• Title/Summary/Keyword: Environment-related technologies

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Knowledge Spillover Effects on Agglomerations of Environment-related Industries

  • Yamashita, Jun
    • World Technopolis Review
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    • v.3 no.3
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    • pp.122-138
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    • 2014
  • The number of environment-related technologies has increased remarkably over the past two decades, as has the public's interest in effective resource use and ways to reduce the effects of global warming. Industries that are based on environment-related technologies are thus growing rapidly. Previous studies revealed that externalities derived from the population concentration in urban areas positively affect agglomerations of high-tech industries. Such externalities have been named the "knowledge spillover effect". The purposes of the present paper are to (1) give a thumbnail sketch of the locations of environment-related industries around the world, using the Organisation for Economic Co-operation and Development environment-related patent statistics, and (2) explicate the effects of the Marshall-Arrow-Romer (MAR) and Jacobs externalities, which result from population concentrations in urban areas, on the agglomeration of environment-related industries in Sweden. The analysis revealed that environment-related industries are located chiefly in urban areas across the globe, and that only the MAR externalities influenced positively on the agglomeration of these industries in Sweden.

A study on the smart band, technologies, and case studies for the vulnerable group. - The Digital Age and the Fourth Industrial Revolution.

  • YU, Kyoungsung;SHIN, Seung-Jung
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.1
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    • pp.182-187
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    • 2022
  • This study aims to study non-rechargeable wrist-type smart bands for those vulnerable to the digital environment. The transition to the digital age means improving the efficiency of human life and the convenience of management. In the digital age, it can be a very convenient infrastructure for the digital generation, but otherwise, it can cause inconvenience. COVID-19 is spreading non-face-to-face culture. The reality is that the vulnerable are complaining of discomfort in non-face-to-face culture. The core of the digital environment is smartphones. Digital life is spreading around smartphones. Technology that drives the digital environment is the core technology of the Fourth Industrial Revolution. The technologies are lot, big data, Blockchain, Smart Mobility, and AI. Related technologies based on these technologies include digital ID cards, digital keys, and nfc technologies. Non-rechargeable wrist-type smart bands based on related technologies can be conceptualized. Through these technologies, blind people can easily access books and manage their ID cards conveniently and efficiently. In particular, access authentication is required wherever you go due to COVID-19, which can be used as a useful tool for the elderly who feel uncomfortable using smartphones. It can also eliminate the inconvenience of the elderly finding or losing their keys.

Analysis on Indoor Garden Technology Trends Based on Patent Search

  • Hong, Kwang-pyo;LEE, Hyuk-jae
    • International Journal of Advanced Culture Technology
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    • v.7 no.4
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    • pp.40-48
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    • 2019
  • Indoor gardens tailored to suit individual tastes offer a place to enjoy plants and to relax to city dwellers to relieve stress from city life. However, there are technical issues to build such indoor gardens. To offer solutions to technical issues, this study aims to analyze development phases of indoor garden-related technologies by studying available patents in detail. Also, the study aims to understand current status and future direction of technologies by examining technological trends for introduction of indoor gardens. Brainstorming method was used to understand technology trends and as a result, two groups were identified for technical features of indoor gardens: indoor greening technology and rest area for users. An analysis on selected patents showed that the number of patents increased until 2010 and declined gradually afterwards. Korea ranked the highest in the number of patents grant followed by USA, Japan and Europe. Similar order was observed with the number of patents granted by nationality of applicants. The number of patents granted by nationality was the highest for Korean nationals. For indoor greening technologies, patents related to structure from 2007 were mostly concentrated in the areas of irrigation control and environment control for plants and vegetation. For rest area related technologies, patent related to structure showed a repetitive pattern of increasing and decreasing, but overall, on downtrend. For further development and dissemination of indoor gardening technology, more R&D work is needed with focus on environmental control technology for designing suitable environment for both human and plant.

A Research of CALS Integrated Database Based on Federated Database Systems (연방 데이터베이스 시스템 기반의 CALS 통합 데이터베이스 구현 연구)

  • 우훈식;윤선희;정승욱;문희철
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.21 no.47
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    • pp.139-148
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    • 1998
  • CALS IDB (Integrated database) is one of core technologies that embodies the principle of a shared data environment for the life cycle related data in CALS environment. In this study, to successfully share the data, we first classified the data types employed in the CALS environment and then discussed the data heterogeneity issued in data integration processes. To effectively solve this heterogeneity, we proposed the federated database systems as a candidate system especially focusing on the major functions and core element technologies.

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Ubiquitous Application in Exhibition and Convention Industry (전시 컨벤션 산업의 유비쿼터스 기술 응용)

  • Lee, Sang-Joon;Ra, Jong-Hei
    • Journal of Digital Convergence
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    • v.6 no.4
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    • pp.165-176
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    • 2008
  • The exhibition and convention industry offers facilities and services required to host expositions and conferences. Currently, it has been greatly esteemed as a promising industry because it can produce a higher added value and maintain a pure environment at the same time as an aggregate of service industries. Like other industries, the need of digitalization and information system in the exhibition and convention industry makes it introduce ERP and MIS and nowadays ubiquitous related model projects are ongoing. In this paper, we conduct researches regarding the systematic introduction of ubiquitous related technologies through the service and information system identification of exhibition and convention industry, and analysis of value chain and critical success factor. We consider RFID, ZigBee and mobile related technologies as the ubiquitous related technology types and select the exhibition witness and the maintenance of facilities as the area of related technologies introduction. In addition, we propose a scheme used to analyze and solve the problems which could be occurred when ubiquitous related technologies are applied. The results of this paper could be used as a policy to nourish exhibition and convention industry, and a guideline of the host organizations.

