• Title/Summary/Keyword: Experience Element

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A Study on Interactive Media Experience Exhibition & Visitor's preference (인터랙티브 미디어 체험전시의 요소와 관람객 선호도에 관한 연구 -라스코전시관 공룡체험전의 사례중심으로-)

  • Kang, Jae-Shin;Lee, Young-Ju
    • Journal of Digital Convergence
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    • v.17 no.1
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    • pp.319-325
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    • 2019
  • The 'Dinosaur Experience' exhibition at the Lasko exhibition hall hosted by Gwangmyeong city is gaining popularity. The purpose of this study is to analyze the elements of experience exhibition and interactive media experience exhibition and to grasp the preference of visitors. First, the theoretical review about interactive media and experience exhibition was made through literature data. Next, based on the Strategic Experience Module, we divided the experiential factors according to experiential value. As a result of the study, it was found that the participation rate of the visitors and the experience time were longer in the program containing many experience exhibition elements. Interactive media experience exhibited by many people have more value items. But it is not enough to understand the preference of visitors by the time spent by visitors. This study suggests that interactive media can be utilized for various experience exhibition.

Operational Characteristics of the FCL Using the Mechanical Contact in the Power System (기계적 접점을 이용한 FCL의 동작 특성)

  • Jung, Byung-Ik;Choi, Hyo-Sang
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.65 no.5
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    • pp.878-882
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    • 2016
  • These days, SFCLs are being developed in order to limit fault current. However, the superconducting elements that limit the fault current have such problems as capacity increase and require auxiliary devices including cooling device. If devices that comprise the current power network can withstand fault current for at least one cycle, it is possible to limit the fault current with current limiting elements by bypassing it on the fault line. In this study, the fault current limiter was configured with current transformer, vacuum interrupter, and current limiting element. Through the experience, it was confirmed that the fault current was limited within one cycle. The superconducting element, as a current limiting element, limited the fault current by 80 % within one cycle from fault occurrence, and the passive element limited it more than 95 %. Also, through the comparison between resistance curve and power consumption curve, it was confirmed that the current limiting element using a passive element was more stable than the superconducting element that required capacity increase and other auxiliary devices. It was considered that the FCL proposed in this study could limit fault current stably within one cycle from fault occurrence by using the existing power technologies such as fault current detection and solenoid valve operating circuit.

Effect of Experience Marketing of Exhibition Factors in Flower Fair on Intension of Customer Purchase (화훼박람회 전시요인의 체험마케팅이 소비자 구매의향에 미치는 영향)

  • Chu, Dae-Shik;Jeon, In-Oh
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.9 no.5
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    • pp.193-203
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    • 2014
  • This study was to highlight the importance of elements of flower fair to organizer who organize flower fair in local community, to increase of participancy in flower fair exhibition with informing experience element and finally to increase incomes of flower farmhouse. To investigate degrees of interest of visitors on experience marketing of exhibition factors in flower fair, survey was conducted for 278 target audiences and data was analyzed to find the effect of experience marketing of exhibition factors in flower fair on the interest of purchasing. To population statistics, female took majority, 61.9% in sex, twenties, 34.5% in ages, married, 50.7% in marriage and students, 36.7% in job. University graduation occupied 58.3% in education, one million something, 48.6% in average income, seoul showed 38.1% in resident cities and 1st time visit was 79.9% in flower fair visit. For statistical categories, technology statistics analysis and reliability analysis were conducted. To check validity, factor analysis was conducted, and to see interrelationship of factors, using regression analysis, fluence among factors was analyzed. Results showed that exhibition environment of flower fair was effected by cultural elements, exhibition quality and exhibition service were effected by event and cultural element, exhibition marketing was effected by cultural and image element and purchasing interest was effected by image element.

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An Effects of Experience Economy for Accepting Knowledge Based Mobile Augmented Reality : Hedonic Information System Perspective (체험경제요인이 지식기반 모바일 증강현실의 수용에 미치는 영향 : 쾌락적 정보시스템 관점)

  • Chung, Namho;Lee, Hyunae;Koo, Chulmo
    • Knowledge Management Research
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    • v.14 no.5
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    • pp.121-136
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    • 2013
  • Augmented reality, which has recently drawn great attention, has along history in technical terms. However, the latest emergence of mobile augmented reality using smartphones is allowing people to access augmented reality more easily and faster than ever. However, a review of existing studies shows that most of them have focused on the technical realization of augmented reality, whereas few studies have dealt with how users perceive augmented reality. For users, augmented reality is a means of knowledge transfer, which enables the experience of more abundant reality by providing additional informatio nsources to objects or landscapes. There fore, the element of experience must be considered for the perception of users. In addition, the current augmented reality technology certainly provides users with more fun than any other existing technologies. In this regard, this study intended to divided experiences not only into sensory experiences, but also into entertainment, educational, escapist, and esthetic experiences based on the experience economy theory suggested by Pine and Gilmore(1998). Moreover, this study intended to examine whether mobile augmented reality applications, which are highly popular as a means of the experience economy, influence the usefulness, convenience, and enjoyment perceived by users, and to identify which of these cognitive elements influence usage intentions.

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Development of Online Model for Mean Effective Strain, Roll Force and Area Reduction in Bar Rolling with Three Rolls (콕스밀에서 평균변형율, 압하력, 단면감소율에 대한 수식모델개발)

  • Je S. H.;Hwang S. M.
    • Proceedings of the Korean Society for Technology of Plasticity Conference
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    • 2001.10a
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    • pp.162-165
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    • 2001
  • In industrial practice, caliber design in shape rolling depends on the designer's experience, which in general is obtained through costly trial-and error process. on-line model which is relations of mean effective strain, roll force and area reduction is derived from finite element process simultion in bar rolling with three rolls.

