• Title/Summary/Keyword: Expandability

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Development of Integrated TCU for Multimedia Communication Devices Control (멀티미디어 통신기기 제어를 위한 통합 TCU 개발)

  • Lim, Yangmi;Kang, Namhi
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.3
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    • pp.1-6
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    • 2014
  • Companies almost don't use an integrated control system using expensive network system in multimedia like TV and DID, despite IP-Broadcasting and communication equipment have expanded rapidly. The proposed integrated TCU(terminal control unit) is a control device that supports TV power On/Off check and remote control, power control reservation function, TV channel change, a variety of interface supports of input/output AC power & Lan port, RS-232C and IR using existing IP network after there is installed the Wake-on -Lan in the set-top box. The TCU can control and monitor 24 hours unlike existing low-cost control system RF method. In existing control equipment markets without expandability and low price, the TCU development including 24 hours monitoring and automatic control functions is expected to secure a wide range of companies.

Implementation of Real-time Recognition System for Continuous Korean Sign Language(KSL) mixed with Korean Manual Alphabet(KMA) (지문자를 포함한 연속된 한글 수화의 실시간 인식 시스템 구현)

  • Lee, Chan-Su;Kim, Jong-Sung;Park, Gyu-Tae;Jang, Won;Bien, Zeung-Nam
    • Journal of the Korean Institute of Telematics and Electronics C
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    • v.35C no.6
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    • pp.76-87
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    • 1998
  • This paper deals with a system which recognizes dynmic hand gestures, Korean Sign Language(KSL), mixed with static hand gesture, Korean Manual Alphabet(KMA), continuously. Recognition of continuous hand gestures is very difficult for lack of explicit tokens indicating beginning and ending of signs and for complexity of each gesture. In this paper, state automata is used for segmenting sequential signs into individual ones, and basic elements of KSL and KMA, which consist of 14 hand directions, 23 hand postures and 14 hand orientations are used for recognition of complex gestures under consideration of expandability. Using a pair of CyberGlove and Polhemus sensor, this system recognizes 131 Korean signs and 31 KMA's in real-time with recognition rate 94.3% for KSL excluding no recognition case and 96.7% for KMA.

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Simulator for High Resolution Synthetic Aperture Radar Image Formation and Image Quality Analysis (고해상도 SAR 영상 형성 및 품질 분석을 위한 시뮬레이터)

  • Jung, Chul-Ho;Oh, Tae-Bong;Kwag, Young-Kil
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.18 no.8
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    • pp.997-1004
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    • 2007
  • High resolution synthetic aperture radar image could be sensitive to the various parameters of the payload, platform, and ground system. In this paper, a parameter based SAR simulator is presented for two-dimensional image formation and image quality analysis. Functional modules are implemented by Matalb code and GUI for the flexibility and expandability. Main function of this simulator includes the SAR input signal generation, range-doppler algorithm(RDA) based SAR image formation, and the SAR image quality analysis which is relevant to the SAR system design parameters. This simulator can effectively be used for the SAR image quality performance evaluation, which can be applicable to the airborne as well as spaceborne SAR system design and analysis.

Design and Implementation of the Smart AR System based on Contextual UX for Expansion of the Interaction (상호작용 확장을 위한 상황적 UX 기반의 스마트 증강현실 시스템 설계 및 구현)

  • Lee, Hye-Mi;Ryu, Nam-Hoon;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.7 no.2
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    • pp.439-445
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    • 2012
  • IT convergence technology is gradually becoming anthropocentric and evolving based on the low-carbon green growth. Augmented reality technique is a contents convergence technology that can mix virtual objects while maintaining a sense of the real world. For that reason, interaction between user and system is possible, can make various applications, and has a high possibility for expandability. To expand the scope of existing interaction, this paper suggests contextual UX-based augmented reality system. It is a system which creates virtual objects that respond to the changes in the real world environment, and users can directly apply their personal preferences to virtual objects. Also, several virtual objects can be registered all at once, and even shows animations corresponding to either day and night according to the brightness of illumination. As said, it improves user's satisfaction through a system of mixed usability, and leads to a continuous use of augmented reality contents.

A Study on a MMORPG Battle Simulator with Input of Rules (룰 입력을 통한 MMORPG전투 시뮬레이터에 관한 연구)

  • Kim, Jung-Hyun;Kim, Kyung-Sik
    • Journal of Korea Game Society
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    • v.7 no.3
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    • pp.97-103
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    • 2007
  • Battles between players and monsters are considered to be the core issues of RPG games, and they are something that effects the players the most when it comes to thinking whether that particular game is fun or not. Even though MMORPGs have enabled RPGs to get out of the repetitiveness into unlimited possibility of expandability and capability of modification of game plays, essential game play process remains still important - the basic battle between the player and the monsters. In this research, we made a simulator to simulate the process of the battles to estimate results of battles by pre-testing the battles with setting up the experience values of players and monsters using formulae needed for the battle systems at the beginning of game development. It can be utilized at a tester to find out a better configuration of monsters in the maps for better optimization of time and efficiency of the battles to satisfy the game planning.

