• Title/Summary/Keyword: Experience of Learning

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The utilization of cooperative microteaching for pre-service mathematics teachers (중등수학 예비교사 교육에서 협동마이크로티칭의 활용 가능성 탐색)

  • Lee, BongJu;Yun, Yong Sik
    • The Mathematical Education
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    • v.53 no.3
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    • pp.399-412
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    • 2014
  • The purpose of this article is to suggest using cooperative microteaching in pre-service mathematics teachers education based on their perceptions of it after actual application case. The background of this study is that cooperative learning came into the highlight as a good method to cultivate teachers' competencies for creativity and character education as well as students' creativity and character in the mathematics classroom. 20 pre-service mathematics teachers participated in their cooperative microteaching and 16 of them responded to the survey. The collected data showed that the merits of cooperative microteaching are to ease the burden of preparing for class, to discuss how to teach mathematics, to debate what lesson is better, to receive valuable feedback form their peer, and so on. Also, it provided them with the chance for self-improvement in that they kept to make up for the week points in their teaching behavior. Meanwhile, they wanted longer time to experience their teaching and their own lesson.

Method and Case Study of Decision Tree for Content Design Education (콘텐츠 디자인교육을 위한 의사 결정 트리 활용 방법과 사례연구)

  • Kim, Sungkon
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.4
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    • pp.283-288
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    • 2019
  • In order to overcome the students' lack of information and experience, we developed a content planning tree that utilizes a decision tree. The content planning tree consists of a tree trunk creation step in which students select a theme and a story to develop, a parent branch generation step for selecting a category that can be developed based on the story, a child branch generation step for selecting the interesting "effect" method of producing the content effectively, a leaf generation step for selecting a multimedia expression 'element' to be visualized. The educational model was applied to game planning design and information visualization lectures, and provides examples of the categories, effects, and elements used in each lecture. The model was used for 145 team projects and the efficiency was confirmed by a step-by-step learning process.

Guidelines for Serious Game Museum Exhibits (박물관 전시용 기능성 게임을 위한 가이드라인 연구)

  • Kwon, Jungmin
    • Journal of Korea Game Society
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    • v.19 no.4
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    • pp.119-138
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    • 2019
  • Digital interactives in museums are expanding and user experience is becoming the focus of exhibition design. The purpose of this study was to suggest guidelines for serious games as a part of museum exhibits. To achieve this, studies on museum education, public space HCI, serious games, and universal design were analyzed by using content analysis methods. Results included 16 quality standards from cognitive, physical, and personal/social models. The findings from this study could benefit the design of future museum gaming interactives.

A Study of Primary School Teachers' Awareness of Digital Textbooks and Their Acceptance of Digital Textbooks Based on the Technology Acceptance Model (초등학교 교사의 디지털 교과서에 대한 인식과 정보기술수용모델에 기반한 디지털 교과서 수용에 관한 연구)

  • Kim, Youngwoo
    • Journal of Digital Convergence
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    • v.11 no.2
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    • pp.9-18
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    • 2013
  • In 2014, third and fourth graders in primary schools will start using digital textbooks for social science, science, and English. Fifth and sixth graders will follow the next year. Given this situation, this study investigated the awareness of digital textbooks by primary school teachers who did not have direct experience with digital textbooks. Also studied was the teachers' acceptance of digital textbooks, based on the Technology Acceptance Model. The results showed that most respondents were not ready to use digital textbooks, and they were apprehensive about their use. However, if the teachers were required to use digital textbooks, usefulness and playfulness were key factors in their acceptance.

Lessons Learned from Twelve Korean Teachers of College-level EFL Writing

  • Kim, Mi-Kyung
    • Korean Journal of English Language and Linguistics
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    • v.3 no.2
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    • pp.181-210
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    • 2003
  • The purpose of the study was to investigate how Korean EFL writing instructors give feedback to their students' writing and what influences their feedback. A total of 12 Korean EFL instructors in Korean universities teaching freshman English and intermediate EFL writing courses provided their feedback given on students' writing samples and participated in interviews. Interviews were analyzed qualitatively with a constant comparative approach and some data from writing samples and questionnaires produced descriptive statistics. The first lesson from the results of the study was that grammar was still the most frequent concern in giving feedback on students' writing. Contrary to the participants' report, comments on content and organization were not produced very often. The second lesson came from the interview data. Some aspects of teacher feedback seemed mostly influenced by their beliefs on L2 writing and experience in teaching L2 writing. The final and major lesson was that teachers chose how they would give comments on students' writing depending on whether they found their feedback helpful in students learning to write. EFL writing teachers can produce effective feedback by clearly communicating their beliefs about L2 writing and criteria in their feedback to students in their EFL writing classrooms.

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A Study of Reading Education Methods for University Students in University Libraries (대학도서관에서 대학생 독서지도 방안에 관한 연구)

  • Lee, Kyung-Min
    • Journal of Korean Library and Information Science Society
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    • v.43 no.4
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    • pp.161-181
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    • 2012
  • Because of the development of varieties multimedia and information technology, university students's book reading and university library's book borrowing rate is decreasing. As a center of liberal learning, university libraries have many events for the promotion of reading. But those events do not give practical help for students. In order to solve this problem, researcher benchmarked 4 university libraries that have most active in reading events. The results is below. For reading promotion about the liberal books that was recommended by university, it is suitable to be reading in university education system. Reading discussion is effective for motivation in library reading events. Writing is preferable at reading education by integrating the personal and reading experience. The reading ability of librarians is essential for good reading service in library.

