• Title/Summary/Keyword: Exploration Application

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System-level Design Space Exploration and Resource Mapping Strategies for a Reconfigurable Hybrid System

  • Ahn, Seong-Yong;Lee, Jeong-A
    • Proceedings of the IEEK Conference
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    • 2002.07b
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    • pp.924-927
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    • 2002
  • In this paper we proposed the design space exploration environment of re-configurable hybrid systems and evaluate the performance by changing design parameters. With this, we analyzed the effect of various scheduling methods which determine how we allocate hardware/software resources to application program. A simple static (fixed) mapping strategy produces almost the same performance compared with a sophisticated dynamic mapping strategy especially when a CPU is already busy with its pre-assigned own tasks.

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Submarine Terrain Exploration for the Coast Using Side Scan Sonar (측면주사음탐기를 이용한 연안지역 해저지형탐사)

  • 이종출;문두열;김대현;서동주
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2004.11a
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    • pp.539-544
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    • 2004
  • In this study, locational information data acquisited by using the side scan sonar which is more precise than traditional submarine terrain' survey equipment. And the result of exploration through the object area(the East sea), accurate submarine terrain could be deciphered by sounded image. Also, in the future, side scan sonar's application will be maximized for the submarine terrain's sediment investigation to design or construction of ocean facilities.

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Development and Application of a Nutrition Education Game for Preschoolers

  • Oh, Yu-Jin;Kim, Dong-Sik
    • Journal of Community Nutrition
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    • v.8 no.4
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    • pp.165-170
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    • 2006
  • This study was conducted to develop and apply a computer-based multimedia nutrition education program for preschoolers based on the Dick and Carey model of instructional design. The Dick and Carey model included 4 phases: analysis, design, development, and evaluation. The program's instructional goals, objectives, assessment instruments, content, examples, and practice questions with feedback were written in the design phase. To be familiar with the 5 food groups, 'Nutrition exploration' were programmed using Hyperstudio. 'Nutrition exploration' was designed as a five-session, interactive multimedia game, with each session taking about 5 minutes to complete. Nineteen preschoolers, aged 6, volunteered to participate formative evaluation. The effectiveness of the program was examined using a pre-post test design. Participants were recruited by personal contact at the individual preschool education center. The application was carried out during 4 weeks. The results showed that intervention participants significantly increased knowledge between pre-test and post-test. The results support using IMM (interactive multimedia) to disseminate nutrition education to the target population. This research provides the basis for continuing development of computer-based nutrition education materials.

Performance Evaluation of Multi-Hop Communication Based on a Mobile Multi-Robot System in a Subterranean Laneway

  • Liu, Qing-Ling;Oh, Duk-Hwan
    • Journal of Information Processing Systems
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    • v.8 no.3
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    • pp.471-482
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    • 2012
  • For disaster exploration and surveillance application, this paper aims to present a novel application of a multi-robot agent based on WSN and to evaluate a multi-hop communication caused by the robotics correspondingly, which are used in the uncertain and unknown subterranean tunnel. A Primary-Scout Multi-Robot System (PS-MRS) was proposed. A chain topology in a subterranean environment was implemented using a trimmed ZigBee2006 protocol stack to build the multi-hop communication network. The ZigBee IC-CC2530 modular circuit was adapted by mounting it on the PS-MRS. A physical experiment based on the strategy of PS-MRS was used in this paper to evaluate the efficiency of multi-hop communication and to realize the delivery of data packets in an unknown and uncertain underground laboratory environment.

Performance Improvement of Genetic Algorithms by Strong Exploration and Strong Exploitation (감 탐색과 강 탐험에 의한 유전자 알고리즘의 성능 향상)

  • Jung, Sung-Hoon
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2007.04a
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    • pp.233-236
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    • 2007
  • A new evolution method for strong exploration and strong exploitation termed queen-bee and mutant-bee evolution is proposed based on the previous queen-bee evolution [1]. Even though the queen-bee evolution has shown very good performances, two parameters for strong mutation are added to the genetic algorithms. This makes the application of genetic algorithms with queen-bee evolution difficult because the values of the two parameters are empirically decided by a trial-and-error method without a systematic method. The queen-bee and mutant-bee evolution has no this problem because it does not need additional parameters for strong mutation. Experimental results with typical problems showed that the queen-bee and mutant-bee evolution produced nearly similar results to the best ones of queen-bee evolution even though it didn't need to select proper values of additional parameters.

