• Title/Summary/Keyword: FPS

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Information Delivery Requirements of Steel Structure according the Structural Design Stages using IDM (IDM을 이용한 강구조의 구조설계 단계별 정보전달 요구 분석)

  • Lee, Jae-Cheol
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.3
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    • pp.1467-1473
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    • 2013
  • In construction project, it is important to exchange and share the digital information generated by their own professional softwares. So this paper analyzed the information delivery requirements of steel structure according the structural design stages using IDM methodology. For schematic design stage and detailed design stage, the structural design information to share in each design stages is abstracted by defining the PM, ER, and FP. The new ERs and FPs are proposed by defining the new property sets(Psets), suchlike bolt gauge line, weld, scallop, and cope, to complement the structural design information of $IFC2{\times}3$. Finally, the reasonability of the proposed new ERs, FPs are verified by applying them to represent the standard steel connection sample in detailed design stage. As a result, the structural design information of standard steel connection could be stored and managed sufficiently by using the proposed new ERs and FPs.

Shaking Table Experimental Study on 3-Dimensional Floor Isolation in Main Control Room of Nuclear Power Plant (원전 주제어실 3차원 층 지진격리시스템의 진동대 실험 연구)

  • Lee, Kyung-Jin;Ham, Kyung-Won;Suh, Yong-Pyo;Yoon, Hyun-Do
    • Journal of the Earthquake Engineering Society of Korea
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    • v.12 no.1
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    • pp.57-66
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    • 2008
  • An experimental study was performed to evaluate seismic reduction performance and applicability of 3-dimensional floor isolation system to the main control room of nuclear power plant. A friction pendulum system(FPS) and air spring were designed and fabricated for 3-dimensional floor isolation system. Two kind of the partial experimental model of a main control room attached to the FPS and air spring were tested on the shaking table. The experimental model consisted of a control panel, a $2.5m{\times}2.5m$ access floor, four FPS and air springs. The artificial time histories based on the vertical and horizontal floor response spectrums(OBE, SSE) of the main control room were used as the earthquake input signals in the test. Compared to non-isolated system, the seismic response of experimental models using 3-dimensional floor isolation system were shown considerable seismic reduction performance.

Dose Reduction According to Geometric Parameters of Digital Cerebral Angiography (두개부 혈관 조영검사 시 기하학적 특성에 따른 선량 감소 방안)

  • Park, Chan Woo;Cho, Pyong Kon
    • Journal of the Korean Society of Radiology
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    • v.13 no.3
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    • pp.399-406
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    • 2019
  • This study aims to find geometric parameters that the radiologist can change from time to time to reduce dose in angiography examinations. Depending on the geometric characteristics, the values calculated by effective dose were compared, while filming in fluoroscopy mode and Digital subtraction angiography, respectively. The study found that the lower the dose was in FPS mode, the lower the dose was reduced to 30-40%. Doses according to the X-ray angle were measured highest in AP View and lower as the angle went in the head direction. The greater the FOV, the higher the dose was 1.2-1.6 times, and the closer the distance between the X-ray tube and the table, the greater the dose was about 10%. Source-image intensifier distance (SID) get longer to 100 mm, dose of each fluoroscopy and Digital subtraction angiography increase up to 25-30%. In conclusion, various geometric characteristics in angiography examinations are parameters that can be applied by radiographers as frequently as possible, and appropriate geometric properties can be considered and applied in various situations, resulting in appropriate dose reduction.

