• Title/Summary/Keyword: Emotional Video Contents

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Application of Emotional Video Contents Using Car Windows (자동차 윈도우를 활용한 감성 영상콘텐츠 적용 방안)

  • Jung, Su-Young;Choe, Jong-Hoon
    • The Journal of the Korea Contents Association
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    • v.14 no.4
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    • pp.37-46
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    • 2014
  • Industrialization and urbanization have led automobiles to transform into more than just modes of transportation; they have become daily necessities as well as extensions of living spaces where a variety of activities can be done and automotive applications of the latest information technology are accelerated. Though material abundance has increased in the modern society, the conflicts and the stress emerging from a social structure focused on competition have increased as well. Such lifestyles generate a need for personal space and media content for healing the body and the mind. This research explores the automotive application of video content with the goal of refreshing the minds of the passengers. To this end, previous studies have investigated the emotional effect of videos, focusing on the responses of diverse groups of adults (age group of 20 to 60) who frequently used automobiles, which had video displays installed in them. The results showed that watching video contents on a full window inside a car influenced the creation of positive feelings7 and emotional satisfaction. The research attempts to study the methods of providing video contents and the effects of watching them that could aid the emotional well-being of passengers, and presents the possibility of emotional satisfaction created by a convergence of cars and multimedia contents in the future.

CREATING JOYFUL DIGESTS BY EXPLOITING SMILE/LAUGHTER FACIAL EXPRESSIONS PRESENT IN VIDEO

  • Kowalik, Uwe;Hidaka, Kota;Irie, Go;Kojima, Akira
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.267-272
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    • 2009
  • Video digests provide an effective way of confirming a video content rapidly due to their very compact form. By watching a digest, users can easily check whether a specific content is worth seeing in full. The impression created by the digest greatly influences the user's choice in selecting video contents. We propose a novel method of automatic digest creation that evokes a joyful impression through the created digest by exploiting smile/laughter facial expressions as emotional cues of joy from video. We assume that a digest presenting smiling/laughing faces appeals to the user since he/she is assured that the smile/laughter expression is caused by joyful events inside the video. For detecting smile/laughter faces we have developed a neural network based method for classifying facial expressions. Video segmentation is performed by automatic shot detection. For creating joyful digests, appropriate shots are automatically selected by shot ranking based on the smile/laughter detection result. We report the results of user trials conducted for assessing the visual impression with automatically created 'joyful' digests produced by our system. The results show that users tend to prefer emotional digests containing laughter faces. This result suggests that the attractiveness of automatically created video digests can be improved by extracting emotional cues of the contents through automatic facial expression analysis as proposed in this paper.

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Emotional Communication of Minority through Video Typography (Focus on Emotional Communication in Korean Movie) (영상 타이포그라피를 통한 소수자의 감성 커뮤니케이션 연구 (한국영화에서의 감성전달을 중심으로))

  • Kwon, Sang-Oh;Huh, Won-Whoi
    • The Journal of the Korea Contents Association
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    • v.8 no.1
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    • pp.356-366
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    • 2008
  • In the past, design used to be known as graphic design for printing medium. However, these days, through video media or multimedia, it has expanded to convey information thanks to the innovative development of the computer, which is digital civilization. Now design, through elaborate plans and projects, is acknowledged as creative work for communications appealing to emotion comprehensively and to transmit information effectively. This thesis presented a new methodology of mess communication using various elements such as video typography. Furthermore, reflecting feedback from hearing-unpaired people, theological background well grounded and the way to proceed in the future were also addressed.