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Structural Analysis of Injection Molding Machine Components (사출성형기의 주요 구조부품 해석)

  • U, Chang-Su;Lee, Sang-Rok
    • 연구논문집
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    • s.25
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    • pp.5-12
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    • 1995
  • Mold platen are one of the most important structural components of the injection molding machine. Mold platen had been designed, and manufactured based on the experience and the method of trial and error. Recently, as the computer progress, the numerical simulation method using commercial finite element analysis code has been used to analyze the characteristics of components. It's a urgent problem to reduce the weight of mold platen while preserving the safety and reliability for the structual failure. Finite element analyses to establish basic design technologies and reducing the weight of mold platen were carried out. As result, we are obtained the about 10% reducing the weight for mold platen.

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The Modeling of the Element Breakdown Structure(EBS) Applicable to Construction Fields for the Integration of the Construction Information in Apartment (공동주택에서의 건설정보통합을 위한 실무형 부위별 분류체계 구축에 관한 연구)

  • Song Hyuk;Ryu Seong-Ryong;Lee Han-Min;Chung Hwan-Wook;Im Jong-Seong;Go Seong-Seok
    • Korean Journal of Construction Engineering and Management
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    • v.1 no.4 s.4
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    • pp.98-105
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    • 2000
  • The drawing information takes the most essential part of construction information. The management of construction information through drawing information facilitates input, output and search process, thus helping maximize the usage of construction information by effectively sharing construction experience and drawing information. This paper shows how construction information can effectively used to increase the productivity of the construction process as a whole. Construction information was extracted and classified by the elements of building which are the basic and very end components of building, to accumulate information of each construction phase. Based on the result, the Element Breakdown Structure(EBS) was developed for the practical usage of construction information integration.

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The application of BEM in the Membrane structures interaction with simplified wind

  • Xu, Wen;Ye, Jihong;Shan, Jian
    • Structural Engineering and Mechanics
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    • v.31 no.3
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    • pp.349-365
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    • 2009
  • Membrane structures are quite sensitive to wind and therefore the fluid-solid interaction can not be neglected in dynamic analysis. A boundary element method (BEM) for 3D simulation of wind-structure interaction in tensile membrane structures is presented in this paper. The flow is treated as incompressible and potential. The flow field is solved with boundary element method codes and structural simulation is performed by finite element method software ANSYS. The nonlinear equations system is solved iteratively, with segregated treatment of the fluid and structure equations. Furthermore this method has been demonstrated to be effective by typical examples. Besides, the influence of several parameters on the wind-structure interaction, such as rise-span ratio, prestress and the wind velocity are investigated according to this method. The results provide experience in wind resistant researches and engineering.

Design Case Analysis of Hotel Room Based on Artistic Quotient - Focused on the Experience of Livability Using Refuge and Sense - (예술 지능에 기반한 호텔 객실의 디자인 사례 분석 - 은신처와 감각을 활용한 생명감 체험을 중심으로 -)

  • Kim, Nayeon;Lee, Hyunsoo
    • Korean Institute of Interior Design Journal
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    • v.26 no.6
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    • pp.116-125
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    • 2017
  • The study is aimed to analyze cases of hotel room designs based on the 'Art Quotient'. It is focused on design elements of livability, analyzing the space design in terms of biophilic design and experiential marketing. This paper proposes a direction for hotel design based on the analysis result. The scope of the study includes the cases of 17 hotels in the area of Seoul achieving five stars in Korea. This paper presents an analysis whether the room space of hotels provide a user-oriented life experience from the perspective of biophilic design and experiential marketing. In this study, we focused on the concept of 'refuge', one of the biophilic design elements that express the value of life sense, and the element of 'sense', one of the strategic experiential modules of experiential marketing. After analyzing the hotel case studies, the space was evaluated using five factors of art quotient as a design method to provide a life experience in the hotel room. Analysis of the design space from the viewpoint of refuge, rather than architectural elements, proved that decorative elements appeared most commonly in all hotel rooms. Further, through an analysis based on the measures of 'sense', an experiential element, visual elements were mostly enforced in among the elements of the five senses. In other words, when designing a hotel room space, visual elements such as color, pattern, furniture, lighting and style are mainly utilized. Examining the analysis of the design elements from the point of view of the art quotient, the rooms of all the hotel's suite types include elements of 'communication'. Most of the hotel rooms focused on stimulating the aesthetic sensibility of customers. This resulted in the elements of 'immersion' showing poor results. In conclusion, it is necessary to provide the five senses of the arts index in a balanced manner to provide a life experience through the five senses.

A Study on the Customer Experience Design through analyzing Smart Hotels in China (중국 스마트 호텔의 사례 연구를 통한 사용자 경험 연구)

  • Luo, Xuan;Pan, Yonghwan
    • Journal of the Korea Convergence Society
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    • v.12 no.3
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    • pp.115-124
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    • 2021
  • The outbreak of covid-19 has brought the characteristics and advantages of non-contact services to increased prominence, and the development of smart hotels"has accelerated. This study aims to identify, categorize and define the smart service experience at different touch points of the customer experience. The concept and characteristics of the smart hotel were examined based on existing research and literature. An analytical framework was designed using smart experience factors and customer touch points of smart hotels. Selected Chinese smart hotels were then examined under this framework. The case analysis results show that the customer experience design of smart hotels has developed to different degrees, in terms of interactivity, personalization, accessibility, information and privacy security. Based on the above findings, this article suggests that the design of smart hotels should use integrated data to further enhance personalized service experience.