Reprocessing of simulated voloxidized uranium-oxide SNF in the CARBEX process

  • Boyarintsev, Alexander V.;Stepanov, Sergei I.;Kostikova, Galina V.;Zhilov, Valeriy I.;Chekmarev, Alexander M.;Tsivadze, Aslan Yu.
    • Nuclear Engineering and Technology
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    • v.51 no.7
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    • pp.1799-1804
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    • 2019
  • The concept of a new method, the CARBEX (CARBonate EXtraction) process, was proposed for reprocessing of spent uranium oxide fuel. The proposed process is based on use of water solutions of $Na_2CO_3$ or $(NH_4)_2CO_3$ and solvent extraction (SE) by the quaternary ammonium compounds for selective recovery and purification of U from the fission products (FPs). Applying of SE allows to reach high degree of purification of U from FPs. Carrying out the processes in poorly aggressive alkaline carbonate media leads to increasing safety of SNF's reprocessing and better selectivity of separation of lanthanides and actinides. Moreover carbonate reprocessing media allows to carry out a recycling and regeneration of reagents. We have been done laboratory scale experiments on the extraction components of simulated voloxidated spent fuel in the solutions of NaOH or $Na_2CO_3-H_2O_2$ and recovery of U from carbonate solutions by SE method using carbonate of methyltrioctylammonium in toluene. It was shown that the purification factors of U from impurities of simulated FPs reached values $10^3-10^5$. The received results support our opinion that CARBEX after the further development can become more safe, simple and profitable method of spent fuel reprocessing.

Effects of fission product doping on the structure, electronic structure, mechanical and thermodynamic properties of uranium monocarbide: A first-principles study

  • Ru-Ting Liang;Tao Bo;Wan-Qiu Yin;Chang-Ming Nie;Lei Zhang;Zhi-Fang Chai;Wei-Qun Shi
    • Nuclear Engineering and Technology
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    • v.55 no.7
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    • pp.2556-2566
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    • 2023
  • A first-principle approach within the framework of density functional theory was employed to study the effect of vacancy defects and fission products (FPs) doping on the mechanical, electronic, and thermodynamic properties of uranium monocarbide (UC). Firstly, the calculated vacancy formation energies confirm that the C vacancy is more stable than the U vacancy. The solution energies indicate that FPs prefer to occupying in U site rather than in C site. Zr, Mo, Th, and Pu atoms tend to directly replace U atom and dissolve into the UC lattice. Besides, the results of the mechanical properties show that U vacancy reduces the compressive and deformation resistance of UC while C vacancy has little effect. The doping of all FPs except He has a repairing effect on the mechanical properties of U1-xC. In addition, significant modifications are observed in the phonon dispersion curves and partial phonon density of states (PhDOS) of UC1-x, ZrxU1-xC, MoxU1-xC, and RhxU1-xC, including narrow frequency gaps and overlapping phonon modes, which increase the phonon scattering and lead to deterioration of thermal expansion coefficient (αV) and heat capacity (Cp) of UC predicted by the quasi harmonic approximation (QHA) method.

One-Class Classification based on Recorded Mouse Activity for Detecting Abnormal Game Users (마우스 동작 기록 기반 비정상 게임 이용자 감지를 위한 단일 클래스 분류 기법)

  • Minjun Song;Inki Kim;Beomjun Kim;Younghoon Jeon;Jeonghwan Gwak
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.01a
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    • pp.39-42
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    • 2023
  • 최근 온라인 게임 산업이 급속도로 확장됨과 더불어 Gamebot과 같은 비정상적인 프로그램으로 인한 게임 서비스 피해사례가 급격하게 증가하고 있다. 특히, 대표적인 게임 장르 중 하나인 FPS(First-Person Shooter)에서 Aimbot의 사용은 정상적인 이용자들에게 재미 요소를 잃어버리게 하고 상대적 박탈감을 일으켜 게임의 수명을 줄이는 원인이 된다. 비정상 게임 이용자의 근절을 위해서 메모리 변조 및 불법 변조 프로그램 접근 차단 기법과 불법 프로그램 사용의 패턴 모니터링과 같은 기법들이 제안되었지만, 우회 프로그램 및 새로운 패턴을 이용한 비정상적인 프로그램의 개발에는 취약하다는 단점이 있다. 따라서, 본 논문에서는 정상적인 게임 이용자의 패턴만 학습함으로써 비정상 이용자 검출을 가능하게 하는 딥러닝 기반 단일 클래스 분류 기법을 제안하며, 가장 빈번하게 발생하는 치트(Cheat) 유형인 FPS 게임 내 Aimbot 사용 감지에 초점을 두었다. 제안된 비정상 게임 이용자 감지 시스템은 정상적인 사용자의 마우스 좌표를 데카르트 좌표계(Cartesian coordinates)와 극좌표계(Polar coordinates)의 형태로 패턴을 추출하는 과정과 정상적인 마우스 동작 기록으로 부터 학습된 LSTM 기반 Autoencoder의 복원 에러에 따른 검출 과정으로 구성된다. 실험에서 제안된 모델은 FPS 게임 내 마우스 동작을 기록한 공개 데이터셋인 CSGO 게임 데이터셋으로 부터 학습되었으며, 학습된 모델의 테스트 결과는 데카르트 좌표계로부터 훈련된 제안 모델이 비정상 게임 이용자를 분류하는데 적합함을 입증하였다.

