• Title/Summary/Keyword: Epipolar Concept

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Incorporation of Scene Geometry in Least Squares Correlation Matching for DEM Generation from Linear Pushbroom Images

  • Kim, Tae-Jung;Yoon, Tae-Hun;Lee, Heung-Kyu
    • Proceedings of the KSRS Conference
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    • 1999.11a
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    • pp.182-187
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    • 1999
  • Stereo matching is one of the most crucial parts in DEM generation. Naive stereo matching algorithms often create many holes and blunders in a DEM and therefore a carefully designed strategy must be employed to guide stereo matching algorithms to produce “good” 3D information. In this paper, we describe one such a strategy designed by the use of scene geometry, in particular, the epipolarity for generation of a DEM from linear pushbroom images. The epipolarity for perspective images is a well-known property, i.e., in a stereo image pair, a point in the reference image will map to a line in the search image uniquely defined by sensor models of the image pair. This concept has been utilized in stereo matching by applying epipolar resampling prior to matching. However, the epipolar matching for linear pushbroom images is rather complicated. It was found that the epipolarity can only be described by a Hyperbola- shaped curve and that epipolar resampling cannot be applied to linear pushbroom images. Instead, we have developed an algorithm of incorporating such epipolarity directly in least squares correlation matching. Experiments showed that this approach could improve the quality of a DEM.

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Single-Camera Micro-Stereo 4D-PTV (단일카메라 마이크로 스테레오 4D-PTV)

  • Doh, Deog-Hee;Cho, Young-Beom;Lee, Jae-Min;Kim, Dong-Hyuk;Jo, Hyo-Jae
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.34 no.12
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    • pp.1087-1092
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    • 2010
  • A micro 3D-PTV system has been constructed using a single camera system. Two viewing holes were created behind the object lens of the microscopic system to construct a stereoscopic viewing image. A hybrid recursive PTV algorithm was used. A concept of epipolar line was adopted to eliminate many spurious candidates. Three-dimensional velocity vector fields were obtained by calculating the three-dimensional displacements of particles that were identified as being identical. The system consists of a laser light source (Ar-ion, 500 mW), one high-definition camera ($1028{\times}1024$ pixels, 500 fps), a circular plate with two viewing holes, and a host computer. The performance of the developed algorithm was tested using artificial images. The characteristic of the vector recovery ratio was investigated for the particle numbers. A micro backward-facing step channel ($H{\times}h{\times}W:\;36{\mu}m{\times}70{\mu}m{\times}3000{\mu}m$) was measured using the developed measurement system. The results were in good qualitative agreement with other results.

Normalized Cross Correlation-based Multiview background Subtraction for 3D Object Reconstruction (3차원 객체 복원을 위한 정규 상관도 기반 다중 시점 배경 차분 기법)

  • Paeng, Kyunghyun;Hwang, Sung Soo;Kim, Hee-Dong;Kim, Sujung;Yoo, Jisung;Kim, Seong Dae
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.6
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    • pp.228-237
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    • 2013
  • In this paper, we propose a normalized cross correlation(NCC)-based multiview background subtraction method which is robust when an object and background have similar color. When the background of the capturing environment is not artificially composed, the regions in the background images which would be occluded by an object tends to have difference colors. The colors of those regions, however, becomes similar when an object enters the capturing environment. Based on this assumption, this paper proposes a concept of GoNCC(Graph of Normalized Cross Correlation). GoNCC is the distribution of NCC between a pixel in an image and pixels related by epipolar constraints with the pixel. The proposed multiview background subtraction method is performed by comparing GoNCC of the current images with the background images. To reduce computational complexity, we perform multiview background subtraction only to the pixels undetermined by single view background subtraction. Experimental results show that the proposed method is more robust to color similarity between an object and background than a single-view background subtraction method and a previous multiview background subtraction method.