• Title/Summary/Keyword: Facial movement

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Comparative Study of Multimodal Therapy in Facial Palsy Patients

  • Neville, Catriona;Gwynn, Tamsin;Young, Karen;Jordan, Elizabeth;Malhotra, Raman;Nduka, Charles;Kannan, Ruben Yap
    • Archives of Plastic Surgery
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    • v.49 no.5
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    • pp.633-641
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    • 2022
  • Introduction In chronic facial palsy, synkinetic muscle overactivity and shortening causes muscle stiffness resulting in reduced movement and functional activity. This article studies the role of multimodal therapy in improving outcomes. Methods Seventy-five facial palsy patients completed facial rehabilitation before being successfully discharged by the facial therapy team. The cohort was divided into four subgroups depending on the time of initial attendance post-onset. The requirement for facial therapy, chemodenervation, or surgery was assessed with East Grinstead Grade of Stiffness (EGGS). Outcomes were measured using the Facial Grading Scale (FGS), Facial Disability Index, House-Brackmann scores, and the Facial Clinimetric Evaluation scale. Results FGS composite scores significantly improved posttherapy (mean-standard deviation, 60.13 ± 23.24 vs. 79.9 ± 13.01; confidence interval, -24.51 to -14.66, p < 0.0001). Analysis of FGS subsets showed that synkinesis also reduced significantly (p < 0.0001). Increasingly, late clinical presentations were associated with patients requiring longer durations of chemodenervation treatment (p < 0.01), more chemodenervation episodes (p < 0.01), increased doses of botulinum toxin (p < 0.001), and having higher EGGS score (p < 0.001). Conclusions This study shows that multimodal facial rehabilitation in the management of facial palsy is effective, even in patients with chronically neglected synkinesis. In terms of the latency periods between facial palsy onset and treatment initiation, patients presenting later than 2 years were still responsive to multimodal treatment albeit to a lesser extent, which we postulate is due to increasing muscle contracture within their facial muscles.

A study on local facial features using LDP (LDP를 이용한 지역적 얼굴 특징 표현 방법에 관한 연구)

  • Cho, Young Tak;Jung, Woong Kyung;Ahn, Yong Hak;Chae, Ok Sam
    • Convergence Security Journal
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    • v.14 no.5
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    • pp.49-56
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    • 2014
  • In this paper, we proposed a method for representing local facial features based on LDP (Local Directional Pattern). To represent both PFF (Permanent Facial Features) and TFF (Transient Facial Features) effectively, the proposed method configure local facial feature vectors based on overlapped blocks for each facial feature in the forms of various size and shape. There are three advantages - it take advantages of geometric feature based method; it shows robustness about detection error using movement characteristics of each facial feature; and it shows reduced sampling error because maintain spatial information caused by block size variability. Proposed method shows better classification accuracy and reduced amount of calculation than existing methods.

Development of Facial Nerve Palsy Grading System with Image Processing (영상처리를 이용한 안면신경마비 평가시스템 개발)

  • Jang, Min;Shin, Sang-Hoon
    • The Journal of the Society of Korean Medicine Diagnostics
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    • v.17 no.3
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    • pp.233-240
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    • 2013
  • Objectives The objective and universal grading system for the facial nerve palsy is needed to the objectification of treatment in Oriental medicine. In this study, the facial nerve palsy grading was developed with combination of image processing technique and Nottingham scale. Methods The developed system is composed of measurement part, image processing part, facial nerve palsy evaluation part, and display part. With the video data recorded by webcam at measurement part, the positions of marker were measured at image processing part. In evaluation part, Nottingham scales were calculated in four different facial expressions with measured marker position. The video of facial movement, time history of marker position, and Nottingham scale were displayed in display part. Results & Conclusion The developed system was applied to a normal subject and a abnormal subject with facial nerve palsy. The left-right difference of Nottingham scores was large in the abnormal compared with the normal. In normal case, the change of the length between supraorbital point and infraorbital point was larger than that of the length between lateral canthus and angle of mouth. The abnormal case showed an opposite result. The developed system showed the possibilities of the objective and universal grading system for the facial nerve palsy.

