• 제목/요약/키워드: Fashion images

검색결과 1,314건 처리시간 0.031초

현대 한국영화 속 공간의 모더니즘 특성에 관한 연구 (A Study on the Modernism Characteristics of Spaces in Contemporary Korean Cinemas)

  • 최효식;우승현;윤혜경
    • 한국실내디자인학회논문집
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    • 제22권4호
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    • pp.52-61
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    • 2013
  • This study set out to compare and analyze the spaces in the images and sets of the representative movies that led the new heyday of Korean film since 1997 and examine the characteristics of contemporary Korean modernism in the movies, thus building an academic foundation for future exchanges between contemporary Korean architecture and contemporary Korean cinema. As for methodologies, the study first examined the film theories on how to utilize spaces projected onto moving images. Secondly, the study made an overall comparison of the characteristics of spaces in the representative movies of contemporary Korean cinema since 1997. Finally, the study compared and analyzed them with the intrinsic characteristics of modernism architecture space. The research findings were as follows: first, the representative movies of contemporary Korean cinema since 1997 either had a backdrop of everyday modernism space in the 1970s and 1980s or created a new space of late or post modernism in them that escaped from daily life for the mise-en-$Sc\grave{e}ne$ composition. Secondly, the contemporary Korean cinemas used the unornamented modernism architecture in Korea as the props of revealing the personalities and emotional aspects of the characters in a prominent fashion. Thirdly, they also used communication between internal and external space and spatial severance via the facade window in modernism architecture as important devices for narration organization. Finally, they selected the camera positions by applying the principle of open space, which allows for the expansion, reduction, and distinction of space according to functions, and thus established a methodology to create a space fit for the personalities of characters and stories.

의복의 문양에 따른 의복 및 직물 선호 - 포카다트, 스트라이프, 체크 문양을 중심으로 - (Effect of Motif Designs on Preferences and Image Perception)

  • 이소라;김재숙
    • 복식문화연구
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    • 제15권2호
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    • pp.193-202
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    • 2007
  • The purpose of this study was to find out effects of textile motifs and the application methods on wearer's image perception. A survey was conducted to total of 255 male and female university students who are residing in Daejeon and Chungnam province. The stimuli were composed of 2 level tones(dark and light), 3 level complexity(simple, medial and complex), 3 patterns(polka dot, stripe and check) and the 2 way of stimuli application methods(fabric and garment). The instrument for measuring preference of stimuli consisted of 4 items, encouraging, preference, purchasing and popularity. The instrument for measuring image of stimuli consisted 24 pair items. Factor analysis for the adjective pair images(24 inquiries) about the textile patterns which were used in this study was performed. It resulted as three factors which are attraction, salience, and potential. Attraction, salience, and potency dimensions showed the most significant interaction effects of application methods and patterns. And tone and application method effected attraction and salience, tones and patterns effected attraction, tones and complex effected salience. Application methods and patterns effected potential and patterns and complex effected salience. The preferences toward stimuli, it resulted only interaction of tones and patterns affected the preferences('total preference' and 'purchasing'). Pearson's product-moment correlation analysis carried out to find out the relation of images of clothing and preferences. As a result, salience was significant relation with attraction and potency. In correlation between image of textile pattern and preference, attraction is most significant relation with the preference. The results of the study could be used for the marketing strategies of the motif in fashion product.

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웨이브렛 변환을 이용한 블록기반 변환 부호화 영상에서의 반복적 블록화 현상 제거 (Iterative Reduction of Blocking Artifact in Block Transform-Coded Images Using Wavelet Transform)

