• Title/Summary/Keyword: FINGER

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The Bending Performances of Sloped Finger-Jointed Rhus verniciflua (옻나무 경사핑거접합재의 휨강도성능)

  • 변희섭;이원희;홍병화
    • Journal of the Korea Furniture Society
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    • v.10 no.1
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    • pp.65-71
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    • 1999
  • The bending performance of sloped finger-jointed Rhus verniciflua were tested in order to improve the strength properties of finger-joint. Sloped finger-cut pieces were jointed with three kinds of adhesives (polyvinyl acetate, polyvinyl-acryl acetate and oilic resin). The slope ratios of finger joints were 0, 1.0, 1.5, and 2.0. The MOE, MOR and deflection to maximum load in bending of sloped finger-joints and solid wood specimen were measured. The results were : 1) The efficiencies of MOE to finger and sloped finger-joints to the solid wood were almost same in the three kinds of adhesives(polyvinyl acetate, polyvinyl-acryl acetate and oilic urethane resin) and there were some effect of slope on the MOE in a sloped finger-joint for three kinds of resin adhesives. 2) There was the effect of slope on the MOR in sloped finger-joints in every kind of adhesive. The efficiencies of MOR in slope ratios of 0 and 2.0 ranged 65-79%, respectively. There was also a slight effect of the kinds of adhesives on the MOR. However, the efficiencies of deflection to the urethane resin adhesive were much less than those of polyvinyl acetate, polyvinyl-acryl acetate resin adhesives except the slope ratio of 0. 3) It might be impossible to estimate the bending stregth of sloped finger-jointed Rhus verniciflua by using MOE. The correlation coefficient(0.192) between MOE was very low and not significant at 5% level.

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The Effect of Finger Length on Bending Strength Properties in Laminated Wood (집성재의 정거길이가 휨강도성능에 미치는 영향)

  • 홍병화;변희섭;김종만
    • Journal of the Korea Furniture Society
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    • v.11 no.2
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    • pp.7-12
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    • 2000
  • This paper describes the bending strength properties of laminated woods which had three kinds of specimens according to finger length-12, 4.5 mm and butt joint and the acoustic emissions (AEs) generated during the test. 3-ply laminated wood beams were tension side layers (lower layers) composed of one middle lamina and two side-jointed laminae, with one butt joint ($_1BJ$), one finger joint (12mm, $_1FJ_{12}$) or one finger joint (4.5mm, $_1FJ_{4.5}$) in the middle lamina of tension side layer. And 3-ply laminated wood beams were tension side layers (lower layers) also composed of one lamina, with one butt joint (BJ), one finger joint (12mm, $FJ_{12}$) or one finger joint (4.5mm, $FJ_{4.5}$/) in tension side layer. Cryptomelia pieces were cut for butt and two finger types and glued with resorcinol-phenol resin adhesive. The results were as follows It was not effective in the bending modulus of elasicity (MOE) with IFJL type and had no difference from finger length. The bending modulus of rupture (MOR) of laminated wood beams including finger joint was the same values as that including butt feint and had no difference from finger length. It was effective in MOE with FJL type and had no difference from finger length. The effect of finger joint on MOR was much higher than that of butt joint but had no difference from finger length. The AE generation time of IFJL type was earlier than that of the control wood and the number of AE count was much more than that of the control wood. However, the AE generation time of FJL type was earlier than that of the control wood and the number of U count was much fewer than that of the control wood.

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Design of Rectangular-Type Four-Finger Rehabilitation Robot for Stroke Patient (뇌졸중환자를 위한 직교형 4개 손가락 재활로봇 기구설계)

  • Kim, Hyeon-Min;Kim, Gab-Soon
    • Journal of Institute of Control, Robotics and Systems
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    • v.19 no.5
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    • pp.473-480
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    • 2013
  • This paper describes the design of a rectangular-type four-finger rehabilitation robot for flexibility rehabilitation of stroke patients' fingers and other patient's paralyzed fingers. The four-finger rehabilitation robot is composed of a body and each finger rehabilitation robot instrument. The four-finger rehabilitation robot could exercise four fingers (forefinger, middle finger ring finger and little finger) of patient for their rehabilitation. The four-finger rehabilitation robot instruments move according to the trace which spread out the patient's fingers and then turn them inward for the fingers' flexibility, while at the same time performing the force control with the reference forces for fingers' safety, simultaneously. A control characteristic test of the developed rectangular-type four-finger rehabilitation robot was carried out, and the results confirmed that the robot could be used for the flexibility rehabilitation exercise for the fingers of normal person and patients.

