• Title/Summary/Keyword: Environment Art

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A Hermeneutic Phenomenological Study of Art Therapy Supervisors' integration of Art as Part of Supervision

  • Boram Park
    • International Journal of Advanced Culture Technology
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    • v.11 no.2
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    • pp.132-141
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    • 2023
  • The purpose of this study was to understand the vivid realities of important technical and relational aspects of visual art that were emphasised during training by art therapy supervisors and educators. Max van Manen's hermeneutic phenomenological methodology was incorporated into the study. Summarising their main experiences, art therapy supervisors enabled experiences of reproducibility and immediacy in their supervision, and allowed visual art to be used as a tool to foster inner contact with their supervisees. To enable this experience, art therapy supervisors provided a creative foundation and a receptive environment that promoted creativity for supervisees to use and experience art beyond the role of passive viewers. The results of this research clarified how the participating supervisors interpreted the value of art therapy as a method to nurture the professional growth of trainees. Their contributions suggest experiences and methods that may effectuate future advancements in the field of art therapy supervision.

Adaptive Random Testing for Integrated System based on Output Distribution Estimation (통합 시스템을 위한 출력 분포 기반 적응적 랜덤 테스팅)

  • Shin, Seung-Hun;Park, Seung-Kyu;Choi, Kyung-Hee;Jung, Ki-Hyun
    • Journal of the Korea Society for Simulation
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    • v.20 no.3
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    • pp.19-28
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    • 2011
  • Adaptive Random Testing (ART) aims to enhance the performance of pure random testing by detecting failure region in a software. The ART algorithm generates effective test cases which requires less number of test cases than that of pure random testing. However, all ART algorithms currently proposed are designed for the tests of monolithic system or unit level. In case of integrated system tests, ART approaches do not achieve same performances as those of ARTs applied to the unit or monolithic system. In this paper, we propose an extended ART algorithm which can be applied to the integrated system testing environment without degradation of performance. The proposed approach investigates an input distribution of the unit under a test with limited number of seed input data and generates information to be used to resizing input domain partitions. The simulation results show that our approach in an integration environment could achieve similar level of performance as an ART is applied to a unit testing. Results also show resilient effectiveness for various failure rates.

A Study on Public Design using Fractal-Interactive Art (Fractal-Interactive Art를 활용한 공공디자인에 관한 연구)

  • Joo, Haejeong;Kim, Cheeyong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.10a
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    • pp.629-632
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    • 2009
  • The interactive art and design can be interpreted as an intelligent system in the aspect of engineering. Because this information is treated and analyzed in real time and then such results is expressed in various media such as image, graphic, sound and etc. after these information are input through the sensor, camera and etc., for the efficient communication between human and production, namely, to communicate the interactive reaction, The image utilizing such interactive is being gradually developed as it widens its region in various art design fields. This research is purposed to make the system, which lets the citizens contact the information naturally by mixing the information for the environment with the interactive art of the arty type, and which lets the citizens feel the surrounding environment directly. This research will construct the live mood in the space itself and is utilized for the public art that can be directly experienced. It can provide the experience in the participation type that acquires the information being harmonized with the human naturally in the more developed type than the concept of the existing static installation. Therefore, it is sincerely required to research the interactive art in utilizing the public design.

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Understanding the Creation of Abstract Concepts beyond the Intangible and Tangible Materials of Land Art

  • Nam, Jinvo
    • Journal of People, Plants, and Environment
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    • v.24 no.6
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    • pp.685-691
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    • 2021
  • Background and objective: Understanding abstract art as an art form requires depth of thought. Moreover, understanding land art as abstract art is challenging, given its focus on the minimalism and abstract concepts. Much focus, research, and work were actively conducted in the 1970s, as it represented an abstract expression of minimalism. The characteristics of minimalism connote abstract meanings in the use of materials. Nevertheless, the original research of works or artists has often been mentioned, but few studies have analyzed the abstract language of land art materials. The aim of this study is to thus determine the abstract meanings of materials in land art from the 1970s to the 2010s. Methods: Art-based research was employed to address the aim. This study classified the land art materials into intangible and tangible materials, where intangible materials focused on lines, circles, and labyrinths, and tangible materials focused on the earth, stones, wood, and snow. Results: Intangible and tangible materials of land art conveyed various abstract meanings. Intangible materials were reflective of connection and symbiosis with nature, delivering abstract languages of 'take-nothing,' 'reflection' and 'opportunity.' Tangible materials reflected the abstract concepts of 'intervention,' 'resistance,' 'unliving,' and 'change,' and conveyed caveats. In other words, taken together, intangible and tangible materials were presented in symbiosis-and with caveats-and delivered messages for the present and the future. Interestingly, intangible materials inherently reflect symbiosis and communicate caveats in works based on a non-contextualized present and future. Conclusion: Interpretation of the abstract languages derived from intangible and tangible materials could imply a symbiosis between humans and nature, while conveying the message that caveats, to humans, are still ongoing. This relationship plays a significant role in an artist's selection of a medium, which is reflective of abstract beliefs reflected in contemporary, nature-based works created on Earth.

Adaptive Resource Management Method base on ART in Cloud Computing Environment (클라우드 컴퓨팅 환경에서 빅데이터 처리를 위한 ART 기반의 적응형 자원관리 방법)

  • Cho, Kyucheol;Kim, JaeKwon
    • Journal of the Korea Society for Simulation
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    • v.23 no.4
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    • pp.111-119
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    • 2014
  • The cloud environment need resource management method that to enable the big data issue and data analysis technology. Existing resource management uses the limited calculation method, therefore concentrated the resource bias problem. To solve this problem, the resource management requires the learning-based scheduling using resource history information. In this paper, we proposes the ART (Adaptive Resonance Theory)-based adaptive resource management. Our proposed method assigns the job to the suitable method with the resource monitoring and history management in cloud computing environment. The proposed method utilizes the unsupervised learning method. Our goal is to improve the data processing and service stability with the adaptive resource management. The propose method allow the systematic management, and utilize the available resource efficiently.