  • 장익훈;김남철
    • 한국통신학회논문지
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    • 제24권12B호
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    • pp.2369-2381
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    • 1999
  • 본 논문에서는 웨이브렛 변환을 이용하여 블록기반 변환 부호화 영상에서의 블록화 현상을 반복적으로 제거하는 방법을 제안하였다. 제안된 방법에서는 블록화 현상이 수직, 수평 방향의 블록 경계를 따라 수직, 수평으로만 나타나는 점에 착안하여, 블록화 현상이 있는 영상 신호를 수직, 수평 방향의 분리적인 1차원 신호의 집합으로 간주하고 Gaussian 형태 함수의 1차 도함수를 모 웨이브렛으로 하는 1차원 웨이브렛 영역에서의 평균 자승 오차를 최소화시키는 필터로써 첫 번째 스케일 웨이브렛 영역의 블록 경계 위치에서의 분산이 다른 위치에 비하여 유달리 크게 나타나도록 하는 블록화 현상에 의한 신호 성분을 제거하는 과정과 양자화에 관한 블록 집합으로 투영하는 과정을 반복적으로 수행하여 블록화 현상이 제거된 영상을 얻는다. 실험결과, 제안된 방법은 0.56 - 1.07dB의 PSNR 성능 향상뿐만 아니라 에지 몽롱화가 없이 블록화 현상이 거의 제거된 주관적 화질 개선을 보였다.

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A Sketch-based 3D Object Retrieval Approach for Augmented Reality Models Using Deep Learning

  • 지명근;전준철
    • 인터넷정보학회논문지
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    • 제21권1호
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    • pp.33-43
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    • 2020
  • Retrieving a 3D model from a 3D database and augmenting the retrieved model in the Augmented Reality system simultaneously became an issue in developing the plausible AR environments in a convenient fashion. It is considered that the sketch-based 3D object retrieval is an intuitive way for searching 3D objects based on human-drawn sketches as query. In this paper, we propose a novel deep learning based approach of retrieving a sketch-based 3D object as for an Augmented Reality Model. For this work, we introduce a new method which uses Sketch CNN, Wasserstein CNN and Wasserstein center loss for retrieving a sketch-based 3D object. Especially, Wasserstein center loss is used for learning the center of each object category and reducing the Wasserstein distance between center and features of the same category. The proposed 3D object retrieval and augmentation consist of three major steps as follows. Firstly, Wasserstein CNN extracts 2D images taken from various directions of 3D object using CNN, and extracts features of 3D data by computing the Wasserstein barycenters of features of each image. Secondly, the features of the sketch are extracted using a separate Sketch CNN. Finally, we adopt sketch-based object matching method to localize the natural marker of the images to register a 3D virtual object in AR system. Using the detected marker, the retrieved 3D virtual object is augmented in AR system automatically. By the experiments, we prove that the proposed method is efficiency for retrieving and augmenting objects.

시니어 의류 브랜드의 광고모델 유형에 따른 여성 소비자 반응 연구 (Research on female consumer responses according to advertising model types of a senior apparel brand)

  • 이응석;여은아
    • 복식문화연구
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    • 제24권1호
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    • pp.93-106
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    • 2016
  • Study objectives are: 1) to investigate the difference in consumer perceptions of the model's image and physical attractiveness according to advertising model types; 2) to explore the effect of the difference between the model's image and the consumer's self image, the difference between the model's image and the brand's image, and the physical attractiveness of the model on attitude toward the advertising model; and 3) to explore the effect of attitude toward the advertising model on attitude toward the advertisement. A total of 306 female consumers over the age of 45 participated in experiments with advertisement stimuli for a senior apparel brand. Results showed a significant difference in the model's images and physical attractiveness according to each model type. The consumer's attitude toward the advertising model was determined by physical attractiveness of the model, not by the difference between model's image and the consumers' self-image, nor by the difference between the model's image and brand image. Attitude toward advertisements was determined by attitude toward the advertising model. The findings imply that advertising models of a senior apparel brand can be selected based on the physical attractiveness of the model. Consumers do not consider whether the model's image fits well with their self-images or the brand's image when building an attitude toward the advertising model, and this precedes the consumer's attitude toward the advertisement. These results can be used as guidelines to select appropriate models for advertisements of senior apparel brands.

