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통신행정의 전문성과 공무원법상 직군렬 - 전기통신의 관리들 중심으로- (Professional Speciality of Communication Administration and, Occupational Group and Series Classes of Position in National Public Official Law -for Efficiency of Telecommunication Management-)

  • 조정현
    • 한국통신학회논문지
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    • 제3권1호
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    • pp.26-27
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    • 1978
  • 오늘날 산업사회(産業社會)가 무한(無限)한 통신작용(通信作用)을 필요(必要)로 하지만 앞으로 다가올 탈산업사회(脫産業社會)에는 정보와 지식을 핵(核)으로 하는 정보화(情報化)가 가속(加速)되어 $\ulcorner$통신(通信)$\lrcorner$이 중심(中心)인 서어비스업(業) 시대(時代)가 된다고 한다. 그 통신현상(通信現象)은 그 과학적원리(科學的原理)와 법적이념(法的理念)을 기반으로 그 효과성을 증대(增大)하고 공익성(公益性)을 구현(具現)하는 것이다. 모든 통신현상(通信現象)의 기점(基點)인 통신국(通信局)과 그 주체(主體)인 통신인(通信人)은 정부조직법상(政府組織法上) 통신주관청(通信主管廳)에 의하여 법적규제(法的規制)와 국가적차원(國家的次元)의 통제(統制)와 지원(支援)을 받아 소기목적(所期目的)을 성취(成就)할 수 있는 것이다. 그러나 현재(現在) 우리에게는 이러한 정책(政策)과 행정(行政) 그리고 이를 위한 연구(硏究)가 불충분(不充分) 혹(或)은 부실(不實)하다고 보아 그 이유(理由)와 개선방안(改善方案)을 구명(究明)해 보고자 한 것이다. 모든 통신작용(通信作俑)이 통신과학(通信科學)을 기반으로 해당전문인(該當專門人)에 의하여 복합적과정(複合的過程)을 거쳐 다양(多樣)하게 형성(形成)되는 전문시수분야(專門特殊分野)임에도 불구(不拘)하고 그 과학(科學)에 대(對)한 교육(敎育)과 연구(硏究)가 부실(不實)할 뿐 아니라 이 분야(分野)에 대(對)한 관리행정(管理行政)과 지속적연구(持續的硏究)를 수임(受任)해야 할 전문직(專門職)을 공무원(公務員)으로 수용(收容)해야 하는 직렬상(職列上)에 문제(問題)가 있다고 보고, 그 개선안(改善案)을 제기(提起)해 본 것이다. 우리나라 통신국(通信局)과 통신인(通信人)(때로 직영사업분(直營事業分)도 포함(包含))은 현재(現在) 국가적(國家的) 차원(次元)의 정통적(正統的) 행정지원(行政支援)을 받지 못하는 고독이외(孤獨以外)에 탈통신적(脫通信的) 무지(無知)와 통신외적(通信外的) 자의(恣意)로 인(因)한 이단적외세(異端的外勢)의 압력(壓力)과 목자(牧者)없는 허탈(虛脫)속에서 혼미(混迷)하거나 신음(呻吟)하는 역경으(逆境)로 전락(轉落)해 가고 있다. 군관민(軍官民) 각계각층(各界各層)에 분속(分屬)된 이들 국(局)과 통신인(通信人)의 국가사회적사명(國家社會的使命)과 그 수(數)는 결(決)코 작은 것이 아니라, 통신과학(通信科學)에 기초하여 설치운용(設置運用)되고 관계법(關係法)에 의하여 공인(公認)됐다는 점(點)에서 공중통신분야(公衆通信分野)와 다를 바 없으며 설치목적에 따라서는 직영사업을 상회(上廻)하는 다양성과 세계성을 내포(內包)하는 일방(一方) 그 실질적수준(實質的水準) 또한 통신내적(通信內的)으로 격차(格差)가 있을 수 없다고 볼 때, 이에 대(對)한 국가적차원(國家的次元)의 합리적(合理的)이고 따뜻한 통신행정(通信行政)의 강화(强化)와 지속(持續)은 급차대(急且大)한 것이다. 통신주관청(通信主管廳)은 직영사업(直營事業)에 투입(投入)하는 기업열(企業熱)과 대등(對等)하게 혹(或) 그 이상(以上)으로 국가차원(國家次元)의 행정력(行政力)을 강화(强化)하여 이들을 통제(統制)하고 관리(管理)하는 외(外)에 지원(支援)하고 조장(助長)해야 하는 것이 정부조직법상(政府組織法上) 존립(存立)의 목표(目標)이며 그 수임(受任) 본분(本分)이다. 통신영역(通信領域)의 관리행정(管理行政)에 적합(適合)한 전문직(專門職)을 공무원(公務員)으로 수용(受容)할 수 있는 $\ulcorner$통신관리직렬(通信管理職列)$\lrcorner$과 그 연구(硏究)와 교육(敎育)을 지속심화(持續深化)할 수 있는 $\ulcorner$통신연구직렬(通信硏究職列)$\lrcorner$을 신설(新設)함으로서 기존(旣存)한 $\ulcorner$통신기술직렬(通信技術職列)$\lrcorner$과 함께 통신과학(通信科學)에 입각(立脚)한 합리적(合理的)인 통합적(統合的) $\ulcorner$통신직군(通信職群)$\lrcorner$ 을 형성(形成)해 보자는 것이 이 연구(硏究)의 목표(目標)이다. 통신전문직(通信專門職)이란 현행(現行) 일반행정직(一般行政職)과 구별(區別)되는 것으로서 종합적(綜合的) 통신과학(通信科學)의 원리(原理)에 기초한 다양(多樣)한 지식(知識)과 능력(能力) 등 통신내적조건(通信內的條件)이 선행(先行)된 연후(然後) 공무원(公務員)으로서 갖추어야 할 통신외적조건(通信外的條件)이 뒤따라 겸비(兼備)되는 자(者)를 뜻한다. 통신인력(通信人力)은 원래(元來) 통신과학(通信科學)의 전문특수성(專門特殊性)에 근거한 일정(一定)한 국가자격(國家資格)의 취득(取得)을 취업전조건(就業前條件)으로 강요 받아야 하는 법적규제(法的規制)와 국제적협약(國際的協約)에 따라야 하는 관례(慣例)와 특성(特性)이 있다, 새로 제안(提案)한 통신관리직(通信管理職)은 이 취업전유자격자(就業前有資格者)의 pattern을 원칙(原則)으로 도입(導入)한 것이며 통신연구직(通信硏究職)은 관리(管理)와 기술(技術)에 통용(通用)되는 순수한 연구직(硏究職)을 대상(對象)으로 한 것이다. 통신기업(通信企業)을 초월(超越)한 거시적지도(巨視的指導)와 조장(助長) 그리고 통신적엄호(通信的掩護)가 내포(內包)된 자주적(自主的)이고 주체적(主體的)인 국가적차원(國家的次元)의 통신관리행정(通信管理行政)과 지속적(持續的) 통신연구(通信硏究)가 하루빨리 우리 통신영역(通信領域)에 군림(君臨), 토착(土着), 심화(深化)되기를 기원(祈願)해 맞이 않는다.

