• Title/Summary/Keyword: Emotion UI

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A Comparative Study between Five Minds Mutual Restriction Therapy and Short-Term Dynamic Psychotherapy (STDP) (오지상승요법과 단기역동 정신치료에 대한 비교 연구)

  • Jeong, Seon-Yeong;Kim, Jae-Yeong;Cho, Myoung-Ui;Kho, Young-Tak
    • Journal of Oriental Neuropsychiatry
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    • v.27 no.2
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    • pp.57-65
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    • 2016
  • Objectives The aim of this study was to develop a new Korean psychotherapeutic model in terms of emotion.Methods We compared the five minds mutual restriction therapy with short-term dynamic psychotherapy (STDP). We summarized 4 similarities and 4 differences of these two models of psychotherapy.Results 1. Short-term dynamic psychotherapy (STDP) needs active intervention of the therapist, with a restricted therapeutic focus and session. It blends with the present state of oriental neuropsychiatric clinics, and is suitable for Korean medical psychiatrists to apply short-term dynamic psychotherapy (STDP) to their clinical settings. 2. Short-term dynamic psychotherapy (STDP) and five minds mutual restriction therapy are similar, in that they both mainly use the emotions, needing restricted therapeutic focus and sessions, and active intervention of the therapist. 3. Short-term dynamic psychotherapy (STDP) and five minds mutual restriction therapy are different in their methods of arousing therapeutic emotion, the necessity of the patient being unconscious, the standard of patient selection, and the importance of follow up.Conclusions It is necessary to develop a new Korean psychotherapeutic model, which amalgamates the advantages of both methods of psychotherapy, and considers the present state of clinic. It is necessary that the Korean medical psychiatrists introspect themselves, since they are not merely therapists but also a role model for the patient.

Music Recommendation System Using Extended Collaborative Filtering Based On Emotion & Context Information Fusion (감성 및 상황 정보 융합 기반의 확장된 협업 필터링 기법을 이용한 음악추천시스템)

  • Choi, Hyunsuk;Bae, Hyochul;Seo, Jungjin;Yoon, Kyoungro
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2011.07a
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    • pp.82-84
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    • 2011
  • 본 논문에서는 사용자의 개인적 취향에 맞는 음악을 추천할 수 있는 사용자 감성/상황 정보 융합 기반의 협업 필터링의 확장을 이용한 음악추천시스템을 소개한다. 본 논문에서 제안하는 시스템은 확장된 협업 필터링 방식을 사용하여 추천을 해준다. 이를 위해 본 논문에서는 추천의 근거가 되는 감성과 무드를 Thayer 음악 무드 모델을 이용하여 총 12 가지의 감성 정보, 8 cluster 의 무드 정보로 분류했다. 또한 사용자의 상황 정보, 활동 & 날씨 & 시간에 대해서도 분류하였다. 분류된 정보는 음악감상 UI 를 이용하여 사용자 별 감성, 상황 그리고 음원의 무드 정보로 수집이 되었고, 수집된 정보를 기반으로 사용자 감성과 청취 곡 횟수를 퓨전하여 평가치 매트릭스를 만들었으며, 이를 바탕으로 단계적 협업 필터링에 의해 사용자 취향에 맞는 음악을 추천해 주는 방법이다.

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Development of a Depression Prevention Platform using Multi-modal Emotion Recognition AI Technology (멀티모달 감정 인식 AI 기술을 이용한 우울증 예방 플랫폼 구축)

  • HyunBeen Jang;UiHyun Cho;SuYeon Kwon;Sun Min Lim;Selin Cho;JeongEun Nah
    • Proceedings of the Korea Information Processing Society Conference
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    • 2023.11a
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    • pp.916-917
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    • 2023
  • 본 연구는 사용자의 음성 패턴 분석과 텍스트 분류를 중심으로 이루어지는 한국어 감정 인식 작업을 개선하기 위해 Macaron Net 텍스트 모델의 결과와 MFCC 음성 모델의 결과 가중치 합을 분류하여 최종 감정을 판단하는 기존 82.9%였던 정확도를 텍스트 모델 기준 87.0%, Multi-Modal 모델 기준 88.0%로 개선한 모델을 제안한다. 해당 모델을 우울증 예방 플랫폼의 핵심 모델에 탑재하여 covid-19 팬데믹 이후 사회의 문제점으로 부상한 우울증 문제 해소에 기여 하고자 한다.

