• Title/Summary/Keyword: Emotion measurement

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Effect of Fabric Sensor Type and Measurement Location on Respiratory Detection Performance (직물센서의 종류와 측정 위치가 호흡 신호 검출 성능에 미치는 효과)

  • Cho, Hyun-Seung;Yang, Jin-Hee;Lee, Kang-Hwi;Kim, Sang-Min;Lee, Hyeok-Jae;Lee, Jeong-Hwan;Kwak, Hwi-Kuen;Ko, Yun-Su;Chae, Je-Wook;Oh, Su-Hyeon;Lee, Joo-Hyeon
    • Science of Emotion and Sensibility
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    • v.22 no.4
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    • pp.97-106
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    • 2019
  • The purpose of this study was to investigate the effect of the type and measurement location of a fabric strain gauge sensor on the detection performance for respiratory signals. We implemented two types of sensors to measure the respiratory signal and attached them to a band to detect the respiratory signal. Eight healthy males in their 20s were the subject of this study. They were asked to wear two respiratory bands in turns. While the subjects were measured for 30 seconds standing comfortably, the respiratory was given at 15 breaths per minute were synchronized, and then a 10-second break; subsequently, the entire measurement was repeated. Measurement locations were at the chest and abdomen. In addition, to verify the performance of respiratory measurement in the movement state, the subjects were asked to walk in place at a speed of 80 strides per minute(SPM), and the respiratory was measured using the same method mentioned earlier. Meanwhile, to acquire a reference signal, the SS5LB of BIOPAC Systems, Inc., was worn by the subjects simultaneously with the experimental sensor. The Kruskal-Wallis test and Bonferroni post hoc tests were performed using SPSS 24.0 to verify the difference in measurement performances among the group of eight combinations of sensor types, measurement locations, and movement states. In addition, the Wilcoxon test was conducted to examine whether there are differences according to sensor type, measurement location, and movement state. The results showed that the respiratory signal detection performance was the best when the respiratory was measured in the chest using the CNT-coated fabric sensor regardless of the movement state. Based on the results of this study, we will develop a chest belt-type wearable platform that can monitor the various vital signal in real time without disturbing the movements in an outdoor environment or in daily activities.

Research on the Applicability of Experientially Emotional Measurement Method in Product Design - Centred on Self-report Taking Seaside Seat Users- (경험적 감성 측정 방법의 제품 디자인 적용성에 관한 연구 -해변 벤치 이용자 대상의 자기-보고법을 중심으로-)

  • Huang, Chao;Go, Jung-Wook
    • The Journal of the Korea Contents Association
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    • v.19 no.9
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    • pp.658-665
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    • 2019
  • In the era of the rapid development of a tremendous number of new technologies and products, the emotional communication between products and users has become an important research topic. However, the user's emotional measurement methods have not been widely used in the field of product design. Besides, as an important space that can improve people's life quality and urban entertainment at the emotional level, seaside space also creates an atmosphere of frequent emotional communication among tourists, landscape and environmental facilities. To deduce the applicability and advantages and disadvantages of the experiential emotional measurement method in product design, this paper took the seaside seat users of Haeundae as the object and carried out the Self-report of the experiential emotional measurement method. Specifically, the experiment of Self-report was divided into two stages: prior survey and subsequent main investigation. Then the hypothesis was verified by using Bivariate Regression and Multiple Regression through SPSS. Furthermore, through the experiment of the Self-report, the applicability and advantages and disadvantages of experiential emotional measurement method in product design were derived. In the future, based on the applicability, advantages and disadvantages of the experiential emotional measurement method derived in this study, it is expected to become the fundamental and reliable data for the development of emotional measurement methods that can be suitable for product design.

