• 제목/요약/키워드: Facial expressions

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Automatic Facial Expression Recognition using Tree Structures for Human Computer Interaction (HCI를 위한 트리 구조 기반의 자동 얼굴 표정 인식)

  • Shin, Yun-Hee;Ju, Jin-Sun;Kim, Eun-Yi;Kurata, Takeshi;Jain, Anil K.;Park, Se-Hyun;Jung, Kee-Chul
    • Journal of Korea Society of Industrial Information Systems
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    • v.12 no.3
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    • pp.60-68
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    • 2007
  • In this paper, we propose an automatic facial expressions recognition system to analyze facial expressions (happiness, disgust, surprise and neutral) using tree structures based on heuristic rules. The facial region is first obtained using skin-color model and connected-component analysis (CCs). Thereafter the origins of user's eyes are localized using neural network (NN)-based texture classifier, then the facial features using some heuristics are localized. After detection of facial features, the facial expression recognition are performed using decision tree. To assess the validity of the proposed system, we tested the proposed system using 180 facial image in the MMI, JAFFE, VAK DB. The results show that our system have the accuracy of 93%.

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3D Facial Landmark Tracking and Facial Expression Recognition

  • Medioni, Gerard;Choi, Jongmoo;Labeau, Matthieu;Leksut, Jatuporn Toy;Meng, Lingchao
    • Journal of information and communication convergence engineering
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    • v.11 no.3
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    • pp.207-215
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    • 2013
  • In this paper, we address the challenging computer vision problem of obtaining a reliable facial expression analysis from a naturally interacting person. We propose a system that combines a 3D generic face model, 3D head tracking, and 2D tracker to track facial landmarks and recognize expressions. First, we extract facial landmarks from a neutral frontal face, and then we deform a 3D generic face to fit the input face. Next, we use our real-time 3D head tracking module to track a person's head in 3D and predict facial landmark positions in 2D using the projection from the updated 3D face model. Finally, we use tracked 2D landmarks to update the 3D landmarks. This integrated tracking loop enables efficient tracking of the non-rigid parts of a face in the presence of large 3D head motion. We conducted experiments for facial expression recognition using both framebased and sequence-based approaches. Our method provides a 75.9% recognition rate in 8 subjects with 7 key expressions. Our approach provides a considerable step forward toward new applications including human-computer interactions, behavioral science, robotics, and game applications.

Realtime Facial Expression Representation Method For Virtual Online Meetings System

  • Zhu, Yinge;Yerkovich, Bruno Carvacho;Zhang, Xingjie;Park, Jong-il
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • fall
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    • pp.212-214
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    • 2021
  • In a society with Covid-19 as part of our daily lives, we had to adapt ourselves to a new reality to maintain our lifestyles as normal as possible. An example of this is teleworking and online classes. However, several issues appeared on the go as we started the new way of living. One of them is the doubt of knowing if real people are in front of the camera or if someone is paying attention during a lecture. Therefore, we encountered this issue by creating a 3D reconstruction tool to identify human faces and expressions actively. We use a web camera, a lightweight 3D face model, and use the 2D facial landmark to fit expression coefficients to drive the 3D model. With this Model, it is possible to represent our faces with an Avatar and fully control its bones with rotation and translation parameters. Therefore, in order to reconstruct facial expressions during online meetings, we proposed the above methods as our solution to solve the main issue.

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Lip Shape Synthesis of the Korean Syllable for Human Interface (휴먼인터페이스를 위한 한글음절의 입모양합성)

  • 이용동;최창석;최갑석
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.19 no.4
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    • pp.614-623
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    • 1994
  • Synthesizing speech and facial images is necessary for human interface that man and machine converse naturally as human do. The target of this paper is synthesizing the facial images. In synthesis of the facial images a three-dimensional (3-D) shape model of the face is used for realizating the facial expression variations and the lip shape variations. The various facial expressions and lip shapes harmonized with the syllables are synthesized by deforming the three-dimensional model on the basis of the facial muscular actions. Combications with the consonants and the vowels make 14.364 syllables. The vowels dominate most lip shapes but the consonants do a part of them. For determining the lip shapes, this paper investigates all the syllables and classifies the lip shapes pattern according to the vowels and the consonants. As the results, the lip shapes are classified into 8 patterns for the vowels and 2patterns for the consonants. In advance, the paper determines the synthesis rules for the classified lip shape patterns. This method permits us to obtain the natural facial image with the various facial expressions and lip shape patterns.

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Automatic facial expression generation system of vector graphic character by simple user interface (간단한 사용자 인터페이스에 의한 벡터 그래픽 캐릭터의 자동 표정 생성 시스템)

  • Park, Tae-Hee;Kim, Jae-Ho
    • Journal of Korea Multimedia Society
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    • v.12 no.8
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    • pp.1155-1163
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    • 2009
  • This paper proposes an automatic facial expression generation system of vector graphic character using gaussian process model. Proposed method extracts the main feature vectors from twenty-six facial data of character redefined based on Russell's internal emotion state. Also by using new gaussian process model, SGPLVM, we find low-dimensional feature data from extracted high-dimensional feature vectors, and learn probability distribution function (PDF). All parameters of PDF are estimated by maximization the likelihood of learned expression data, and these are used to select wanted facial expressions on two-dimensional space in real time. As a result of simulation, we confirm that proposed facial expression generation tool is working in the small facial expression datasets and can generate various facial expressions without prior knowledge about relation between facial expression and emotion.