중년 여성을 타겟으로 하는 여성복 광고에 나타난 모델 이미지 (Images of models in womenswear advertisements targeting middle-aged women)

  • 권상희
    • 복식문화연구
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    • 제25권3호
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    • pp.285-300
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    • 2017
  • This study analyzes the images of models in womenswear advertisements targeting women in their fifties. The goals of this study are: 1) to investigate beauty ideals for middle-aged women by analyzing models' look age, chronological age, wrinkles, gray hair, hair length, body type, and race; and 2) to explore how ageing is dealt with in advertisements by analyzing the range of bodies shown in advertisements, the color mode of photographs, and the clarity of models' figures in relation to models' look ages. A total of 155 printed advertisements from January 2012 to January 2017 from the brands Daks Ladies, Lebeige, Luciano Choi, PAT, and Zishen were selected for analysis. Womenswear brands targeting middle-aged women reinforce cultural ideals of female beauty that emphasize youth and slenderness. They do this by using thin and slender models, who most often appear to be in their twenties and thirties, and have hair longer than their shoulders. Brands with higher price ranges show a preference for Caucasian models, which reveals that a Caucasian identity is associated with sophistication. In addition, the bodies of models who appear to be in their forties and fifties were concealed by framing photographs mostly above the knees. Older models' features were also obscured via the use of black and white photography, strong lighting and contrast, and digital editing that blurred the boundaries between figures and their backgrounds. These decisions for how to represent models could result in negative self-esteem and a denial of the symptoms of ageing among middle-aged women.

현실과 예술적 기능으로서의 자살 이미지 (The Image of Suicide as the Functions of Reality and Art)

  • 최은주
    • 영미문화
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    • 제13권1호
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    • pp.83-103
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    • 2013
  • This paper focuses on the function of suicidal images in the history of art including literature. Death has been romanticized or repoliticized into an existential act of defiance and rebellion in literary works, so questions remain about the correlation between literary suicide and the essence of suicide. Although Jacques Ranciere insists that the order of art contrasts with the order of common people whose acts and gestures can express either their specific purposes nor the rationalities of their frustration, literary suicide reflects the outside life of readers. In fact, images of suicide produces the order of things about the real world. William Shakespeare's Hamlet handled two oppositional self-murder significantly. As Ron M. Brown pointed out, Hamlet, by choosing confrontation, seeks out an end which is voluntary, thus he avoids self-destruction and feels triumph of heroic fashion. Ophelia's self-chosen death stems from loss, frailty and the disintegration of reason, which demeans the act and diminishes her from the tragic to the pathetic(16). In the $19^{th}$ century, the resurrection of Ophelia acted as the context for later periods where life itself is fictionalized from the differing periods of network of signifier and texts. Finally, in Ophelia's case, fiction became life(Brown 285). Her suicidal image was fixed in the Victorian Culture whose visual discourse was strikingly similar to that of the men. Likewise, the ambiguities of the suicide became intertwined with the social, cultural issues of a certain period, and the paradigm of suicide was conformed to the changing needs of successive generations. However, if literary art understands that a European culture grappled with the almost impossible task and coming to terms with this strangest and most persistent of phenomena, it will be able to focus on of the multi-layered suicide by recognizing the inherent instability of the verbal sign which cannot reveal the design and grammar of truth.

딥러닝 기반 이미지 특징 추출 모델을 이용한 유사 디자인 검출에 대한 연구 (Detecting Similar Designs Using Deep Learning-based Image Feature Extracting Model)

  • 이병우;이우창;채승완;김동현;이충권
    • 스마트미디어저널
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    • 제9권4호
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    • pp.162-169
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    • 2020
  • 디자인은 섬유패션 산업에서 제품의 경쟁력을 결정짓는 핵심요인이다. 무단복제를 방지하고 독창성을 확인하기 위하여 제시된 디자인의 유사도를 측정하는 것은 매우 중요하다. 본 연구에서는 딥러닝 기법을 이용하여 섬유 디자인의 이미지로 부터 특징(feature)을 수치화하고, 스피어만 상관계수를 이용하여 유사도를 측정하였다. 유사한 샘플이 실제로 검출되는지 검증하기 위하여 300장의 이미지를 임의로 회전 및 색상을 변경하였다. 유사도 수치가 높은 순으로 Top-3와 Top-5의 결과에 회전을 하거나 색상을 변경한 샘플이 존재하는지 측정하였다. 그 결과, AlexNet 보다 VGG-16 모델이 월등히 높은 성능을 기록하였다. VGG-16 모델의 성능은 회전 이미지의 경우에 유사도 결과값이 높은 Top-3와 Top-5에서 64%, 73.67%로 가장 높게 나타났다. 색상변경의 경우에는 Top-3와 Top-5에서 각각 86.33%, 90%로 가장 높게 나타났다.