The Influence of Art-provoked Affect on Product and Product Attributes Evaluation (명화(名畵)에서 유발된 감정이 차용된 제품과 제품속성 평가에 미치는 영향)

  • Kim, Hanku;Jung, Bohee;Chu, Wujin
    • Asia Marketing Journal
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    • v.13 no.2
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    • pp.99-130
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    • 2011
  • In recent years, a new way of differentiating product design has emerged -better known as 'masterpiece marketing,' this is a strategy where famous art pieces are borrowed on to product designs. Because the recent trends of well-being and LOHAS have encouraged the consumers' desires to enjoy culture and live a more opulent lifestyle, famous and notable paintings have grown to be more of "approachable masterpieces" to the public. As a strategy intended to develop a new consumerism, while still prioritizing customers' values and their satisfaction, companies have been drawn to this new type of marketing. The current consumption society has converted renowned art pieces from simply works of 'high culture' to a further way of marketing, aimed to differentiate products and dominate the market. Though many products have had masterpieces applied to their designs and have been noticed for their marketability, there has been less systematic research done on the scientific background behind this marketing approach. This research focused on the art pieces' fundamental nature of inducing emotions in the viewer, and hypothesized about how the evaluation of a product may be influenced by the affect provoked by the art piece used. To be more specific, if art pieces with different levels of pleasure and arousal -the two axis of emotion suggested by existing research on emotion -were used on each product, the goal was to see how the different levels influenced the consumer's assessment of the products, focusing on product's type as well as the evaluation of their attributes. First, a pretest was done to verify the relationship between the emotion provoked by the art piece and the consumer's preference. There were two types of surveys, each with five drawings from the ten that were assumed to differ in levels of the two axis of emotion. The survey was composed of questions asking for positive emotion, negative emotion, level of arousal, and preference. The correlation between the measurements of positive and negative emotions was -0.792, so an integrated entry was used in the analysis by subtracting the measurement of negative emotions from that of positive emotions. The first hypothesis that paintings that provoke positive emotions will be more preferred than paintings that bring out negative emotions was supported; and through this research, paintings that were to be used for the products were selected. The second pretest was conducted to settle on an item that would be used in the research. Items meant to measure utilitarian and hedonic attributes of milk and chocolate, the two products to be used in the research, were extracted. Because milk is a utilitarian product with strong practical attributes while chocolate is a hedonic product with strong hedonic attributes, these two were selected to be used in this research. The first study was executed to see if there is a difference in attitude about products that have different painting on their designs, which either induces positive or negative emotions. It was also to verify whether this difference in attitude was mediated by the viewer's preference for the art piece. This study showed that when positive emotion inducing painting was used, the product was better evaluated compared to the product with a painting that provokes a negative emotion, thus supporting the second hypothesis. It was also supported that the effect of affect on product evaluation was mediated by preference for the art piece. The second study was done to see the influence of the level of arousal on the evaluation of the product's attributes. Art pieces that differ in the level of arousal were selected through the pretest, and later it verified the hypothesis that the level of arousal has an effect on the assessment of the attributes of the product. In the case of milk, a utilitarian product, the fourth hypothesis that a high-arousal painting will better evaluated for its hedonic attributes was supported, as well as the fifth, which hypothesized that a low-arousal painting will receive a higher assessment for its utilitarian attributes. However, for chocolate, a hedonic product, both fourth and fifth hypotheses were not supported. This study is significant for the following basis: first, it verified the importance of the emotion induced by the painting on the evaluation of the product's attributes, by applying a systematic and scientific method. Second, it expanded from the existing research on positive/negative emotions to confirm the additional influence of the state of arousal on product evaluation.

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A Study on the Subjective Response Evaluations of Acoustics Performance of the Large Gymnasium (대형 실내체육관 음향성능의 주관적 반응 평가에 관한 연구)

  • Yun, Hee-Kyoung;Kim, Jae-Soo
    • Proceeding of Spring/Autumn Annual Conference of KHA
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    • 2003.11a
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    • pp.53-58
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    • 2003
  • Now days, as the consideration of sound environment is getting important, method of physical measurement such as reverberation time and sound pressure level becomes common. However, such method cant include subjective sensation such as personal emotion and feeling, evaluation. So there is a limitation to make the most optimized sound environment. Therefore, in the present experiment, I improve big indoor gymnasium that has sound defect because of too long reverberation time. After that, I conduct the auditory sense evaluation of human psychological response. From the experiment, I will make research into sound satisfaction rate about the subject space and response of each item. As well as, I will present the result as basic database of sound environment improvement experiment of indoor gymnasium.

