• Title/Summary/Keyword: Ergonomics Process

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Comparison of Evaluation Tools of Work Posture in Automobiles Assembly Process (자동차 조립공정에 대한 작업자세 평가도구의 비교)

  • Seo, Seung‐Lock
    • Journal of the Ergonomics Society of Korea
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    • v.25 no.3
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    • pp.61-66
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    • 2006
  • Awkward work postures in workshop highly affect on work-related musculoskeletal disorders(WMSDs). Especially, in automobiles assembly process, these awkward work postures of workers may cause serious injury and illness. This study is to compare the performance among the evaluation tools which can measure the work-loads caused by the awkward work postures in automobiles assemble process. RULA, REBA and TVAL(Toyota Verification of Assembly Line) are used as the evaluation tools. The 85 jobs selected in the automobiles assembly process are applied to the three tools and their performances are analyzed after the evaluation of the work-load in each job. Through various measures of performance such as statistical test, DUNCAN test, regression test etc., the tendencies and characteristics among them are analyzed in detail.

Holistic, Collaborative, Ecological, and Coevolutionary Characteristics of Service Design Process

  • Lee, Dong-Seok
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.1
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    • pp.7-13
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    • 2012
  • Objective: This paper discussed the characteristics of service design process by comparing with product design process. Background: Service design has different design outcomes, project participants, and design constraints than product design. Method: The comparison took two perspectives: one was shorter-term, design process of a service, and the other was longer-term, process of service development. Results: It was discussed that service design process is similar in overall, but has four differences. First, the role of design is required earlier and longer in the process, which means service designers need to participate from the begging of the project to service operation. Thus service designers are required to have holistic viewpoint of the project. Second, service design requires many design expertise thus collaboration needs to be well defined and managed throughout the process. Third, since service provider has limited resources, regulations, and market competition, some service features cannot be provided. Service designers are required to know both customers' needs and functional constraints. Last, service design is highly coupled with service operation. Designing and providing service happens at the same time and evolves over time. Conclusion: Consequently it was asserted that the role of designers in service design is essential for success. In specific, the role of service design architect, who manages design process and design outcomes, is a new and important role in service design project.

Design Ideation and Evaluation Process for E3(Ecology, Ergonomics, Economy)-Friendly Product Development (E3(환경, 사용자, 경제) 친화형 제품 개발을 위한 디자인 아이디어 개발 및 평가 절차)

  • Lee, Wonsup;Lee, Baekhee;Kim, Eunha;You, Heecheon
    • Journal of Korean Institute of Industrial Engineers
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    • v.40 no.3
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    • pp.299-304
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    • 2014
  • Objective : The present study was intended to develop a design ideation and evaluation process for the development of ecology-, ergonomics-, and economy-friendly ($E^3$-friendly) products. Background : Due to increasing social and legal requirements on global sustainability, manufacturing companies have made more efforts ever than before for the development of eco-friendly products. However, most eco-friendly products are often criticized due to lacking ergonomic and/or economic considerations. Method : An $E^3$-friendly product development process consisting of (1) survey of eco-friendly products, (2) characterization of eco-friendly products, (3) design ideation for $E^3$-friendly product, and (4) design idea evaluation for $E^3$-friendliness was established and applied to the development of a novel product which supports drinking of daily recommended amount of water. Results : Fifty-five design characteristics were identified by a survey of forty eco-friendly products and incorporated into the proposed ideation and evaluation process. New ideas and design changes were developed effectively using the proposed development process for a novel $E^3$-friendly bottle for support of water drinking. Conclusion : The proposed process was found effective for the development of eco-friendly design ideas and improvements. Application : The proposed system would be of use to develop better design ideas having market competitiveness.

Hazardous Factors and Accident Severity of Cabling Work in Telecommunications Industry

  • Kim, Yang Rae;Park, Myoung Hwan;Jeong, Byung Yong
    • Journal of the Ergonomics Society of Korea
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    • v.35 no.3
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    • pp.155-163
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    • 2016
  • Objective: This study aims to draw the characteristics of occupational accidents occurred in cabling work, and assess accident severity based on occupational injury data. Background: Accident factors and accident risk are different by the place of work in cabling work. Field managers require information on accident prevention that can be easily understood by workers. However, there has been a lack of studies that focus on cabling work in Korea. Method: This study classifies 450 injured persons caused in cabling work by process, and analyzes the characteristics of occupational injuries from the aspects of age, work experience and accident type. This study also analyzes accident frequency and severity of injury. Results: Results show that preparing/finishing (33.3%) was the most common type of cabling process in injuries, followed by maintenance (28.4%), routing/income (23.1%) and wiring/installation (15.1%) process. The critical incidents in the level of risk management were falls from height in the routing/incoming process, and falls from height in the maintenance process. And, incidents ranked as 'High' level of risk management were slips and trips, fall from height and vehicle incident in the preparing/finishing process, and fall from height in the wiring/installation process. Conclusion and Application: The relative frequency of accident and its severity by working process serve as important information for accident prevention, and are critical for determining priorities in preventive measures.