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Synthesis of Realistic Facial Expression using a Nonlinear Model for Skin Color Change (비선형 피부색 변화 모델을 이용한 실감적인 표정 합성)

  • Lee Jeong-Ho;Park Hyun;Moon Young-Shik
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.43 no.3 s.309
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    • pp.67-75
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    • 2006
  • Facial expressions exhibit not only facial feature motions, but also subtle changes in illumination and appearance. Since it is difficult to generate realistic facial expressions by using only geometric deformations, detailed features such as textures should also be deformed to achieve more realistic expression. The existing methods such as the expression ratio image have drawbacks, in that detailed changes of complexion by lighting can not be generated properly. In this paper, we propose a nonlinear model for skin color change and a model-based synthesis method for facial expression that can apply realistic expression details under different lighting conditions. The proposed method is composed of the following three steps; automatic extraction of facial features using active appearance model and geometric deformation of expression using warping, generation of facial expression using a model for nonlinear skin color change, and synthesis of original face with generated expression using a blending ratio that is computed by the Euclidean distance transform. Experimental results show that the proposed method generate realistic facial expressions under various lighting conditions.

Development of Face Robot Actuated by Artificial Muscle

  • Choi, H.R.;Kwak, J.W.;Chi, H.J.;Jung, K.M.;Hwang, S.H.
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.1229-1234
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    • 2004
  • Face robots capable of expressing their emotional status, can be adopted as an e cient tool for friendly communication between the human and the machine. In this paper, we present a face robot actuated with arti cial muscle based on dielectric elastomer. By exploiting the properties of polymers, it is possible to actuate the covering skin, and provide human-like expressivity without employing complicated mechanisms. The robot is driven by seven types of actuator modules such as eye, eyebrow, eyelid, brow, cheek, jaw and neck module corresponding to movements of facial muscles. Although they are only part of the whole set of facial motions, our approach is su cient to generate six fundamental facial expressions such as surprise, fear, angry, disgust, sadness, and happiness. Each module communicates with the others via CAN communication protocol and according to the desired emotional expressions, the facial motions are generated by combining the motions of each actuator module. A prototype of the robot has been developed and several experiments have been conducted to validate its feasibility.

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Design and Realization of Stereo Vision Module For 3D Facial Expression Tracking (3차원 얼굴 표정 추적을 위한 스테레오 시각 모듈 설계 및 구현)

  • Lee, Mun-Hee;Kim, Kyong-Sok
    • Journal of Broadcast Engineering
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    • v.11 no.4 s.33
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    • pp.533-540
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    • 2006
  • In this study we propose to use a facial motion capture technique to track facial motions and expressions effectively by using the stereo vision module, which has two CMOS IMAGE SENSORS. In the proposed tracking algorithm, a center point tracking technique and correlation tracking technique, based on neural networks, were used. Experimental results show that the two tracking techniques using stereo vision motion capture are able to track general face expressions at a 95.6% and 99.6% success rate, for 15 frames and 30 frames, respectively. However, the tracking success rates(82.7%,99.1%) of the center point tracking technique was far higher than those(78.7%,92.7%) of the correlation tracking technique, when lips trembled.

A Face Robot Actuated With Artificial Muscle Based on Dielectric Elastomer

  • Kwak Jong Won;Chi Ho June;Jung Kwang Mok;Koo Ja Choon;Jeon Jae Wook;Lee Youngkwan;Nam Jae-do;Ryew Youngsun;Choi Hyouk Ryeol
    • Journal of Mechanical Science and Technology
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    • v.19 no.2
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    • pp.578-588
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    • 2005
  • Face robots capable of expressing their emotional status, can be adopted as an efficient tool for friendly communication between the human and the machine. In this paper, we present a face robot actuated with artificial muscle based on dielectric elastomer. By exploiting the properties of dielectric elastomer, it is possible to actuate the covering skin, eyes as well as provide human-like expressivity without employing complicated mechanisms. The robot is driven by seven actuator modules such eye, eyebrow, eyelid, brow, cheek, jaw and neck module corresponding to movements of facial muscles. Although they are only part of the whole set of facial motions, our approach is sufficient to generate six fundamental facial expressions such as surprise, fear, angry, disgust, sadness, and happiness. In the robot, each module communicates with the others via CAN communication protocol and according to the desired emotional expressions, the facial motions are generated by combining the motions of each actuator module. A prototype of the robot has been developed and several experiments have been conducted to validate its feasibility.

Motion Pattern Detection for Dynamic Facial Expression Understanding

  • Mizoguchi, Hiroshi;Hiramatsu, Seiyo;Hiraoka, Kazuyuki;Tanaka, Masaru;Shigehara, Takaomi;Mishima, Taketoshi
    • Proceedings of the IEEK Conference
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    • 2002.07c
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    • pp.1760-1763
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    • 2002
  • In this paper the authors present their attempt io realize a motion pattern detector that finds specified sequence of image from input motion image. The detector is intended to be used for time-varying facial expression understanding. Needless to say, facial expression understanding by machine is crucial and enriches quality of human machine interaction. Among various facial expressions, like blinking, there must be such expressions that can not be recognized if input expression image is static. Still image of blinking can not be distinguished from sleeping. In this paper, the authors discuss implementation of their motion pattern detector and describe experiments using the detector. Experimental results confirm the feasibility of the idea behind the implemented detector.

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