• 제목/요약/키워드: Feeling information

검색결과 497건 처리시간 0.023초

A study on the Relationship between Cyberloafing Characteristic and Cognitive Dissonance

  • Chang, Hwal-Sik;Jung, Dae-Hyun
    • 한국컴퓨터정보학회논문지
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    • 제20권9호
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    • pp.73-80
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    • 2015
  • Cyberloafing is a term used to describe the actions of employees who use their Internet access at work for personal use while pretending to do legitimate work. This research that this puts the foundation on the general deterrence theory, social control theory, and Triandis model compares the individual characteristic including the group norm, self-control, perceived value among many factors having an effect on the personal ethical decision-making besides the general principles of ethics and stipulated regulation like the severity of sanction together. It was exposed to have the effect that the severity of punishment, self control, and perceived value notes to the internet abuse action. Therefore, the education and rules of punishment which is consistent along with the theoretical thesis supporting the groping of the preparation plan that is active in the various ethic problems has to be built. It is necessary that the company devises the internet application in the appropriate range, that is the partial the affirmation feeling which and it can allow officially. According to the cognitive dissonance, since this will have to allow with the positive direction can move to the misuse action with the intention differently, it can draw a conclusion.

다중지능이론에 입각한 아동용 에듀테인먼트 콘텐츠 설계 연구 (A Study of Children's Edutainment Contents Design Based on Multiple Intellegence Theory)

  • 최혁재
    • 디지털산업정보학회논문지
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    • 제7권4호
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    • pp.89-99
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    • 2011
  • Digital edutainment games and educational content to the concept of combining learning and to draw conclusions that can be varied and fun learning program. Yet effective design. There's a lot of discussion about the systematic and scientific research, explore the difficult, but so is the growing field of endless possibility. Merely a linguistic capabilities of human intelligence and mathematical ability were measured primarily on issues raised in the traditional intelligence tests, and emerged a variety of multiple intelligences theory of human intelligence classified into 8 types and characteristics of each intelligence activities and guidelines for faculty are presented. These lessons are based on multiple intelligences theory professor activities through the design study for students to form learning activities to meet effectively and systematically conducted classes, and student-specific classes can be designed. In this study, multiple intelligences theory, based on children's edutainment content by linguistic intelligence, and intrapersonal intelligence body-kinestic intelligent and can learn by linking to content that was designed. Children interested in animation and gaming content through the feeling that you can become stiff in Korean alphabet education to solve the quests were designed to be a natural puleonagal.

Brain Stimulation of Elderly with Dementia Using Virtual Reality Home

  • Park, Sung-jun
    • Journal of Information Technology Applications and Management
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    • 제26권4호
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    • pp.1-18
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    • 2019
  • The virtual reality (VR) is an immerging technology used in the serious games industry to treat psychological disorders like dementia. We created a system named as Virtual Reality Home (VRH) for the elderly who lived with Alzheimer's disease (or other form of dementia) and cognitive impairment using virtual reality technology. The purpose of our study is to measure the long-time immersion and retention of VRH on the moods and apathy, enhancement in physical and brain stimulation as well as a decision making with peoples of dementia and explore the experience of aged care home staff's member. The VRH shows a positive impact on the elderly participants and staff members. During the VRH experience, excitement and a great level of alertness were observed among the participants but few of them were feeling anxiety. Furthermore, we observed the improvement in physical, memory and brain stimulation, but the participants have a low focus on decision making because they wanted to explore all interactable objects in the VRH. This study suggests that the VR may have the potential to improve the quality of life, and these results can assist to expand the future development in the enhancement of efficiency of people with dementia.

음악활동시간의 교사질문특성 탐색 (The Investigation of the Characteristics of a Teacher's Questions in Music Activity)

  • 임은애
    • 수산해양교육연구
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    • 제21권3호
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    • pp.347-360
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    • 2009
  • The purpose of this study was to investigate the characteristics of a teacher's questions in each context of musical activity by analyzing those questions in kindergarten music activity qualitatively. The participant in research was a teacher in charge of the class of children aged 7. Analysis was carried out on the data collected for 3 months through participation observance note, recording material, interview material and weekly plan. As a result, the teacher's questions were leaned upon the convergent questions to confirm the reflection of information and the understanding of function in singing and performing activity. On the other hand, the teacher's questions were leaned upon the diffusive questions for the thought of integration of information in composition activity and upon the diffusive questions for representing feeling or image with no relation to musical meaning in appreciation activity. However, the teacher's questions for control were conducted together with one of the questions, the question mentioned ahead. The tacit control question in singing and performing activity and the explicit control question in composition activity were conducted together, and in appreciation activity, the simple questions to lead the class, though not with the purpose to control attention, was conducted together.

