• 제목/요약/키워드: Face expression

검색결과 454건 처리시간 0.028초

표정 HMM과 사후 확률을 이용한 얼굴 표정 인식 프레임워크 (A Recognition Framework for Facial Expression by Expression HMM and Posterior Probability)

  • 김진옥
    • 한국정보과학회논문지:컴퓨팅의 실제 및 레터
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    • 제11권3호
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    • pp.284-291
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    • 2005
  • 본 연구에서는 학습한 표정 패턴을 기반으로 비디오에서 사람의 얼굴을 검출하고 표정을 분석하여 분류하는 프레임워크를 제안한다. 제안 프레임워크는 얼굴 표정을 인식하는데 있어 공간적 정보 외시간에 따라 변하는 표정의 패턴을 표현하기 위해 표정 특성을 공간적으로 분석한 PCA와 시공간적으로 분석한 Hidden Markov Model(HMM) 기반의 표정 HMM을 이용한다. 표정의 공간적 특징 추출은 시간적 분석 과정과 밀접하게 연관되어 있기 때문에 다양하게 변화하는 표정을 검출하여 추적하고 분류하는데 HMM의 시공간적 접근 방식을 적용하면 효과적이기 때문이다. 제안 인식 프레임워크는 현재의 시각적 관측치와 이전 시각적 결과간의 사후 확률 방법에 의해 완성된다. 결과적으로 제안 프레임워크는 대표적인 6개 표정뿐만 아니라 표정의 정도가 약한 프레임에 대해서도 정확하고 강건한 표정 인식 결과를 보인다. 제안 프레임 워크를 이용하면 표정 인식, HCI, 키프레임 추출과 같은 응용 분야 구현에 효과적이다

The analytical solution for buckling of curved sandwich beams with a transversely flexible core subjected to uniform load

  • Poortabib, A.;Maghsoudi, M.
    • Structural Engineering and Mechanics
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    • 제52권2호
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    • pp.323-349
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    • 2014
  • In this paper, linear buckling analysis of a curved sandwich beam with a flexible core is investigated. Derivation of equations for face sheets is accomplished via the classical theory of curved beam, whereas for the flexible core, the elasticity equations in polar coordinates are implemented. Employing the von-Karman type geometrical non-linearity in strain-displacement relations, nonlinear governing equations are resulted. Linear pre-buckling analysis is performed neglecting the rotation effects in pre-buckling state. Stability equations are concluded based on the adjacent equilibrium criterion. Considering the movable simply supported type of boundary conditions, suitable trigonometric solutions are adopted which satisfy the assumed edge conditions. The critical uniform load of the beam is obtained as a closed-form expression. Numerical results cover the effects of various parameters on the critical buckling load of the curved beam. It is shown that, face thickness, core thickness, core module, fiber angle of faces, stacking sequence of faces and openin angle of the beam all affect greatly on the buckling pressure of the beam and its buckled shape.

Bond Analysis of Ribbed Reinforcing Bars

  • Park, Oan-Chul
    • KCI Concrete Journal
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    • 제13권2호
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    • pp.19-25
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    • 2001
  • A simple expression to predict bond strength of reinforcing bars with rib deformation to the surrounding is derived for the case of splitting bond failure. Finite element analysis is used to model the confining behavior of concrete cover. The roles of the interfacial properties, specifically, the friction coefficient, cohesion, the relative rib area and the rib face angle are examined. Values of bond strength obtained using the analytical model are in good agreement with the bond test results from the previous studies. The analytical model provides insight into interfacial bond mechanisms and the effects of the key variables on the bond strength of deformed bars to concrete. Based on the comparison between the analytical results and the test results, the values of cohesion, coefficient of friction, and the effective rib face angle are proposed.

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3D 캐릭터를 이용한 감정 기반 헤드 로봇 시스템 (Emotional Head Robot System Using 3D Character)

  • 안호석;최정환;백영민;샤밀;나진희;강우성;최진영
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2007년도 심포지엄 논문집 정보 및 제어부문
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    • pp.328-330
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    • 2007
  • Emotion is getting one of the important elements of the intelligent service robots. Emotional communication can make more comfortable relation between humans and robots. We developed emotional head robot system using 3D character. We designed emotional engine for making emotion of the robot. The results of face recognition and hand recognition is used for the input data of emotional engine. 3D character expresses nine emotions and speaks about own emotional status. The head robot has memory of a degree of attraction. It can be chaIU!ed by input data. We tested the head robot and conform its functions.

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한글 입술 움직임과 얼굴 표정 동기화를 위한 얼굴 애니메이션 편집기 (Face Animation Editor for the Korean Lip_Sync and Face Expression)

  • 송미영;조형제
    • 한국멀티미디어학회:학술대회논문집
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    • 한국멀티미디어학회 2000년도 추계학술발표논문집
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    • pp.451-454
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    • 2000
  • 본 논문은 한글 단어에 따른 한글 발음에 적합한 입술의 움직임을 자동 생성하며 또한 단어에 적절한 얼굴 보정을 생성할 수 있는 입순 움직임과 얼굴 표정을 동기화하는 3차인 일관애니메이션 편집기를 구축하였다. 얼굴 애니메이션 편집기에서 얼굴 표정은 근육 기반 모델 방법으로 정의된 각 얼굴 부위별 근육에 따라 가중치를 조절하여 생성하여 입술 움직임은 텍스트 구동 방법으로 음소에 따른 정의된 입모양 연속적으로 표현하여 동작한다. 또한 이렇게 생성된 얼굴 표정을 저장관리한다. 따라서 3차원 얼굴 애니메이션 편집기는 6가지의 기본 얼굴 표정을 자동적으로 생성할 수 있으며 또한 입력 단어에 적합하도록 각 얼굴 부위별 근육 움직임을 편집한 수 있다. 이렇게 생성된 얼굴 표정들은 데이터베이스에 저장관리할 수 있으며 컴퓨터 대화시 자동적으로 입력 단어에 적합한 입술의 움직임과 얼굴 표정을 동기화하여 자연스러운 3차원 얼굴 애니메이션을 표현할 수 있다.

