• Title/Summary/Keyword: Evolve

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Research on detecting moving targets with an improved Kalman filter algorithm

  • Jia quan Zhou;Wei Wei
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.17 no.9
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    • pp.2348-2360
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    • 2023
  • As science and technology evolve, object detection of moving objects has been widely used in the context of machine learning and artificial intelligence. Traditional moving object detection algorithms, however, are characterized by relatively poor real-time performance and low accuracy in detecting moving objects. To tackle this issue, this manuscript proposes a modified Kalman filter algorithm, which aims to expand the equations of the system with the Taylor series first, ignoring the higher order terms of the second order and above, when the nonlinear system is close to the linear form, then it uses standard Kalman filter algorithms to measure the situation of the system. which can not only detect moving objects accurately but also has better real-time performance and can be employed to predict the trajectory of moving objects. Meanwhile, the accuracy and real-time performance of the algorithm were experimentally verified.

Examining Portraits in Digital Fashion Art Non-Fungible Tokens (NFTs) through Baudrillard's Simulation

  • Yoon Kyung Lee
    • Journal of the Korean Society of Clothing and Textiles
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    • v.47 no.5
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    • pp.929-942
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    • 2023
  • Web 3.0 enables people and machines to connect, evolve, share, and use knowledge on an unprecedented scale and in new ways, drastically improving our Internet experience. The metaverse is a collective, virtual shared space supporting all digital activities. Prompted by the rapid growth of digital art and digital fashion, this theoretical analysis explores using Jean Baudrillard's simulation concept to create unique digital art non-fungible tokens (NFTs), allowing them to express and communicate ideas like real-world art. Specifically, this study analyzes 120 digital fashion portraits of humans and animals and classifies them under three types of simulacra covering four stages of Baudrillard's simulation process. The result shows that NFT fashion artworks reflect the core features of a digital reality by connecting and transcending the boundaries of cultures, genders, and nationalities. However, in the final simulation stage (the fourth step), the simulacrum can only coexist in the virtual world as a hyperreal object (the Type III of simulacrum): an object more real than reality.

Increased B Cell Understanding Puts Improved Vaccine Platforms Just Over the Horizon

  • Geneva Rose Notario;Kihyuck Kwak
    • IMMUNE NETWORK
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    • v.22 no.6
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    • pp.47.1-47.20
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    • 2022
  • In the face of an endlessly expanding repertoire of Ags, vaccines are constantly being tested, each more effective than the last. As viruses and other pathogens evolve to become more infectious, the need for efficient and effective vaccines grows daily, which is especially obvious in an era that is still attempting to remove itself from the clutches of the severe acute respiratory syndrome coronavirus 2, the cause of coronavirus pandemic. To continue evolving alongside these pathogens, it is proving increasingly essential to consider one of the main effector cells of the immune system. As one of the chief orchestrators of the humoral immune response, the B cell and other lymphocytes are essential to not only achieving immunity, but also maintaining it, which is the vital objective of every vaccine.

Hyper-reality Metaverse Technology Trends and Development Prospects (초실감메타버스 기술 동향 및 발전 전망)

  • Y.S. Cho;E.H. Hyun;S.J. Bae;H. Jeong;S.D. Ahn
    • Electronics and Telecommunications Trends
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    • v.39 no.2
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    • pp.1-11
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    • 2024
  • The metaverse is expected to evolve into an immersive environment based on photorealistic stereoscopic imaging to integrate real and virtual worlds. To transition from flat images to immersive stereoscopic images, such as light fields and holograms, a continuous cycle of technological development should be reached in media, content, and device technologies, ranging from acquisition and generation to transmission and synthesis as well as reproduction and interaction. Additionally, owing to the multitude of components involved in the metaverse, proper service realization will be challenging without concurrent advancements in computing and communication technologies that facilitate the integration of such components. We introduce research and development trends in media, contents, and devices at the Electronics and Telecommunications Research Institute toward the next generation of stereoscopic images.

Intelligent recommendation method of intelligent tourism scenic spot route based on collaborative filtering

  • Liu Hui
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.18 no.5
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    • pp.1260-1272
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    • 2024
  • This paper tackles the prevalent challenges faced by existing tourism route recommendation methods, including data sparsity, cold start, and low accuracy. To address these issues, a novel intelligent tourism route recommendation method based on collaborative filtering is introduced. The proposed method incorporates a series of key steps. Firstly, it calculates the interest level of users by analyzing the item attribute rating values. By leveraging this information, the method can effectively capture the preferences and interests of users. Additionally, a user attribute rating matrix is constructed by extracting implicit user behavior preferences, providing a comprehensive understanding of user preferences. Recognizing that user interests can evolve over time, a weight function is introduced to account for the possibility of interest shifting during product use. This weight function enhances the accuracy of recommendations by adapting to the changing preferences of users, improving the overall quality of the suggested tourism routes. The results demonstrate the significant advantages of the approach. Specifically, the proposed method successfully alleviates the problem of data sparsity, enhances neighbor selection, and generates tourism route recommendations that exhibit higher accuracy compared to existing methods.