${\cdot}$공립공공도서관 사서직의 사기에 관한 연구 (A study of the librarians' morale in national and public libraries)

  • 박인웅
    • 한국문헌정보학회지
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    • 제5권
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    • pp.125-151
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    • 1978
  • It can be expected for a public library to increase the service efficiency only when librarians can be satisfied with their job. Job satisfaction is the feeling a librarian has about his salary, his work, his promotion opportunities, his co- workers, his supervisors, etc. and affects directly librarians' morale. This paper is a study on these factors that affect the professional librarians' morale in national and public libraries in Korea. The methods employed to achieve the purpose of this study are (1) to establish some tentative factors affecting librarians' morale (2) to gather and analyze the answers against them from the professional librarians working in national and public libraries in Seoul, Korea. (3) to find out the factors abstructing the librarias' morale (4) to propose the improvement plans for them. The conclusions made are as follows: (1) Delegation of rights and responsibilities. (2) Adoption of the democratic leadership. (3) The harmonious communications between managers and librarians. (4) The level of wages and allowance. (5) Revision of the librarians' promotion regulation. (6) Necessity of continuing education of librarians. (7) Satisfaction of welfare facilities. (8) Improvement of social acknowledgement for the librarians' professionalism according to the advancement the level of educational course.

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블루투스 헤드셋용 청각 손실 방지 알고리즘 개발 (Development of Hearing Loss Reduction Algorithms for Bluetooth Headset)

  • 강정은;김현태;박장식
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2009년도 춘계학술대회
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    • pp.383-386
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    • 2009
  • 최근 젊은 층을 중심으로 블루투스 헤드셋 등 착용형 청음기기에 의한 소음성 난청을 겪고 있다. 본 논문에서는 청력 손상을 주로 일으키는 감도가 높은 주파수대에서 개인별 청각 특성과 최대가청한계를 고려하여 소리 크기를 조절함으로써 블루투스 헤드?에서의 청각 손상을 감소시키는 방법을 보인다. CSR Bluetooth headset example design board(DEV-PC-1645)에 구현한 실험에서 청력 특성이 좋은 대역에서 기존 방법에 비해 보다 낮은 소리 크기에서 불편없이 인지 가능하였다. 또한 그 결과로써 과도한 대역별 소리 에너지를 줄여 청각 손상도 방지할 수 있었다.

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Research of 3D image processing of VR technology in medicine based on DNN

  • ZhaoZhe, Gong;XiaoDong, Li;XiaoYing, Shi;Geng, Liu;Bin, Chen
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제16권5호
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    • pp.1584-1596
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    • 2022
  • According to a survey published in an authoritative journal in January 2020, the globalincidence rate of mental illness is 8.3% for men and 10.6% for women, which indicates thatmental illness has become a globally recognized obstacle. Therefore, specific psychotherapy including mental illness will become an important research topic. It is very effective forpatients with special mental diseases, such as mental illness, to reduce their mental reaction byexposure therapy; the system uses the virtual reality system of medical images processed by learningalgorithm to reproduce the effect of virtual reality exposure method of the high scene of transparent ladder. Compared with the old invasive exposure scene, the results show that theimprovement of both conditions has obvious effect, and the effect of human treatment underthe two conditions is not good. There are obvious differences, which show that virtual reality model will gradually replace the on-the-spot feeling. Finally, with more and more researchers have put forward a variety of other virtual reality image processing models, the research of image processing has gradually become more and more interested.

외국음식에 대한 대학생들의 태도 및 관심도 분석 (University students' attitudes and interests for ethnic food)

  • 김혜영;이해영
    • 한국식생활문화학회지
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    • 제21권5호
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    • pp.463-472
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    • 2006
  • The purpose of this study was to investigate university students' attitudes and interests for ethnic food. The questionnaire developed was distributed to 60 students majoring in food & nutrition and 260 students taking a liberal course related with food culture in world. A total of 271 questionnaires were usable ; resulting in 84.7% response rate. Among 12 kinds of ethnic food, a large number of students had an experience in Japanese, Chinese, American and Italian food. Also Chinese, American, Japanese and Italian food were familiar with them, but the hope to eat for French, Spanish, Mexican and German food was too strong. Students knew kinds, characteristics, table manners and etc. for Japanese, Chinese, and American food very well and wanted to know the information about French food. as result of positioning for ethnic food by correspondence analysis, Spanish, English, French, Germany and Mexican food had a strong image in want to eat, wanted to know information about food and got a good feeling. Students perceived Vietnamese, Thai and Indian food as having an experience, Japanese, American and Italian food as well-know about food or restaurants, and Chinese food as being familiar. The findings would indicate trends for ethnic foods and their cultures in Korea and forecast the possibility of change in foodservice market.

