• 제목/요약/키워드: Emotional approach

검색결과 578건 처리시간 0.024초

단독 주택의 진입 외관에 나타난 주거 아이텐티티 (Housing Identity Expressed on Entrance Features in Single Detached Houses)

  • 박선희
    • 한국가정과학회지
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    • 제3권2호
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    • pp.39-46
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    • 2000
  • This research was to identify housing identity expressed on entrance features In Korean single detached houses. The data were collected from field study and content analysis method of 45 houses in Chonju city. The methods of observation, of measuring the size, of sketching. and of Photos of entrance feature in the single detached houses were used for this study. Results of this study were as follows. First. the height and the form both of main gate and of wall tended to be closed. In particular. the size of main gate tended to be shown off rather than having practical funtion. whereas the form of main gate were semi-opened and thus could not guaranteed privacy of the residents very well. Second, 53.3% of the direction of main entrance were found to be at right-an91e0 with main gate, which reflected the control needs of private life. Third. the balance of main gate and exterior was homogeneous, which expressed the increase of aethetic concern of exterior Finally. most of entrance approach were made of stones and bricks. This result indicated that the practical funtion of entrance approach was emphasized the emotional environment was not considered in building the entrance approach.

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Uncanny Valley 가설에 대한 실험적 접근 (An Experimental Approach to Uncanny Valley Hypothesis)

  • 장필식
    • 대한인간공학회지
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    • 제26권1호
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    • pp.47-53
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    • 2007
  • The uncanny valley is a hypothesis about robotics concerning the emotional response of humans to robots and other non-human entities. Although it stands today as one of the robots and synthetic characters, the uncanny valley was speculative and few studies have been performed to test the theory. In two experiments, a total of 183 participants were employed to explore this hypothesis. The results of experiment 1 indicate that the perceived human likeness of a robot is not a key factor causing uncanny valley. And the results of experiments 2 suggest that even if the appearance and motion of a robot become fully human, the emotional response of humans could not reach human-human empathy levels.

The Analysis on the Emotional Evaluation Methods of Environmental Design Elements Using the Eye Mark Recorder and the Repertory Grid Method

  • Jung, A-Young
    • International Journal of Contents
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    • 제7권4호
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    • pp.77-83
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    • 2011
  • This paper is an inquiry into the human sensibility on view from high-rise housing in a viewpoint of architectural environment design that pay attention to multi-family high-rise housing which is becomes a trend in recent years. And this paper is the fundamental approach for applying this result to later architectural environmental plan of multi-family high-rise housing. In this paper, we used repertory grid method as a cognitive psychological way of analysis and eye mark recorder measurement experiments as a physiological way of examination. In the conclusions, examined human sensibilities on views-focused on the analysis result of eye mark recorder measurement experiments through repertory grid method that are carried on the main subject-and described problems after this and possibilities in the same time.

사무 공간 계획에 있어 재료적 색채 접근을 통한 감성학적 연구 (A study on Office Space Design with Emotional Materials Color Approach)

  • 김은정;홍관선
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 2007년도 춘계학술대회 및 국제감성 심포지엄
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    • pp.105-108
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    • 2007
  • These days, a cultural life level is improved through the industrialization and information-oriented age. It is becoming Emotional. Especially, people spend most of time in the office space. The office space is the place where they usually have mental activity and Inter-communication with others. So people who work in the office space need to apply not only convenience and public welfare but also comfortablespace. Moreover, This study analyzes color of a office space and materials, and accept from efficiency and an economic design. And will present direction of a color plan to be able to feel the sensitivity design that accepted from functionality and decoration.

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인공근육을 이용한 얼굴로봇 (A Face Robot Actuated with Artiflcial Muscle)

  • 곽종원;지호준;정광목;남재도;전재욱;최혁렬
    • 제어로봇시스템학회논문지
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    • 제10권11호
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    • pp.991-999
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    • 2004
  • Face robots capable of expressing their emotional status, can be adopted as an efficient tool for friendly communication between the human and the machine. In this paper, we present a face robot actuated with artificial muscle based on dielectric elastomer. By exploiting the properties of polymers, it is possible to actuate the covering skin, eyes as well as provide human-like expressivity without employing complicated mechanisms. The robot is driven by seven types of actuator modules such as eye, eyebrow, eyelid, brow, cheek, jaw and neck module corresponding to movements of facial muscles. Although they are only part of the whole set of facial motions, our approach is sufficient to generate six fundamental facial expressions such as surprise, fear, anger, disgust, sadness, and happiness. Each module communicates with the others via CAN communication protocol fur the desired emotional expressions, the facial motions are generated by combining the motions of each actuator module. A prototype of the robot has been developed and several experiments have been conducted to validate its feasibility.

