• Title/Summary/Keyword: Everyday artifacts

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A Case Study of Configuration Strategy and Context in Everyday Artifacts - Concentrated on analysis by Creativity Template Theory and Artifact Context Model - (일상 디자인산물의 구성배치 전략과 맥락에 관한 연구 - 창조성템플릿이론과 산물맥락모델을 이용한 분석을 중심으로 -)

  • Jin Sun-Tai
    • Archives of design research
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    • v.19 no.4 s.66
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    • pp.41-50
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    • 2006
  • It is generally regarded a design system in post-industrial society, which products designed by in-house designers or design consultancy are manufactured in factory and distributed in market for the consumer. Although it is treated an old design system in traditional society, the traces of vernacular design has been remaining in the state of adopted to the periodical needs in these days, also proving the attribute of design culture to constitute human's material environment as well as existing design systems. There were discovered various design artifacts in daily surroundings vary from the established design in several manners, user modifications or manufactures in everyday lives formalized them. It was approached a case study that analyze the changes of artifact configuration and designer/user context and creation process of the non-professional design artifacts, Creativity Template Theory and ACM(Artifact Context Model) have been utilized for the analysis model. From the analysis result, It assume that the everyday artifacts may be ordinary but extra-ordinary including particular ideas and identity represented by everyday designers or users. Beside these characteristics induce the potentiality that reflect on creative motives for the designers or a complementary artifact generator filling up with drawbacks in established design system. The everyday design domain, various explorations and alternatives are made, is seems to be another design practice domain dissimilar to the one in the industry-based design. Moreover it provides an more easily accessability for the approaching user-friendly design, user customization because they conduct the reliable modeling of consumer and end-user. Finally, based on the exploratory study regarding interpretation of context and configuration in the everyday artifacts, new approach for the design process and design education through more detailed cognitive modeling of everyday designers will be a further study.

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A Research on the Uses of Storytelling Approach for Architecture (건축분야에서의 스토리텔링 기법 활용방안 연구)

  • Yoon, Ki-Byung
    • Journal of the Korean housing association
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    • v.18 no.1
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    • pp.53-60
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    • 2007
  • Storytelling approach is the way to formulate and solve problems using stories. Story is a means to understand and react everyday life that can be regarded as multi-dimensional problems. The approach becomes popular in various fields in conjunction with digital technology. In particular, it is used to solve problems in relation to whole context. In design, storytelling approach is used to clarify design constraints. It can be used to clarify and communicate thoughts for design artifacts, and to understand how the artifacts might be used in particular circumstances. In particular, the approach is useful to use under uncertain circumstances. In architecture, storytelling approach can be used in the area of design generation, design critique and capturing design knowledge. In design generation, it can be used to describe and formulate design experiences rather than simple designing artifacts. The approach formalizes design based on stories of user experiences. Digital technology such as virtual reality can be used to experience designed spaces for design modifications. In design critique area, it can be used to fill uncertain facts for historical buildings as welt as different from present status. Such stories can be used to build digital modeling and used to open criticism. Stories can be used to formalize knowledge in architectural domain as a form of implicit knowledge for certain projects. In architecture, it often is required to design types of environment never experienced before as well as to accomodate fast changing technologies. Storytelling methodology can be used as a method to cope with uncertainty and complexity in design requirements along with accumulating design knowledge.

Wajiro Kon's Architectural Theory on the Development of Korean Minka and Its Limitations, 1923-24

  • Jung, Yoonchun
    • Architectural research
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    • v.16 no.3
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    • pp.101-107
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    • 2014
  • This paper focuses on Wajiro Kon (1888-1973) and his architectural efforts on theorizing Korean minka in the early 1920s. Wajiro Kon's unique phenomenological approach, so different from the positivistic analyses of his contemporaries, evident in his meticulous sketches and vivid descriptions, helped him theorize how the craft-oriented architectural development of Korean minka were shaped by people's everyday lives. In particular, he found that ondol had developed in various and complex ways, creating differences between the northern and southern Korean regions. Moreover, Kon identified the practical improvements in Korean minka made by inventive, creative people. However, the paper demonstrates that in this process, the new understanding retained the dual perspective of Korean minka as not only environmentally formulated, craft-oriented artifacts but also as re-formed objects that should be improved through an interplay with external factors.