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미술교육에 있어서 시각적 미디어를 통한 조형교육에 관한 연구 (Visual Media Education in Visual Arts Education)

  • 박지숙
    • 조형예술학연구
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    • 제7권
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    • pp.64-104
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    • 2005
  • Visual media transmits image and information reproduced in large quantities, such as a photography, film, television, video, advertisement, or computer image. Correspondence to the students' reception and recognition of culture in the future. arrangements for the field of studies of visual culture. 'Visual Culture' implies cultural phenomena of visual images via visual media, which includes not only the categories of traditional arts like a painting, sculpture, print, or design, but the performance arts including a fashion show or parade of carnival, and the mass and electronic media like a photography, film, television, video, advertisement, cartoon, animation, or computer image. In the world of visual media, Image' functions as an essential medium of communication. Therefore, people call the culture of today fra of Image Culture', which has been converted from an alphabet convergence era to an image convergence one. Image, via visual media, has become a dominant means for communication in large part of human life, so we can designate an Image' as a typical aspect of visual culture today. Image, as an essential medium of communication, plays an important role in contemporary society. The one way is the conversion of analogue image like an actual picture, photograph, or film into digital one through the digitalization of digital camera or scanner as 'an analogue/digital commutator'. The other is a way of process with a computer drawing, or modeling of objects. It is appropriate to the production of pictorial and surreal images. Digital images, produced by the other, can be divided into the form of Pixel' and form of Vector'. Vector is a line linking the point of departure to the point of end, which organizes informations. Computer stores each line's standard location and correlative locations to one another Digital image shows for more 'Perfectness' than any other visual media. Digital image has been evolving in the diverse aspects, such as a production of geometrical or organic image compositing, interactive art, multimedia art, or web art, which has been applied a computer as an extended trot of painting. Someone often interprets digitalized copy with endless reproduction of original even as an extension of a print. Visual af is no longer a simple activity of representation by a painter or sculptor, but now is intimately associated with a matter of application of media. There is some problem in images via visual media. First, the image via media doesn't reflect a reality as it is, but reflects an artificial manipulated world, that is, a virtual reality. Second, the introduction of digital effect and the development of image processing technology have enhanced a spectacle of destructive and violent scenes. Third, a child intends to recognize the interactive images of computer game and virtual reality as a reality, or truth. Education needs not only to point out an ill effect of mass media and prevent the younger generation from being damaged by it, but also to offer a knowledge and know-how to cope actively with social, cultural circumstances. Visual media education is one of these essential methods for the contemporary and future human being in the overflowing of image informations. The fosterage of 'Visual Literacy' can be considered as a very purpose of visual media education. This is a way to lead an individual to the discerning, active consumer and producer of visual media in life as far as possible. The elements of 'Visual Literacy' can be divided into a faculty of recognition related to the visual media, a faculty of critical reception, a faculty of appropriate application, a faculty of active work and a faculty of creative modeling, which are promoted at the same time by the education of 'visual literacy'. In conclusion, the education of 'Visual Literacy' guides students to comprehend and discriminate the visual image media carefully, or receive them critically, apply them properly, or produce them creatively and voluntarily. Moreover, it leads to an artistic activity by means of new media. This education can be approached and enhanced by the connection and integration with real life. Visual arts and education of them play an important role in the digital era depended on visual communications via image information. Visual me야a of day functions as an essential element both in daily life and in arts. Students can soundly understand visual phenomena of today by means of visual media, and apply it as an expression tool of life culture as well. A new recognition and valuation visual image and media education is required to cultivate the capability of active, upright dealing with the changes of history of civilization. 1) Visual media education helps to cultivate a sensibility for images, which reacts to and deals with the circumstances. 2) It helps students to comprehend the contemporary arts and culture via new media. 3) It supplies a chance of students' experiencing a visual modeling by means of new media. 4) There are educational opportunities of images with temporality and spaciality, and therefore a discerning person becomes to increase. 5) The modeling activity via new media leads students to be continuously interested in the school and production of plastic arts. 6) It raises the ability of visual communications dealing with image information society. 7) An education of digital image is significant in respect of cultivation of man of talent for the future society of image information as well. To correspond to the changing and developing social, cultural circumstances, and the form and recognition of students' reception of them, visual arts education must arrange the field of studying on a new visual culture. Besides, a program needs to be developed, which is in more systematic and active level in relation to visual media education. Educational contents should be extended to the media for visual images, that is, photography, film, television, video, computer graphic, animation, music video, computer game and multimedia. Every media must be separately approached, because they maintain the modes and peculiarities of their own according to the conveyance form of message. The concrete and systematic method of teaching and the quality of education must be researched and developed, centering around the development of a course of study. Teacher's foundational capability of teaching should be cultivated for the visual media education. In this case, it must be paid attention to the fact that a technological level of media is considered as a secondary. Because school education doesn't intend to train expert and skillful producers, but intends to lay stress on the essential aesthetic one with visual media under the social and cultural context, in respect of a consumer including a man of culture.