Reconstruction of Cheek Defect with Facial Artery Perforator Flap (안면동맥 천공지피판술을 이용한 뺨결손의 재건)

  • Kang, Jae Kyoung;Song, Jung-Kook;Jeong, Hyun Gyo;Shin, Myoung Soo;Yun, Byung Min
    • Archives of Craniofacial Surgery
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    • v.13 no.2
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    • pp.139-142
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    • 2012
  • Purpose: To reconstruct the midface, local flaps such as nasolabial flaps have been frequently used. These local flaps, however, have the shortcomings of requiring a secondary operation or limitations in the movement of the flap. Thus, new methods have been developed. This paper reports a case wherein the basal cell carcinoma on the cheek was resected and the skin and soft tissue defect was successfully treated using a facial artery perforator flap. Methods: A 68-year-old female consulted the authors on the basal cell carcinoma that developed on her cheek. The mass was fully resected and revealed a $2.3{\times}2.3cm$ defective region. Using a Doppler ultrasonography, the facial artery path was traced, and using a loupe magnification, the facial artery perforator flap was elevated and the defective region was covered with the flap. Results: The flap developed early venous congestion, but it disappeared without any treatment. Six months after the surgery, the patient was satisfied with the postoperative result. Conclusion: The facial artery perforator flap has a thin pedicle. It offers a big arc of the rotation that allows free movement and one-stage operation. These strengths make the method useful for the reconstruction of the midface among other procedures.

A Clinical Study on the Case of Herpes Zoster Otiucus Occurred in Pregnancy Treated with Bee Venom Pharmarcopuncture (봉약침치료를 병행한 임신중 대상포진성 구안와사 환자 치험 1례)

  • Kang, Mi-Suk
    • Journal of Acupuncture Research
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    • v.27 no.2
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    • pp.155-160
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    • 2010
  • Objectives : The purpose of this study is to investigate the efficacy of Bee venom Pharmarcopuncture on facial palsy in Herpes Zoster otiucus. Methods : We used the acupuncture and Bee venom Pharmarcopuncture complex therapies on facial palsy in Herpes Zoster otiucus occurred in pregnancy. The improvement of the symptom and facial movement was evaluated by VAS and Yanagihara scale. Results & Conclusions : After treatment, both VAS and Yanagihara's scale were significantly improved. In this case, we found that the acupuncture and Bee venom Pharmarcopuncture complex therapy is effective for facial palsy in Herpes Zoster otiucus.

Correction of Post-traumatic Lower Lip Asymmetry Using Botulinum Toxin Type A (보톡스를 이용한 외상 후 하순 비대칭 교정)

  • Seok, Hyun;Lee, Sang-Woon;Kim, Min-Keun;Kim, Seong-Gon;Park, Young-Wook;Park, Sang-Wook;Park, Young-Ju
    • Maxillofacial Plastic and Reconstructive Surgery
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    • v.35 no.4
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    • pp.256-259
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    • 2013
  • Botulinum toxin type A (BTX-A) inhibits muscle contraction, which leads to reversible muscle atrophy and paralysis. Therefore, BTX-A injection can be an effective treatment of facial asymmetry that originated from the uncoordinated muscle movement. A 52-year-old patient was referred from another hospital for the correction of post-traumatic sequelae. The patient had prominent scar in the mandibular symphysis area with asymmetric lower lip movement. The reason for this asymmetric lower lip movement was due to damage in the lower lip depressor muscle. After the injection of BTX-A on the lower lip depressors, asymmetric lip movement has been improved.

Sign2Gloss2Text-based Sign Language Translation with Enhanced Spatial-temporal Information Centered on Sign Language Movement Keypoints (수어 동작 키포인트 중심의 시공간적 정보를 강화한 Sign2Gloss2Text 기반의 수어 번역)

  • Kim, Minchae;Kim, Jungeun;Kim, Ha Young
    • Journal of Korea Multimedia Society
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    • v.25 no.10
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    • pp.1535-1545
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    • 2022
  • Sign language has completely different meaning depending on the direction of the hand or the change of facial expression even with the same gesture. In this respect, it is crucial to capture the spatial-temporal structure information of each movement. However, sign language translation studies based on Sign2Gloss2Text only convey comprehensive spatial-temporal information about the entire sign language movement. Consequently, detailed information (facial expression, gestures, and etc.) of each movement that is important for sign language translation is not emphasized. Accordingly, in this paper, we propose Spatial-temporal Keypoints Centered Sign2Gloss2Text Translation, named STKC-Sign2 Gloss2Text, to supplement the sequential and semantic information of keypoints which are the core of recognizing and translating sign language. STKC-Sign2Gloss2Text consists of two steps, Spatial Keypoints Embedding, which extracts 121 major keypoints from each image, and Temporal Keypoints Embedding, which emphasizes sequential information using Bi-GRU for extracted keypoints of sign language. The proposed model outperformed all Bilingual Evaluation Understudy(BLEU) scores in Development(DEV) and Testing(TEST) than Sign2Gloss2Text as the baseline, and in particular, it proved the effectiveness of the proposed methodology by achieving 23.19, an improvement of 1.87 based on TEST BLEU-4.

