• Title/Summary/Keyword: Eye Image

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Digital Library Interface Research Based on EEG, Eye-Tracking, and Artificial Intelligence Technologies: Focusing on the Utilization of Implicit Relevance Feedback (뇌파, 시선추적 및 인공지능 기술에 기반한 디지털 도서관 인터페이스 연구: 암묵적 적합성 피드백 활용을 중심으로)

  • Hyun-Hee Kim;Yong-Ho Kim
    • Journal of the Korean Society for information Management
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    • v.41 no.1
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    • pp.261-282
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    • 2024
  • This study proposed and evaluated electroencephalography (EEG)-based and eye-tracking-based methods to determine relevance by utilizing users' implicit relevance feedback while navigating content in a digital library. For this, EEG/eye-tracking experiments were conducted on 32 participants using video, image, and text data. To assess the usefulness of the proposed methods, deep learning-based artificial intelligence (AI) techniques were used as a competitive benchmark. The evaluation results showed that EEG component-based methods (av_P600 and f_P3b components) demonstrated high classification accuracy in selecting relevant videos and images (faces/emotions). In contrast, AI-based methods, specifically object recognition and natural language processing, showed high classification accuracy for selecting images (objects) and texts (newspaper articles). Finally, guidelines for implementing a digital library interface based on EEG, eye-tracking, and artificial intelligence technologies have been proposed. Specifically, a system model based on implicit relevance feedback has been presented. Moreover, to enhance classification accuracy, methods suitable for each media type have been suggested, including EEG-based, eye-tracking-based, and AI-based approaches.

Eye Detection Using Morphology on Gray-level Image (그레이영상에서의 수리형태학을 이용한 눈 검출)

  • 김남기;진성일
    • Proceedings of the IEEK Conference
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    • 2001.06d
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    • pp.243-246
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    • 2001
  • 턱 논문에서는 복잡한 배경에서 다양한 조명과 얼굴의 크기 변화를 가지는 영상으로부터 눈을 검출하는 새로운 방법을 제안한다. 반사 대칭 조건과 타원 모델링을 이용하여 먼저 얼굴을 검출하고 그 영역 내에서 수리 형태학을 이용한 valley detection, binary opening을 수행함으로써 눈 후보 영역을 추출한다. 그리고 정확한 눈동자의 위치를 검출하기 위하여 눈동자 정합 마스크를 제안하였다 얼굴 검출 과정에서 타원의 단축 길이를 추정하여 추출된 얼굴 영상의 크기를 정규화 하였다. 정규화 된 얼굴 영상에서 눈 검출에 적합한 형태소(structuring element)를 결정하여 눈 검출 결과를 보다 견실하게 하였다.

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A Visual Inspection System for Printing Detects using Perimetric Mask and Generalized Symmetry Transform Algorithm (주변 마스크와 일반화 대칭변환 알고리듬을 이용한 인쇄물 검사 시스템)

  • 기명석;이칠우
    • Proceedings of the IEEK Conference
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    • 2000.11d
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    • pp.223-226
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    • 2000
  • In this paper, we report detects system algorithm, adapted a perimetric mask and a generalized symmetry system, to detect a transformable material and find out a minute error cannot be noticed by a naked eye. In this thesis, supposed a stable detecting system applied a general image processing theory and perimetric mash algorithm to detect badness. And finally, detected some vague errors with the application of symmetry transform algorithm that accumulate a symmetry of minute error and put stress on it.

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A Face Segmentation Algorithm Using Window (윈도우를 사용한 얼굴영역의 추출 기법)

  • 임성현;이철희
    • Proceedings of the IEEK Conference
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    • 2000.11d
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    • pp.45-48
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    • 2000
  • In this paper, we propose a region-based segmentation algorithm to extract human face area using a window function and neural networks. Furthermore, we apply the erosion and dilation to remove small error areas. By applying the window function, it is possible to reduce error. In particular, false segmentation of the eye and the lip can be considerably reduced. Experiments show promising results and it is expected that the Proposed method can be applied to video conference and still image compression.