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천식 환자에서 $M_2$ 무스카린성 수용체 기능에 관한 연구 (Function of the Neuronal $M_2$ Muscarinic Receptor in Asthmatic Patients)

  • 권영환;이상엽;박상면;이신형;신철;조재연;심재정;강경호;유세화;인광호
    • Tuberculosis and Respiratory Diseases
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    • 제49권4호
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    • pp.486-494
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    • 2000
  • 연구배경 : 부교감 신경의 자극에 의해 유발된 기관지 수축은 $M_2$ 무스카린성 수용체(muscarinic receptors)에 의해 억제된다. 기관지 과민성을 유발시킨 동물 모델에서는 아세틸콜린 분비를 억제하는 $M_2$ 무스카린성 수용체 기능이 손상되어 아세틸콜린의 분비가 증가되고, 이로 인해 기관지 과민성을 나타낸다. 본 연구에서는 경증, 중등증, 중증 천식 환자를 대상으로 $M_2$ 무스카린성 수용체 기능 이상이 있는지 여부와 천식의 중증도에 따라 $M_2$ 무스카린성 수용체 기능에 차이가 있는지를 알아보고자 연구를 시행하였다. 대상 및 방법 : 고려대학교 안암병원 내과에서 천식으로 진단 받은 27명을 대상으로 하였다. 이 중 경증 천식이 11명, 중등증 천식이 8명, 중증 천식 8명이었다. 천식 발작이 있거나, 2주 이내에 상기도 감염이 있는 환자, 메타콜린 유발 검사에서 음성($PC_{20}{\geq}$16mg/ml)인 환자는 제외하였다. 대상 환자들은 메타콜린 유발 검사를 시행하여 $PC_{20}$을 구하고, 1주일 후에 $M_2$ 무스카린성 수용체 촉진제(agonist) 인 필로카핀(pilocarpine) $180{\mu}g$을 흡입한 후 1차 때와 같은 방법으로 $PC_{20}$을 구해 두 값을 비교하였다. 결과 : 대상 환자의 평균 연령은 39.3$\pm$12.3세였다. 천식의 중증도에 따라 결과를 분석해 보면 경증 천식 환자는 필로카핀 흡입 전 $PC_{20}$은 5.30$\pm$5.23mg/ml(평균$\pm$표준편차)에서 필로카핀 흡입 후 20.82$\pm$22.56mg/ml이었으며(p=0.004), 중등증 천식 환자는 필로카핀 흡입 전 $PC_{20}$은 2.79$\pm$1.51mg/ml에서 필로카핀 흡입 후 4.67$\pm$3.53mg/ml(p=0.012)로 유의하게 증가하였다. 이는 필로카핀에 대한 $M_2$ 무스카린성 수용체 기능이 정상임을 말해준다. 그러나 중증 천식 환자는 필로카핀 흡입 전 $PC_{20}$은 1.76$\pm$1.50mg/ml에서 필로카핀 흡입 후 3.18$\pm$4.03mg/ml(p=0.161)로 필로카핀 흡입 후에 통계적으로 유의한 차이가 없었다. 이는 중증 천식에서는$M_2$ 무스카린성 수용체 기능 이상이 있음을 말해준다. 결론 : 경증, 중등증, 중증을 대상으로 $M_2$ 무스카린성 수용체 기능을 조사해본 결과 경증과 중등증 천식에서는 $M_2$ 무스카린성 수용체 기능 이상이 없었고, 중증 천식에서는 $M_2$ 무스카린성 수용체 기능 이상이 있었다. 이는 천식의 중증도에 따라 $M_2$ 무스카린성 수용체 기능에 차이가 있음을 말해준다.

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치과병원 내원환자의 만족도 조사분석 (A study on the gratification of the patient in the Dental Hospital)

  • 김민영;이근우;문홍석;정문규
    • 대한치과보철학회지
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    • 제46권1호
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    • pp.65-82
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    • 2008
  • 오늘날의 시장 경제는 소비자 중심으로 빠르게 변모하고 있다. 이는 점점 가속화 되어가는 소비자의 생활수준과 교육수준의 향상, 다양한 대중매체를 통한 구매자의 상품에 대한 접근의 용이성에 기인한다. 다양한 선택의 대안 속에서 자신의 가치를 만족시킬 수 있는 상품을 선택할 수 있는 소비자 중심의 시장 경제체제는 소비자의 소득수준의 증가와 전 국민 의료보험의 실시로 인한 의료 수요확대를 통해 의료분야에서도 그 두각을 나타내고 있다. 최근 우리나라의 의료계는 의료기관의 수 및 의료 인력의 증가로 인해 경쟁이 강화되고 있는 실정이고, 이러한 경쟁 강화를 통해 소비자의 시장 선택의 폭은 넓어지게 되었다. 이런 시점에 소비자의 입장에서 본 의료서비스에 있어서의 고객만족도에 영향을 미치는 요인, 서비스의 문제점, 개선점에 대한 조사와 연구는 필요 불가결하다고 하겠다. 이 연구는 2006년 1월 23일부터 4월 15일 까지 서울시에 소재한 연세대학교 치과병원에 내원한 환자 784명을 대상으로 진행되었으며 구조화된 설문지를 이용하여 자기기입식 방법으로 자료를 수집하여 이를 분석하였다. 본 연구의 결과를 살펴보면 다음과 같다. 1. 응답자의 사회인구학적인 특성은 성별이나 결혼여부는 적절하게 표본이 추출 된 것으로 보이나 직업에서는 학생 및 대학(원)생, 내원이 유와 현재 받고 있는 치료에 있어서는 교정치료가 높은 비율로 나타났다. 2. 치과병원에 대한 전반적인 만족도는 전체의 74%가 높은 만족을 나타내었다. 3. 독립변수들 중 구체적 서비스 항목에 대해서는 '서비스시스템', '친절도', '설명', '대기시간설명', '예약시스템', '응급상황에의 대처', '치과진료경험의 풍부', '치과적 지식의 유무', '병원의 규모', '소독', '내부시설', '주차' 에 대한 만족도는 높게, '치료비', '치료 준비시간', '대기시간', '치료시간', '예약기간' 에 대한 만족도는 낮게 나타났다. 4. 독립변수들 간의 상관관계 분석을 실시하였고 이들 사이에는 높은 선형관계가 없었다. 5. 독립변수들과 종속변수 사이의 상호관련성을 평가하기 위한 프로빗 회귀분석 결과 총 34개의 독립변수 중에서 불편감 해소, 서비스 시스템, 친절도, 설명, 한 번 내원 시 치료시간, 예약시스템, 지식의 유무, 내부시설에 대한 만족도의 8개 독립변수가 유의수준 1%하에서 서로 높은 상호관련성을 보였다. 고객의 만족은 전적으로 고객의 주관적인 평가에 의존한다. 환자들의 욕구가 다양화되고 고급화되면서 의료서비스에 대한 기대수준이 높아지고 있기 때문에 이에 부합하는 서비스를 제공하는 것이 의료서비스의 고객인 환자를 만족시키는 필수 요건이 된다. 많은 의료기관이 환자를 중심으로 하여 고객만족을 위한 병원, 고객감동을 위한 병원이 되기 위하여 노력을 하고 있으며, 이는 치과의료 분야에 있어서도 적용되고 있는 현실이다. 내원환자들의 만족도를 향상시키기 위해서는 이 연구의 결과를 기초로 한 새로운 병원 경영 전략의 수립과 그로 인한 의료 서비스의 질 향상으로 고객이 만족하는 양질의 의료서비스를 제공하는 노력이 필요하리라 여겨진다.

