• Title/Summary/Keyword: Eye-Blink

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Keyboard for Virtual Reality Head Mounted Display using Electro-oculogram (EOG를 사용한 가상현실 HMD용 키보드 구현)

  • Kim, Byeong-Jun;Kwon, Ki-Chul;Yang, Young-Man;Kim, Nam
    • The Journal of the Korea Contents Association
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    • v.18 no.1
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    • pp.1-9
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    • 2018
  • A keyboard system for hands-free virtual reality head mounted display using electrooculogram (EOG) signal which occurs during the eye-blinking is proposed. This system consists of display device, gyroscope sensor, gravity sensor and electro-encephalogram (EEG) sensor, and it is implemented with Unity3D engine for system control and graphic processing. If the input language of proposed keyboard system is Korean, i.e. Hangul, the Chonjiin keyboard method is utilized; but for the English spelling, numbers or special characters, $3{\times}4$ keyboard method is used in order to solve the spatial problem. By the implemented method, it can be verified that the user can handle the keyboard input of virtual reality head mounted display with only neck movement and EOG, instead of using hands.

A Study on EEG Artifact Removal Method using Eye tracking Sensor Data (시선 추적 센서 데이터를 활용한 뇌파 잡파 제거 방법에 관한 연구)

  • Yun, Jong-Seob;Kim, Jin-Heon
    • Journal of IKEEE
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    • v.22 no.4
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    • pp.1109-1114
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    • 2018
  • Electroencephalogram (EEG) is a tool used to study brain activity caused by external stimuli. In this process, artifacts are mixed and it is easy to distort the signal, so post-processing is necessary to remove it. Independent Component Analysis (ICA) is a widely used method for removing artifact. This method has a disadvantage in that it has excellent performance but some loss of brain wave information. In this paper, we propose a method to reduce EEG information loss by restricting the filter coverage using eye blink information obtained from Eyetracker. We then compared the results of the proposed method with the conventional method using quantization methods such as Signal to Noise Ratio (SNR) and Spectral Coherence (SC).

Development of Low-Cost Vision-based Eye Tracking Algorithm for Information Augmented Interactive System

  • Park, Seo-Jeon;Kim, Byung-Gyu
    • Journal of Multimedia Information System
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    • v.7 no.1
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    • pp.11-16
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    • 2020
  • Deep Learning has become the most important technology in the field of artificial intelligence machine learning, with its high performance overwhelming existing methods in various applications. In this paper, an interactive window service based on object recognition technology is proposed. The main goal is to implement an object recognition technology using this deep learning technology to remove the existing eye tracking technology, which requires users to wear eye tracking devices themselves, and to implement an eye tracking technology that uses only usual cameras to track users' eye. We design an interactive system based on efficient eye detection and pupil tracking method that can verify the user's eye movement. To estimate the view-direction of user's eye, we initialize to make the reference (origin) coordinate. Then the view direction is estimated from the extracted eye pupils from the origin coordinate. Also, we propose a blink detection technique based on the eye apply ratio (EAR). With the extracted view direction and eye action, we provide some augmented information of interest without the existing complex and expensive eye-tracking systems with various service topics and situations. For verification, the user guiding service is implemented as a proto-type model with the school map to inform the location information of the desired location or building.

Study of Eye Blinking to Improve Face Recognition for Screen Unlock on Mobile Devices

  • Chu, Chung-Hua;Feng, Yu-Kai
    • Journal of Electrical Engineering and Technology
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    • v.13 no.2
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    • pp.953-960
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    • 2018
  • In recently, eye blink recognition, and face recognition are very popular and promising techniques. In some cases, people can use the photos and face masks to hack mobile security systems, so we propose an eye blinking detection, which finds eyes through the proportion of human face. The proposed method detects the movements of eyeball and the number of eye blinking to improve face recognition for screen unlock on the mobile devices. Experimental results show that our method is efficient and robust for the screen unlock on the mobile devices.

