• Title/Summary/Keyword: Evolutionary Simulation

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Simulation Based Design of an Automated Hull-piece Manufactruing System (선체 외판 자동 생산 시스템의 시뮬레이션 기반 개발)

  • S.J. Sohn;J.G. Shin
    • Journal of the Society of Naval Architects of Korea
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    • v.36 no.4
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    • pp.128-136
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    • 1999
  • This paper suggests a new object-oriented methodology, ESBD(Evolutionary Simulation Based Design), for the development of an automated manufacturing system in shipbuilding. The target system, AHMS(Automated Hull-piece Manufacturing System), is a virtualized and distributed system controlling the manufacturing processes of storing, surface-pretreatment, cutting, 1st and 2nd curvature generation of material plates. The control and product-flow simulation is applied for the real-time product monitoring and product data management(PDM). The prototype system of AHMS also outlines the layout of the new automated factory.

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Design of Scenario Creation Model for AI-CGF based on Naval Operations, Resources Analysis Model(I): Evolutionary Learning (해군분석모델용 AI-CGF를 위한 시나리오 생성 모델 설계(I): 진화학습)

  • Hyun-geun, Kim;Jung-seok, Gang;Kang-moon, Park;Jae-U, Kim;Jang-hyun, Kim;Bum-joon, Park;Sung-do, Chi
    • Journal of the Korea Institute of Military Science and Technology
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    • v.25 no.6
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    • pp.617-627
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    • 2022
  • Military training is an essential item for the fundamental problem of war. However, there has always been a problem that many resources are consumed, causing spatial and environmental pollution. The concepts of defense modeling and simulation and CGF(Computer Generated Force) using computer technology began to appear to improve this problem. The Naval Operations, Resources Analysis Model(NORAM) developed by the Republic of Korea Navy is also a DEVS(Discrete Event Simulation)-based naval virtual force analysis model. The current NORAM is a battle experiment conducted by an operator, and parameter values such as maneuver and armament operation for individual objects for each situation are evaluated. In spite of our research conducted evolutionary, supervised, reinforcement learning, in this paper, we introduce our design of a scenario creation model based on evolutionary learning using genetic algorithms. For verification, the NORAM is loaded with our model to analyze wartime engagements. Human-level tactical scenario creation capability is secured by automatically generating enemy tactical scenarios for human-designed Blue Army tactical scenarios.

A GENETIC ALGORITHM BY USE OF VIRUS EVOLUTIONARY THEORY FOR SCHEDULING PROBLEM

  • Saito, Susumu
    • Proceedings of the Korea Society for Simulation Conference
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    • 2001.10a
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    • pp.365-370
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    • 2001
  • The genetic algorithm that simulates the virus evolutionary theory has been developed applying to combinatorial optimization problems. The algorithm in this study uses only one individual and a population of viruses. The individual is attacked, inflected and improved by the viruses. The viruses are composed of flour genes (a pair of top gene and a pair of tail gene). If the individual is improved by the attacking, the inflection occurs. After the infection, the tail genes are mutated. If the same virus attacks several times and fails to inflect, the top genes of the virus are mutated. By this mutation, the individual can be improved effectively. In addition, the influence of the immunologic mechanism on evolution is simulated.

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Game Theory Based Coevolutionary Algorithm: A New Computational Coevolutionary Approach

  • Sim, Kwee-Bo;Lee, Dong-Wook;Kim, Ji-Yoon
    • International Journal of Control, Automation, and Systems
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    • v.2 no.4
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    • pp.463-474
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    • 2004
  • Game theory is a method of mathematical analysis developed to study the decision making process. In 1928, Von Neumann mathematically proved that every two-person, zero-sum game with many pure finite strategies for each player is deterministic. In the early 50's, Nash presented another concept as the basis for a generalization of Von Neumann's theorem. Another central achievement of game theory is the introduction of evolutionary game theory, by which agents can play optimal strategies in the absence of rationality. Through the process of Darwinian selection, a population of agents can evolve to an Evolutionary Stable Strategy (ESS) as introduced by Maynard Smith in 1982. Keeping pace with these game theoretical studies, the first computer simulation of coevolution was tried out by Hillis. Moreover, Kauffman proposed the NK model to analyze coevolutionary dynamics between different species. He showed how coevolutionary phenomenon reaches static states and that these states are either Nash equilibrium or ESS in game theory. Since studies concerning coevolutionary phenomenon were initiated, there have been numerous other researchers who have developed coevolutionary algorithms. In this paper we propose a new coevolutionary algorithm named Game theory based Coevolutionary Algorithm (GCEA) and we confirm that this algorithm can be a solution of evolutionary problems by searching the ESS. To evaluate this newly designed approach, we solve several test Multiobjective Optimization Problems (MOPs). From the results of these evaluations, we confirm that evolutionary game can be embodied by the coevolutionary algorithm and analyze the optimization performance of our algorithm by comparing the performance of our algorithm with that of other evolutionary optimization algorithms.