An Analysis of Exhibition Video Contents in International Trade Show-Focused on the ISE 2013 (국제 무역박람회의 전시영상콘텐츠 분석 -ISE 2013을 중심으로)

  • Yang, Y.E.
    • Journal of Korea Multimedia Society
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    • v.17 no.7
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    • pp.895-905
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    • 2014
  • Recently the trade show is a massive marketing effort of a particular industry and introduces new products to potential customers, as well as the ability to elevate the brand's image and corporate identity. It is increasing its importance as a venue of communication. In these changes, the exhibition is required to have the emotional approach to enhance the dynamic and creative image of companies. Therefore, the product itself as well as the importance of various visual contents of the exhibition is increasing positive effect of the image and marketing on their products. In this sense, this study analyzes video contents of the exhibition that was held in Amsterdam, the Netherlands, Europe's largest display show 'ISE (Integrated Systems Europe)' in 2013, focusing on the domestic company, Samsung, LG Electronics and other four foreign companies. The analysis is based on the Herbert Zettl's applied media aesthetics related to the video contents, through which we can find the way to the development of exhibition video contents making for Trade show.

A Movie Recommendation Method based on Emotion Ontology (감정 온톨로지 기반의 영화 추천 기법)

  • Kim, Ok-Seob;Lee, Seok-Won
    • Journal of Korea Multimedia Society
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    • v.18 no.9
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    • pp.1068-1082
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    • 2015
  • Due to the rapid advancement of the mobile technology, smart phones have been widely used in the current society. This lead to an easier way to retrieve video contents using web and mobile services. However, it is not a trivial problem to retrieve particular video contents based on users' specific preferences. The current movie recommendation system is based on the users' preference information. However, this system does not consider any emotional means or perspectives in each movie, which results in the dissatisfaction of user's emotional requirements. In order to address users' preferences and emotional requirements, this research proposes a movie recommendation technology to represent a movie's emotion and its associations. The proposed approach contains the development of emotion ontology by representing the relationship between the emotion and the concepts which cause emotional effects. Based on the current movie metadata ontology, this research also developed movie-emotion ontology based on the representation of the metadata related to the emotion. The proposed movie recommendation method recommends the movie by using movie-emotion ontology based on the emotion knowledge. Using this proposed approach, the user will be able to get the list of movies based on their preferences and emotional requirements.

Emotional Vocabulary-based Multimedia Contents Management System

  • Park, Kyung-Woo
    • Journal of Integrative Natural Science
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    • v.6 no.3
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    • pp.158-162
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    • 2013
  • In these days, production and management of various digital contents increased because of growing internet users. Now the digital contents production system is producing video which is based on keywords and contents. This paper proposes the sensibility-based contents management system which can analyze and manage contents of video production system. Due to the sensibility-based multimedia contents management system, it is possible to analyze and manage sensibility contents what users want. As a result, by building a database, we can provide intelligent and meaningful services. In addition, contrary to low grade's contents-based production system, we can cope actively with users' demands.

A Study on the YouTube Content Analysis and Users' Emotional Responses Analysis (대학도서관 유튜브 콘텐츠 내용분석과 이용자 감성반응 분석에 관한 연구)

  • Young Song;Ji-Hyun Kim
    • Journal of the Korean Society for information Management
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    • v.40 no.1
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    • pp.73-93
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    • 2023
  • This study conducted a comprehensive analysis and evaluation of library services using YouTube through content analysis of YouTube content and emotional response analysis of user comments. This study analyzed 2,169 YouTube contents and 6,487 comments of users from 61 university libraries. The results showed that the number of 'data' content was the largest among 4 categories, followed by 'communication' and 'education' content, and 'promotion' content. Among the sub-classifications, the number of 'information services' contents was the largest. In the analysis of users' emotional responses to YouTube content, the major categories of users' emotional responses were 'data' content and 'communication' content. Most of the user's emotional responses were positive in all categories of content, and the most frequent user emotional expression was 'good'. In addition, the vocabulary used in the user's emotional response was more about the person appearing in the video than the expression of the content of YouTube contents.

