• 제목/요약/키워드: Ergonomics design

검색결과 680건 처리시간 0.025초

머리의 자세를 추적하기 위한 효율적인 카메라 보정 방법에 관한 연구 (An Efficient Camera Calibration Method for Head Pose Tracking)

  • 박경수;임창주;이경태
    • 대한인간공학회지
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    • 제19권1호
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    • pp.77-90
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    • 2000
  • The aim of this study is to develop and evaluate an efficient camera calibration method for vision-based head tracking. Tracking head movements is important in the design of an eye-controlled human/computer interface. A vision-based head tracking system was proposed to allow the user's head movements in the design of the eye-controlled human/computer interface. We proposed an efficient camera calibration method to track the 3D position and orientation of the user's head accurately. We also evaluated the performance of the proposed method. The experimental error analysis results showed that the proposed method can provide more accurate and stable pose (i.e. position and orientation) of the camera than the conventional direct linear transformation method which has been used in camera calibration. The results of this study can be applied to the tracking head movements related to the eye-controlled human/computer interface and the virtual reality technology.

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전투용 배낭의 인간공학적 설계를 위한 변수 및 평가에 관한 연구 (A Study on Factors and Evaluation for the Ergonomic Design of Military Backpack)

  • 김동진;차경환
    • 대한인간공학회지
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    • 제24권2호
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    • pp.1-8
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    • 2005
  • A new design of shoulder straps and frame of backpack is proposed for reducing compression and fatigue of shoulder. The stress reduction effects of a backpack equipped with the newly designed shoulder straps and frame have been analyzed statistically through various experiments. We show that the newly designed shoulder straps(wider than the conventional ones) is superior to existing shoulder straps in respect of RPE, task performance measure and physiological measure. The new frame is also proven to be superior to existing frame in respect of RPE and task performance measure. In conclusion, the proposed shoulder straps and frame are shown to enhance the task performance of soldiers.

제품의 학습성을 평가하기 위한 학습곡선 모델의 적용 (Application of Learning Curve to evaluate Product Learnability)

  • 정광태;홍자인
    • 대한인간공학회지
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    • 제27권2호
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    • pp.59-65
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    • 2008
  • Product usability consists of many attributes such as learnability, efficiency, memorability, and so on. In particular, learnability is one of the most important attributes in product usability. Therefore, many people consider the primary criterion for a good user interface to be the degree to which it is easy to learn. Learnability represents the degree of how much can easily learn the usage of a product. It concerns the features of the interactive system that allow novice users to understand how to use it initially and then how to attain a maximal level of performance. In this study, we studied on the application of learning curve to evaluate product learnability. In order to validate the applicability, we carried out simple experiment using mobile phone. We got task completion times through the experiment and predicted the times using learning curve model. And then, we compared prediction times to task completion times. Finally, we identified that learning curve could apply to predict and compare product learnability.

사용편의성 모델수립을 위한 제품 설계 변수의 선별방법 : 유전자 알고리즘 접근방법 (A Method for Screening Product Design Variables for Building A Usability Model : Genetic Algorithm Approach)

  • 양희철;한성호
    • 대한인간공학회지
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    • 제20권1호
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    • pp.45-62
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    • 2001
  • This study suggests a genetic algorithm-based partial least squares (GA-based PLS) method to select the design variables for building a usability model. The GA-based PLS uses a genetic algorithm to minimize the root-mean-squared error of a partial least square regression model. A multiple linear regression method is applied to build a usability model that contains the variables seleded by the GA-based PLS. The performance of the usability model turned out to be generally better than that of the previous usability models using other variable selection methods such as expert rating, principal component analysis, cluster analysis, and partial least squares. Furthermore, the model performance was drastically improved by supplementing the category type variables selected by the GA-based PLS in the usability model. It is recommended that the GA-based PLS be applied to the variable selection for developing a usability model.

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개량형 정보표시 화면설계 지침의 일원화 방법론 개발에 관한 연구 (A Study on Development of an Integration Methodology for Design Guideline of Advanced Information Display)

  • 정성해;차우창
    • 대한인간공학회지
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    • 제23권2호
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    • pp.13-24
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    • 2004
  • Human error has brought about accidents more than 50% in system of a large size and complicated expecially in nuclear power plants(NPPs). The technology of Man Machine Interface(MMI) has been changed to the digitalized controls employing computer-based technology. According to this trend. the human factors guidelines are becoming main issue for reliable supports to digitalized information displays. However. the existing human factors guidelines is not enough for advanced information display on NPPs. The purpose of this research is to develop the reliable design and evaluation guidelines for advanced information display in main control room (MCR) of NPPs. In this study. the various general human factors guidelines concerning information display on CRT are integrated on data base management system. unified based on the integration rules. and applied in computer based procedures. The use of the integrated guidelines are expected to evaluate the existing information display on MCR in NPPs from the human factors point of view.