Motion Imitation Learning and Real-time Movement Generation of Humanoid Using Evolutionary Algorithm (진화 알고리즘을 사용한 인간형 로봇의 동작 모방 학습 및 실시간 동작 생성)

  • Park, Ga-Lam;Ra, Syung-Kwon;Kim, Chang-Hwan;Song, Jae-Bok
    • Journal of Institute of Control, Robotics and Systems
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    • v.14 no.10
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    • pp.1038-1046
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    • 2008
  • This paper presents a framework to generate human-like movements of a humanoid in real time using the movement primitive database of a human. The framework consists of two processes: 1) the offline motion imitation learning based on an Evolutionary Algorithm and 2) the online motion generation of a humanoid using the database updated bγ the motion imitation teaming. For the offline process, the initial database contains the kinetic characteristics of a human, since it is full of human's captured motions. The database then develops through the proposed framework of motion teaming based on an Evolutionary Algorithm, having the kinetic characteristics of a humanoid in aspect of minimal torque or joint jerk. The humanoid generates human-like movements far a given purpose in real time by linearly interpolating the primitive motions in the developed database. The movement of catching a ball was examined in simulation.

Multi-objective Optimization of a Laidback Fan Shaped Film-Cooling Hole Using Evolutionary Algorithm

  • Lee, Ki-Don;Husain, Afzal;Kim, Kwang-Yong
    • International Journal of Fluid Machinery and Systems
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    • v.3 no.2
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    • pp.150-159
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    • 2010
  • Laidback fan shaped film-cooling hole is formulated numerically and optimized with the help of three-dimensional numerical analysis, surrogate methods, and the multi-objective evolutionary algorithm. As Pareto optimal front produces a set of optimal solutions, the trends of objective functions with design variables are predicted by hybrid multi-objective evolutionary algorithm. The problem is defined by four geometric design variables, the injection angle of the hole, the lateral expansion angle of the diffuser, the forward expansion angle of the hole, and the ratio of the length to the diameter of the hole, to maximize the film-cooling effectiveness compromising with the aerodynamic loss. The objective function values are numerically evaluated through Reynolds- averaged Navier-Stokes analysis at the designs that are selected through the Latin hypercube sampling method. Using these numerical simulation results, the Response Surface Approximation model are constructed for each objective function and a hybrid multi-objective evolutionary algorithm is applied to obtain the Pareto optimal front. The clustered points from Pareto optimal front were evaluated by flow analysis. These designs give enhanced objective function values in comparison with the experimental designs.

Reduction of Air-pumping Noise based on a Genetic Algorithm (유전자 알고리즘을 이용한 타이어 공력소음의 저감)

  • Kim, Eui-Youl;Hwang, Sung-Wook;Kim, Byung-Hyun;Lee, Sang-Kwon
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.22 no.1
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    • pp.61-73
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    • 2012
  • The paper presents the novel approach to solve some problems occurred in application of the genetic algorithm to the determination of the optimal tire pattern sequence in order to reduce the tire air-pumping noise which is generated by the repeated compression and expansion of the air cavity between tire pattern and road surface. The genetic algorithm has been used to find the optimal tire pattern sequence having a low level of tire air-pumping noise using the image based air-pumping model. In the genetic algorithm used in the previous researches, there are some problems in the encoding structure and the selection of objective function. The paper proposed single encoding element with five integers, divergent objective function based on evolutionary process and the optimal evolutionary rate based on Shannon entropy to solve the problems. The results of the proposed genetic algorithm with evolutionary process are compared with those of the randomized algorithm without evolutionary process on the two-dimensional normal distribution. It is confirmed that the genetic algorithm is more effective to reduce the peak value of the predicted tire air-pumping noise and the consistency and cohesion of the obtained simulation results are also improved in terms of probability.