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Metaverse Interaction Technology Trends and Development Prospects (메타버스 상호작용 기술 동향 및 발전 전망)

  • S.M. Baek;Y.H. Lee;J.Y. Kim;S.H. Park;Y.-H. Gil
    • Electronics and Telecommunications Trends
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    • v.39 no.2
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    • pp.12-23
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    • 2024
  • The Metaverse industry is developing rapidly, and related technologies are being actively improved. Tools such as controllers, keyboards, and mouses are used to interact in the Metaverse, but they are not natural and intuitive interfaces to resemble real-world interactions. Immersive interaction in a Metaverse space requires the engagement of various senses such as vision, touch, and proprioception. Moreover, in terms of body senses, it requires a sense of body ownership and agency. In addition, eliciting cognitive and emotional empathy based on non-verbal expression, which cannot be suitably conveyed to the digital world, requires higher-level technologies than existing emotion measurement solutions. This diversity of technologies can converge to build an immersive realistic Metaverse environment. We review the latest research trends in technologies related to immersive interactions and analyze future development prospects.

A Study on the Green Building Technologies of Educational Facilities (학교건축에서의 친환경 기술요소 적용에 관한 연구)

  • Park, Im-Ho;Jung, Jin-Ju;Yoon, Sung-Hoon
    • Journal of the Korean Institute of Rural Architecture
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    • v.14 no.1
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    • pp.75-82
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    • 2012
  • Today, educational facilities are considered to be one of the most important built environment. And the appropriate combinations and applications of technical elements related to green building on the education facilities are emphasized and demanded. These are must be compatible with the occupants' activities and their needs. The objective of this research is to identify and analyze of green building technologies, based on Green Educational Facilities' Case Study in Korea, USA, and Japan. As a result of the comparative analysis of this research, the green technological approaches, problem, and characteristics on educational facilities in different area, climate zone are identified and analyzed by external environment, energy, materials and resources, and indoor environment. It is useful as basic reference for future green educational facilities' planning and design in Korea.

European Union System of Fisheries Management Based on Information and Communication Technology (유럽연합의 ICT기반 수산업 구조개선 현황)

  • Oh, Hyuntaik;Lee, Wonchan;Jung, Raehong;Kim, Hyeonchul
    • Korean Journal of Fisheries and Aquatic Sciences
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    • v.46 no.5
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    • pp.513-519
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    • 2013
  • The fishing industry in Europe has faced environmental, economic, and social challenges. Since the early 2000s, a key tool in addressing these challenges has been information and communication technology (ICT), which has helped to modernize fishery systems in European Union (EU) countries. The ICT used in EU fisheries can be categorized broadly as 1) macro-technologies such as satellite and other remote sensing technologies in combination with geographical information systems, 2) micro-technologies adapted for fishing vessels such as echo sounders, ship navigation devices, and mobile communication devices to connect fishermen and consumers, and 3) onshore micro-technologies related to internet technology and mobile devices. The European Monitoring Center on Change has used ICT to effectively manage fisheries bio-resources. This use of ICT has contributed to the development of sustainable and competent fisheries in the 2000s, even though the knowledge-sharing practices involved are contrary to the long tradition of autonomy within the fishery industry.

A Study on the Isolated Cloud Security Using Next Generation Network

  • Park, Jae-Kyung;Lee, Won Joo;Lee, Kang-Ho
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.11
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    • pp.9-16
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    • 2017
  • In this paper, we propose to present a model of cloud security that has emerged as the biggest topic of cloud computing, replacing the traditional IT environment. While cloud computing is an extension of existing IT technology, security issues and threats can be applied to traditional security technologies. However, the biggest difference between a typical computing environment and a cloud computing environment is a virtualized environment with a hypervisor. Currently, there are many weaknesses in the virtualized environment, and there are few related security products. In order for a cloud computing environment to function as a reliable IT environment, we expect more research on hypervisor-based security technologies, and we expect to secure safer cloud services through a secure model over the next generation of new-based networks.

A Classification of Human Resources and Survey on the Status of Training Programs Related to Ubiquitous Technology and Service (유비쿼터스 기술 및 서비스 관련 인력 분류 및 대학 교육 실태 조사)

  • Hong, Jung-Wan;Seo, Jeong-Yeoul;Leem, Choon-Seong
    • The Journal of Society for e-Business Studies
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    • v.11 no.3
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    • pp.89-108
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    • 2006
  • This study is to survey on the status of human resource training programs related to ubiquitous technologies and services of domestic universities. So, this study develop a classification system about human resource related to ubiquitous technologies and services. We propose the implications and plans which are based on the status of human resource training programs related to ubiquitous technologies and services. Human resources related to ubiquitous technology are classified by the flow of information in ubiquitous environment. And human resources related to ubiquitous service are classified by ubiquitous user view. This study can be used to find collaboration alternatives for breeding up ubiquitous human resources and referred to analyzing on the supply and demand of ubiquotous human resources.

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