A Study on the Scythian Gold Plaques

  • Kim, Moon-Ja
    • Journal of Fashion Business
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    • v.6 no.3
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    • pp.1-14
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    • 2002
  • According to Scythian tradition, many burials contained numerous artifacts, from weapons and harness to everyday objects and a multiplicity of personal adornments. Most valuable of all is the Scythian Gold often lavishly decorated with precious stones. The detailed images on these pieces make it possible for us to picture the appearance of the Scythians, their clothes and weapons. Scythian Gold Plaques were attached to the fabric in such a way that when they moved with each movement of the wearer it created what must have been a dazzling sight in bright daylight. Scythian Gold Plaques were divided into several types according to the shape, animal style(curved beast shape, profile shape, head reversed over its back shape), round shape, quadrilateral form, star shape, flower shape, crescent shape, bundle shape, human appearance. Through the antique tombs bequests of Three Kingdom States hereby describe the original forms of their source of Baekje gold plaque were influenced by Scythe style. Like nearly all Scythian ornaments, such gold pieces were designed to maximize various magical powers and to signify the owner's importance relative to his fellow tribesmen.

Effect of Module Design for a Garment-Type Heart Activity Monitoring Wearable System Based on Non-Contact Type Sensing (비접촉식 심장활동 모니터링 기능 의복형 웨어러블 시스템의 모듈 효과 탐색)

  • Koo, Hye Ran;Lee, Young-Jae;Gi, Sunok;Lee, Seung Pyo;Kim, Kyeng Nam;Kang, Seung Jin;Lee, Jeong-Whan;Lee, Joo Hyeon
    • Journal of the Korean Society of Clothing and Textiles
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    • v.39 no.3
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    • pp.369-378
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    • 2015
  • Various forms of wearable bio-signal monitoring systems have been developed recently. Acquisition of stable bio-signal data for health care purposes needs to be unconscious and continuous without hindrance to the users' daily activities. The garment type is a suitable form of a wearable bio-signal monitoring system; however, motion artifacts caused by body movement degrade the signal quality during the measurement of bio-signals. It is crucial to stabilize the electrode position to reduce motion artifacts generated when in motion. The problems with motion artifacts remain unresolved despite their significant effect on bio-signal monitoring. This research creates a foundation for the design of garment-type wearable systems for everyday use by finding a method to reduce motion artifacts through modular design. Two distinct garment-type wearable systems (tee-shirt with a motion artifact-reducing module (MARM) and tee-shirt without a MARM) were designed to compare the effects of modular design on the measurement of heart activity in terms of electrode position displacement, signal quality index value, and morphological quality. The tee-shirt with MARM showed superior properties and yielded higher quality signals than the tee-shirt without MARM. In addition, the tee-shirt with MARM showed a better repeatability of the heart activity signals. Therefore, a garment design with MARM is an efficient way to acquire stable bio-signals while in motion.

Conservation Treatment of Jangbogwan from the Joseon Dynasty (조선시대 장보관(章甫冠)의 보존처리)

  • Lee Hyelin;Park Seungwon
    • Conservation Science in Museum
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    • v.30
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    • pp.1-22
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    • 2023
  • This study aims to document the conservation treatment of the fine-hemp official headgear housed by the National Museum of Korea, and to reconsider its existing name following the restoration of the original form of the damaged cultural heritage asset. The headgear consists of a single inner frame with a vertical line at the front, a single outer frame surrounding the inner frame, and a double-layered headband that spans the circumference of the wearer's head and joins the inner and the outer frames. This study applied a conservation treatment to the men's undyed hemp headgear of the Joseon Dynasty in order to remove contaminants and foreign substances on the surface and repair the partially deteriorated and damaged fabric, thereby restoring and stabilizing the original shape and preparing it for exhibitions. The hemp headgear was sewed both by hand and with a sewing machine. Although its overall composition and style are similar to the same type of official headgear from the Joseon Dynasty, the use of a sewing machine supports the assumption that it was produced in the early 1900s. This study identified similarities between the overall composition and shape of the fully-preserved hemp official headgear and those of the jangbogwan, a type of men's official headgear worn by Confucian scholars as part of their everyday attire, and compared it with the shape of jangbogwan seen in documentary records, illustrations, prior research, and portraits from the Joseon Dynasty, as well as with the characteristics of extant jangbowan artifacts, eventually concluding that it is appropriate to classify and name the headgear as a jangbogwan.