Underactuated Finger Mechanism for Body-Powered Partial Prosthesis (신체 힘에 의해 동작되는 부분 의수를 위한 부족구동 손가락 메커니즘)

  • Yoon, Dukchan;Lee, Geon;Choi, Youngjin
    • The Journal of Korea Robotics Society
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    • v.11 no.4
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    • pp.193-204
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    • 2016
  • This paper presents an anthropomorphic finger prosthesis for amputees whose proximal phalanx is mutilated. The finger prosthesis to be proposed is able to make the amputees to perform the natural motion such as flexion/extension as well as self-adaptive grasping motion as if normal human finger does. The mechanism of finger prosthesis with three degrees-of-freedom (DOFs) consists of two five-bar and one four-bar linkages. Two passive components composed of torsional spring and mechanical stopper and only one active joint are employed in order to realize an underactuation. Each passive component is installed into the five-bar linkage. In order to activate the finger prosthesis, it is required for the user to flex and extend the remaining proximal phalanx on the metacarpophalangeal (MCP) joint, not an electric motor. Thus the finger prosthesis conducts not only the natural motion according to his/her intention but also the grasping motion through the deformation of springs by the object for human finger-like behavior. In order to reveal the operation principle of the proposed mechanism, kinematic analysis is performed for the linkage design. Finally both simulations and experiments are conducted in order to reveal the design feasibility of the proposed finger mechanism.

A Multimodal Fusion Method Based on a Rotation Invariant Hierarchical Model for Finger-based Recognition

  • Zhong, Zhen;Gao, Wanlin;Wang, Minjuan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.1
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    • pp.131-146
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    • 2021
  • Multimodal biometric-based recognition has been an active topic because of its higher convenience in recent years. Due to high user convenience of finger, finger-based personal identification has been widely used in practice. Hence, taking Finger-Print (FP), Finger-Vein (FV) and Finger-Knuckle-Print (FKP) as the ingredients of characteristic, their feature representation were helpful for improving the universality and reliability in identification. To usefully fuse the multimodal finger-features together, a new robust representation algorithm was proposed based on hierarchical model. Firstly, to obtain more robust features, the feature maps were obtained by Gabor magnitude feature coding and then described by Local Binary Pattern (LBP). Secondly, the LGBP-based feature maps were processed hierarchically in bottom-up mode by variable rectangle and circle granules, respectively. Finally, the intension of each granule was represented by Local-invariant Gray Features (LGFs) and called Hierarchical Local-Gabor-based Gray Invariant Features (HLGGIFs). Experiment results revealed that the proposed algorithm is capable of improving rotation variation of finger-pose, and achieving lower Equal Error Rate (EER) in our homemade database.

A Comparison of the Characteristics between Single and Double Finger Gestures for Web Browsers

  • Park, Jae-Kyu;Lim, Young-Jae;Jung, Eui-S.
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.5
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    • pp.629-636
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    • 2012
  • Objective: The purpose of this study is to compare the characteristics of single and double finger gestures related on the web browser and to extract the appropriate finger gestures. Background: As electronic equipment emphasizes miniaturization for improving portability various interfaces are being developed as input devices. Electronic devices are made smaller, the gesture recognition technology using the touch-based interface is favored for easy editing. In addition, user focus primarily on the simplicity of intuitive interfaces which propels further research of gesture based interfaces. In particular, the fingers in these intuitive interfaces are simple and fast which are users friendly. Recently, the single and double finger gestures are becoming more popular so more applications for these gestures are being developed. However, systems and software that employ such finger gesture lack consistency in addition to having unclear standard and guideline development. Method: In order to learn the application of these gestures, we performed the sketch map method which happens to be a method for memory elicitation. In addition, we used the MIMA(Meaning in Mediated Action) method to evaluate gesture interface. Results: This study created appropriate gestures for intuitive judgment. We conducted a usability test which consisted of single and double finger gestures. The results showed that double finger gestures had less performance time faster than single finger gestures. Single finger gestures are a wide satisfaction difference between similar type and difference type. That is, single finger gestures can judge intuitively in a similar type but it is difficult to associate functions in difference type. Conclusion: This study was found that double finger gesture was effective to associate functions for web navigations. Especially, this double finger gesture could be effective on associating complex forms such as curve shaped gestures. Application: This study aimed to facilitate the design products which utilized finger and hand gestures.

Cross Finger Flap with Reduction Pulp Plasty and Full Thickness Skin Graft (수질부 축소술과 전층 피부이식술을 이용한 교차수지 피판술)

  • Cho, Yong Hyun;Roh, Si Gyun;Lee, Nae Ho;Yang, Kyung Moo
    • Archives of Plastic Surgery
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    • v.36 no.5
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    • pp.674-677
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    • 2009
  • Purpose: Typical cross finger flap is still a good method for reconstruction of fingertip injuries. However, it is necessarily followed by great loss and aesthetically unpreferable result of donor finger. Hereby, we introduce a modification of cross finger flap with reduction pulp plasty and full thickness skin graft, with which we could reduce the defect size of injured fingertip and donor site morbidity at the same time, without any need for harvesting additional skin from other part of hand. Method: This method was performed in the patients with fingertip injuries of complete amputation or in case of loss of fingertip due to necrosis after replantation. Firstly, reduction pulp plasty was performed on the injured finger to reduce the size of defect of fingertip. Additional skin flap was obtained from the pulp plasty. Secondly, cross finger flap was elevated from the adjacent finger to cover the defect on the injured finger. At the same time, defect on the donor finger produced by the flap elevation was covered by full thickness skin graft with the skin obtained from the pulp plasty of injured finger. Results: Flap and graft survived without any necrosis after surgical delay and flap detachment. All of them were healed well and did not present any severe adversary symptoms. Conclusion: Cross finger flap with reduction pulp plasty and full thickness skin graft is an effective method that we can easily apply in reconstruction of fingertip injury. We think that it is more helpful than the usual manner, especially in cases of children with less soft tissue on their fingers for preservation and reduction of the morbidity of donor finger.