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Robust Three-step facial landmark localization under the complicated condition via ASM and POEM

  • Li, Weisheng;Peng, Lai;Zhou, Lifang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제9권9호
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    • pp.3685-3700
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    • 2015
  • To avoid influences caused by pose, illumination and facial expression variations, we propose a robust three-step algorithm based on ASM and POEM for facial landmark localization. Firstly, Model Selection Factor is utilized to achieve a pose-free initialized shape. Then, we use the global shape model of ASM to describe the whole face and the texture model POEM to adjust the position of each landmark. Thirdly, a second localization is presented to discriminatively refine the subtle shape variation for some organs and contours. Experiments are conducted in four main face datasets, and the results demonstrate that the proposed method accurately localizes facial landmarks and outperforms other state-of-the-art methods.

Jitter Correction of the Face Motion Capture Data for 3D Animation

  • Lee, Junsang;Han, Soowhan;Lee, Imgeun
    • 한국컴퓨터정보학회논문지
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    • 제20권9호
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    • pp.39-45
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    • 2015
  • Along with the advance of digital technology, various methods are adopted for capturing the 3D animating data. Especially, in 3D animation production market, the motion capture system is widely used to make films, games, and animation contents. The technique quickly tracks the movements of the actor and translate the data to use as animating character's motion. Thus the animation characters are able to mimic the natural motion and gesture, even face expression. However, the conventional motion capture system needs tricky conditions, such as space, light, number of camera etc. Furthermore the data acquired from the motion capture system is frequently corrupted by noise, drift and surrounding environment. In this paper, we introduce the post production techniques to stabilizing the jitters of motion capture data from the low cost handy system based on Kinect.

결정 구조들의 해석을 위한 컴퓨터 프로그래밍 (A Computer Programming for the Analysis of Crystal Structures)

  • 김진희
    • 한국정보처리학회논문지
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    • 제7권3호
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    • pp.872-878
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    • 2000
  • In this paper a computer programming for the expression of nearest neighbor atoms in face-centered cubic (FCC) and body-centered cubic (BCC) crystals was suggested as one of the approaches to understand each of the crystal structure. By using this computer programming the distance values between a reference atom and the nearest neighbor atoms, and the numbers of the nearest neighbor atoms were calculated ane compared for the FCC and BCC crystals. In this algorithm, the positions of the atoms in a crystal were defined as two categories: the corner atoms and face- or body-centered atoms, and considered respectively. For the same order of nearest neighbor atoms except the second order ones the distance values form the reference atom were smaller in the FCC crystals than those in the BCC. Also, the numbers of he first and third nearest neighbor atoms n the FCC crystals were larger than those in the BCC. This difference was explained by the comparison of each atomic packing ratio of the FCC and BCC crystals. The algorithm used in this programming can also be expanded to the analysis of other crystal structures.

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얼굴 특징자들의 구조적 특성과 누적 히스토그램을 이용한 얼굴 표정 인식 알고리즘 (Face Expression Recognition Algorithm Using Geometrical Properties of Face Features and Accumulated Histogram)

  • 김영일;이응주
    • 융합신호처리학회 학술대회논문집
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    • 한국신호처리시스템학회 2000년도 하계종합학술대회논문집
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    • pp.293-296
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    • 2000
  • 본 논문에서는 얼굴의 구조적 특성과 누적 히스토그램을 이용하여 다양한 정보를 포함하고 있는 얼굴의 6가지 표정을 인식하는 알고리즘을 기술하였다. 표정 인식을 위해 특징점 추출 전처리 과정으로 입력 영상으로부터 에지 추출, 이진화, 잡음 제거, 모폴로지 기법을 이용한 팽창, 레이블링 순으로 적용한다. 본 논문은 레이블 영역의 크기를 이용해 1차 특징점 영역을 추출하고 가로방향의 누적 히스토그램 값과 대칭성의 구조적인 관계를 이용하여 2차 특징점 추출 과정을 거쳐 정확하게 눈과 입을 찾아낸다. 또한 표정 변화를 정량적으로 측정하기 위해 추출된 특징점들의 눈과 입의 크기, 미간 사이의 거리 그리고 눈에서 입까지의 거리 정보를 이용하여 표정을 인식한다. 1, 2차 특징점 추출 과정을 거치므로 추출률이 매우 높고 특징점들의 표정에 따른 변화 거리를 이용하므로 표정 인식률이 높다. 본 논문은 안경 착용 영상과 같이 복잡한 얼굴 영상에서도 표정 인식이 가능하다.

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Transfer Learning for Face Emotions Recognition in Different Crowd Density Situations

  • Amirah Alharbi
    • International Journal of Computer Science & Network Security
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    • 제24권4호
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    • pp.26-34
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    • 2024
  • Most human emotions are conveyed through facial expressions, which represent the predominant source of emotional data. This research investigates the impact of crowds on human emotions by analysing facial expressions. It examines how crowd behaviour, face recognition technology, and deep learning algorithms contribute to understanding the emotional change according to different level of crowd. The study identifies common emotions expressed during congestion, differences between crowded and less crowded areas, changes in facial expressions over time. The findings can inform urban planning and crowd event management by providing insights for developing coping mechanisms for affected individuals. However, limitations and challenges in using reliable facial expression analysis are also discussed, including age and context-related differences.