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A Study of Photoelectric Plethysmography System for the Measurement SpO2 (산소포화도 측정을 위한 광전용적맥파 시스템에 관한 연구)

  • Kim, Hong-Yeop;Kim, Kyung-Ho;Song, Min-Wook
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2010.07a
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    • pp.39-42
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    • 2010
  • 본 연구에서는 두 파장을 이용한 광적용적맥파(photoelectric plethysmography, PPG)의 시스템을 기반으로 산소포화도 및 다양한 맥파 관련 건강정보를 분석할 수 있는 시스템에 관하여 연구하였다. 광적용적맥파를 이용한 산소포화도 측정을 위해 서로 다른 두 파장의 빛을 이용하여 비 침습적 맥파 측정 방식으로 손가락 끝 부분에서 측정하고, 혈액 내 헤모글로빈의 빛 대한 광흡수도의 차이를 분석하여 검출하였다. 또한 정확한 분석을 위하여 두 파장의 빛을 순차적으로 제어하는 스위칭 기법을 사용하고, 조직을 통과한 두 파장의 빛을 분리하기 위하여 수광부에 시간의 차이를 두어 각 파장에 대한 광전용적맥파를 측정하였다. 본 연구에서는 산소포화도를 측정하기 위한 방법으로 서로 다른 두 파장을 이용한 광전용적맥파 측정기기를 설계하고, 측정 결과의 정확성 및 유의성에 대한 검증하였다.

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Challenges Experienced Use of Distance-Learning by High School Teachers Responses to Students with Depression

  • Almaleki, Deyab A.
    • International Journal of Computer Science & Network Security
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    • v.21 no.5
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    • pp.192-198
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    • 2021
  • Trustless, depression, happiness is a normal human emotion that everyone experiences at times. People face problems and hard circumstances every day due to an environment, social life, or traumatic developments in their lives. This study focused on a particular type of inconsistency patterns of behavior that experiences' students during the school time. Some students find depression interferes with their learning and test taking to such an extent that their grades are seriously affected. This study examined the awareness and readiness of a sample of Saudi Arabian high school teachers to recognize, understand, and respond to the ways in which students may respond to testing situations with depression. Findings suggest teachers learn from experience to use both direct and indirect ways to identify students with depression; employ test preparation and test taking strategies to help students reduce depression; and reach out to parents for additional assistance where teacher strategies are not sufficient.

Metaverse Interaction Technology Trends and Development Prospects (메타버스 상호작용 기술 동향 및 발전 전망)

  • S.M. Baek;Y.H. Lee;J.Y. Kim;S.H. Park;Y.-H. Gil
    • Electronics and Telecommunications Trends
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    • v.39 no.2
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    • pp.12-23
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    • 2024
  • The Metaverse industry is developing rapidly, and related technologies are being actively improved. Tools such as controllers, keyboards, and mouses are used to interact in the Metaverse, but they are not natural and intuitive interfaces to resemble real-world interactions. Immersive interaction in a Metaverse space requires the engagement of various senses such as vision, touch, and proprioception. Moreover, in terms of body senses, it requires a sense of body ownership and agency. In addition, eliciting cognitive and emotional empathy based on non-verbal expression, which cannot be suitably conveyed to the digital world, requires higher-level technologies than existing emotion measurement solutions. This diversity of technologies can converge to build an immersive realistic Metaverse environment. We review the latest research trends in technologies related to immersive interactions and analyze future development prospects.

A Study of the Development and Validation of Ego-resilience Scale for Young Children (유아 자아탄력성 척도 개발 및 타당화 연구)

  • Lee, Suki
    • The Journal of the Korea Contents Association
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    • v.17 no.2
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    • pp.137-148
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    • 2017
  • The purpose of this study is to develop a children's ego-resilience measurement scale and to examine the reliability and validity of the developed scale. Subjects consisted of 289 children of age 3 to 5 attending kindergarten and daycare centers located in Gwangju city and Chonnam province. Factor analysis, correlation analysis and reliability analysis were conducted using SPSS 18.0 and Amos 18.0 programs. The children's ego resilience scale consists of 26 items of 5 factors(attention concentration, emotion control, self efficacy, empathy, peer relationship) after the exploratory factor analysis. The confirmatory factor analysis revealed that RMSEA is .059, NNFI is .901 and CFI is .913. Pearson's product moment correlation coefficient were acceptable with this study's scale and KPRC. Chronbach ${\alpha}$ were also acceptable. Thus, the developed children's ego resilience measurement scale is reliable and valid.