Multi-objective Optimization Model with AHP Decision-making for Cloud Service Composition

  • Liu, Li;Zhang, Miao
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.9
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    • pp.3293-3311
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    • 2015
  • Cloud services are required to be composed as a single service to fulfill the workflow applications. Service composition in Cloud raises new challenges caused by the diversity of users with different QoS requirements and vague preferences, as well as the development of cloud computing having geographically distributed characteristics. So the selection of the best service composition is a complex problem and it faces trade-off among various QoS criteria. In this paper, we propose a Cloud service composition approach based on evolutionary algorithms, i.e., NSGA-II and MOPSO. We utilize the combination of multi-objective evolutionary approaches and Decision-Making method (AHP) to solve Cloud service composition optimization problem. The weights generated from AHP are applied to the Crowding Distance calculations of the above two evolutionary algorithms. Our algorithm beats single-objective algorithms on the optimization ability. And compared with general multi-objective algorithms, it is able to precisely capture the users' preferences. The results of the simulation also show that our approach can achieve a better scalability.

Automated Generation of Optimal Security Defense Strategy using Simulation-based Evolutionary Techniques (시뮬레이션 기반 진화기법을 이용한 최적 보안 대응전략 자동생성)

  • Lee, Jang-Se;Hwang, Hun-Gyu;Yun, Jin-Sik;Park, Geun-Woo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.11
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    • pp.2514-2520
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    • 2010
  • The objective of this paper is to propose the methodology for automated generation of the optimal security defense strategies using evolutionary techniques. As damages by penetration exploiting vulnerability in computer systems and networks are increasing, security techniques have been researched actively. However it is difficult to generate optimal defense strategies because it needs to consider various situations on network environment according to countermeasures. Thus we have adopted a genetic algorithm in order to generate an optimal defense strategy as combination of countermeasures. We have represented gene information with countermeasures. And by using simulation technique, we have evaluated fitness through evaluating the vulnerability of system having applied various countermeasures. Finally, we have examined the feasibility by experiments on the system implemented by proposed method.

Simulation of nonstationary wind in one-spatial dimension with time-varying coherence by wavenumber-frequency spectrum and application to transmission line

  • Yang, Xiongjun;Lei, Ying;Liu, Lijun;Huang, Jinshan
    • Structural Engineering and Mechanics
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    • v.75 no.4
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    • pp.425-434
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    • 2020
  • Practical non-synoptic fluctuating wind often exhibits nonstationary features and should be modeled as nonstationary random processes. Generally, the coherence function of the fluctuating wind field has time-varying characteristics. Some studies have shown that there is a big difference between the fluctuating wind field of the coherent function model with and without time variability. Therefore, it is of significance to simulate nonstationary fluctuating wind field with time-varying coherent function. However, current studies on the numerical simulation of nonstationary fluctuating wind field with time-varying coherence are very limited, and the proposed approaches are usually based on the traditional spectral representation method with low simulation efficiency. Especially, for the simulation of multi-variable wind field of large span structures such as transmission tower-line, not only the simulation is inefficient but also the matrix decomposition may have singularity problem. In this paper, it is proposed to conduct the numerical simulation of nonstationary fluctuating wind field in one-spatial dimension with time-varying coherence based on the wavenumber-frequency spectrum. The simulated multivariable nonstationary wind field with time-varying coherence is transformed into one-dimensional nonstationary random waves in the simulated spatial domain, and the simulation by wavenumber frequency spectrum is derived. So, the proposed simulation method can avoid the complicated Cholesky decomposition. Then, the proper orthogonal decomposition is employed to decompose the time-space dependent evolutionary power spectral density and the Fourier transform of time-varying coherent function, simultaneously, so that the two-dimensional Fast Fourier transform can be applied to further improve the simulation efficiency. Finally, the proposed method is applied to simulate the longitudinal nonstationary fluctuating wind velocity field along the transmission line to illustrate its performances.