A Study on the Changes of Accommodative Function in Respect to the Viewing Angle (주시각도에 따른 조절기능의 변화)

  • Lee, Hark-Jun;Kim, Jung-Hee
    • Journal of Korean Ophthalmic Optics Society
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    • v.14 no.2
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    • pp.9-14
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    • 2009
  • Purpose: The purpose of this study was to examine the relationship between the accommodative facility, blink rate and accommodative lag according to the change of angles of main viewpoint of near distance worker and study an appropriate viewing angle that mitigates asthenopia, such as headaches or eye fatigue accompanied when reading and staring at the computer or TV for a long time. Methods: Total of 27 people including 12 male university students and 15 female university students in the age of 20 to 36 with frequent near distance works, such as computers, were selected to study the accommodative facility, the blink rate and the accommodative lag in accordance with the change of viewing angles of the near distance workers. The refraction error was corrected completely and the phoropter was shifted to near distance mode to locate the near distance indication at 40 cm. The accommodative facility and the blink rate were measured for one minute at each viewing direction of $40^{\circ}$ downward, $20^{\circ}$ downward, horizontal, and $20^{\circ}$ upward directions based on the horizontal line and the accommodative lag was measured in dynamic retinoscopy using retinoscope. Results: As a result, when the main viewpoint was moved on upper direction from the $40^{\circ}$ below, the accommodative facility was reduced and the blink rate and the accommodative lag were increased so their eyes became dry and the accommodation response was reduced. Conclusions: In near distance works, the eye fatigue level can be minimized by locating a book or a computer screen $40^{\circ}$ below than the horizontal direction.

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The stability of tear film for Korean (한국인에 대한 누액 안정성 조사)

  • Lee, Seong-Wook;Sim, Hyun-Seog;Jang, Seong-Joo
    • Journal of Korean Ophthalmic Optics Society
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    • v.6 no.2
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    • pp.161-164
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    • 2001
  • The purpose of our study was stability of tear film for Korean. In the 1970s, the major problem for the contact lens practitioner was the management of contact lens parameters. In the 1980s, oxygen permeability was the main problem in contact lens practice: now it is dry eyes. To appropriately fit the patient with contact lenses it is imperative to know in advance if the patient has a marginal dry eye. Based on the initial diagnosis appropriate care can be taken to minimize problems with the result that the patient can successfully wear contact lenses. A well known test for dry eyes is Schirmer test which has shown to be useful for diagnosing Sjogren syndrome. Biomicroscopy can often unmask numerous problems. The classical test for marginal dry eye is measuring the tear break up time(TBUT). A dry eye problem with contact lenses is often caused by the lid. If an incomplete blink is responsible for the dry eye it is possible to change the situation by blinking exercises. The result of these test, mean value of age was 22.8, mean value of blink rate was 19 times/min, mean value of Schirmer test was 25 mm/5 min, mean value of TBUT was 7.1 sec.

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A Study on distribution of Dry Eye and Diagnosis Methods (건성안의 분포와 진단 방법에 대한 연구)

  • Ryu, Geun Chang;Park, Hyun Ju;Kim, Jae Min;Lee, Seung A;Ra, Myung Suk
    • Journal of Korean Ophthalmic Optics Society
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    • v.5 no.2
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    • pp.91-98
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    • 2000
  • To investigate the distribution of dry eye and to accept diagnosis methods of dry eye in ophthalmic shop, this study was performed on 81 persons(male : 49, female : 32). 1. We divided two group for diagnosing dry eye by dry eye screening questionnaire : one was dry eye symptom group(49.3%) and the other was non-dry eye symptom group(50.7%). 2. Non-invasive break-up time(NIBUT) which was measured by using Tear $scope^{(R)}$ (Killer. co)was longer than invasive break-up time(IBUT). 3. A blink rate in dry eye symptom group(10%) was measured lesser than 10 cycle/min, in non-dry eye symptom group(14.9%). 4. In shirmer test there were lesser than 10mm/5min in dry eye symptom group(67.5%), in non-dry eye symptom group(39%). 5. Cornea and conjunctival staining by rose bengal represented Mild 25%, medium 36.25%, extreme 38.75% in dry eye symptom group. Non-dry eye symptom group was showed Mild 19.51%, medium 14.63%, extreme 12.19%. 6. These results showed that the patient showed dry eye symptom in 3 items of eye examination was 22.5%, 4 items 25%, 5 items 30%, 6 items 15%.