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A Study on the Usage Pattern Based on Genres and Socio-demographic Characteristics in Online Games (Hendry 모형을 이용한 한국 온라인 게임 시장의 장르별 경쟁 강도 분석)

  • Ryu, Sung-Il;Park, Sun-Ju
    • Journal of Korea Game Society
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    • v.11 no.5
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    • pp.43-52
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    • 2011
  • This study assumed the competitive structure based on genre classification for Korean online game market, and carried out the analysis on the degree and characteristics of the competition that appear differently in each sub market classified according to the genre. Analysis result can be summarized as follows. (1) In the view of the total play time, the proportions of the online games in each genre were appeared in the order of "RPG > FPS/RTS > Sports > Arcade/Poker > Go-stop > Board/Racing". (2) In the view of the shares in the play time, the degree of competition between games in the sub market structure of the online games according to the genre was found in the order of "RTS > Racing > FPS/Sports > Go-stop > Poker > Arcade/Board > RPG". The evaluation and interpretation of the high and low of the competition degree are as follows. As the degree of competition is higher, (RTS > Racing > ${\cdots}$) the royalty and the ratio of reusing of the users for the game is lower, and on the other hand, the tendency of replacing and using appeared higher, so the market entry barrier for a new game can be evaluated to be low. Reversely, as the degree of competition is lower, (${\cdots}$ > Arcade/Board > RPG) the royalty and the ratio of reusing of the users for the game is higher, and on the other hand, the tendency of replacing and using appeared lower, so the market entry barrier for a new game can be evaluated to be high.

Two Design Techniques of Embedded Systems Based on Ad-Hoc Network for Wireless Image Observation (애드 혹 네트워크 기반의 무선 영상 관측용 임베디드 시스템의 두 가지 설계 기법들)

  • LEE, Yong Up;Song, Chang-Yeoung;Park, Jeong-Uk
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39A no.5
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    • pp.271-279
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    • 2014
  • In this paper, the two design techniques of the embedded system which provides a wireless image observation with temporary ad-hoc network are proposed and developed. The first method is based on the embedded system design technique for a nearly real-time wireless short observation application, having a specific remote monitoring node with a built-in image processing function, and having the maximum rate of 1 fps (frame per second) wireless image transmission capability of a $160{\times}128$size image. The second technique uses the embedded system for a general wireless long observation application, consisting of the main node, the remote monitoring node, and the system controller with built-in image processing function, and the capability of the wireless image transmission rate of 1/3 fps. The proposed system uses the wireless ad-hoc network which is widely accepted as a short range, low power, and bidirectional digital communication, the hardware are consisted of the general developed modules, a small digital camera, and a PC, and the embedded software based upon the Zigbee stack and the user interface software are developed and tested on the implemented module. The wireless environment analysis and the performance results are presented.

Enhanced Frame-Layer Rate Control for High-motion Low-bit rate Video in H.264 (저 비트율 영상에 대한 향상된 H.264 프레임 단위 데이터율 제어 알고리즘)

  • Lee, Chang-Hyun;Lee, Won-Jae;Kim, Jae-Seok
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.44 no.6 s.360
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    • pp.77-82
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    • 2007
  • In the existing frame-layer rate control for H.264, buffer status and content complexity are used improperly, causing quality fluctuations of high-motion video at low bit rates and high frame rates (under 19.2 kbps at 30 fps). We propose an enhanced H.264 frame-layer rate control scheme to obtain steady video quality and stable buffer management. Experimental results showed that the proposed scheme performed better than existing schemes.