The Visibility Evaluation of the Wheel Loader by Comparing Prototype and Computer Simulation (휠로더의 시계성 평가: 프로토타입과 컴퓨터 시뮬레이션을 이용한 방법)

  • Jung, Doo-Ho
    • Journal of the Ergonomics Society of Korea
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    • v.29 no.2
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    • pp.249-255
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    • 2010
  • The visibility evaluation is significant for the development of construction equipment. The visibility evaluation follows the standards of ISO 5006, ISO 14401-1, and ISO 14401-2. The evaluation contains the operator's visibility and the visibility of rear-view mirrors. The operator's visibility includes the visibility test which requires the recognition of the rectangular line surrounding the machine by one meter and the circle with a 12 meter radius. This study describes the two evaluation processes for the development of the wheel loader. The first process is the light bulb shadow test by using a prototype wheel loader. The second process is based on computer simulation in virtual space. The advantages and disadvantages of computer simulation process are investigated.

A Study on the Development of Image Design Process Based on Human Sensibility Ergonomics for Product Development (감성제품개발을 위한 감성 이미지 디자인 프로세스 개발에 관한 연구)

  • 이순요;양선모;변상섭
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 1997.11a
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    • pp.33-36
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    • 1997
  • This paper describes an image design process for product development based on human sensibility ergonomics.. The human sensibility about product image can be measured through some statistical methods and translated into product design factors by some mathematical inference logics. This results also can be presented by 3D computer graphic tools, In order to integrate the above processess, a image design process on human sensibility database. Human sensibility database is constructed with the relational ddta of some adjective words and design factors, The next step is to extract the design information from the human sensibility dataabase by fuzzy inference algouithm. This information is used for the input data for the graphic presentation. The final product can be modified according to the customer's requirement.

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Human reliability growth in the absolute identification of tones (인간신뢰도 학습현상)

  • 박희석;박경수
    • Journal of the Ergonomics Society of Korea
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    • v.5 no.2
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    • pp.11-15
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    • 1986
  • In this paper, we consider the validity of a human probabilistic learning model applied to the perdiction of errors associated with the absolute identification of tones. It is shown that the probabilistic learning model describes the human error process adequately. The model parameters are estimated by two methods which are the method of maximum likelihood, and the method of mement. The MLE version of the model has the better predictive power but the ME version is more readily obtainable and may be more practical.

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Classification of Korean Characters and Frequency of Continual Characters (한국자소의 분류와 연속 상관빈도)

  • Kim, Guk;Jeong, Byeong-Yong
    • Journal of the Ergonomics Society of Korea
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    • v.21 no.2
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    • pp.1-11
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    • 2002
  • Classification of Korean characters(alphabets) and frequency data of them are studied that is essential to information process of Korean. We defined a classification of characters using the concept of 'set of 2 parts' and 'set of 3 parts', and we researched frequencies about all combinations of continual two characters. These data would be important basic data to design input device of computer, for example.

The human factors in user interface design of computer graphics (컴퓨터 그래픽 User Interface 설계에서의 Human Factor)

  • 최윤철
    • Journal of the Ergonomics Society of Korea
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    • v.6 no.2
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    • pp.29-37
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    • 1987
  • This paper discusses the gereral principles to be considered in the design of usef interfaces of graphics packages and presents a top-down design process in systematic way. The effective and convenient user interfaces are analyzed based on human factors criteria and we discuss the properties and application requirements of typical interaction techniques which support primitive tasks. The choice of an interaction technique has a set of input device prerequisites to be met.

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Design of Ergonomic Chair Considering Consumer's Emotional Preference and Usability, and Development of Interface for Designers (소비자 감성과 사용성을 고려한 인간공학적 의자 설계 및 디자인 인터페이스 개발)

  • Kim, Jeong-Ryong;Yun, Sang-Yeong;Pyeon, Heung-Guk;Jo, Yeong-Jin;Kim, Mi-Suk
    • Journal of the Ergonomics Society of Korea
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    • v.19 no.1
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    • pp.23-36
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    • 2000
  • In conventional ergonomics, consumer product can be made based on anthropometric data and specific design guideline. However, the product may not satisfy consumers because their emotional preference have not been properly considered in design phase. Therefore, in this study a new chair design process was introduced by which both consumer's emotional need and traditional ergonomic requirement can be satisfied. As a part of the process, the traditional Kansei engineering technique was modified to collect quantitative information of consumer's visual appreciation and physical feedback of various types of chairs. Furthermore, we developed an interface, so called, KADAS(Kamsung Analysis and Design Assistance System), for designers to use the technique in chair design. This software can help designers to understand what should be the most suitable shape in designing items such as seat, back and arm rest, etc. to meet the emotional need of consumers. This software displays the result of modified quantification theory I, and explains how to use the statistics. This study suggested a new approach for ergonomic design incorporated with Kansei Engineering technique. This technique can be also applied to other products by extending the database of KADAS.

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