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Analysis of Eye Movement by the Science Achievement Level of the Elementary Students on Observation Test (관찰 문제에서 초등학생의 과학 학업성취도에 따른 안구운동 분석)

  • Shin, Won-Sub;Shin, Donghoon
    • Journal of Korean Elementary Science Education
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    • v.32 no.2
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    • pp.185-197
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    • 2013
  • The purpose of this study was to analyze the difference between eye movements according to science achievement of elementary school students in observation situation. Science achievement was based on the results of national achievement test conducted in 2012, a random sampling of classes. As an assessment tool to check observation test, two observation measure problems from TSPS (Test of Science Process Skill; developed in 1994) suitable for eye tracking system are adopted. The subjects of this study were twenty students of sixth grade who agreed to participate in the research. SMI (SensoMotoric Instruments)' iView $X^{TM}$ RED was used to collect eye movement data and Experiment 3.1 and BeGaze 3.1 program were used to plan and analyze experiment. As a result, eye movements in observation test varied greatly in fixation duration, frequency, saccade, saccade velocity and eye blink according to students' science achievement. Based on the result of eye movements analysis, heuristic search eye movement was discussed as an alternative to improve underachievers' science achievement.

Improving Eye-gaze Mouse System Using Mouth Open Detection and Pop Up Menu (입 벌림 인식과 팝업 메뉴를 이용한 시선추적 마우스 시스템 성능 개선)

  • Byeon, Ju Yeong;Jung, Keechul
    • Journal of Korea Multimedia Society
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    • v.23 no.12
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    • pp.1454-1463
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    • 2020
  • An important factor in eye-tracking PC interface for general paralyzed patients is the implementation of the mouse interface, for manipulating the GUI. With a successfully implemented mouse interface, users can generate mouse events exactly at the point of their choosing. However, it is difficult to define this interaction in the eye-tracking interface. This problem has been defined as the Midas touch problem and has been a major focus of eye-tracking research. There have been many attempts to solve this problem using blink, voice input, etc. However, it was not suitable for general paralyzed patients because some of them cannot wink or speak. In this paper, we propose a mouth-pop-up, eye-tracking mouse interface that solves the Midas touch problem as well as becoming a suitable interface for general paralyzed patients using a common RGB camera. The interface presented in this paper implements a mouse interface that detects the opening and closing of the mouth to activate a pop-up menu that the user can select the mouse event. After implementation, a performance experiment was conducted. As a result, we found that the number of malfunctions and the time to perform tasks were reduced compared to the existing method.

Classification between Intentional and Natural Blinks in Infrared Vision Based Eye Tracking System

  • Kim, Song-Yi;Noh, Sue-Jin;Kim, Jin-Man;Whang, Min-Cheol;Lee, Eui-Chul
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.4
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    • pp.601-607
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    • 2012
  • Objective: The aim of this study is to classify between intentional and natural blinks in vision based eye tracking system. Through implementing the classification method, we expect that the great eye tracking method will be designed which will perform well both navigation and selection interactions. Background: Currently, eye tracking is widely used in order to increase immersion and interest of user by supporting natural user interface. Even though conventional eye tracking system is well focused on navigation interaction by tracking pupil movement, there is no breakthrough selection interaction method. Method: To determine classification threshold between intentional and natural blinks, we performed experiment by capturing eye images including intentional and natural blinks from 12 subjects. By analyzing successive eye images, two features such as eye closed duration and pupil size variation after eye open were collected. Then, the classification threshold was determined by performing SVM(Support Vector Machine) training. Results: Experimental results showed that the average detection accuracy of intentional blinks was 97.4% in wearable eye tracking system environments. Also, the detecting accuracy in non-wearable camera environment was 92.9% on the basis of the above used SVM classifier. Conclusion: By combining two features using SVM, we could implement the accurate selection interaction method in vision based eye tracking system. Application: The results of this research might help to improve efficiency and usability of vision based eye tracking method by supporting reliable selection interaction scheme.