• Title/Summary/Keyword: Evolutionary Strategy

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A Design of Content-based Metric Learning Model for HR Matching (인재매칭을 위한 내용기반 척도학습모형의 설계)

  • Song, Hee Seok
    • Journal of Information Technology Applications and Management
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    • v.27 no.6
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    • pp.141-151
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    • 2020
  • The job mismatch between job seekers and SMEs is becoming more and more intensifying with the serious difficulties in youth employment. In this study, a bi-directional content-based metric learning model is proposed to recommend suitable jobs for job seekers and suitable job seekers for SMEs, respectively. The proposed model not only enables bi-directional recommendation, but also enables HR matching without relearning for new job seekers and new job offers. As a result of the experiment, the proposed model showed superior performance in terms of precision, recall, and f1 than the existing collaborative filtering model named NCF+GMF. The proposed model is also confirmed that it is an evolutionary model that improves performance as training data increases.

EA-Based Tuning of the PID Controller for a CSTR (CSTR용 PID 제어기의 EA 기반 동조)

  • Jin, Gang-Gyoo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.24 no.3
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    • pp.330-336
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    • 2014
  • Many industrial processes such as continuous stirred tank reactors(CSTRs), desalination plant, distillation columns, pH neutralization processes and so on exhibit highly nonlinear characteristic and time-varying behavior during operation. The control of such processes has been challenging to control engineers. Hence, a variety of forms of PID controllers and their tuning rules for industrial processes have been developed to guarantee the best performance. In this paper, a scheme that designs the practical PID controller with an anti-windup strategy incorporating with an evolutionary algorithm(EA) is presented for the concentration control of a nonisothermal CSTR. EA is used to tune the parameters of the overall PID control process with anti-windup by minimizing the integral of absolute error(IAE). Simulation works for reference tracking and disturbance rejecting performances and robustness to parameter changes show the feasibility of using the proposed method.

Technological Change and Organizational Strategy as an Evolutionary Process (진화론적 관점의 기술혁신의 동태성: 정보기술산업과 조직경쟁유형의 진화)

  • Cha, Dae-Kyu
    • Korean Business Review
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    • v.11
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    • pp.15-38
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    • 1998
  • This study explores the evolution of technical innovation over time. It focuses on sectors of the information technology because this industry can be referred to as one of the most dynamic industries of all times. Following evolutionary theorists, we argue that technological change is gradual and that superior firms and technologies are reward by the' selection' environment. In the initial phase of the industry life cycle, technological change is expected to be radical and uncertainty is high. Over time a product or technology is likely to arise which stands out above all other products or technologies. These so-called 'basic designs' serve as sorts of 'technological guideposts' for further developments in the technology. Once a basic design established, technological progress tends to follow consistent paths or trajectories. The cumulative character of technological progress facilitates a rapid expansion of the boundaries of the technology until the natural limits of the technology are approached and technological progress slows down. Following ecological theories, supply-side developments in the industry are described on the basis of five different organizational types. On the basis of this pattern of market and technological evolution we came up with seven basic propositions.

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A Study of Management Strategies on CJ E&M, the Leading Firm in the Korean Media industry (국내 미디어 선도기업 경영전략 분석: CJ E&M을 중심으로)

  • Lee, Ji-Heon;Jung, Hoe-Kyung
    • Journal of Digital Convergence
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    • v.11 no.12
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    • pp.41-47
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    • 2013
  • In circumstances that case studies of management strategy for the domestic media company were rare, this study was performed case analysis of CJ E&M, representative new media/contents company in Korea. An evolutionary perspective is applied to diversification of the business and the external environmental analysis/resource based view are applied to capability evaluation since the inauguration as analysis frameworks. Unlike other media companies, CJ E&M have increased synergies of scale through horizontal, vertical diversification and superior contents strategies. furthermore, there are many advantages of enthusiasm of the leadership, expertise, high human configuration, creative corporate culture, effective contents portfolio. However, it is necessary to note that too much emphasis on competition and the performance of the organization may make organizational atmosphere rigid and weaken the global competitiveness.

ACDE2: An Adaptive Cauchy Differential Evolution Algorithm with Improved Convergence Speed (ACDE2: 수렴 속도가 향상된 적응적 코시 분포 차분 진화 알고리즘)

  • Choi, Tae Jong;Ahn, Chang Wook
    • Journal of KIISE
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    • v.41 no.12
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    • pp.1090-1098
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    • 2014
  • In this paper, an improved ACDE (Adaptive Cauchy Differential Evolution) algorithm with faster convergence speed, called ACDE2, is suggested. The baseline ACDE algorithm uses a "DE/rand/1" mutation strategy to provide good population diversity, and it is appropriate for solving multimodal optimization problems. However, the convergence speed of the mutation strategy is slow, and it is therefore not suitable for solving unimodal optimization problems. The ACDE2 algorithm uses a "DE/current-to-best/1" mutation strategy in order to provide a fast convergence speed, where a control parameter initialization operator is used to avoid converging to local optimization. The operator is executed after every predefined number of generations or when every individual fails to evolve, which assigns a value with a high level of exploration property to the control parameter of each individual, providing additional population diversity. Our experimental results show that the ACDE2 algorithm performs better than some state-of-the-art DE algorithms, particularly in unimodal optimization problems.