감성공학을 적용한 제품개발과 검증에 대한 연구 (A research for product design and evaluation applied with human sensibility ergonomics)

  • 백승렬;정범진;박범
    • 한국경영과학회:학술대회논문집
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    • 대한산업공학회/한국경영과학회 1996년도 춘계공동학술대회논문집; 공군사관학교, 청주; 26-27 Apr. 1996
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    • pp.411-415
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    • 1996
  • User's sensibility has an important effect upon appreciating household electronic appliances and user's feeling of satisfaction with products has a good effect on the choice of product on purchasing those items. In this point of view, the human-oriented approach of product development system can be adopted as Human Sensibility Engineering. The target of changed development system is to define user's sensibility factors and to apply them to design and development. In this study, the human sensibility ergonomics approach and usability test have been applied to the development and evaluation of an electronic product model.

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Influence of the Bathing starting Time on Sleep in Winter

  • Sung, Eun-Jung;Yutaka Tochihara
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 2000년도 춘계 학술대회 및 국제 감성공학 심포지움 논문집 Proceeding of the 2000 Spring Conference of KOSES and International Sensibility Ergonomics Symposium
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    • pp.86-90
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    • 2000
  • The effects of the timing of daily bathing on sleep in winter were studied. Eight healthy male subjects were assigned to three sleep conditions: bathing just before sleeping (Condition J), bathing 2 h before sleeping (Condition T0 and no bathing before sleeping (Control). We can found that slow wave sleep and REM sleep were increased, and sleep onset latency and wake after sleep onset were shortened in Condition T compared with Condition J. Rectal and mean skin temperatures n both bathing conditions were the same levels after the first half of sleep. Furthermore, subjective sleep sensation was the highest value in Condition T. These results suggest that bathing done before going to bed in winter was good for sleep; moreover, bathing 2 h before going to bed was more effective than bathing immediately before going to bed.

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감성공학 기반기술 연구기획

  • 김철중;박세진
    • 한국경영과학회:학술대회논문집
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    • 대한산업공학회/한국경영과학회 1996년도 춘계공동학술대회논문집; 공군사관학교, 청주; 26-27 Apr. 1996
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    • pp.450-453
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    • 1996
  • Human sensibility ergonomics is the technology of measuring human sensibility, applying informaiton to the design of products, systems, and environments for convenient, comfort, and safe human use, and pleasuring human life. This study introduce the research contents and strategy on the human sensibility ergonomics project, which started as one of the national research projects of Korea. The objective of the project is to construct the basis of application technology for human-centered products and environments design in order to enhance the competitive power of the products and the quality of human life. The project consists of three main parts, that is, development of fundamental technology for human sensibility, development of simulator for measurement and evaluation of human sensibility, and development of application technology for products and environments. Total research funds is 70million dollars for 7 years.

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착좌시 하지 동작의 생체역학적 모델 (A biomechanical model of lower extremity for seated operators)

  • 황규성;이동춘;최재호
    • 대한인간공학회지
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    • 제11권1호
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    • pp.81-92
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    • 1992
  • A two-dimensional static biochemical model of lower extremity in the seated posture was developed to assess muscular activities of lower extremity required for a variety of foot pedal operations. We found that the double linear optimization method that has been used for modelling articulated body segments does no predict the forces generated by biarticular muscles reasonably, so the revised double linear optimization scheme was used to consider the synergistic effects of biarticular muscles in our model, assuming that the muscle forces are distributed proportionally based on their physiological cross sectional area. The model incorporated three rigid body se- gments with six muscles to represnet lower extremity. For the model validation, three male subjects performed the experiments in which EMG activities of six lower extremity muscles were measured. Predicted muscle forces were compare with the corresponding EMG amplitudes and it showed no statistical difference. The model being developed can be used to design and assess pedal and foot-related tool design.

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제품의 조형요소가 사용자-인터페이스 디자인에 미치는 영향에 관한 연구 (Influence of asethetic attributes on user interface design)

  • 이현진;이건표
    • 대한인간공학회지
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    • 제14권1호
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    • pp.105-113
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    • 1995
  • The objective of the study is to investigate the influence of aesthetic attributes on user interface design. Theories of aesthetics are first studied from which aesthetic attributes are defined as information sources. Representation of a product is viewed as a combination of aesthetic attributes, based on a hypothesis that each attribute has a certain influence on the performance in terms of user interface. An experiment was conducted to support the hypothesis. Various combinations of aesthetic attributes of a microwave oven were generated from the orthogonal array of a conjoint analysis. Subjects perfomed on a computer two types of tasks, each of which simulated a combination of attributes. Reaction time was evaluated as a performance measure for the conjoint analysis to find out how much influence each attribute has on the performance. A computer program, UISA(User interface Simulation system of Aesthetic attributes0, was developed and used for simulation. Findings on the influences of aesthetic attributes were summarized.

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