Interactive 3D Convergence Contents Authoring Tool Design for Smart Learning (스마트교육을 위한 인터랙티브 3D 융합 콘텐츠 저작도구 설계)

  • Roh, Chang Hyun
    • Journal of Digital Contents Society
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    • v.17 no.5
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    • pp.425-432
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    • 2016
  • There is little study related to the 3D convergence contents authoring tool for teacher. In this study, we purposed the design of the interactive 3D convergence contents authoring tool for a teacher. To draw the design, firstly, we investigated the authoring environment of teachers and interviewed teachers. Based on this investigations, we proposed the functional requirement and UI/UX(User Interface/User Experience) design of it. And we investigated the level of focusing group satisfication with the UI/UX design. Based on these results, we will implement the authoring tool.

Research of Suggesting Study Problems for Enhancing Self-directed Learning Ability (자기주도적 학습력 향상을 위한 학습문제 제시 방안 연구)

  • 박영희;김정길;김석중;송판섭;김해경;문병찬
    • Journal of Korean Elementary Science Education
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    • v.20 no.2
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    • pp.197-215
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    • 2001
  • The science in elementary school has the purposes of having interest and curiosity in nature phenomena and things, of understanding basic concepts of science, realizing experimental know-how for students. And it also intends students to develop self-leading research ability and creative problem-solving ability through looking-in and experience about nature. However, existing science is accepted very hard and no interesting, just bothering to prepare more then a ability-developing or interest. In this report, I will analyze the study problems suggested in science textbook from 3rd to 6th grade, then find a new way for study problem suggesting and adopt it. It would help students have interest, approach problem without tense, understand problem exactly, and stand a concreat study schedule of experiment, observation, rearrangement, result interpretation that have students study by themselves. Because the suggesting way of science study problem statement is important thing to develop students' creativity and problem- solving abillity and to make self-leading attitude, I wish the exiting, veneficial, and waiting-for science class, through apply the newly developed methology suggested in this report.

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Fisheries and Merchant Marine High School Students' Perceptions of School Education (수·해운계 고등학교 학생들의 학교 교육에 대한 인식)

  • Park, Jong-Un;Won, Hyo-Heon;Seo, Jae-Phil
    • Journal of Fisheries and Marine Sciences Education
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    • v.23 no.4
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    • pp.684-694
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    • 2011
  • The purpose of this study is to provide the basics of effective Fisheries and Merchant Marine High School education by analyzing Fisheries and Merchant Marine High School students' perceptions about their educational environment and school education. To achieve the purpose of this research, the study carried out a survey targeting 350 Fisheries and Merchant Marine High School students. The findings are as follows: First, the perceptions about instructions of department is generally positive. And they demand expansion of practice instruction. Second, the perceptions about curriculum is generally positive. And they demand field-experience learning. Third, the perceptions about school management and administration is generally positive. But they dissatisfied with considering their opinion about school management and administration. Fourth, the perceptions about counselling and personality guidance is generally positive. And the efforts to stop school violence are valued most positive. But the satisfaction in club activities is relatively low, so we need to come up with measure to increase club activities.

Curriculum Development for the Gifted/Talented : Reflection and Vision (영재 교육 프로그램의 개발 : 반성과 비전)

  • 최호성
    • Journal of Gifted/Talented Education
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    • v.11 no.3
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    • pp.1-21
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    • 2001
  • In general, curriculum is a product of the process of a political decision-making among a variety of peoples who have different perspectives on learners, knowledge, and society as a whole. And also, it is being affected by larger social and political contexts. As curriculum has become more a centerpiece of program activity for the gifted, the field has more emphasized the importance of viable curriculum models. The purpose of this article is to reflect current status of curriculum development for the gifted, explain the commonness and differences of several perspectives on gifted education programs, and lastly, share some experiences to deliberate about several critical issues of which any activity of program development for the gifted should consider. According to Eisner & Valiance (1974), there are five conceptions of curriculum which have shaped the thinking of many educators of what a view of curriculum for the gifted might be ; curriculum as the development of cognitive process, curriculum as technology, curriculum as personal relevance, curriculum as social construction, curriculum as academic rationalism. Although educators have a freedom to choose among these various curriculum orientations, the most effective curricular incorporate or balance all of them to some extent. After reviewing those perspectives on curriculum and several difficulties which are currently confronted at the site of curriculum development, this article have tried to identify the major curriculum efforts of the gifted education field. It focuses on the issues of developing programs for gifted and talented students, rather than on specific program models. As a result, it suggested seven critical issues or value conflicts which should be considered in the process of program development for the gifted: the balance of domain-general abilities of the gifted and domain-specific abilities, mutual consideration of accelerated learning and enrichment learning, separate organization of contents versus integrated organization, the balance of cognitive domain of human development and affective domain, official curriculum versus non-official education experience, individual-oriented learning situation versus group-oriented teaming, and expert-centered approach versus practitioner-centered approach to curriculum development.

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