재래시장 환경개선 지원정책 개발에서의 지역 장소적 기능 도입 (Introduction of region-based site functions into the traditional market environmental support funding policy development)

  • 정대용;이세호
    • 한국유통학회:학술대회논문집
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    • 한국유통학회 2005년도 춘계학술대회 발표논문집
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    • pp.383-405
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    • 2005
  • 재래시장은 지역의 중심지적인 특성과 문화적인 특성이 고스란히 반영된 지역 거점지이며 인근 지역주민의 상거래라는 1차적 장소적 기능과 사회문화적 측면의 상호 정보문화교류, 커뮤니티 공간 형성으로 유통의 집객시설과 집적시설로서 중요한 역할과 기능을 하고 있다. 5인 이하 가족 단위의 생계형으로 취급상품, 구입방범, 판매방식 등이 전근대적인 경영기법을 통해 한국의 대표적 소매업태로서의 역할을 해오고 있다. 1990년대 이후 신유통업태와 대형할인점 진출로 인해 재래시장은 급격한 경쟁력 상실과 소비자들의 생활수준의 향상, 구매패턴의 변화, 인터넷의 급속한 확산 등 외부적인 유통 환경변화에서 경쟁력을 상실하고 설 자리를 잃어가고 있다. 정부의 지역경제 활성화와 국민경제의 발전 측면에서 고령화된 재래시장에 대한 대책 중 정부의 예산지원 정책으로 환경개선사업, 연구용역, 경영현대화중심의 국고지원 사업은 2001년부터 2004년까지 총 3,853억원의 국고가 지원되었으나 활성화 사업의 실효성에는 아직 정확히 나타나고 있지 않은 상황으로 조사되었다. 또한 지원사업을 추진함에 있어 시장상인리더들의 전문성결여로 종합적인 추진전략과 중장기적 계획수립 및 자발적인 상인들의 합의점 유도 반감으로 지속적인 사업추진방향에 한계점을 나타냈다. 재래시장이 단순히 물건을 사고파는 물리적인 장소적 의미에서 벗어나 새로운 지역 장소적 생활공간으로 커뮤니티적 접근을 통한 장소적 창조전략이 필요하다. 이에 시대적 패러다임 변화에 따른 새로운 사업 방향 전환을 통해 재래시장의 장소적 기능 도입을 동해 문화적 경제적 의미를 지닌 공간으로 재조명을 동해 발전방향을 제시하고자 한다. 재래시장은 지역 기반으로 한 지역생활자들과 자연스럽게 커뮤니티를 상호 형성하고 정보와 지식 공유를 통해 부 창출 공간으로 재생되어야 할 것이다 재래시장이 부 창출 공간으로 재생하려면 시대적 장소적 환경에 맞는 시설과 교류활동을 통찬 상호신뢰구축 활동 속에서 고객이 원하는 방향으로 영업환경도 변화하여야 하며, 지역단위 중심 영국의 TCM, 미국의 BID, 일본의 TMO 등 해외 벤치마킹을 통한 단위 시장상가 점포단위의 점(點)정책에서 선(線)단위의 상가로 환경사업과 거시적인 지역단위중심인 면(面) 정책적 접근을 통한 커뮤니티적인 발상 전환이 필요하다. 국내외 사례비교 분석을 통해 사회적 정책수요 발굴과 기존의 추진방법에 대한 선진사례 연구를 통한 NPO, NGO 등의 시민기업가와 이를 수행키 위한 혁신성과 전문성조정능력을 갖춘 리더자 양성이 무엇보다 중요하다. 특히 지역자원 활용 소스 중심의 문화관린 산업의 seeds 발굴과 향토상품의 상품화와 네트워크 조직망 구축을 위한 지역중심의 복합 생활문화 공간이 필요할 것이며, 이를 촉진키 위한 mentor academy시스템 접근을 통해 점점 고령화되어 가고 있는 재래시장에 대해 차별적 특성이 반영된 종합적이고 체계적 접근 방법연구가 필요하다.

