• Title/Summary/Keyword: Experience of Learning

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Written Voice in the Text: Investigating Rhetorical Patterns and Practices for English Letter Writing (텍스트 속 자신의 표현: 영어 편지글에 나타난 수사 형태와 작문 활동에 관한 탐색)

  • Lee, Younghwa
    • The Journal of the Korea Contents Association
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    • v.20 no.3
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    • pp.432-439
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    • 2020
  • This study aims at exploring features of Korean university students' written text, focusing on the written voice, rhetorical patterns, and writing practices through English letters. The data comprised examples of students' English job applications, and a 'purpose-will' model was adopted for the data analysis. The findings showed that the students used unique ways of strategies to convey their voice in a recontextualized setting. Their written voice in the job applications were various, and nobody applied the Korean convention of weather opening. Their rhetorical patterns were a transformation from convergence to divergence, showing integrated patterns of written voice. Students' writing practices revealed their internal values of writing for a task, and they do not directly learn from the teacher's syllabus. This supports the sociocultural framework that learning is a situated activity in a specific discourse community. The study concludes that writing teachers should understand that life-world and learning experience can impact on students' written voice and practices.

Affordance Elements According to the Usability of the Interface of Immersive Virtual Reality Clinical Skill Content (몰입형 가상현실 의료 술기 콘텐츠의 인터페이스 사용성에 따른 어포던스 하위 평가 요소에 관한 연구)

  • Hwang, Hyo-Hyon;Choi, Yoo-Mi
    • The Journal of the Korea Contents Association
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    • v.22 no.6
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    • pp.307-318
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    • 2022
  • Virtual reality is actively used in the medical field as a learning effectiveness that induces immersion, but research on the factors that induce learning immersion is insufficient. Therefore, this study extracted the usability and cognitive affordance evaluation elements of the interface through literature research and selected four types of virtual reality medical contents to conduct a Useability-Test for experts. Based on this, an interface design method according to virtual reality medical technology content was proposed. In summary, it can be seen that the information-providing interface affects immersion due to visibility, distance from the experience's gaze, color harmony, uniform visualization, feedback, reaction speed, and expected changes resulting from manipulation, and does not impair immersion. This study has limitations in generalization using limited content, so it is expected that continuous research will discuss the development of standardized guides in interface design and the precision of interface design research from a user perspective.

The Factors Affecting Rural Female Marriage Immigrants into the Professional Field (농촌 여성결혼이민자의 전문분야 진입 결정요인)

  • Kim, Bok-Tae;Choi, Cheon Geun
    • The Journal of the Korea Contents Association
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    • v.20 no.4
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    • pp.264-272
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    • 2020
  • This study focused on the reality that the necessity to professionalize women marriage immigrants is increasing. The purpose of this study is to analyze the determinants of rural female marriage immigrants' entry into the specialized field. The factors are categorized into social and institutional factors. Based on the labor market segmentation theory, which finds the imbalance of the labor market in terms of institutional and structural factors, factors affecting rural female marriage immigrants entering managerial or professional occupations were set as social relation factors, cultural adaptation factors, and policy support experience factors. As a result of analysis, they are all found to have a statistically significant effect on rural female marriage immigrants entering managerial or professional occupations. The policy implications are that for rural immigrant women to grow into professionals, social relations and cultural learning capabilities, including language skills, need to be strengthened, as well as continued governmental support.

A Case Study of Teaching and Learning English via E-textbook (디지털 교과서를 이용한 영어 교수-학습 사례연구)

  • Park, A Young;Lee, Jungmin
    • Journal of Digital Contents Society
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    • v.16 no.5
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    • pp.757-766
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    • 2015
  • Recent technological advancements, along with an increase in mobile Internet access, have spurred on significant developments in the production of e-textbooks. This case study explored the affordances of an iPad e-textbook through teacher and student experiences in English lessons using observation and interviews. The results showed that English learners and teacher benefited from handy and quick web access and the all-in-one features of the e-textbook (dictionary, hyperlinks, and note-taking functions). However, information oversupply by the e-textbook confused students' learning and both students and teacher pointed out technical difficulties in using the e-textbook. In order to implement English pedagogy with technologies such as iPad e-textbooks, teachers should be equipped with the relevant technical skills and content knowledge in order to assist them in becoming autonomous learners in the digital classroom.

Research on Safety Education Methodology Based on the Metaverse (메타버스를 기반으로 한 안전교육 방법론에 관한 연구)

  • Hyeon-Gi Baek
    • Journal of Industrial Convergence
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    • v.22 no.1
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    • pp.55-63
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    • 2024
  • This paper discusses the concept and continuously evolving applications of metaverse technology in the field of safety education, and proposes methodologies for employing metaverse technology in safety education. Additionally, it analyzes educational cases using the metaverse to explore specific directions for the advancement of safety education. Therefore, this study aims to propose methodologies for safety education utilizing metaverse technology. Recently, the metaverse has emerged as a new platform in various fields, including education. In particular, safety education using metaverse technology is carried out because it can provide an engaging learning experience by fostering understanding and immersion through interaction, moving away from one-way didactic teaching. This paper proposes a three-stage educational process for safety education using metaverse technology and presents various implementable projects and activity examples for each stage. This approach can contribute to developing practical response skills for various situations, going beyond traditional safety education methods. Future research is expected to deeply explore the long-term effectiveness of this educational methodology and its practical applicability in educational settings.