Developing the Design Guideline of Auditory User Interface for Digital Appliances (가전제품의 청각 사용자 인터페이스(AUI) 디자인을 위한 가이드라인 개발 사례)

  • Lee, Ju-Hwan;Jeon, Myoung-Hoon;Han, Kwang-Hee
    • Science of Emotion and Sensibility
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    • v.10 no.3
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    • pp.307-320
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    • 2007
  • In this study, we attempted to provide a distinctive cognitive, emotional 'Auditory User Interface (AUI) Design Guideline' according to home appliance groups and their functions. It is an effort to apply a new design method to practical affairs to overcome the limit of GUI centered appliance design and reflect user multimodal properties by presenting a guideline possible to generate auditory signals intuitively associable with the operational functions. The reason why this study is required is because of frequent instances given rise to annoyance as not systematic application of AUI, but arbitrary mapping. This study tried to provide a useful guideline of AUI in home appliances by extracting the relations with cognitive, emotional properties of a certain device or function induced by several properties of auditory signal and showing the empirical data on the basic mechanism of such relations.

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A Study on the Improvement for Bidet Product-Service Design for Seniors by PSS-based 4D Double Diamond Design Process Model (PSS 기반 4D 더블 다이아몬드 모델을 활용한 시니어를 위한 비데 제품-서비스디자인 개선방안 연구)

  • Seo, Hong-Seok
    • Science of Emotion and Sensibility
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    • v.25 no.1
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    • pp.29-40
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    • 2022
  • This study uses the bidet 4D double diamond design process model to propose an improvement for "senior-oriented bidet product service design" that reflects the characteristics and needs of seniors. This study was based on the product service system concept. To this end, qualitative research on seniors was conducted to derive user value factors, and, based on this, product service ideas were discovered, and a prototype reflecting the usefulness review of a working-level expert group was proposed. First, a "smart application service for user-customized function setting guide" was proposed. A bidet incorporating Internet of Things technology and a smart phone are linked to provide an app service that automatically interprets user characteristic information and information on bidet products to guide customized functions. Second, a control panel and remote control user interface to "user-oriented product service interface" was proposed. In consideration of the usability and cognitive ability of seniors, a simple and intuitive physical user interface such as a configuration centered on main functions, button arrangement according to task sequence, and a touch screen remote control was presented. Third, we proposed a "bidet care service linked with products and health/hygiene care" that provides a wide range of services such as user health and hygiene, cleanliness, entertainment, etc., in addition to regular bidet product service. This study proposed a product-based service design methodology that can improve user experience and relationship quality by discovering and improving the pain points and needs of users (seniors) in the process of using bidet products (before, during, and after use).

A Psychotheraphy for Sasang Constitutional Medicine (사상의학(四象醫學)에서 심리 및 정신치료의 중요성과 활용에 대한 모색)

  • Kim, Jung-Ju;Park, Seong-Sik;Lee, Ui-Ju
    • Journal of Sasang Constitutional Medicine
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    • v.18 no.2
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    • pp.113-124
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    • 2006
  • 1. Objectives Sasang Constitutional Medicine is based on difference of Nature & Emotion(性情). The mind is held in high value to characteristics of each constitution's symptoms and prescriptions. This study is for psychotheraphy with Herbal medicines, Acupuncture and Moxibustion in Sasang Constitutional Medicine. 2. Methods Comparing with ${\ulcorner}$DongYi Soose Bowon Gabobon${\Ircorner}$ and ${\ulcorner}$DongYi Soose Bowon ShinChukbon${\Ircorner}$, we research the principle of human's organization which is connected with their talent and will. 3. Results and Conclusions (1) Sasang Constitutional Medicine consider human being more than disease in medical science. A Human being works up to take a reasonable in modern societies, as making friends, a practice of his daily life, mentality. (2) Psychotheraphy is as important as each constitution's symptoms and prescriptions on clinical medicine (3) Taeyangin should be moderate when expressing their sorrow & anger(哀怒) and take a step backward for a real purpose(恒心). (4) Soyangin should be moderate when expressing their sorrow & anger(哀怒) and watch the interior for a real purpose(恒心). (5) Taeumin should be moderate when expressing their happiness & pleasantness(喜樂) and watch the exterior for a real purpose(恒心). (6) Soeumin should be moderate when expressing their happiness & pleasantness(喜樂) and go one step forward for a real purpose(恒心).