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인터넷 쇼핑몰 수용에 있어 사용자 능력의 조절효과 분석 (An Analysis of the Moderating Effects of User Ability on the Acceptance of an Internet Shopping Mall)

  • 서건수
    • Asia pacific journal of information systems
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    • 제18권4호
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    • pp.27-55
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    • 2008
  • Due to the increasing and intensifying competition in the Internet shopping market, it has been recognized as very important to develop an effective policy and strategy for acquiring loyal customers. For this reason, web site designers need to know if a new Internet shopping mall(ISM) will be accepted. Researchers have been working on identifying factors for explaining and predicting user acceptance of an ISM. Some studies, however, revealed inconsistent findings on the antecedents of user acceptance of a website. Lack of consideration for individual differences in user ability is believed to be one of the key reasons for the mixed findings. The elaboration likelihood model (ELM) and several studies have suggested that individual differences in ability plays an moderating role on the relationship between the antecedents and user acceptance. Despite the critical role of user ability, little research has examined the role of user ability in the Internet shopping mall context. The purpose of this study is to develop a user acceptance model that consider the moderating role of user ability in the context of Internet shopping. This study was initiated to see the ability of the technology acceptance model(TAM) to explain the acceptance of a specific ISM. According to TAM. which is one of the most influential models for explaining user acceptance of IT, an intention to use IT is determined by usefulness and ease of use. Given that interaction between user and website takes place through web interface, the decisions to accept and continue using an ISM depend on these beliefs. However, TAM neglects to consider the fact that many users would not stick to an ISM until they trust it although they may think it useful and easy to use. The importance of trust for user acceptance of ISM has been raised by the relational views. The relational view emphasizes the trust-building process between the user and ISM, and user's trust on the website is a major determinant of user acceptance. The proposed model extends and integrates the TAM and relational views on user acceptance of ISM by incorporating usefulness, ease of use, and trust. User acceptance is defined as a user's intention to reuse a specific ISM. And user ability is introduced into the model as moderating variable. Here, the user ability is defined as a degree of experiences, knowledge and skills regarding Internet shopping sites. The research model proposes that the ease of use, usefulness and trust of ISM are key determinants of user acceptance. In addition, this paper hypothesizes that the effects of the antecedents(i.e., ease of use, usefulness, and trust) on user acceptance may differ among users. In particular, this paper proposes a moderating effect of a user's ability on the relationship between antecedents with user's intention to reuse. The research model with eleven hypotheses was derived and tested through a survey that involved 470 university students. For each research variable, this paper used measurement items recognized for reliability and widely used in previous research. We slightly modified some items proper to the research context. The reliability and validity of the research variables were tested using the Crobnach's alpha and internal consistency reliability (ICR) values, standard factor loadings of the confirmative factor analysis, and average variance extracted (AVE) values. A LISREL method was used to test the suitability of the research model and its relating six hypotheses. Key findings of the results are summarized in the following. First, TAM's two constructs, ease of use and usefulness directly affect user acceptance. In addition, ease of use indirectly influences user acceptance by affecting trust. This implies that users tend to trust a shopping site and visit repeatedly when they perceive a specific ISM easy to use. Accordingly, designing a shopping site that allows users to navigate with heuristic and minimal clicks for finding information and products within the site is important for improving the site's trust and acceptance. Usefulness, however, was not found to influence trust. Second, among the three belief constructs(ease of use, usefulness, and trust), trust was empirically supported as the most important determinants of user acceptance. This implies that users require trustworthiness from an Internet shopping site to be repeat visitors of an ISM. Providing a sense of safety and eliminating the anxiety of online shoppers in relation to privacy, security, delivery, and product returns are critically important conditions for acquiring repeat visitors. Hence, in addition to usefulness and ease of use as in TAM, trust should be a fundamental determinants of user acceptance in the context of internet shopping. Third, the user's ability on using an Internet shopping site played a moderating role. For users with low ability, ease of use was found to be a more important factors in deciding to reuse the shopping mall, whereas usefulness and trust had more effects on users with high ability. Applying the EML theory to these findings, we can suggest that experienced and knowledgeable ISM users tend to elaborate on such usefulness aspects as efficient and effective shopping performance and trust factors as ability, benevolence, integrity, and predictability of a shopping site before they become repeat visitors of the site. In contrast, novice users tend to rely on the low elaborating features, such as the perceived ease of use. The existence of moderating effects suggests the fact that different individuals evaluate an ISM from different perspectives. The expert users are more interested in the outcome of the visit(usefulness) and trustworthiness(trust) than those novice visitors. The latter evaluate the ISM in a more superficial manner focusing on the novelty of the site and on other instrumental beliefs(ease of use). This is consistent with the insights proposed by the Heuristic-Systematic model. According to the Heuristic-Systematic model. a users act on the principle of minimum effort. Thus, the user considers an ISM heuristically, focusing on those aspects that are easy to process and evaluate(ease of use). When the user has sufficient experience and skills, the user will change to systematic processing, where they will evaluate more complex aspects of the site(its usefulness and trustworthiness). This implies that an ISM has to provide a minimum level of ease of use to make it possible for a user to evaluate its usefulness and trustworthiness. Ease of use is a necessary but not sufficient condition for the acceptance and use of an ISM. Overall, the empirical results generally support the proposed model and identify the moderating effect of the effects of user ability. More detailed interpretations and implications of the findings are discussed. The limitations of this study are also discussed to provide directions for future research.

폭소노미 사이트를 위한 랭킹 프레임워크 설계: 시맨틱 그래프기반 접근 (A Folksonomy Ranking Framework: A Semantic Graph-based Approach)