Measurement of physiological response and estimation of subjective sensation with cool biz (쿨비즈 복장에 의한 생리적 반응 측정과 주관적 감각평가)

  • Gang, Nu-Ri;Lee, Ji-Yeon;Na, Yeong-Ju
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2009.11a
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    • pp.236-238
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    • 2009
  • 에너지 절약차원에서 냉방을 줄여 지구온난화 방지에 일조하고자 여름철에 가벼운 차림의 의복을 권장하는 쿨비즈 캠페인이 시작되었으나 이의 정량적인 효과를 분석하는 연구가 미흡하였다. 본 연구에서는 여름철 온실가스 줄이기 및 직장인 등의 건강증진 등을 위하여 기후복장 적응형에 대한 범국민 인식 및 실천 필요를 바탕으로, 실험을 통해 쿨비즈에 의한 생리적 반응 측정 및 주관적 감각평가를 실시하였다. 1 차실험은 두 복장(전통의복,기후의복)의 피부온 측정실험으로, 환경온 25, $27^{\circ}C$, 상대습도 50% RH 에서 20 대 성인남성 4 명을 대상으로 실험을 하였다. 피험자는 심신을 안정할 수 있도록 30 분간의 안정기를 가진 후에 60 분 동안 실험을 하였으며, 사무실 내 작업환경과 같은 분위기 조성을 위해 편안하게 의자에 앉아 가벼운 대화나 컴퓨터 워드작업 및 설문을 응할 수 있도록 피험자 앞 책상 위에는 노트북을 설치해 두었고, 실험 진행기간 동안 피부온, 직장온, 습도, 발한량, 열화상 카메라, 온열감, 습윤감, 쾌적감 등과 같은 주관적 감각을 측정하였다. 2 차 실험은 동일 피부온 발현하는 환경온 찾기로 기준온도($27^{\circ}C$)에서 전통복장을 입고 온도를 점진적으로 하강시키면서 $27^{\circ}C$ 기후 복장을 입은 상태의 피부온도와 동일해지는 실내온도를 측정한다. 착의 형태에 따른 피부온도 변화에서 환경온도 $25^{\circ}C$ 전통의복 기후의복에 의한 피부온도의 차이는 전통의복이 최소 0.3~최대 $1.6^{\circ}C$ 더 높게 나타났으며, 환경온도 $27^{\circ}C$에서 전통의복 기후의복에 의한 피부온도의 차이는 대체적으로 전통의복이 최소 0.4~최대 $1.0^{\circ}C$ 더 높게 나타났다. 주관적 감각평가에서도 기후의복보다 전통의복에서 온열감 습윤감 불쾌감이 더 높은 경향을 보였다. 주관적 감각으로는 $25^{\circ}C$ 전통의복과 $27^{\circ}C$ 기후의복에서 중립적인 느낌을 나타냈다.

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Development of continuous blood pressure measurement system using ECG and PPG (ECG와 PPG를 이용한 실시간 연속 혈압 측정 시스템)

  • Kim, Jong-Hwa;Whang, Min-Cheol;Nam, Ki-Chang
    • Science of Emotion and Sensibility
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    • v.11 no.2
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    • pp.235-244
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    • 2008
  • This study is to develop automatic extraction system of continuous blood pressure using ECG (Electrocardiogram) and PPG(Photoplethysmography) for u-health care technology. PTT (Pulse Transit Time) was determined from peak difference between ECG and PPG and its inverse made to get blood pressure. Since the peaks were vulnerable to be contaminated from noise and variation of amplitude, this study developed the adaptive algorithm for peak calculation in any noise condition. The developed method of the adaptive peak calculation was proven to make the standard deviations of PPT decrease to 28% and the detection of noise increase to 18%. Also, the correlation model such as blood pressure = -0.044 $\cdot$ PTT + 133.592 has successfully been determined for predicting the continuous pressure measured without using cuff but with using PPG and ECG, only.

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