부양자의 죄책감이 수발도움 요청행위에 미치는 영향 (The Effect of Primary Caregivers' Guilt Feelings on their Request Behaviors for Help with Caring)

  • 윤은경;조윤득
    • 한국노년학
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    • 제28권4호
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    • pp.1249-1264
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    • 2008
  • 죄책감은 요보호노인의 주부양자가 가지기 쉬운 역기능적인 감정으로 수발부담을 이중으로 가중시키고 있음에도 불구하고 죄책감이 수발행위에 미치는 영향에 대해 다룬 실증연구는 거의 미비하다. 이에 본 연구는 노인부양에 대한 유교적인 가치가 아직 남아 있는 우리사회에서 부양자가 가지는 죄책감에 착안하여 죄책감이 주부양자의 부양부담과 수발도움요청행위에 미치는 영향에 대해 알아보는 것을 목적으로 하고 있다. 조사는 60세 이상의 요보호노인을 수발하고 있는 주수발자 220명을 대상으로 방문 조사하였다. 죄책감 측정도구는 수발자용으로 자체 개발된 척도를 사용하였고(${\alpha}=.949$), 죄책감은 4가지 요인으로 분류되어 자기통제결핍형, 자원결핍형, 소진형, 규범형으로 명명하였다. 연구결과는 다음과 같다. 첫째, 가족수발자의 죄책감은 부양부담감과 양의 상관관계를 이루며 부양부담감은 죄책감의 4가지요인에 고루 영향을 미치는 것으로 나타났다. 둘째, 주부양자가 수발도움을 요청할 때, 동거가족과 이웃에 대해 죄책감을 느끼며, 죄책감이 적을 경우에 주간보호서비스를 이용하고 있었다. 특히 주부양자에게 영향을 미치는 죄책감요인은 동거가족에게는 규범적인요인, 이웃에게는 자원결핍요인, 그리고 주간보호서비스이용에서는 소진요인으로 나타났다. 이러한 결과는 수발도움 요청에 있어 발생하는 부양자의 역기능적인 감정인 죄책감이 수발부담을 더욱 가중시키고 있음은 물론 부양자 역할을 분담하는데 있어 어려움을 초래할 수 있다는 것을 알 수 있다. 이에 부양자의 정신건강을 위해서는 부양자가 가지는 죄책감에 대해 이해하고 대응하는 프로그램개발이 필요할 것이다.

정신적 건강 서비스를 위한 감성구를 활용한 주관적 웰빙 지수 측정 방법론 (A Methodology of Measuring Degree of Contextual Subjective Well-Being Using Affective Predicates for Mental Health Aware Service)

  • 권오병;최석재
    • 지능정보연구
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    • 제17권3호
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    • pp.1-23
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    • 2011
  • 상황인식 컴퓨팅 사용자의 상황적이고 주관적 웰빙(SWB) 측정은 그에 맞는 정신건강 추천, 특히 대사증후군이나 우울증을 위한 추천에 매우 도움이 될 것이다. 현존하는 자가 진단식 측정법이나 자가 센싱 방법이 주관적 웰빙정보를 모니터링 하는데 제안되고 있음에도 불구하고 시의 적절한 서비스를 제공하지 못하여 상황인식 서비스로 쓰이기에는 부적합하다. 따라서 본 논문의 목적은 상황적이고 주관적 웰빙을 추정하는 방법을 제안하는 것이다. 이 방법은 사용자가 남기는 응답 글로부터 상황 자료를 획득하기 때문에 매우 적시적이며 따라서 그때마다의 감정 상태를 파악할 수 있다. 특히 본 연구에서는 온라인 대화나 기타 텍스트 기반의 의사소통에서 노출되는 분노심 등 부정적 감정에 관련된 감정동사와 정도 부사에 초점을 두어 측정한다. 제안된 상황적이고 주관적 웰빙 추정 방법을 기반으로 하여 웰빙 생활을 위한 추천 시스템을 개발하고자 한다. 이러한 아이디어의 실현가능성을 보이기 위하여 실제 운전자들을 대상으로 제안 방법이 얼마나 실제 감정을 잘 추론하는지에 대해 실험을 수행하였다.