• Title/Summary/Keyword: Episodic future thinking

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Imagining Negative Futures to Reduce the Delay Neutralization of Negativity (부정적 미래 상상과 그에 따른 부정성의 지연중성화 감소)

  • Shin, Yeon Soon;Kim, Hye-Young;Han, Sanghoon
    • Science of Emotion and Sensibility
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    • v.16 no.3
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    • pp.293-304
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    • 2013
  • Procrastination is an irrational choice to delay high-priority work in order to avoid its unpleasantness, despite the fact that the negativity will not cease if the work still remains undone. We hypothesized that (1) people underestimate the future negativity (i.e., delay neutralization) and (2) in order to complete work in a timely manner, one should project oneself into the future so as to recognize that the negativity associated with an activity does not diminish over time. Especially, negative future thinking that is unrelated to the consequence was hypothesized to reduce delay neutralization of negativity. In the present study, undergraduate students made a series of choices between delayed-but-longer and immediate-but-shorter assignment by employing an inter-temporal choice paradigm. We tracked how positive and negative episodic future thinking influenced the degree to which negativity is neutralized over time (Experiment 1). Following this, we confined the experimental condition to negative thinking about the future (Experiment 2). Participants neutralized negativity involved in assignment as a function of time, suggesting that procrastination arises from the delay neutralization of the negativity. Critically, such neutralization was significantly reduced when participants imagined a negative future event, but this did not occur when they imagined a positive future event (Experiment 1), or when participants did not think about the future (Experiment 1, 2). Our findings suggest that, prior to making a decision between work and indulgence, imagining negative future events can be an effective way to reduce the neutralization of delayed negativity and, in turn, procrastination.

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Analysis of the Involving Mechanism of Kim Eun-Sook Drama : Focused on the Audience's Predictability and the Activities of Constructing Hypotheses (김은숙 드라마 <도깨비>의 몰입기제 구축과정 분석 - 관람자 예측성과 가설 구성 활동을 중심으로 -)

  • Kim, Eui-Jun
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.2
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    • pp.79-91
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    • 2019
  • In the entertainment industry, risk management is crucial for securing competitiveness due to the risk of investment. The competitiveness of contents is reinforced when external factors such as industrial environment and internal factors centering on involving mechanism are simultaneously provided. The involving mechanism is a form of cognitive response behavior of the audience and occurs through signal processing of the brain when watching the image contents. The signal processing of the brain related to the contents watching is mainly performed in the working memory area, and in the case of the captivating movie, the information other than the contents transmitted to the audience is blocked to generate a temporary dissociation state. A dissociation state similar to a symptom such as hypnosis or amnesia occurs when the audience's level of involving is high. On the other hand, contents information in which the audience is concentrating his attention is used intensively for constructing future thinking through an episodic buffer while the inflow of external information is relatively blocked or delayed. The spectator's future thinking configuration takes the form of a hypothesis-forming activity and is based on the predictability of the brain. When these hypothesized behaviors correspond to the problem solving simulation of story and predictability which is an evolutionary function of the brain, the audience' s brain is involved in the contents at a high level. In order for the act to be effective, the factors such as the background of the hypothesis, the subject of the hypothesis, the internal information of the person, the type and position and quantity of the hypothesis information, and the hypothesis relevance and type of information are important. Based on these factors, analysis of the Kim Eun Sook Drama 'Goblin' shows that the above elements are operated in a very organic and meaningful way.

A Study on a Conceptualization-oriented SDSS Model for Landscape Design (조경설계를 위한 공간개념화 지향의 공간의사결정지원시스템 모델에 대한 연구)

  • Kim, Eun Hyung
    • Spatial Information Research
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    • v.22 no.6
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    • pp.55-65
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    • 2014
  • By combining the role of current GIS technology and design behaviors from the cognitive perspective, spatial conceptualization can be extended efficiently and creatively for ill-structured problems. This study elaborates the model of a conceptualization-oriented SDSS(Spatial Decision Support System) for a landscape design problem. Current information-oriented GIS technology plays a minor role in planning and design. The three attributes in planning and design problems describe how the deficiencies of current GIS technology can be seen as a failure of the technology. These are summarized: (1) Information Explosion/Information Ignorance (2) Dilemma of Rigor and Relevance (3) Ill-structured Nature of planning and Design. In order to implement the conceptualization idea in the current GIS environment, it will be necessary to shift from traditional, information-oriented GISs to conceptualization-oriented SDSSs. The conceptualization-oriented SDSS model reflects the key elements of six important theories and techniques. The six useful theories and techniques are as follows; (1) Human Information Processing (2) Tool/Theory Interaction (3) The Sciences of the Artificial and Epistemology of Practice (4) Decision Support Systems (DSSs) (5) Human-Computer Interaction (HCI) (6) Creative Thinking. The future conceptualization-oriented SDSS can provide capabilities for planners and designers to figure out some "hidden organizations" in spatial planning and design, and develop new ideas through its conceptualization capability. The facilitation of conceptualization has been demonstrated by presenting three key ideas for the framework of the SDSS model: (1) bubble-oriented design support system (2) prototypes as an extension of semantic memory, and (3) scripts as an extension of episodic memory in a cognitive pschology perspective. The three ideas can provide a direction for the future GIS technology in planning and design.