Study of expression in virtual character of facial smile by emotion recognition (감성인식에 따른 가상 캐릭터의 미소 표정변화에 관한 연구)

  • Lee, Dong-Yeop
    • Cartoon and Animation Studies
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    • s.33
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    • pp.383-402
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    • 2013
  • In this study, we apply the facial Facial Action Coding System for coding the muscular system anatomical approach facial expressions to be displayed in response to a change in sensitivity. To verify by applying the virtual character the Duchenne smile to the original. I extracted the Duchenne smile by inducing experiment of emotion (man 2, woman 2) and the movie theater department students trained for the experiment. Based on the expression that has been extracted, I collect the data of the facial muscles. Calculates the frequency of expression of the face and other parts of the body muscles around the mouth and lips, to be applied to the virtual character of the data. Orbicularis muscle to contract end of lips due to shrinkage of the Zygomatic Major is a upward movement, cheek goes up, the movement of the muscles, facial expressions appear the outer eyelid under the eye goes up with a look of smile. Muscle movement of large muscle and surrounding Zygomatic Major is observed together (AU9) muscles around the nose and (AU25, AU26, AU27) muscles around the mouth associated with openness. Duchen smile occurred in the form of Orbicularis Oculi and Zygomatic Major moves at the same time. Based on this, by separating the orbicularis muscle that is displayed in the form of laughter and sympathy to emotional feelings and viable large muscle by the will of the person, by applying to the character of the virtual, and expression of human I try to examine expression of the virtual character's ability to distinguish.

A Study on Creation of 3D Facial Model Using Facial Image (임의의 얼굴 이미지를 이용한 3D 얼굴모델 생성에 관한 연구)

  • Lee, Hea-Jung;Joung, Suck-Tae
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.2 s.46
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    • pp.21-28
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    • 2007
  • The facial modeling and animation technology had been studied in computer graphics field. The facial modeling technology is utilized much in virtual reality research purpose of MPEG-4 and so on and movie, advertisement, industry field of game and so on. Therefore, the development of 3D facial model that can do interaction with human is essential to little more realistic interface. We developed realistic and convenient 3D facial modeling system that using a optional facial image only. This system allows easily fitting to optional facial image by using the Korean standard facial model (generic model). So it generates intuitively 3D facial model as controling control points elastically after fitting control points on the generic model wire to the optional facial image. We can confirm and modify the 3D facial model by movement, magnify, reduce and turning. We experimented with 30 facial images of $630{\times}630$ sizes to verify usefulness of system that developed.

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A Study on Facial Expression Acting in Genre Drama - with Focus on K-Drama Voice2 - (장르 드라마에서의 표정연기연구 - 드라마 '보이스2'를 중심으로 -)

  • Oh, Youn-Hong
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.8
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    • pp.313-323
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    • 2019
  • For the actors on video, facial expression acting can easily become 'forced facial expression' or 'over-acting'. Also, if self-restraint is emphasized too much, then it becomes 'flat acting' with insufficient emotions. By bringing forth questions in regard to such facial expression acting methods, this study analyzed the facial expression acting of the actors in genre dramas with strong commercial aspects. In conclusion, the facial expression acting methods of the actors in genre dramas were being conducted in a typical way. This means that in visual conventions of video acting, the aesthetic standard has become the important standard in the facial expression acting of the actors. In genre dramas, the emotions of the characters are often revealed in close-up shots. Within the close-up shot, the most important expressive medium in a 'zoomed-in face' is the 'pupil of the eye', and emotions are mostly expressed through the movements of the eye and muscles around it. The second most important expressive medium is the 'mouth'. The differences in the degree of opening and closing the mouth convey diverse emotions along with the expression of the 'eye'. In addition, tensions in the facial muscles greatly hinder the expression of emotions, and the movement of facial muscles must be minimized to prevent excessive wrinkles from forming on the surface of the face. Facial expressions are not completed just with the movement of the muscles. Ultimately, the movement of the muscle is the result of emotions. Facial expression acting takes place after having emotional feelings. For this, the actor needs to go through the process of 'personalization' of a character, such as 'emotional memory', 'concentration' and 'relaxation' which are psychological acting techniques of Stanislavsky. Also, the characteristics of close-up shots that visually reveal the 'inner world' should be recognized. In addition, it was discovered that the facial expression acting is the reaction acting that provides the important point in the unfolding of narratives, and that the method of facial expression and the size of the shots required for the actors are different depending on the roles of main and supporting characters.