  • 박현정;노상규
    • Asia pacific journal of information systems
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    • 제21권2호
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    • pp.89-116
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    • 2011
  • In collaborative tagging systems such as Delicious.com and Flickr.com, users assign keywords or tags to their uploaded resources, such as bookmarks and pictures, for their future use or sharing purposes. The collection of resources and tags generated by a user is called a personomy, and the collection of all personomies constitutes the folksonomy. The most significant need of the folksonomy users Is to efficiently find useful resources or experts on specific topics. An excellent ranking algorithm would assign higher ranking to more useful resources or experts. What resources are considered useful In a folksonomic system? Does a standard superior to frequency or freshness exist? The resource recommended by more users with mere expertise should be worthy of attention. This ranking paradigm can be implemented through a graph-based ranking algorithm. Two well-known representatives of such a paradigm are Page Rank by Google and HITS(Hypertext Induced Topic Selection) by Kleinberg. Both Page Rank and HITS assign a higher evaluation score to pages linked to more higher-scored pages. HITS differs from PageRank in that it utilizes two kinds of scores: authority and hub scores. The ranking objects of these pages are limited to Web pages, whereas the ranking objects of a folksonomic system are somewhat heterogeneous(i.e., users, resources, and tags). Therefore, uniform application of the voting notion of PageRank and HITS based on the links to a folksonomy would be unreasonable, In a folksonomic system, each link corresponding to a property can have an opposite direction, depending on whether the property is an active or a passive voice. The current research stems from the Idea that a graph-based ranking algorithm could be applied to the folksonomic system using the concept of mutual Interactions between entitles, rather than the voting notion of PageRank or HITS. The concept of mutual interactions, proposed for ranking the Semantic Web resources, enables the calculation of importance scores of various resources unaffected by link directions. The weights of a property representing the mutual interaction between classes are assigned depending on the relative significance of the property to the resource importance of each class. This class-oriented approach is based on the fact that, in the Semantic Web, there are many heterogeneous classes; thus, applying a different appraisal standard for each class is more reasonable. This is similar to the evaluation method of humans, where different items are assigned specific weights, which are then summed up to determine the weighted average. We can check for missing properties more easily with this approach than with other predicate-oriented approaches. A user of a tagging system usually assigns more than one tags to the same resource, and there can be more than one tags with the same subjectivity and objectivity. In the case that many users assign similar tags to the same resource, grading the users differently depending on the assignment order becomes necessary. This idea comes from the studies in psychology wherein expertise involves the ability to select the most relevant information for achieving a goal. An expert should be someone who not only has a large collection of documents annotated with a particular tag, but also tends to add documents of high quality to his/her collections. Such documents are identified by the number, as well as the expertise, of users who have the same documents in their collections. In other words, there is a relationship of mutual reinforcement between the expertise of a user and the quality of a document. In addition, there is a need to rank entities related more closely to a certain entity. Considering the property of social media that ensures the popularity of a topic is temporary, recent data should have more weight than old data. We propose a comprehensive folksonomy ranking framework in which all these considerations are dealt with and that can be easily customized to each folksonomy site for ranking purposes. To examine the validity of our ranking algorithm and show the mechanism of adjusting property, time, and expertise weights, we first use a dataset designed for analyzing the effect of each ranking factor independently. We then show the ranking results of a real folksonomy site, with the ranking factors combined. Because the ground truth of a given dataset is not known when it comes to ranking, we inject simulated data whose ranking results can be predicted into the real dataset and compare the ranking results of our algorithm with that of a previous HITS-based algorithm. Our semantic ranking algorithm based on the concept of mutual interaction seems to be preferable to the HITS-based algorithm as a flexible folksonomy ranking framework. Some concrete points of difference are as follows. First, with the time concept applied to the property weights, our algorithm shows superior performance in lowering the scores of older data and raising the scores of newer data. Second, applying the time concept to the expertise weights, as well as to the property weights, our algorithm controls the conflicting influence of expertise weights and enhances overall consistency of time-valued ranking. The expertise weights of the previous study can act as an obstacle to the time-valued ranking because the number of followers increases as time goes on. Third, many new properties and classes can be included in our framework. The previous HITS-based algorithm, based on the voting notion, loses ground in the situation where the domain consists of more than two classes, or where other important properties, such as "sent through twitter" or "registered as a friend," are added to the domain. Forth, there is a big difference in the calculation time and memory use between the two kinds of algorithms. While the matrix multiplication of two matrices, has to be executed twice for the previous HITS-based algorithm, this is unnecessary with our algorithm. In our ranking framework, various folksonomy ranking policies can be expressed with the ranking factors combined and our approach can work, even if the folksonomy site is not implemented with Semantic Web languages. Above all, the time weight proposed in this paper will be applicable to various domains, including social media, where time value is considered important.

조직구성원의 정보기술 인적역량과 개인 업무만족 및 업무성과 간의 관계: 목표지향성 관점 (Relationships Among Employees' IT Personnel Competency, Personal Work Satisfaction, and Personal Work Performance: A Goal Orientation Perspective)

  • 허명숙;천면중
    • Asia pacific journal of information systems
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    • 제21권4호
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    • pp.63-104
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    • 2011
  • The study examines the relationships among employee's goal orientation, IT personnel competency, personal effectiveness. The goal orientation includes learning goal orientation, performance approach goal orientation, and performance avoid goal orientation. Personal effectiveness consists of personal work satisfaction and personal work performance. In general, IT personnel competency refers to IT expert's skills, expertise, and knowledge required to perform IT activities in organizations. However, due to the advent of the internet and the generalization of IT, IT personnel competency turns out to be an important competency of technological experts as well as employees in organizations. While the competency of IT itself is important, the appropriate harmony between IT personnel's business capability and technological capability enhances the value of human resources and thus provides organizations with sustainable competitive advantages. The rapid pace of organization change places increased pressure on employees to continually update their skills and adapt their behavior to new organizational realities. This challenge raises a number of important questions concerning organizational behavior? Why do some employees display remarkable flexibility in their behavioral responses to changes in the organization, whereas others firmly resist change or experience great stress when faced with the need to alter behavior? Why do some employees continually strive to improve themselves over their life span, whereas others are content to forge through life using the same basic knowledge and skills? Why do some employees throw themselves enthusiastically into challenging tasks, whereas others avoid challenging tasks? The goal orientation proposed by organizational psychology provides at least a partial answer to these questions. Goal orientations refer to stable personally characteristics fostered by "self-theories" about the nature and development of attributes (such as intelligence, personality, abilities, and skills) people have. Self-theories are one's beliefs and goal orientations are achievement motivation revealed in seeking goals in accordance with one's beliefs. The goal orientations include learning goal orientation, performance approach goal orientation, and performance avoid goal orientation. Specifically, a learning goal orientation refers to a preference to develop the self by acquiring new skills, mastering new situations, and improving one's competence. A performance approach goal orientation refers to a preference to demonstrate and validate the adequacy of one's competence by seeking favorable judgments and avoiding negative judgments. A performance avoid goal orientation refers to a preference to avoid the disproving of one's competence and to avoid negative judgements about it, while focusing on performance. And the study also examines the moderating role of work career of employees to investigate the difference in the relationship between IT personnel competency and personal effectiveness. The study analyzes the collected data using PASW 18.0 and and PLS(Partial Least Square). The study also uses PLS bootstrapping algorithm (sample size: 500) to test research hypotheses. The result shows that the influences of both a learning goal orientation (${\beta}$ = 0.301, t = 3.822, P < 0.000) and a performance approach goal orientation (${\beta}$ = 0.224, t = 2.710, P < 0.01) on IT personnel competency are positively significant, while the influence of a performance avoid goal orientation(${\beta}$ = -0.142, t = 2.398, p < 0.05) on IT personnel competency is negatively significant. The result indicates that employees differ in their psychological and behavioral responses according to the goal orientation of employees. The result also shows that the impact of a IT personnel competency on both personal work satisfaction(${\beta}$ = 0.395, t = 4.897, P < 0.000) and personal work performance(${\beta}$ = 0.575, t = 12.800, P < 0.000) is positively significant. And the impact of personal work satisfaction(${\beta}$ = 0.148, t = 2.432, p < 0.05) on personal work performance is positively significant. Finally, the impacts of control variables (gender, age, type of industry, position, work career) on the relationships between IT personnel competency and personal effectiveness(personal work satisfaction work performance) are partly significant. In addition, the study uses PLS algorithm to find out a GoF(global criterion of goodness of fit) of the exploratory research model which includes a mediating variable, IT personnel competency. The result of analysis shows that the value of GoF is 0.45 above GoFlarge(0.36). Therefore, the research model turns out be good. In addition, the study performs a Sobel Test to find out the statistical significance of the mediating variable, IT personnel competency, which is already turned out to have the mediating effect in the research model using PLS. The result of a Sobel Test shows that the values of Z are all significant statistically (above 1.96 and below -1.96) and indicates that IT personnel competency plays a mediating role in the research model. At the present day, most employees are universally afraid of organizational changes and resistant to them in organizations in which the acceptance and learning of a new information technology or information system is particularly required. The problem is due' to increasing a feeling of uneasiness and uncertainty in improving past practices in accordance with new organizational changes. It is not always possible for employees with positive attitudes to perform their works suitable to organizational goals. Therefore, organizations need to identify what kinds of goal-oriented minds employees have, motivate them to do self-directed learning, and provide them with organizational environment to enhance positive aspects in their works. Thus, the study provides researchers and practitioners with a matter of primary interest in goal orientation and IT personnel competency, of which they have been unaware until very recently. Some academic and practical implications and limitations arisen in the course of the research, and suggestions for future research directions are also discussed.