Haptic-based Music Experience Technology Trends for the Hearing Impaired (청각장애인을 위한 햅틱 기반 음악 실감 기술 동향)

  • Y.M. Song;S.Y. Shin;C.Y. Jeong;M.S. Kim
    • Electronics and Telecommunications Trends
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    • v.39 no.1
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    • pp.74-82
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    • 2024
  • Music is a means of emotional expression and self-expression. In addition, it allows to interact with others and communicate with the world. Music may be considered as inaccessible for people with hearing impairment, who are sometimes discriminated from the music community. We explore trends in various technologies and research that enable everyone to access and enjoy music through experiences that leverage new and innovative technological approaches and bridge the gap between people with and without hearing impairment. Various aspects of haptic systems are being studied, but most of them are performance-oriented and focus only on technical functions. As research matures, more detailed and new studies that converge with various senses are being attempted. These studies will likely evolve into influential research areas that can positively affect the lives of people in terms of accessibility and inclusion by providing detailed functions and stimuli to specific users, including those with hearing impairment.

A Survey on Vision-based Localization and Geo-Referencing Technology for Advanced Air Mobility (Advanced Air Mobility를 위한 영상 기반 위치 추정 및 Geo-Referencing 기술 동향)

  • U. Choi;D. Lee;H. Wi;I. Joo;I. Jang
    • Electronics and Telecommunications Trends
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    • v.39 no.4
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    • pp.1-9
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    • 2024
  • As Advanced Air Mobility (AAM) technologies evolve, ensuring accurate navigation and localization in complex urban airspaces has become crucial. Because the Global Navigation Satellite System (GNSS) is prone to vulnerabilities in urban flight environment, an alternative localization technique is required. This paper examines vision-based localization technologies to enhance GNSS-free navigation. In addition, we explore various geo-referencing studies that utilize pre-existing spatial databases to improve the accuracy of vision-based localization under GNSS-denied conditions. This paper discusses the various types of onboard vision camera sensors, vision-based localization, spatial information databases, feature extraction methods, and matching techniques that contribute to the development of a vision-based localization and geo-referencing system for AAM, ensuring safety and reliability in urban operations.

Adaptive Evolution of Behavioral Memory Circuits in Evolution of Artificial Individuals (인공개체 진화에서 행위기억회로의 적응적 진화)

  • Jung, Bo-Sun;Jung, Sung Hoon
    • Journal of the Institute of Electronics and Information Engineers
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    • v.53 no.3
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    • pp.67-75
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    • 2016
  • This paper investigates how artificial individuals with behavioral memory circuits adaptively evolve with respect to given environments on a cell-level simulation framework simulating artificial individuals. This makes it possible for us to analyse the advantages of artificial individuals with behavioral memory circuits against the simple artificial individuals that can do only simple reactions with respect to the environments and to know which advanced reactions are possible. In order to do this analysis, we experimented various tests on a specific prey pattern and examined the results. As a first experiment, we tested that artificial individuals with four memory steps competed against from those without memory step to those with three memory steps. Experimental results showed that the artificial individuals with four memory steps were superior to most others. However, artificial individuals with two memory steps were better than those with four memory steps. This was caused that the artificial individuals with two memory steps could evolve faster than those of four memory steps. In a second experiment that all types of artificial individuals are simultaneously evolved, the artificial individuals with two memory steps also showed the best result in the experiment. We could conclude that the artificial individuals with memory was better than those without memory and the best memory steps of artificial individuals were depended on the complexity of prey patterns.

21Century of Combat Aspects of North Korean Attack Drones Through the War of the Century (21세기 전쟁을 통해 본 북한 공격 드론의 전투 양상 전망)

  • Kang-Il Seo;Sang-Keun Cho;Jong-Hoon Kim;Ki-Won Kim;Sang-Hyuk Park
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.3
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    • pp.299-304
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    • 2023
  • Recently, drones have been used as a major means of attack drones in major wars around the world, and it seems likely that they will evolve into game changers in the future. Recently, drones have been used as a major means of attack drones in major wars around the world, and it seems likely that they will evolve into game changers in the future. In the major wars of the 21century, attack drones are used for precision fire-guided or self-destruct attacks, For the purpose of cognitive warfare, its territory is expanding not only to land and air, but also to sea and water. These attack drones will perform multi-domain operations, and for this purpose, the level of autonomy will be improved and High-Low Mix We will continue to develop by strengthening concept-based scalability. North Korea has also been making considerable efforts to operate attack drones for a long time, and activities such as third-country-level self-explosive drones, artificial intelligence-based clustered self-explosive drones, and self-destructive stealth unmanned semi-submersible are expected. In addition to North Korea's provocations and attacks, it is hoped that there will be a need for active follow-up research on our military's countermeasures and utilization plans.

Control of Distributed Micro Air Vehicles for Varying Topologies and Teams Sizes

  • Collins, Daniel-James;Arvin Agah
    • Transactions on Control, Automation and Systems Engineering
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    • v.4 no.2
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    • pp.176-187
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    • 2002
  • This paper focuses on the study of simulation and evolution of Micro Air Vehicles. Micro Air Vehicles or MAVs are small flying robots that are used for surveillance, search and rescue, and other missions. The simulated robots are designed based on realistic characteristics and the brains (controllers) of the robots are generated using genetic algorithms, i .e., simulated evolution. The objective for the experiments is to investigate the effects of robot team size and topology (simulation environment) on the evolution of simulated robots. The testing of team sizes deals with finding an ideal number of robots to be deployed for a given mission. The goal of the topology experiments is to see if there is an ideal topology (environment) to evolve the robots in order to increase their utility in most environments. We compare the results of the various experiments by evaluating the fitness values of the robots i .e., performance measure. In addition, evolved robot teams are tested in different situation in order to determine if the results can be generalized, and statistical analysis is performed to evaluate the evolved results.