The study of the Gifted Students Education about Doing Mathematical Task with the Face Plot (얼굴그림(Face Plot)을 활용한 수학영재교육의 사례연구)

  • Kim, Yunghwan
    • Journal of the Korean School Mathematics Society
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    • v.20 no.4
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    • pp.369-385
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    • 2017
  • This study is to figure out the activity and disposition of gifted students with face plot in exploratory data analysis at middle school mathematics class. This study has begun on the basis of the doing mathematics at multivariate analysis beyond one variable and two variables. Gifted students were developed the good learning habits theirselves. According to this result, Many gifted students have an interesting experience at data analysis with Face Plot. And they felt the useful methods of creative thinking about graphics with doing mathematics at mathematical tasks. I think that teachers need to learn the visualization methods and to make and to develop the STEAM education tasks connected real life. It should be effective enough to change their attitudes toward teaching and learning at exploratory data analysis.

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A Study on Education Application of Digital Concrete Poetry through the Web Interactivity (웹 인터랙티비티를 통한 디지털 구체시의 교육적 활용에 관한 연구)

  • Park, Min-Hee;Kim, Jung-A;Yim, Sung-Yul;Choung, Yu-Jean;Kim, Dong-Ho
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.97-102
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    • 2008
  • In this paper, we propose an educational content which can be applied to the web interactivity. Rapidly growing digital media has been applied to various fields and made people experience multiple media. The development of digital media also influenced education. As a result, the environment of computer-based education was produced based on CD-ROM titles, video, and the web. Active communication with students is impossible using traditional educational methods. However, the students' motive for learning can be enhanced through the digital media. In this paper, we apply concrete poetry which is simple, brief, and focused on visualization to the web environment. It has made people easily and interactively access the web to learn better through participation. We also applied concrete poetry to the web based educational games for self-motivated learning.

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On Algorithm Learning Using Graph Coloring Problem for Elementary Students (그래프 컬러링 문제를 활용한 초등학생을 위한 알고리즘 학습)

  • Park, Yoon-Jeong;Moon, Gyo Sik
    • The Journal of the Korea Contents Association
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    • v.14 no.10
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    • pp.840-849
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    • 2014
  • The paper shows that algorithm education positively affects algorithmic thinking for elementary students. Experiments are conducted on thirty five sixth graders without prior experience of algorithm. The experimental group is given eleven sessions of lesson for four weeks in which algorithmic solution is sought for graph coloring problems. After four weeks of experiments questionnaires are distributed to the students in order to measure differences in algorithmic interest and algorithmic thinking ability. The following results are obtained: Firstly, it may be observed that algorithm education with graph coloring may be effective in reinforcing students' interest in algorithms. Secondly, the experiment shows that algorithmic thinking ability may be enhanced from participating in graph coloring activities. In conclusion, algorithm education with graph coloring problem helps students develop algorithmic thinking ability as well as cultivate students' interest in algorithmic thinking.

The Comparison of Learning Experience, Recognition of Importance, Learning Self-Efficacy and Self-Confidence for Core Fundamental Nursing Skills according to the Grade of Nursing College Student (간호대학생의 학년별 핵심기본간호술에 대한 학습경험, 중요성인식, 수행자신감, 학습 자기효능감의 차이비교)

  • Kang, ji-soon
    • Proceedings of the Korea Contents Association Conference
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    • 2016.05a
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    • pp.429-430
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    • 2016
  • 본 연구는 핵심기본간호술을 중심으로 간호학생이 학년별에 따라 학습경험, 중요도 인식, 수행자신감 학습 자기효능감에 어떤 차이가 있는지를 파악하기 위해 실시한 서술적 조사연구이다. 연구대상자는 D지역 소재 일개대학 간호학과 재학중인 231명이었으며, 자료 수집은 2015년 5월에서 6월 까지 실시하였다. 자료 분석은 SPSS 21.0 Program을 이용하여 t-test로 분석하였다. 연구결과는 대상자의 학습경험은 학년간의 유의한 차이가 있었다(t=5.009, p<.001). 핵심기본간호술 난이도에 따른 학년별 학습경험의 차이검정을 살펴보면 핵심술 상영역, 핵심술 중영역, 핵심술 하영역에서 모두 학년간에 유의한 차이가 있었다. 중요성인식은 학년간에 유의한 차이는 없었다(t=.288, p>.773). 핵심기본간호술 난이도에 따른 학년별 차이는 핵심술 상영역과 핵심술 하영역은 학년간에 유의한 차이가 있었다. 그러나 핵심술 중영역은 학년간의 유의한 차이가 없었다. 수행자신감은 학년간에 유의한 차이가 있었다(t=7.845, p<.001). 핵심기본간호술 난이도에 따른 학년별 수행자신감의 차이를 살펴보면 핵심술 상영역, 핵심술 중영역, 핵심술 하영역모두에서 학년간에 유의한 차이가 있었다. 학습 자기효능감은 학년간에 유의한 차이가 있었다(t=2.370, p<.019). 따라서 본 연구결과를 토대로 각 학년별 효율적인 실습운영 방안을 모색할 필요가 있으며, 아울러 학습경험을 높이고 중요성인식에 따른 학습경험을 높이고 수행자신감과 학습 자기효능감을 증진시킬 수 있는 교과과정 모색이 절실히 필요하다.

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An Error Analysis on Business E-mails in English : A Case-Study (비지니스 이메일 영작문에 나타난 오류분석: 사례연구)

  • Hwang, Seon-Yoo
    • Journal of Convergence for Information Technology
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    • v.8 no.6
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    • pp.273-279
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    • 2018
  • This study aimed at providing a comprehensive account of the sources and causes of errors in business emails that Korean college students wrote using a translation machine. Data were collected from 21 emails written by the students who took a business English course. Findings indicated that the students tended to make frequent errors in verb use and verb tense as well as a definite article, countable/noncountable nouns, time adverbs and prepositions. Therefore, the study suggested that the students' common errors imply that they experience some difficulties learning these linguistic features. Given that learners' errors can give us valuable insights into teaching and learning how to write in English, pedagogical suggestions are put forward based on the study results.