Investigation of Lighting Conditions and Visitors' Satisfaction in Exhibition Spaces of Museums in Korea - Focused on the 4 Cases of the Seoul Museum, the Mimesis Art Museum, the Seoul Museum of Art in Nowon and the National Museum of Modern and Contemporary Art in Gwacheon -

  • Kim, Chang-Sung
    • KIEAE Journal
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    • v.14 no.5
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    • pp.13-20
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    • 2014
  • Museums have developed various needs of the visitors and exhibits over the past two centuries. Currently, they have multiple functions of display, conservation, research and public education about artworks and cultural events. Therefore, exhibits should be displayed in various ways so that visitors can feel inter-relations with exhibits. The exhibition areas of museums should be provided with the stable lighting environment for visitors and artworks. For the study, I selected four museums, which were the Seoul Museum, the Mimesis Art Museum, the Seoul Museum of Art in Nowon and the National Museum of Modern and Contemporary Art in Gwacheon, and I measured illumination levels of the selected Museums, and then, I surveyed the visitors' responses on the lighting conditions of them. According to the results, the measurements of the illumination levels in the four museums showed that the illumination levels of them were effectively controlled to display the art works. However, the illuminance levels at some areas that drew the natural light as lighting source were much higher than recommended illumination values for museum. In the mean time, the answers of questionnaires showed that the natural light were so effective to light the museums although the natural light provided some areas with high illumination levels.

Video Art and Media Environment in City Space (도시 공간에서의 비디오 아트와 미디어 환경에의 재고)

  • Sohn, Young-Sil
    • The Journal of the Korea Contents Association
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    • v.11 no.4
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    • pp.196-206
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    • 2011
  • The development of projection technology produces series of discussions associated to various form of visual immersing possibilities by the way of projecting image directly to the obscure surface surrounded us. Besides, the significance can be found in terms of that this kind of image projection offers chance to citizens to enjoy high standard images and makes people consider media environment of city. Video art as the digital technology grafts penetrates formative space of city by projecting images. The certain thing about questions how the media has status in city is that media is now not existing for self neither for abstractly and virtual reality is existing in the general appearance of metropolis. This paper treats media environment of city and the meaning of image projection as from of video art in the city. It accesses about the meaning of video form visual art in big city- new reality, the virtual and the real, immersion and interactivity. And media reality of metropolis defines that there is not one major discourse in the gigantic text -metropolis rather they are different discourses each other simultaneously compatible in the gigantic text -metropolis and in fact, they affect each other and interact.

Artist's Clothing and Environment of Suprematism as Experimental Art (절대주의 실험 예술의 환경과 예술가 의상)

  • Lee, Keum-Hee
    • The Research Journal of the Costume Culture
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    • v.15 no.1 s.66
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    • pp.152-168
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    • 2007
  • The aim of this study is to shed light on essentials of Suprematist artists focusing on Malevich and their works in relation to modem design, and to examine their roles in the modem design industry compared to those of modem designers. The study obtains the following result on Suprematist artists and their works in Russian avant-garde in terms of modem design. Firstly, Suprematist artists had a great deal of interest in practical design although it seemed Suprematist were replaced by utilitarianism in avant-garde during the Russian revolution. Secondly, Suprematist artists were the first artists to bring the birth of modem design trends by applying their art in geometric forms to clothing and fabric design as well as ornaments and handicraft. Thirdly, the artists' attempt to work with needle workers made it possible to set achievements in design and modem decorative art exhibitions in various fields of art-life. As for the role of modem designers, Suprematist artists including Malevich have significant meanings as follows: Firstly, Malevich was a creative, future-oriented artistic designer who realized zaum of painting on the stage and created suprematistic mode in a cosmic point of view in order to agree with the environment. Secondly, Suprematist artists knew the importance of works that were produced by craftsmen and worked together with them. Therefore, the designers could maintain fabric decoration in difficult conditions knowing the importance of the high value-added industry. Thirdly, they were artists in real life who embodied the ideas and theories of Suprematist in sample works by recognizing the need of changes in life environment: they planned to set a new visual world in art but did not confine the idea only to painting.

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Fashion as Art through the Expansion of Aesthetic Concept of Contemporary Art and Fashion (현대예술과 패션의 미학적 개념 확장에 의한 예술로서의 패션)

  • Suh, Seung-Hee;Kim, Young-In
    • Journal of the Korean Society of Clothing and Textiles
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    • v.37 no.4
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    • pp.577-589
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    • 2013
  • Fashion is traditionally perceived as a non-art in art philosophy; however, it is now being evaluated as art through the process of recognizing its cultural value and position. This study investigated the expanded concept of contemporary fashion in the same context of the expanded concept of contemporary art to present the possibility of fashion as art. This study enhances the artistic and cultural value, as well as the social function and position, of fashion by granting it the same status as art according to the concept of expanded contemporary art. For the research method, a literature review and a case analysis were conducted through specialty publications related to art history, aesthetics, and fashion in addition to regular publications, websites specializing in fashion, art museums and fashion style websites. The expanded aesthetic concept of contemporary art has embraced challenges to ideal beauty, production methods through interactivity, and expansion of art expression through mass media and industrial products. In the same context, the expanded aesthetic concept of contemporary fashion has established challenges to conventional beauty, the expansion of production methods, and the expansion and transfiguration of materials.