사회치위생학의 학습목표 제안: 구강보건행정 영역 (Suggestion of Learning Objectives in Social Dental Hygiene: Oral Health Administration Area)

  • 박수경;이가영;장영은;유상희;김연주;이수향;김한나;조혜원;김명희;김희경;류다영;김민지;신선정;김남희;윤미숙
    • 치위생과학회지
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    • 제18권2호
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    • pp.85-96
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    • 2018
  • 본 연구는 공중구강보건학 구강보건행정 영역의 국가시험 A항목 학습목표 48개의 '치위생 직무관련성', '치위생역량관련성', '교육목표 설정의 가치판별성', '시의성'을 검토하여, 최종으로 제안한 사회치위생학 구강보건행정 영역의 국가시험 A항목 학습목표는 총 75개였다. 전체 학습목표 중 18개를 삭제하였고, 15개를 수정보완하였으며, 기존 학습목표 15개를 유지하였고, 새로운 학습목표 45개를 추가하였다. 학습목표 주제는 I. 사회보장과 의료보장, II. 구강보건진료제도, III. 구강보건행정, IV. 구강보건정책으로 구분하여 고찰하였다. 최근 건강보험 및 노인장기요양보험의 확대 등 의료보장제도는 국가정책의 변화 등을 반영한 의료보장과 사회보장제도에 대한 내용을 제공할 수 있도록 수정보완이 필요하며 더 나아가 제도의 문제점과 해결방안을 제시할 수 있는 '옹호자'로서의 사회적 역할을 수행할 수 있도록 사회보장과 의료보장 분야의 학습목표를 개선할 것을 제안하였다. 구강보건진료제도와 구강보건행정 분야의 기존 학습목표는 치과위생사로서 현장의 직무와 관련성이 높은 개념과 내용으로 수정보완이 필요함을 제시하였고, 구강보건정책 분야는 치과위생사로서 정책에 참여하고 치위생 정책의제를 발굴할 수 있는 역량을 강화하여 변화주도자, 옹호자의 역할을 수행할 수 있도록 국내 보건의료정책, 치위생 관련 정책 이슈의 변화, 정책과정, 정책참여, 정책평가 등의 내용을 중점으로 학습목표를 신설할 것을 제안하였다. 본 연구결과, 변화하는 시대적 상황에 부응하여 사회치위생학 분야의 학습목표를 개정할 필요성이 제기되었다. 또한, 교육내용을 개편함에 있어 우선순위를 두어 개선하여야 한다는 것에 의견이 모아졌다. 첫째, 사회치위생학 학습목표를 개정하고, 실제 직무와 관련성이 높은 역량을 개발해야 할것이다. 둘째, 사회치위생학 학습내용은 지식, 태도, 행동을 향상시킬 수 있는 학습목표를 적극 개발해야 할 것이다. 셋째, 개정된 학습목표와 역량을 기준으로 사회치위생학 교재와 교육자료의 개발이 필요할 것이다. 넷째, 개정된 사회치위생학 학습목표를 바탕으로 치과위생사 국가시험을 개선해야 할 것이다. 이러한 교육의 변화를 통하여 치위생(학)계는 학습내용이 지식중심에서 그치는 것이 아니라 지식을 통해 다양한 활동으로 전환될 수 있도록 치과위생사의 역량을 강화하고, 치위생학 학문의 질적 수준을 향상시켜야 할 것이다. 따라서 사회에 진출 한 후 임상과 지역사회 현장에서 치과위생사로서 사회적 역할과 책임을 다할 수 있는 내실 있는 교육을 운영해야 할 것이다.