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Visual-Weighted DCT Coding for Monochrome Still Images (흑백 정지 영상의 시기 하중 DCT 부호화)

  • 황재정;양근호;이문호
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.29B no.11
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    • pp.93-101
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    • 1992
  • HVS based transform coding techniques for still images take the lowest spatial frequency and luminance contrast sensitivity as the most crucial factors in determining the image quality perceived by human eye. Only the frequency weighting has been main issue. The proposed Weighted Discrete Cosine Transform (WDCT) has the lowest frequency of about 4 [cyc/deg] in 8$\times$8 subblock with the contrast-weighted DC coefficient. The error criteria have been rederived to adapt the contrast weighting for performance evaluation. The proposed scheme has produced higher quality images compared to the unweighted and other schemes.

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Design and Implementation of Real-time three dimensional Tracking system of gazing point (삼차원 응시 위치의 실 시간 추적 시스템 구현)

  • 김재한
    • Proceedings of the IEEK Conference
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    • 2003.07c
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    • pp.2605-2608
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    • 2003
  • This paper presents design and implementation methods of the real-time three dimensional tracking system of the gazing point. The proposed method is based on three dimensional data processing of eye images in the 3D world coordinates. The system hardware consists of two conventional CCD cameras for acquisition of stereoscopic image and computer for processing. And in this paper, the advantages of the proposed algorithm and test results ate described.

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A Study on the Quantitative Human Visual Preference with PDP and LCD

  • Lee, Hwal-Ly;Whang, Ki-Woong
    • 한국정보디스플레이학회:학술대회논문집
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    • 2007.08b
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    • pp.1143-1146
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    • 2007
  • We carried out the human visual evaluation on PDPs and LCDs to clarify the viewer preference and the related physical and physiological factors. In the subjective evaluation, the impression test using the semantic differential method was carried out. In the objective evaluation, the eye motion tracking system was used. Our study showed that considering the real usage, the optimum display for viewers was that which showed more soft and smooth image without blurring.

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Visual servoing by a fuzzy reasoning method (퍼지추론에 의한 시각적 구동방법)

  • 김태원;서일홍;오상록
    • 제어로봇시스템학회:학술대회논문집
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    • 1991.10a
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    • pp.984-989
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    • 1991
  • In this paper, a novel type of a visual servoing method is proposed for eye-in-hand robots by employing a self-organizing fuzzy controller. For this is there defined a new Jacobian riot to be the function of a relative position of the object but to be a function of the only image features. Instead of obtaining an analytic form of the proposed Jacobian, a self-organizing fuzzy controller is then proposed to alleviate difficulties in real-time implementation. To show the validities, the proposed method is applied to a 2-dimensional visual servoing task.

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Computer Interface Using Head-Gaze Tracking (응시 위치 추적 기술을 이용한 인터페이스 시스템 개발)

  • 이정준;박강령;김재희
    • Proceedings of the IEEK Conference
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    • 1999.06a
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    • pp.516-519
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    • 1999
  • Gaze detection is to find out the position on a monitor screen where a user is looking at, using the image processing and computer vision technology, We developed a computer interface system using the gaze detection technology, This system enables a user to control the computer system without using their hands. So this system will help the handicapped to use a computer and is also useful for the man whose hands are busy doing another job, especially in tasks in factory. For the practical use, command signal like mouse clicking is necessary and we used eye winking to give this command signal to the system.

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Eye Gaze Interface in Wearable System (웨어러블 시스템에서 눈동자의 움직임을 이용한 인터페이스)

  • 권기문;이정준;박강령;김재희
    • Proceedings of the IEEK Conference
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    • 2003.07e
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    • pp.2124-2127
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    • 2003
  • This paper suggests user interface method with wearable computer by means of detecting gaze under HMD, head mounted display, environment. System is derived as follows; firstly, calibrate a camera in HMD, which determines geometrical relationship between monitor and captured image. Second, detect the center of pupil using ellipse fitting algorithm and represent a gazing position on the computer screen. If user blinks or stares at a certain position for a while, message is sent to wearable computer. Experimental results show ellipse fitting is robust against glint effects, and detecting error was 6.5%, and 4.25% in vertical and horizontal direction, respectively.

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