• Title/Summary/Keyword: Emotion System

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Image Color, Brightness, Saturation Similarity Validation Study of Emotion Computing (이미지 색상, 명도, 채도 감성컴퓨팅의 유사성 검증 연구)

  • Lee, Yean-Ran
    • Cartoon and Animation Studies
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    • s.40
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    • pp.477-496
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    • 2015
  • Emotional awareness is the image of a person is represented by different tendencies. Currently, the emotion computing to objectively evaluate the emotion recognition research is being actively studied. However, existing emotional computing research has many problems to run. First, the non-objective in emotion recognition if it is inaccurate. Second, the correlation between the emotion recognition is unclear points. So to test the regularity of image sensitivity to the need of the present study is to control emotions in the computing system. In addition, the screen number of the emotion recognized for the purpose of this study, applying the method of objective image emotional computing system and compared with a similar degree of emotion of the person. The key features of the image emotional computing system calculates the emotion recognized as numbered digital form. And to study the background of emotion computing is a key advantage of the effect of the James A. Russell for digitization of emotion (Core Affect). Pleasure emotions about the core axis (X axis) of pleasure and displeasure, tension (Y-axis) axis of tension and relaxation of emotion, emotion is applied to the computing research. Emotional axis with associated representative sensibility very happy, excited, elated, happy, contentment, calm, relaxing, quiet, tired, helpless, depressed, sad, angry, stress, anxiety, pieces 16 of tense emotional separated by a sensibility ComputingIt applies. Course of the present study is to use the color of the color key elements of the image computing formula sensitivity, brightness, and saturation applied to the sensitivity property elements. Property and calculating the rate sensitivity factors are applied to the importance weight, measured by free-level sensitivity score (X-axis) and the tension (Y-axis). Emotion won again expanded on the basis of emotion crossed point, and included a representative selection in Sensibility size of the top five ranking representative of the main emotion. In addition, measuring the emotional image of a person with 16 representative emotional score, and separated by a representative of the top five senses. Compare the main representative of the main representatives of Emotion and Sensibility people aware of the sensitivity of the results to verify the similarity degree computing emotion emotional emotions depending on the number of representative matches. The emotional similarity computing results represent the average concordance rate of major sensitivity was 51%, representing 2.5 sensibilities were consistent with the person's emotion recognition. Similar measures were the degree of emotion computing calculation and emotion recognition in this study who were given the objective criteria of the sensitivity calculation. Future research will need to be maintained weight room and the study of the emotional equation of a higher concordance rate improved.

A Study on the Architectural Design Method for ]Remodeling Vitalization of Apartment Rouses - Based on the Systematization of Emotion-Information for Multi-Dimensional Module Composition of the Unit household - (공동주택 리모델링 활성화를 위한 건축설계 기법에 관한 연구 - 단위세대 다차원모듈 구성을 위한 감성정보 체계화를 중심으로 -)

  • Jung Moo-Woong;Lee Chan-Yong
    • Journal of the Korean housing association
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    • v.16 no.4
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    • pp.121-129
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    • 2005
  • The major goal of this study is drawing design plan factors considering residents' life cycle and life style when remodeling design is needed. By drawing such design factors, the study will propose an alternative remodeling design plan. Such design method was defined as Multi-Dimensional module design method. And constructing data-system based on Multi-Dimensional module was secondary goal in this study. The details are as follows: Based on analysis of Residents' demand for remodeling and features of emotion-design applied to remodeling, the system which is suitable for application in remodeling design method was conducted. Based on the type of construction materials, the level value was set up according to emotion-factor application. Also, by conducting coding operation according to the distinction of construction materials, this study seeks the unit drawing method of information for constructing emotion-information system.