일본(日本) 의학(醫學)의 '절충파(折衷派)'에 관(關)한 연구(硏究) (A Study on the ' Zhe Zhong Pai'(折衷派) of the Traditional Medicine of Japan)

  • 박현국;김기욱
    • 동국한의학연구소논문집
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    • 제10권
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    • pp.41-61
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    • 2008
  • The outline and characteristics of the important doctors of the 'Zhe Zhong Pai'(折衷派) are as follows. Part 1. In the late Edo(江戶) period The 'Zhe Zhong Pai', which tried to take the theory and clinical treatment of the 'Hou Shi Pai (後世派)' and the 'Gu Fang Pai(古方派)' and get their strong points to make treatments perfect, appeared. Their point was 'The main part is the art of the ancients, The latter prescriptions are to be used'(以古法爲主, 後世方爲用) and the "Shang Han Lun(傷寒論)" was revered for its treatments but in actual use it was not kept at that. As mentioned above The 'Zhe Zhong Pai' viewed treatments as the base, which was the view of most doctors in the Edo period. However, the reason the 'Zhe Zhong Pai' is not valued as much as the 'Gu Fang Pai' by medical history books in Japan is because the 'Zhe Zhong Pai' does not have the substantiation or uniqueness of the 'Gu Fang Pai', and also because the view of 'gather as well as store up'(兼收並蓄) was the same as the 'Kao Zheng Pai'. Moreover, the 'compromise'(折衷) point of view was from taking in both Chinese and western medical knowledge systems(漢蘭折衷). Generally the pioneer of the 'Zhe Zhong Pai' is seen as Mochizuki Rokumon(望月鹿門) and after that was Fukui Futei(福井楓亭), Wadato Kaku(和田東郭), Yamada Seichin(山田正珍) and Taki Motohiro(多紀元簡). Part 2. The lives of Wada Tokaku(和田東郭), Nakagame Kinkei(中神琴溪), Nei Teng Xi Zhe(內藤希哲), the important doctors of the 'Zhe Zhong Pai', are as follows. First Wada Tokaku(和田東郭, 1743-1803) was born when the 'Hou Shi Pai' was already declining and the 'Gu Fang Pai' was flourishing and learned medicine from a 'Hou Shi Pai' doctor, Hu Tian Xu Shan(戶田旭山) and a 'Gu Fang Pai' doctor, Yoshimasu Todo(吉益東洞). He was not hindered by 'the old ways(古方)' and did not lean towards 'the new ways(後世方)' and formed a way of compromise that 'looked at hardness and softness as the same'(剛柔相摩) by setting 'the cure of the disease' as the base, and said that to cure diseases 'the old way' must be used, but 'the new way' was necessary to supplement its shortcomings. His works include "Dao Shui Suo Yan(導水瑣言)", "Jiao Chiang Fang Yi Je(蕉窗方意解)" and "Yi Xue Sho(醫學說)". Second. Nakagame Kinkei(中神琴溪, 1744-1833) was famous for leaving Yoshimasu Todo(吉益東洞) and changing to the 'Zhe Zhong Pai', and in his early years used qing fen(輕粉) to cure geisha(妓女) of syphilis. His argument was "the "Shang Han Lun" must be revered but needs to be adapted", "Zhong Jing can be made into a follower but I cannot become his follower", "the later medical texts such as "Ru Men Shi Qin(儒門事親)" should only be used for its prescriptions and not its theories". His works include "Shang Han Lun Yue Yan(傷寒論約言)". Third, Nei Teng Xi Zhe(內藤希哲, 1701-1735) learned medicine from Qing Shui Xian Sheng(淸水先生) and went out to Edo. In his book "Yi Jing Jie Huo Lun(醫經解惑論)" he tells of how he went from 'learning'(學) to 'skepticism'(惑) and how skepticism made him learn in 'the six skepticisms'(六惑). In the latter years Xi Zhe(希哲) combines the "Shen Nong Ben Cao Jing(神農本草經)", the main text for herbal medicine, "Ming Tang Jing(明堂經)" of accupuncture, basic theory texts "Huang Dui Nei Jing(皇帝內經)" and "Nan Jing(難經)" with the "Shang Han Za Bing Lun", a book that the 'Gu Fang Pai' saw as opposing to the rest, and became 'an expert of five scriptures'(五經一貫). Part 3. Asada Showhaku(淺田宗伯, 1815-1894) started medicine at Zhong Cun Zhong Zong(中村中倧) and learned 'the old way'(古方) from Yoshimasu Todo and got experience through Ouan Yue(川越) and Fu Jing(福井) and received teachings in texts, history and Wang Yangmin's principles(陽明學) fmm famous teachers. Showhaku(倧伯) meets a medical official of the makufu(幕府), Ben Kang Zong Yuan(本康宗圓), and receives help from the 3 great doctors of the Edo period, Taki Motokato(多紀元堅), Xiao Dao Xue Gu(小島學古) and Xi Duo Cun Kao(喜多村栲窻) and further develops his arts. At 47 he diagnoses the general Jia Mao(家茂) with 'heart failure from beriberi'(脚氣衡心) and becomes a Zheng Shi(徵土), at 51 he cures a minister from France and received a present from Napoleon, at 65 he becomes the court physician and saves Ming Gong(明宮) Jia Ren Qn Wang(嘉仁親王, later the 大正天皇) from bodily convulsions and becomes 'the vassal of merit who saved the national polity(國體)' At the 7th year of the Meiji(明治) he becomes the 2nd owner of Wen Zhi She(溫知社) and takes part in the 'kampo continuation movement'. In his latter years he saw 14000 patients a year, so we can estimate the qualjty and quantity of his clinical skills. Showhaku(宗伯) wrote over 80 books including the "Ju Chuang Shu Ying(橘窻書影)", "Wu Wu Yao Shi Fang Han(勿誤藥室方函)", "Shang Han Biang Shu(傷寒辨術)", "Jing Qi Shen Lun(精氣神論)", "Hunag Guo Ming Yi Chuan(皇國名醫傳)" and the "Xian Jhe Yi Hua(先哲醫話)". Especially in the "Ju Chuang Shu Ying(橘窻書影) he says "the old theories are the main, and the new prescriptions are to be used"(以古法爲主, 後世方爲用), stating the 'Zhe Zhong Pai' way of thinking, In the first volume of "Shang Han Biang Shu(傷寒辨術)" and "Za Bing Lun Shi(雜病論識)", 'Zong Ping'(總評), He discerns the parts that are not Zhang Zhong Jing's writings and emphasizes his theories and practical uses.

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