design and Evaluation of Corporate Identity Symbol Marks by Hybrid Kansei Engineering)

  • 장인성;박용주
    • 지능정보연구
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    • 제7권2호
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    • pp.129-141
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    • 2001
  • 본 연구에서는 기업의 경영이념이나 특성 등을 시각적 이미지로 표현하는 CI(Corporate Identity) 심벌마크의 설계 및 평가를 위해 혼합형(Hybrid) 감성공학기법을 적용하였다. 먼저, CI 심벌마크에 내재된 기업의 시각적 이미지를 분석하기 위하여 SD평가를 실시하였으며 CI 심벌마크의 디자인 요소와 기업이미지와의 상관관계를 분석하기 위하여 정통적인 감성공학적 접근방식에 해당하는 순향성 감성공학기법을 적용하였다. 최종적으로는 CI 심벌마크의 디자인 요소로부터 기업이미지에 대한 고객의 감성을 자동으로 평가할 수 있는 시스템을 개발하기 위하여 역향적 감성공학기법을 적용하였다. 구축된 시스템은 CI 심벌마크의 설계를 지원함으로써 설계에 소요되는 시간과 비용을 효과적으로 줄일 수 있는 유용한 도구로 장차 이용되리라 기대된다.

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간호사의 이직경험에 관한 현상학적 연구 (A Phenomenological Study on Nurses' Experiences of Turnover)

  • 강명자;이해정
    • 간호행정학회지
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    • 제9권3호
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    • pp.305-314
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    • 2003
  • Purpose: The purpose of this study is to examine nurses' turnover experiences and to provide basic information for developing turnover intervention program for effective human resources management. Methods: This study is an inductive, descriptive phenomenological research that uses profound interviews and observations. The subjects of the study were nurses retired from a hospital. Results: The themes were classified into the three theme clusters. The first theme was about 'deepening inside wound' which was described as experiencing stresses due to introversion, feeling a heavy burden about responsibilities as experienced nurses, feeling guilty about limits of performance and hurt about reproaches by seniors and having conflicts with physicians. The second theme cluster focused on 'powerlessness as time goes', which was stated as having difficulty in adaptation to the new rotated wards, feeling tired and having no spare time and difficulty in night duty, experiencing stagnation and powerlessness and feeling disappointed about inadequate rewards. The third was about 'can't find the exit' which were expressed with wanting to change the speciality because of concerns about future, having affection to motherhood, feeling conflict over the nursing profession itself, concentrating on the matter of turnover and facing related personal situations, and regretting turnover. Conclusion & Suggestions: Considering all these experiences, field managers in nursing should build up a support system that helps nurses overcome risks related to decision-making about turnover. In addition, nurse managers need to develop a human resources development program in which competent nurses are continuously won over through education and counseling.

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Pedestrian Navigation System Reflecting Users Subjectivity and Taste

  • Akasaka, Yuta;Onisawa, Takehisa
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2003년도 ICCAS
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    • pp.995-1000
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    • 2003
  • This paper proposes the pedestrian navigation system which deals with subjective information. This system consists of the route setting part and the instruction generation part. The route setting part chooses the route with highest subjective satisfaction degree. The instruction generation part gives users the instructions based on the users' sensuous feeling of distance with linguistic expressions. Fuzzy measures and integrals are applied to the calculation of the satisfaction degree of the route which reflects the users' taste for routes. The instruction generation part has database of users' cognitive distance. Users' cognitive distances are expressed by fuzzy sets that correspond to linguistic terms. The system generates the instructions with linguistic terms which have the highest fitness value for the users' sensuous feeling of distance. This paper also performs subjective experiments in order to confirm the validity of the present system.

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퍼지 - 뉴럴네트워크를 이용한 CI 심벌마크의 감성평가시스템 (Evaluation System of Psychological Feelings for Corporate Identity Symbol Marks Using Fuzzy Neural Networks)

  • 장인성;박용주
    • 대한산업공학회지
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    • 제27권3호
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    • pp.305-314
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    • 2001
  • In this paper, we construct an automatic evaluation system of psychological feeling for corporate identity (CI) symbol mark based on a fuzzy neural network technique. The system is modelled by trainable fuzzy inference rules with several input variables (qualitative and quantitative design components of CI symbol mark) and a single output variable (consumer's feeling). The back propagation learning algorithm, which is a conventional learning method of multilayer feedforward neural networks, is used for parameter identification of the fuzzy inference system. The learning ability to train data and the generalization ability to test data are evaluated for the proposed evaluation system by computer simulations.