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Application and Analysis of Field Test and Geophysical Exploration for Dynamic Material Properties of Rockfill Dam (사력댐 동적물성 추정을 위한 현장조사기법 적용 및 분석)

  • Lee, Jong-Wook;Kim, Ki-Young;Jeon, Je-Sung;Cho, Sung-Eun
    • Proceedings of the Korean Geotechical Society Conference
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    • 2005.10a
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    • pp.352-359
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    • 2005
  • In this study, seismic refraction survey and MASW at dam crest and down-hole test and cross hole test in the boring holes located in dam crest through the core are performed to fin out dynamic material properties, are needed to evaluate dynamic safety of rockfill dam using dynamic analysis method. From the field test and geophysical exploration, applied such as above, p-wave and s-wave velocity profile of each layer of dam body. Dynamic material properties, such as elastic modulus, shear modulus, poissong's ration, are obtained from p-wave and s-wave velocity profile and density profile from formation density logging test.

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An Design Exploration Technique of a Hybrid Memory for Artificial Intelligence Applications (인공지능 응용을 위한 하이브리드 메모리 설계 탐색 기법)

  • Cho, Doo-San
    • Journal of the Korean Society of Industry Convergence
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    • v.24 no.5
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    • pp.531-536
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    • 2021
  • As artificial intelligence technology advances, it is being applied to various application fields. Artificial intelligence is performing well in the field of image recognition and classification. Chip design specialized in this field is also actively being studied. Artificial intelligence-specific chips are designed to provide optimal performance for the applications. At the design task, memory component optimization is becoming an important issue. In this study, the optimal algorithm for the memory size exploration is presented, and the optimal memory size is becoming as a important factor in providing a proper design that meets the requirements of performance, cost, and power consumption.

Designing a Project-based Service-Learning Course for Pre-dental Education: A Theoretical Exploration

  • LEE, Jihyun
    • Educational Technology International
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    • v.16 no.2
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    • pp.249-272
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    • 2015
  • This study is a theoretical exploration of project-based service-learning and its application in designing pre-dental curricula. As a response to the limitation of community service courses, service-learning has been implemented as pedagogy in higher education practices. Service-learning connects service and learning by engaging students in activities that address community needs with intentionally designed learning opportunities while adding value to and transforming both service and learning. Project-based service-learning is an extended and more active version of service-learning. Whereas service activities are arranged by instructors in the original service-learning, project-based service-learning provides students with opportunities for exploring problems and root causes on site and then devising and implementing solutions of their own using their talents and creativity. This study proposes a theoretical approach to project-based service-learning and suggests six design components, namely, related curriculum, reflection, reciprocity, service and community engagement, evaluation and recognition, and creative problem solving. Based on the components, 20 design strategies are formulated. The exploration is aimed to provide design guides for professionals attempting to implement project-based service-learning in higher education.

Implementation of theVerification and Analysis System for the High-Resolution Stereo Camera (고해상도 다기능 스테레오 카메라 지상 검증 및 분석 시스템 구현)

  • Shin, Sang-Youn;Ko, Hyoungho
    • Korean Journal of Remote Sensing
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    • v.35 no.3
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    • pp.471-482
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    • 2019
  • The mission of the high-resolution camera for the lunar exploration is to provide 3D topographic information. It enables us to find the appropriate landing site or to control accurate landing by the short distance stereo image in real-time. In this paper, the ground verification and analysis system using the multi-application stereo camera to develop the high-resolution camera for the lunar exploration are proposed. The mission test items and test plans for the mission requirement are provided and the test results are analyzed by the ground verification and analysis system. For the realistic simulation for the lunar orbiter, the target area that has similar characteristics with the real lunar surface is chosen and the aircraft flight is planned to take image of the area. The DEM is extracted from the stereo image and compose three dimensional results. The high-resolution camera mission requirements for the lunar exploration are verified and the ground data analysis system is developed.