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A Service Strategy of Binary Document Images based on JBIG in Digital Library (전자도서관에서의 JBIG 기반 이전 문서영상 서비스 방안)

  • 한영미;김민환
    • Journal of Korea Multimedia Society
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    • v.1 no.1
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    • pp.37-44
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    • 1998
  • While the SGML(standard generalized markup language) tend to be used in multimedia document management systems, still binary document images are widely used in servicing the information of printed documents at digital libraries. But the printed documents are scanned in 200 dpi resolution and the scanned binary document images are compressed by the ITU-T T.6 method, so they have difficulties in representing them in good quality and compressing them very efficiently. In this paper, by considering quality of the binary document images and expandability and effectiveness of database of them, we show that the suitable scanning resolution of them is 600 dpi and the best compression method is the JBIG. A staged service strategy of them is also suggested to solve the difficulty caused from long decompression time of the JBIG by analyzing characteristics of retrieving the binary document images in monitor and printer. In experiments for several typical binary document images, high compression rate of the JBIG and effectiveness of the staged service strategy are verified.

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Implementation of Virtual Diorama Using LEGO-Type 3D Brick System (레고유형의 3D 브릭 시스템을 활용한 가상 디오라마 구현)

  • Kwon, Hyo-Jeong;Jo, Hyun-Sin;Kim, Chee-Yong
    • Journal of Korea Multimedia Society
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    • v.9 no.10
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    • pp.1344-1353
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    • 2006
  • In terms of the product conforming to a social value of integration of digital and design, the importance of brick toys aiming at the convergence with digital technology in various ways has increased on the strength of expanded base of users and in pursuit of design innovation. Given that previous studies on bricks centered on the role as a tool of flay and education, it is true that studies on other indefinite potentials and expandability in light of multimedia have not been conducted. This study was initiated with a question how the brick system toys, which is gradually gaining popularity, has evolved and is aimed at examining the status of evolvement through study of basic theories and analysis of examples. Based on this, it is intended to explore the possibility of the digital brick system by executing design process utilizing examples of comprehensive brick system with expanded form.

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Power Manageable IoT Systems Using RF433 Wireless Sensor Network and ARDUINO-YUN Based Gateway (RF433 무선 센서 네트워크와 ARDUINO-YUN 기반의 게이트웨이를 활용한 전력관리 IoT 시스템)

  • Choi, Eun-Seok;Shim, Jae-Ryong;Chang, Sekchin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.5
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    • pp.936-944
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    • 2017
  • These days, research has been made for a variety of internet of things (IoT) technologies over industrial fields. The current research trend includes the effective adoption of the IoT technologies. But, most IoT researches assume a relatively complicated structure, which consists of sensor devices, gateway, network server, and application server. Of course, the structure has distinct merits in the aspects of flexibility and expandability. However, the complicated structure causes the system implementation overhead including high-cost implementation, and hinders the practical usage of IoT in the industry areas, which require a small-size network. In this paper, we propose a novel IoT system architecture, which guarantees the small-size network and the low-cost implementation. Also, we implement the infrastructure, which includes the RF433-based sensor network, the ARDUINO-YUN based gateway, and the application server using Apache/PHP/MySQL (APM) package. Finally, we present the effective power management scheme among these components.

Design and Performance Analysis of A Novel P2P-SIP Architecture for Network-based Mobility Support in Intelligent Home Networks (지능형 홈네트워크에서 네트워크 기반의 이동성 지원을 위한 P2P-SIP 구조의 설계 및 성능분석)

  • Kim, SeungWon;Jeong, JongPil
    • KIPS Transactions on Computer and Communication Systems
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    • v.2 no.7
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    • pp.293-302
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    • 2013
  • Home network providers have many worries about providing home network services with an expandable, reliable, flexible and low-cost structure according to the expanding market environment. The existing client-server system has various problems such as complexity and high costs in providing home network services. In this paper we propose the P2P-SIP structure. P2P communication terminal supporting access of distributed resources provides functions which the existing SIP-based network devices have. Because diverse terminals in a home network access through networks, also, partitioning network domains with home gateways to manage, and applying the network-based PMIPv6(Proxy Mobile IPv6) technology considering mobility of terminals would help to have a more efficient home network structure. Especially, the proposed P2P-SIP structure proves itself as a very efficient structure to have an outstanding expandability among different home networks in a region, and to reduce maintenance costs.

A Collecting Model of Public Opinion on Social Disaster in Twitter: A Case Study in 'Humidifier Disinfectant' (사회적 재난에 대한 트위터 여론 수렴 모델: '가습기 살균제' 사건을 중심으로)

  • Park, JunHyeong;Ryu, Pum-Mo;Oh, Hyo-Jung
    • KIPS Transactions on Software and Data Engineering
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    • v.6 no.4
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    • pp.177-184
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    • 2017
  • The abstract should concisely state what was done, how it was done, principal results, and their significance. It should be less than 300 words for all forms of publication. Recently social disasters have been occurring frequently in the increasing complicated social structure, and the scale of damage has also become larger. Accordingly, there is a need for a way to prevent further damage by rapidly responding to social disasters. Twitter is attracting attention as a countermeasure against disasters because of immediacy and expandability. Especially, collecting public opinion on Twitter can be used as a useful tool to prevent disasters by quickly responding. This study proposes a collecting method of Twitter public opinion through keyword analysis, issue topic tweet detection, and time trend analysis. Furthermore we also show the feasibility by selecting the case of humidifier disinfectant which is a social issue recently.