Research Representative Color Image Emotion Emotional Image Size Changes through Tree (영상 이미지 색채 감성트리를 통한 대표감성크기 변화 연구)

  • Lee, Yean-Ran;Park, Hyo-Jin
    • The Journal of the Korea Contents Association
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    • v.15 no.11
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    • pp.10-17
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    • 2015
  • Emotional computer that you want to study in a regular number change is the continuing sensitivity. Emotional Computing manner the sensibilities numbered and emotions were running through the trees. Emotional assessment of emotional sensibility computing was used as the coordinates of the key effects of the James A. Russell (Core Affect). Emotional tree runs purpose was to verify the correlation of sensitivity and emotion computing tree. Emotional tree attributes experiment color, brightness, saturation was configured with. When 50% brightness increase, about pleasure (X-axis) has increased by 10.49 points. Brightness 50%, GREEN 50% increase in the degree of pleasure (X-axis) of 10.49 points, tone (Y axis) has increased by 15.85 points. Brightness 50%, GREEN 50% increase in the degree of pleasure (X-axis) of 10.49 points, tone (Y axis) has increased by 15.85 points. Brightness 50% of the free-extent (X-axis), BLUE 50% when the tone (Y axis), pleasure extent (X-axis) of 10.49 points, tone (Y axis) as much as 14.65 points sensibilities have changed. When representatives emotions size changes have increased 50% brightness, color RED 50%, increased 5.4% Emotional excitement, emotion depressed declined -4.2%. 50% brightness, color GREEN 50% increase in emotional excitement had increased to 8.6%, declined by -5.5% this melancholy sensibility. Representative emotion and emotional changes increase or decrease the size of the emotional attributes were analyzed by quantitative methods. After the happy emotions number is needed to study more similar to the human emotion through the execution of the video image emotion emotional tree computing.

Differential effects of the valenced content and the interaction with pacing on information processing while watching video clips (영상물 시청에 발현된 감성 유인가의 차별적 영향과 편집속도와의 상호작용)

  • Lee, Seung-Jo
    • Science of Emotion and Sensibility
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    • v.12 no.1
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    • pp.33-44
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    • 2009
  • This study investigates differential impacts of the positive and negative content and the interaction with pacing, as a structural feature, on information processing while watching televised video clips with moderately intensive emotional tone. College participants watched six positive messages and six negative video clips lasting approximately 60 seconds. Heart rate was used to index attention and skin conductance was used to measure arousal. After all of the stimuli were shown, the participants performed the free recall questionnaire. The result demonstrates, first, positivity superiority on attention in which participants' heart rates were slower during positive content compared to during negative content. Secondly, negativity superiority was shown on free recall memory as participants remembered positive content better than did negative content. The result also manifests the interaction of emotional valence and pacing as the effects of pacing were less for the negatively emotional content compared to those for the positively emotional content. It is suggested that future studies should examine further about the differential and independent functions of positive and negative contents on information processing and the potential interaction with formal features.

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A Study on The Expression of Digital Eye Contents for Emotional Communication (감성 커뮤니케이션을 위한 디지털 눈 콘텐츠 표현 연구)

  • Lim, Yoon-Ah;Lee, Eun-Ah;Kwon, Jieun
    • Journal of Digital Convergence
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    • v.15 no.12
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    • pp.563-571
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    • 2017
  • The purpose of this paper is to establish an emotional expression factors of digital eye contents that can be applied to digital environments. The emotion which can be applied to the smart doll is derived and we suggest guidelines for expressive factors of each emotion. For this paper, first, we research the concepts and characteristics of emotional expression are shown in eyes by the publications, animation and actual video. Second, we identified six emotions -Happy, Angry, Sad, Relaxed, Sexy, Pure- and extracted the emotional expression factors. Third, we analyzed the extracted factors to establish guideline for emotional expression of digital eyes. As a result, this study found that the factors to distinguish and represent each emotion are classified four categories as eye shape, gaze, iris size and effect. These can be used as a way to enhance emotional communication effects such as digital contents including animations, robots and smart toys.