Improvement of Bending Performances by Sloped Finger-Joint Method in Pinus densiflora S. et Z. (I) (경사핑거접합법에 의한 소나무재의 휨강도성능개량 (I))

  • Byeon, Hee-Seop;Park, Han-Min;Kim, Jong-Man
    • Journal of the Korean Wood Science and Technology
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    • v.25 no.4
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    • pp.61-67
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    • 1997
  • The bending performances of sloped finger-joints in Pinus densiflora S. et Z. were tested in order to improve the strength properties of finger-joint Sloped finger-cut pieces were jointed with four kinds of adhesives(resorcinol-phenol, oilic urethane, polyvinyl acetate, and polyvinyl-acryl acetate resin). The slope ratios of finger joints were 0, 0.5, 1.0, 2.0. The MOE, MOR and defletion to maximum load in bending of sloped finger-joints and solid wood specimen were measured. The results were: 1. The efficiencies of MOE to finger and sloped finger-joints were 82% or greater in every kind of adhesives except polyvinyl-acryl acetate resin adhesive and there were some effect of slope on the MOE in a sloped finger-joint for polyvinyl-acryl acetate and oilic urethane resin adhesives. 2. The effects of slope on the MOR to sloped finger-joints were showed in every kind of adhesive, because the efficiencies of MOR increased with increasing slope ratio in sloped finger-joints. The efficiencies of MOR to slope ratios of 0 and 2.0 ranged 43~65% and 76~82%, respectively. There was almost no effect of the kinds of adhesives on the MOR to the slope ratio of 2.0. 3. It was found impossible to estimate the bending strength of sloped finger-jointed Pinus densiflora S. et Z. by using MOE. The correlation coefficient(0.124) between MOE and MOR was very low and not significant at 5% level.

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AR-based Tangible Interaction Using a Finger Fixture for Digital Handheld Products (손가락 고정구를 이용한 휴대용 전자제품의 증강현실기반 감각형 상호작용)

  • Park, Hyung-Jun;Moon, Hee-Cheol
    • Korean Journal of Computational Design and Engineering
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    • v.16 no.1
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    • pp.1-10
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    • 2011
  • In this paper, we propose an AR-based tangible interaction using a finger fixture for virtual evaluation of digital handheld products. To realize tangible interaction between a user and a product in a computer-vision based AR environment, we uses two types of tangible objects: a product-type object and a finger fixture. The product-type object is used to acquire the position and orientation of the product, and the finger fixture is used to recognize the position of a finger tip. The two objects are fabricated by RP technology and AR markers are attached to them. The finger fixture is designed to satisfy various requirements with an ultimate goal that the user holding the finger fixture in his or her index finger can create HMI events by touching specified regions (buttons or sliders) of the product-type object with the finger tip. By assessing the accuracy of the proposed interaction, we have found that it can be applied to a wide variety of digital handheld products whose button size is not less than 6 mm. After performing the design evaluation of several handheld products using the proposed AR-based tangible interaction, we received highly encouraging feedback from users since the proposed interaction is intuitive and tangible enough to provide a feeling like manipulating products with human hands.

New Finger-vein Recognition Method Based on Image Quality Assessment

  • Nguyen, Dat Tien;Park, Young Ho;Shin, Kwang Yong;Park, Kang Ryoung
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.7 no.2
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    • pp.347-365
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    • 2013
  • The performance of finger-vein recognition methods is limited by camera optical defocusing, the light-scattering effect of skin, and individual variations in the skin depth, density, and thickness of vascular patterns. Consequently, all of these factors may affect the image quality, but few studies have conducted quality assessments of finger-vein images. Therefore, we developed a new finger-vein recognition method based on image quality assessment. This research is novel compared with previous methods in four respects. First, the vertical cross-sectional profiles are extracted to detect the approximate positions of vein regions in a given finger-vein image. Second, the accurate positions of the vein regions are detected by checking the depth of the vein's profile using various depth thresholds. Third, the quality of the finger-vein image is measured by using the number of detected vein points in relation to the depth thresholds, which allows individual variations of vein density to be considered for quality assessment. Fourth, by assessing the quality of input finger-vein images, inferior-quality images are not used for recognition, thereby enhancing the accuracy of finger-vein recognition. Experiments confirmed that the performance of finger-vein recognition systems that incorporated the proposed quality assessment method was superior to that of previous methods.