Intelligent Feature Extraction and Scoring Algorithm for Classification of Passive Sonar Target (수동 소나 표적의 식별을 위한 지능형 특징정보 추출 및 스코어링 알고리즘)

  • Kim, Hyun-Sik
    • Journal of the Korean Institute of Intelligent Systems
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    • v.19 no.5
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    • pp.629-634
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    • 2009
  • In real-time system application, the feature extraction and scoring algorithm for classification of the passive sonar target has the following problems: it requires an accurate and efficient feature extraction method because it is very difficult to distinguish the features of the propeller shaft rate (PSR) and the blade rate (BR) from the frequency spectrum in real-time, it requires a robust and effective feature scoring method because the classification database (DB) composed of extracted features is noised and incomplete, and further, it requires an easy design procedure in terms of structures and parameters. To solve these problems, an intelligent feature extraction and scoring algorithm using the evolution strategy (ES) and the fuzzy theory is proposed here. To verify the performance of the proposed algorithm, a passive sonar target classification is performed in real-time. Simulation results show that the proposed algorithm effectively solves sonar classification problems in real-time.

A Bi-objective Game-based Task Scheduling Method in Cloud Computing Environment

  • Guo, Wanwan;Zhao, Mengkai;Cui, Zhihua;Xie, Liping
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.16 no.11
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    • pp.3565-3583
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    • 2022
  • The task scheduling problem has received a lot of attention in recent years as a crucial area for research in the cloud environment. However, due to the difference in objectives considered by service providers and users, it has become a major challenge to resolve the conflicting interests of service providers and users while both can still take into account their respective objectives. Therefore, the task scheduling problem as a bi-objective game problem is formulated first, and then a task scheduling model based on the bi-objective game (TSBOG) is constructed. In this model, energy consumption and resource utilization, which are of concern to the service provider, and cost and task completion rate, which are of concern to the user, are calculated simultaneously. Furthermore, a many-objective evolutionary algorithm based on a partitioned collaborative selection strategy (MaOEA-PCS) has been developed to solve the TSBOG. The MaOEA-PCS can find a balance between population convergence and diversity by partitioning the objective space and selecting the best converging individuals from each region into the next generation. To balance the players' multiple objectives, a crossover and mutation operator based on dynamic games is proposed and applied to MaPEA-PCS as a player's strategy update mechanism. Finally, through a series of experiments, not only the effectiveness of the model compared to a normal many-objective model is demonstrated, but also the performance of MaOEA-PCS and the validity of DGame.

A New Green Clustering Algorithm for Energy Efficiency in High-Density WLANs

  • Lu, Yang;Tan, Xuezhi;Mo, Yun;Ma, Lin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.2
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    • pp.326-354
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    • 2014
  • In this paper, a new green clustering algorithm is proposed to be as a first approach in the framework of an energy efficient strategy for centralized enterprise high-density WLANs. Traditionally, in order to maintain the network coverage, all the APs within the WLAN have to be powered-on. Nevertheless, the new algorithm can power-off a large proportion of APs while the coverage is maintained as its always-on counterpart. The two main components of the new approach are the faster procedure based on K-means and the more accurate procedure based on Evolutionary Algorithm (EA), respectively. The two procedures are processes in parallel for different designed requirements and there is information interaction in between. In order to implement the new algorithm, EA is applied to handle the optimization of multiple objectives. Moreover, we adapt the method for selection and recombination, and then introduce a new operator for mutation. This paper also presents simulations in scenarios modeled with ray-tracing method and FDTD technique, and the results show that about 67% to 90% of energy consumption can be saved while it is able to maintain the original network coverage during periods when few users are online or the traffic load is low.

A Model of Innovation Development of the National Economy of Kazakhstan

  • Dulambayeva, Raushan T.;Temerbulatova, Zhansaya
    • The Journal of Asian Finance, Economics and Business
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    • v.3 no.1
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    • pp.33-41
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    • 2016
  • Essences, needs and features of formation of national innovative development model of Kazakhstan are proved on the basis of analysis of various research approaches to realization of the modernization that exist in the world economic theory. For studying the problems of innovative development of the country, there was a need for the formulation of a number of definitions, disclosure of their contents, changing the approaches to reform, as well as adjusting their targets. In the article the general scientific research methods used dialectic, abstraction, systemic and situational approach, empirical and theoretical and analytical methods, and logic modeling. The proposed approach to the implementation of innovative development based on the use of evolutionary and institutional approaches to the study of the problems of implementing an effective innovation policy. This approach is intended to contribute to the development of a forward strategy of modernization, innovative development and higher competitiveness of the national economy. The study proved the causes and features of the implementation of innovative development model in Kazakhstan.

An Acquisition of Strategy in Two Player Game by Coevolutionary Agents

  • Kushida, Jun-ichi;Noriyuki Taniguchi;Yukinobu Hoshino;Katsuari Kamei
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2003.09a
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    • pp.690-693
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    • 2003
  • The purpose of two player game is that a player beats an enemy. In order to win to various enemies, a learning of various strategies is indispensable. However, the optimal action to overcome the enemies will change when the game done over and again because the enemy's actions also change dynamically. Sol it is din-cult that the player aquires the optimal action and that the specific player keeps winning to various enemies. Species who have a competition relation and affect other's existence is called a coevolution. Coevolution has recently attracred considerable interest in the community of Artificial Life and Evolutionary Computation(1). In this paper, we apply Classifier System for agent team to two player game. A reward and a penalty are given to the used rules when the agent achieve specific action in the game and each team's rulebase are evaluated based on the ranking in the league. We show that all teams can acquire the optimal actions by coevolution.

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