정서 인지를 위한 뇌파 전극 위치 및 주파수 특징 분석 (Analysis of Electroencephalogram Electrode Position and Spectral Feature for Emotion Recognition)

  • 정성엽;윤현중
    • 산업경영시스템학회지
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    • 제35권2호
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    • pp.64-70
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    • 2012
  • This paper presents a statistical analysis method for the selection of electroencephalogram (EEG) electrode positions and spectral features to recognize emotion, where emotional valence and arousal are classified into three and two levels, respectively. Ten experiments for a subject were performed under three categorized IAPS (International Affective Picture System) pictures, i.e., high valence and high arousal, medium valence and low arousal, and low valence and high arousal. The electroencephalogram was recorded from 12 sites according to the international 10~20 system referenced to Cz. The statistical analysis approach using ANOVA with Tukey's HSD is employed to identify statistically significant EEG electrode positions and spectral features in the emotion recognition.

유아의 창의성에 영향을 미치는 창의적 가정환경과 정의적·인지적 변인간의 인과관계 (Causal Effects of Creative Home Environment and Emotional and Cognitive Variables on Children's Creativity)

  • 오미형;최보가
    • 아동학회지
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    • 제28권2호
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    • pp.55-70
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    • 2007
  • This study used path analysis to investigate causal effects of creative home environment and emotional and cognitive variables on children's creative thinking and characteristics. the subjects were 233 5- and 6-year-old children, their mothers and teachers in the City of Taegu and Kyungpook Province. Major results were that (1) creative home environment directly affected children's creative thinking, creative characteristics and motivation. (2) Children's motivation directly affected children's creative characteristics. (3) Children's temperament directly affected motivation and indirectly affected children's creative characteristics through motivation. (4) Children's intelligence directly affected knowledge, and indirectly affected children's creative thinking through knowledge.

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FCB GRID 상품분류에 의한 패션잡지 광고 분석 (Analysis of Fashion Magazine Advertising by FCB GRID)

  • 홍병숙
    • 대한가정학회지
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    • 제44권1호
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    • pp.159-168
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    • 2006
  • The purpose of this study was to analyse the types of expression of fashion magazine advertising using the Foote, Cone and Belding(FCB) GRID model. Consequently, this study examined the presentation of fashion magazine advertising. The fashion magazine advertising(771 cases in women's magazines, 120 cases in men's magazines) was classified according to the FCB GRID model. The fashion magazine advertising was categorized into high involvement-feeling goods(jewelry, accessories, bags, shoes, perfumes, men and women dresses, jeans, bathing suits etc.), low involvement-feeling goods(casual wears, imitation accessories etc.), high involvement-thinking goods(cosmetics, underwears, sports shoes etc.) and low involvement-thinking goods(hair goods, sports wears, undergarments etc.). A great of the fashion advertising consisted of photography and the emotional approach. Thinking goods placed emphasis on the functional value, whereas high involvement-feeling goods placed emphasis on the emotional value and low involvement-feeling goods on the fashionable value.

Exacerbation of spasticity in ipsilateral shoulder after right brachial plexus block in a patient with right hemiplegia

  • Park, Sang-Jin;Baek, Jong-Yoon
    • Journal of Yeungnam Medical Science
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    • 제32권1호
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    • pp.22-25
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    • 2015
  • Spasticity is a common impairment in patients with central nervous system disease. Clinical observation has demonstrated that spasticity can be aggravated by various factors such as emotional state as well as noxious stimuli. A 51-year-old male patient was scheduled for arteriovenous fistula surgery. He had right hemiplegia including motor weakness and spasticity. It was decided that the surgery would be performed under an axillary brachial plexus block (BPB). He appeared nervous when blockade was terminated. The spasticity of the right shoulder increased after ipsilateral BPB. However, when we administered sedative drugs and performed interscalene BPB 2 days later, spasticity did not occur. Exacerbation of spasticity might be evoked by an anxious emotional state. Thus, it seems to be good to consider removing of anxiety and using an appropriate approach when it is tried to perform nerve blocks in individuals with spasticity.

감성 에이전트를 위한 퍼지 정서 모델 (Fuzzy Emotion Model for Affective Computing Agents)

  • 윤현중;정성엽
    • 산업경영시스템학회지
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    • 제37권4호
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    • pp.1-11
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    • 2014
  • This paper addresses the emotion computing model for software affective agents. In this paper, emotion is represented in valence-arousal-dominance dimensions instead of discrete categorical representation approach. Firstly, a novel emotion model architecture for affective agents is proposed based on Scherer's componential theories of human emotion, which is one of the well-known emotion models in psychological area. Then a fuzzy logic is applied to determine emotional statuses in the emotion model architecture, i.e., the first valence and arousal, the second valence and arousal, and dominance. The proposed methods are implemented and tested by applying them in a virtual training system for children's neurobehavioral disorders.