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Effects of satisfaction with the programs of senior welfare centers on the depressive emotions and well-being of the elderly (노인종합복지관 프로그램 이용 만족이 노인의 우울정서와 안녕감에 미치는 영향)

  • Lee, Ui-Yong;Byun, Sang-Hae
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.4
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    • pp.2012-2022
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    • 2014
  • The purpose of this study is to investigate how leisure programs are utilized by senior welfare centers, and analyze the relationship between the degree of satisfaction and the resulting effect on the depressive emotions and psychological well-being of program participants. To that end, a survey was made on 128 persons aged 65 or over who were participating in leisure programs at 2 senior centers located in Seoul. The collected data were analyzed using SPSS Ver. 21. The findings were as follows: First, the most satisfactory program was Sing-Along program, while the reason for using senior welfare centers was for meeting friends and the most favorite program was hobby classes; Second, significant differences were found in depressive emotions according to age and educational background and in psychological well-being according to educational background. Third, the degree of satisfaction in programs had a meaningful relationship with depressive emotion and well-being; Fourth, there was no mediating effect of psychological well-being between the degree of program satisfaction and depressive emotion.

A Study on the Emotional Quality Design Framework for Improvement of the User Experience -with emphasis on the User Interface Design- (사용자 경험 증진을 위한 감성 품질 디자인 프레임웍에 관한 연구 -사용자 인터페이스 디자인을 중심으로-)

  • Seo, Jong-Hwan;Lee, Kun-Pyo
    • Science of Emotion and Sensibility
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    • v.13 no.3
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    • pp.523-532
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    • 2010
  • In the field of user interface design for interactive product, it is becoming more important than ever to understand emotional quality and its characteristics. By a series of experiments on emotional quality of user interface, this paper aimed to develope a systematic approach to investigating emotional quality. First, a emotional quality framework that consists of 6 dimensions (Usefulness, Easy of Use, Aesthetics, Stimulation, Identification, and Harmony) and 18 elements was developed through two experiments that users and UI expert participated in. Second, by conducting a user survey based on the emotional quality framework, it was illustrated how various emotional qualities of interactive product can be evaluated and what effects they have on overall satisfaction of the product. Finally, this paper analyzed the relative importance of emotional quality dimensions and the contextual factors that change emotional quality, and provided basic knowledge related to the construction of emotional quality for the succeeding studies.

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A Study on the Development of Usability Improvement Index in User Interface Design (사용자 인터페이스 디자인에 있어서 사용성 개선지수 개발에 관한 연구)

  • Park, Nam-Choon
    • Science of Emotion and Sensibility
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    • v.14 no.1
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    • pp.83-92
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    • 2011
  • Because of the development of digital technologies and information-oriented products, the importance of user interface design and usability are increasing in recent year. So we need a systematic and rational way to measure and manage how effective the improvement of user interface is. The purpose of this study is to develop measurable ‘Usability Improvement Index' which signify how much usability has improved in user interface design. First, I made the framework of measuring and evaluating usability through analysis of existing usability metrics and previous studies. Then, I suggested the process of calculating 'Usability Improvement Index' based on categorizing characteristics of measurable usability and definition of usability metrics. The process is as in the following : measuring the present level of usability, analysis of problems, making alternative user interface design, measuring the improved level of usability, calculating Usability Improvement Index. For verification, the case study on application of Usability Improvement Index to usability improvement of application software of digital camcorder presented. This study is expected to assist 'goal oriented user interface design' and to manage usability systematically.

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The Prediction System of Emotional Reaction to Gaits Using MAX SCRIPT (맥스 스크립트를 이용한 감성적 걸음걸이 예측 시스템)

  • Jeong, Jae-Wook
    • Science of Emotion and Sensibility
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    • v.14 no.1
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    • pp.1-6
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    • 2011
  • A perceptual reaction to human being's gaits has "regularity" that possibly obtains sympathy among people. This thesis is in the vein of the study that performs the research on the quantificational extraction of the regularity, reconstitute the result, and apply it to controlling behavior. The purpose of this thesis lies in assuring the validity of the future research by demonstrating the following hypothesis: when the physical numerical values of the gait "A" whose perceptual reaction is "a" and those of the gait "B" whose perceptual reaction is "b" are arbitrarily blended, the perceptual reaction to this blended gait also corresponds to the blend of "a" and "b", "a/b". I blended the samples of two types of gaits in the form of Bipeds using the EAM made by 3D Studio Max Script. Blending outcomes were obtained successfully for four times out of the six tries in total. It implies that without utilizing other methods such as Motion Capturing, the basic Bipeds data itself has an enough capability to generate various gaits of Bipeds. Although the present research targets only the Bipeds samples equipped with the 1Cycle moving condition of arms and legs, I acknowledge that a tool that makes blending possible under various moving conditions is necessary for a completed system.

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