A Study on the Method for Multi-dimensional Module Plan of Apartment Houses for Remodeling - Based on the systematization of Emotion-Information for Multi-Dimensional Module Composition of the Unit household (공동 주택 리모델링 다차원모듈 설계 기법에 관한 연구 - 단위세대 다차원모듈 구성을 위한 감성정보 체계화를 중심으로 -)

  • Lee, Chan-Yong;Kwon, Sung-Sun
    • Journal of The Korean Digital Architecture Interior Association
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    • v.5 no.1
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    • pp.1-8
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    • 2005
  • The major goal of this study is drawing design plan factors considering residents' life cycle and life style when remodeling design is needed. By drawing such design factors, the study will propose an alternative remodeling design plan. Such design method was defined as Multi-Dimensional module design method. And constructing data-system based on Multi-Dimensional module was secondary goal in this study. The details are as follows: Based on analysis of Residents' demand for remodeling and features of emotion-design applied to remodeling, the system which is suitable for application in remodeling design method was conducted. Based on the type of construction materials, the level value was set up according to emotion-factor application. Also, by conducting coding operation according to the distinction of construction materials, this study seeks the unit drawing method of information for constructing emotion-information system.

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Emotion-Based Music Retrieval Using Consistency Principle and Multi-Query Feedback (검색의 일관성원리와 피드백을 이용한 감성기반 음악 검색 시스템)

  • Shin, Song-Yi;Park, En-Jong;Eum, Kyoung-Bae;Lee, Joon-Whoan
    • The KIPS Transactions:PartB
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    • v.17B no.2
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    • pp.99-106
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    • 2010
  • In this paper, we propose the construction of multi-queries and consistency principle for the user's emotion-based music retrieval system. The features used in the system are MPEG-7 audio descriptors, which are international standards recommended for content-based audio retrievals. In addition we propose the method to determine the weight that represent the importance of each descriptor for each emotion in order to reduce the computation. Also, the proposed retrieval algorithm that uses the relevance feedback based on consistency principal and multi-queries improves the success ratio of musics corresponding to user's emotion.

Comparison of feature parameters for emotion recognition using speech signal (음성 신호를 사용한 감정인식의 특징 파라메터 비교)

  • 김원구
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.40 no.5
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    • pp.371-377
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    • 2003
  • In this paper, comparison of feature parameters for emotion recognition using speech signal is studied. For this purpose, a corpus of emotional speech data recorded and classified according to the emotion using the subjective evaluation were used to make statical feature vectors such as average, standard deviation and maximum value of pitch and energy and phonetic feature such as MFCC parameters. In order to evaluate the performance of feature parameters speaker and context independent emotion recognition system was constructed to make experiment. In the experiments, pitch, energy parameters and their derivatives were used as a prosodic information and MFCC parameters and its derivative were used as phonetic information. Experimental results using vector quantization based emotion recognition system showed that recognition system using MFCC parameter and its derivative showed better performance than that using the pitch and energy parameters.

Application and Analysis of Emotional Attributes using Crowdsourced Method for Hangul Font Recommendation System (한글 글꼴 추천시스템을 위한 크라우드 방식의 감성 속성 적용 및 분석)

  • Kim, Hyun-Young;Lim, Soon-Bum
    • Journal of Korea Multimedia Society
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    • v.20 no.4
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    • pp.704-712
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    • 2017
  • Various researches on content sensibility with the development of digital contents are under way. Emotional research on fonts is also underway in various fields. There is a requirement to use the content expressions in the same way as the content, and to use the font emotion and the textual sensibility of the text in harmony. But it is impossible to select a proper font emotion in Korea because each of more than 6,000 fonts has a certain emotion. In this paper, we analysed emotional classification attributes and constructed the Hangul font recommendation system. Also we verified the credibility and validity of the attributes themselves in order to apply to Korea Hangul fonts. After then, we tested whether general users can find a proper font in a commercial font set through this emotional recommendation system. As a result, when users want to express their emotions in sentences more visually, they can get a recommendation of a Hangul font having a desired emotion by utilizing font-based emotion attribute values collected through the crowdsourced method.

A Study on Robust Emotion Classification Structure Between Heterogeneous Speech Databases (이종 음성 DB 환경에 강인한 감성 분류 체계에 대한 연구)

  • Yoon, Won-Jung;Park, Kyu-Sik
    • The Journal of the Acoustical Society of Korea
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    • v.28 no.5
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    • pp.477-482
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    • 2009
  • The emotion recognition system in commercial environments such as call-center undergoes severe system performance degradation and instability due to the speech characteristic differences between the system training database and the input speech of unspecified customers. In order to alleviate these problems, this paper extends traditional method of emotion recognition of neutral/anger into two-step hierarchical structure by using emotional characteristic changes and differences of male and female. The experimental results indicate that the proposed method provides very stable and successful emotional classification performance about 25% over the traditional method of emotion recognition.