실시간 얼굴 방향성 추정을 위한 효율적인 얼굴 특성 검출과 추적의 결합방법 (A Hybrid Approach of Efficient Facial Feature Detection and Tracking for Real-time Face Direction Estimation)

  • 김웅기;전준철
    • 인터넷정보학회논문지
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    • 제14권6호
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    • pp.117-124
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    • 2013
  • 본 논문에서는 실시간으로 입력되는 비디오 영상으로부터 사용자의 얼굴 방향을 효율적으로 추정하는 새로운 방법을 제안하였다. 이를 위하여 입력 영상으로부터 외부조명의 변화에 덜 민감한 Haar-like 특성을 이용하여 얼굴영역의 검출을 수행하고 검출 된 얼굴영역 내에서 양쪽 눈, 코, 입 등의 주요 특성을 검출한다. 이 후 실시간으로 매 프레임마다 광류를 이용해 검출된 특징 점을 추적하게 되며, 추적된 특징 점을 이용해 얼굴의 방향성 추정한다. 일반적으로 광류를 이용한 특징 추적에서 발생할 수 있는 특징점의 좌표가 유실되어 잘못된 특징점을 추적하게 되는 상황을 방지하기 위하여 검출된 특징점의 템플릿 매칭(template matching)을 사용해 추적중인 특징점의 유효성을 실시간 판단하고, 그 결과에 따라 얼굴 특징 점들을 다시 검출하거나, 추적을 지속하여 얼굴의 방향성을 추정을 가능하게 한다. 탬플릿 매칭은 특징검출 단계에서 추출된 좌우 눈, 코끝 그리고 입의 위치 등 4가지 정보를 저장한 후 얼굴포즈 측정에 있어 광류에의해 추적중인 해당 특징점들 간의 유사도를 비교하여 유사도가 임계치를 벗어 날 경우 새로이 특징점을 찾아내는 작업을 수행하여 정보를 갱신한다. 제안된 방법을 통해 얼굴의 특성 추출을 위한 특성 검출과정과 검출된 특징을 지속적으로 보완하는 추적과정을 자동적으로 상호 결합하여 안정적으로 실시간에 얼굴 방향성 추정 할 수 있었다. 실험을 통하여 제안된 방법이 효과적으로 얼굴의 포즈를 측정할 수 있음을 입증하였다.

구두시장에서의 e-충동구매에 대한 쇼핑성향, 마케팅 자극과 위험지각의 영향 (Effects of Shopping Orientation, Marketing Stimulus and Perceived Risk on E-impulse Buying of Shoes Markets)

  • 박은주;김보경
    • 감성과학
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    • 제19권1호
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    • pp.71-82
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    • 2016
  • 소비자들은 구두를 단순히 발을 보호하고 편안하게 해주는 역할 뿐만 아니라 장식과 자아 이미지를 표현해주는 패션제품으로써 인지하는 경향이 있다. 온라인 시장 분석에서 구두가 소비자들의 일상생활에서 중요한 제품이라고는 하였지만 인터넷 구두 시장을 조사한 연구는 드물다. 본 연구는 인터넷 구두시장에서 구두 e-충동구매과정에 대한 쇼핑성향, 마케팅 자극, 소비자들이 인지하는 위험지각의 영향에 초점을 맞추어 조사하였다. 최근 6개월 동안 구두 e-충동구매를 경험한 적이 있는 대학생들 총 408명을 대상으로 자기기술형식의 자료를 수집하였다. 결과에 의하면, 쾌락적 쇼핑성향이나 브랜드 쇼핑성향이 높은 소비자들은 인터넷에서 제공하는 마케팅 자극(판매촉진 자극이나 제품자극)을 더 많이 인지하였고, 반면 경제적 쇼핑성향의 소비자들은 마케팅 자극을 더 낮게 인지하였으나 기능적인 위험은 더 높게 지각하는 것으로 나타났다. 구두의 경우, 마케팅 자극이 강할수록 e-충동구매는 증가하였으나 소비자들이 지각하는 위험은 e-충동구매에 아무런 영향을 미치지 않았다. 이러한 연구결과는 소비자의 쇼핑성향에 영향을 받는 마케팅 자극이 구두 e-충동구매를 유발하는데 중요한 요인임을 제안한다.