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의사결정스타일이 GDSS활용에 미치는 영향 (The Effects of Decision Style(Feeling vs. Thinking) on the Use of GDSS)

  • 최무진
    • Asia pacific journal of information systems
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    • 제10권1호
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    • pp.1-18
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    • 2000
  • One stream of the GDSS(Group Decision Support System) research is to investigate how GDSS affects decision performances of small groups according to task types, support features, meeting facilitation modes and meeting environments. But little study has investigated the effects of group member characteristics on group decision processes and outcomes depending upon whether GDSS is provided or not. To date, most GDSS studies have not controlled group member characteristics(e,g. personality, sex, decision style) in laboratory experiments. However, this study included the decision styles of group members as an independent variable. Therefore, this study investigated how differently members of two different decision styles perceive the use of GDSS in small group meetings through lab experiments. The two decision styles are feeling(F) style and thinking(T) style. We found that the effect of GDSS is a function of individual's decision style only in the communication thoroughness variable. The decision style is a statistically significant factor that can mediate the effects of the group support technology on the perceived communication thoroughness. Specifically, the GDSS is positively related to participants' perception about satisfaction on decision process, goal achievement, communication thoroughness, degree of influence-outward and effort for achieving meeting goals.

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Mixed Display Platform to Expand Comfortable Zone of Stereoscopic 3D Viewing

  • Yang, Ungyeon;Kim, Namkyu;Seo, Jinseok;Kim, Ki-Hong;Lee, Gil-Haeng
    • ETRI Journal
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    • 제35권2호
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    • pp.352-355
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    • 2013
  • Common stereoscopic three-dimensional (3D) display has a convergence and accommodation conflict that violates the natural human cognitive process of viewing. This weakness exposes the challenge in supporting fun factors while eliminating safety problems in the 3D viewing experience. Thus, human factors have become a major research topic. In this letter, we propose a 3D stereoscopic visualization platform that can expand the sense of a 3D space by fusing organically mixed stereoscopic displays to provide a continuous feeling of 3D depth. In addition, we present pilot test results to show the possibility of the technical implementation of the proposed platform and note ongoing research issues to be addressed.

On the Signal Analysis of Two Waterfall Sounds in Australia's Broken Falls

  • Tian, Zhixing;Bae, MyungJin
    • International Journal of Advanced Culture Technology
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    • 제8권4호
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    • pp.287-293
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    • 2020
  • More and more people are paying attention to the psychological pleasure and relaxation that sound hearing brings. In most cases, humans seem to have a special preference for natural sounds. Natural sounds are mainly white noise and pink noise such as wind, rain, waves, waterfall sounds, etc. All of these are often considered to be beneficial to human health, but in reality the same category of natural sounds is no different. It will be very different due to space, time and other factors. Each sound can be unique, so people's hearing experience is also different. This paper quantitatively analyzes the spectrum and brain waves to analyze the feeling of hearing the natural Broken Falls sound. In particular, we aim to objectively analyze the objective feeling of Broken Falls sound falling on the human auditory system through sound spectrum and brain waves.

3차원 영상을 위한 다초점 방식 영상획득장치 (Multi-Focusing Image Capture System for 3D Stereo Image)

  • 함운철;권혁재;투멘자르갈 엔크바타르
    • 로봇학회논문지
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    • 제6권2호
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    • pp.118-129
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    • 2011
  • In this paper, we suggest a new camera capturing and synthesizing algorithm with the multi-captured left and right images for the better comfortable feeling of 3D depth and also propose 3D image capturing hardware system based on the this new algorithm. We also suggest the simple control algorithm for the calibration of camera capture system with zooming function based on a performance index measure which is used as feedback information for the stabilization of focusing control problem. We also comment on the theoretical mapping theory concerning projection under the assumption that human is sitting 50cm in front of and watching the 3D LCD screen for the captured image based on the modeling of pinhole Camera. We choose 9 segmentations and propose the method to find optimal alignment and focusing based on the measure of alignment and sharpness and propose the synthesizing fusion with the optimized 9 segmentation images for the best 3D depth feeling.