Emotion Recognition using Pitch Parameters of Speech (음성의 피치 파라메터를 사용한 감정 인식)

  • Lee, Guehyun;Kim, Weon-Goo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.25 no.3
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    • pp.272-278
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    • 2015
  • This paper studied various parameter extraction methods using pitch information of speech for the development of the emotion recognition system. For this purpose, pitch parameters were extracted from korean speech database containing various emotions using stochastical information and numerical analysis techniques. GMM based emotion recognition system were used to compare the performance of pitch parameters. Sequential feature selection method were used to select the parameters showing the best emotion recognition performance. Experimental results of recognizing four emotions showed 63.5% recognition rate using the combination of 15 parameters out of 56 pitch parameters. Experimental results of detecting the presence of emotion showed 80.3% recognition rate using the combination of 14 parameters.

An EEG Study of Emotion Using the International Affective Picture System (국제정서사진체계 ( IAPS ) 를 사용하여 유발된 정서의 뇌파 연구)

  • 이임갑;김지은;이경화;손진훈
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 1997.11a
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    • pp.224-227
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    • 1997
  • The International Affective Picture System (IAPS) developed by Lang and colleagues[1] is a world-widely adopted tool in studices relating a variety of physiological indices to subjective emotions induced by the presentation of standardized pictures of which subjective ratings are well established in the three dimensions of pleasure, arousal and dominance. In the present stuey we investigated whether distinctive EEG characteristics for six discrete emotions can be discernible using 12 IAPS pictures that scored highest subjective ratings for one of the 6 categorical emotions, i. e., happiness, sadness, fear, anger, disgust, and surprise (Two slides for each emotion). These pictures as visual stimuli were randomly given to 38 right-handed college students (20-26 years old) with 30 sec of exposure time and 30sec of inter-stimulus interval for each picture while EEG signals were recorded from F3, F4, O1, and O2 referenced to linked ears. The FFT technoque were used to analyze the acquired EEG data. There were significant differences in RP value changes of EEG bands, most prominent in theta, between positive positive and negative emotions, and partial also among negative emotions. This result is in agreement with previous studies[2, 3]. However, it requires further studied to decided whether IAPS could be a useful tool for catigorical approaches to emotion in addition to its traditional uwe, namely dimensional to emotion.

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Improvement of a Context-aware Recommender System through User's Emotional State Prediction (사용자 감정 예측을 통한 상황인지 추천시스템의 개선)

  • Ahn, Hyunchul
    • Journal of Information Technology Applications and Management
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    • v.21 no.4
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    • pp.203-223
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    • 2014
  • This study proposes a novel context-aware recommender system, which is designed to recommend the items according to the customer's responses to the previously recommended item. In specific, our proposed system predicts the user's emotional state from his or her responses (such as facial expressions and movements) to the previous recommended item, and then it recommends the items that are similar to the previous one when his or her emotional state is estimated as positive. If the customer's emotional state on the previously recommended item is regarded as negative, the system recommends the items that have characteristics opposite to the previous item. Our proposed system consists of two sub modules-(1) emotion prediction module, and (2) responsive recommendation module. Emotion prediction module contains the emotion prediction model that predicts a customer's arousal level-a physiological and psychological state of being awake or reactive to stimuli-using the customer's reaction data including facial expressions and body movements, which can be measured using Microsoft's Kinect Sensor. Responsive recommendation module generates a recommendation list by using the results from the first module-emotion prediction module. If a customer shows a high level of arousal on the previously recommended item, the module recommends the items that are most similar to the previous item. Otherwise, it recommends the items that are most dissimilar to the previous one. In order to validate the performance and usefulness of the proposed recommender system, we conducted empirical validation. In total, 30 undergraduate students participated in the experiment. We used 100 trailers of Korean movies that had been released from 2009 to 2012 as the items for recommendation. For the experiment, we manually constructed Korean movie trailer DB which contains the fields such as release date, genre, director, writer, and actors. In order to check if the recommendation using customers' responses outperforms the recommendation using their demographic information, we compared them. The performance of the recommendation was measured using two metrics-satisfaction and arousal levels. Experimental results showed that the recommendation using customers' responses (i.e. our proposed system) outperformed the recommendation using their demographic information with statistical significance.