• Title/Summary/Keyword: Embodied

Search Result 833, Processing Time 0.025 seconds

A Study on the Design Characteristics of External Appearances of Hundertwasser's Housing Projects (훈데르트바써 주택작품의 외부 디자인 특성에 관한 연구)

  • Kim, Dae-Nyun
    • Journal of the Korean housing association
    • /
    • v.24 no.3
    • /
    • pp.121-133
    • /
    • 2013
  • The purpose of this study is to analyze the design characteristics of external appearances of Hundertwasser's housing projects through both literature review and field study, and to understand how Hundertwasser's architecture philosophy was embodied in the design of external appearances so such projects. The subjects of the analysis are: Hundertwasser House; In the Meadow Bad Soden; The Forest Spiral Darmstadt; and The Green Citadel Magdeburg. The conclusion of the study is as follows. The fundamental architecture philosophy of Hunderwasser is the close linkage between mankind and nature. He has proven, through his four housing projects mentioned above, that it is possible to build houses without destroying and in harmony with nature. Hundertwasser had identified vitality, irregularity and diversity as being the source of beauty of nature. Using the human creativity, he had embodied such elements into his housing projects, thus suggesting an ideal housing environment whereby humanity is respected. Hundertwasser made use of organic curved line and spiral shapes that exist in nature when designing his housing projects. His creativity was articulated through vitality, diversity, and irregularity in colour schemes and a wide range of form. Indeed, he was an architect pursuing the underlying nature of both human and nature. The current living environment in Korea can be characterized as being standardized and desolate, which is a result of housing projects being focused too much on functionalism. Through its analysis of Hundertwasser's housing projects, one of the objectives of this study is to contribute to a new design paradigm being called for today, including for housing projects to be more ecological and environmental-friendly. By motivating architects and appealing to their clients, this study hopes to motivate those involved in various housing projects to think progressively. Such an attitude change could assist in transforming and thus enhancing the overall living environment in Korea.

The Meaning of Place in View of Events (사건의 관점에서 조망한 장소의 의미)

  • 김정호;이규목
    • Journal of the Korean Institute of Landscape Architecture
    • /
    • v.29 no.4
    • /
    • pp.1-11
    • /
    • 2001
  • The purpose of this study is to re-interpretate the meaning of place from the perspective view of events. In the realm of events, time, process, and evolution are emerging as more important elements for better places rather than space or fixed physical elements. First, this study reviews the phenomenological contribution to the meaning of place by discussing differences between positivism and phenomenology. The phenomenological approach has strengths that can perceive individual experiences and idiosyncraises through a holistic approach and qualitative methods. However, it has weaknesses such as unpredictability, subjectivity and ambiguity. In order to overcome these weaknesses, the notion of singularities(pure events) on the metaphysical plane existing between nature and culture is explored via Deleuzean concepts(Post-structuralism); singularities become events(simulacre) through ´becoming´ and these events have meaning through this process in the particular place. By this process, the subject an feed a sense of place through this meaning. Events unexpectedly create a series of events and have impact in the future. Creating various events in the particular place requires many contextural settings where the embodied perceptions could take place. Describing the potentiality of embodied perceptions demands ´smooth space´ rather than ´striated space´. Smooth space refers to the space where orientations and linkages are in continuous variation. Recent architectural and landscape architectural design projects reveal that the emphasis is placed on the open-ended set of various events unfolding over time rather than the physical settings of the place. For better landscape design, new concepts need to be introduced and implemented. These new concepts should focus on creating a series of events and considering the evolution of the place over time through multi-contextural and rhizomatical synthesis rather than rigid and static master plan of SAD(survey-analysis-design) methodology.

  • PDF

A Case Study on the Learner's Engaged Learning Experience in Kinect Game Based Learning (Kinect 게임 활용 수업에서 학습자의 참여적 학습 경험에 대한 사례 연구)

  • Ryoo, EunJin;Kang, Myunghee;Park, Juyeon
    • Journal of The Korean Association of Information Education
    • /
    • v.23 no.4
    • /
    • pp.363-374
    • /
    • 2019
  • Recently, there is an increasing interest in game based learning as a teaching method for digital native learners. This study set kinect game contributes to engaged learning as the competition and cooperation play (achievement goals, interaction), the digital game play (multisensory stimulation, fantasy and curiosity, chance, accurate feedback, control), and the body movement play (embodied cognition, presence). After performing classes using the motion recognition game developed for the elementary school history class, this study conducted semi structured interviews based on engaged learning elements of kinect game based learning for students who were successfully participating in learning. In the result, each element appeared to a successful learner. Based on these results, this study hopes to assist researchers as a basic evidence to introduce kinect game-based learning for engaged learning.

A Study on Knowledge Conversion Types in Pre-service Elementary Teachers Inquiring 'The Life Cycle of Cabbage Butterfly' (초등 예비교사들의 '배추흰나비 한살이' 탐구에서 나타난 지식변환 유형 탐색)

  • Kim, Dong-Ryeul
    • Journal of Korean Elementary Science Education
    • /
    • v.38 no.4
    • /
    • pp.484-495
    • /
    • 2019
  • This study divided pre-service elementary school teachers' knowledge conversion into four types, socialization, externalization, combination and internalization, based on their inquiry activities on the life cycle of cabbage butterfly. As research subjects, this study collected results from 24 pre-service elementary school teachers who carried out inquires on the life cycle of cabbage butterfly for about 2 months. The type of socialization indicates the conversion of tacit knowledge into tacit knowledge, and this study found out that pre-service elementary school teachers acquired and accumulated tacit knowledge from their fellow pre-service teachers, professors and even acquaintances inside and outside the lab. However, there appeared no process that they shared their tacit knowledge with other pre-service teachers or delivered it to them. The type of externalization indicates the conversion of tacit knowledge into explicit knowledge, and this study discovered some cases that pre-service elementary school teachers expressed their inner tacit knowledge into explicit knowledge. However, there was no case found that they converted the verbally-unexpressed tacit knowledge of their fellow teachers or experts into well-defined explicit knowledge. The type of combination indicates the conversion of explicit knowledge into explicit knowledge, and this study discovered some cases that they collected explicit knowledge and converted it into new explicit knowledge for the acquisition, integration and delivery or distribution of explicit knowledge. However, there were few cases that they creatively devised new explicit knowledge by acquiring new knowledge through direct observation and supplementing the existing explicit knowledge. The type of internalization indicates the conversion of explicit knowledge into tacit knowledge, and this study discovered both explicit knowledge embodied through personal experiences and explicit knowledge embodied through simulations and experiments that formed tacit knowledge in process of examining the existing explicit knowledge.

The Effect of Interjection in Conversational Interaction with the AI Agent: In the Context of Self-Driving Car (인공지능 에이전트 대화형 인터랙션에서의 감탄사 효과: 자율주행 맥락에서)

  • Lee, Sooji;Seo, Jeeyoon;Choi, Junho
    • The Journal of the Convergence on Culture Technology
    • /
    • v.8 no.1
    • /
    • pp.551-563
    • /
    • 2022
  • This study aims to identify the effect on the user experiences when the embodied agent in a self-driving car interacts with emotional expressions by using 'interjection'. An experimental study was designed with two conditions: the inclusion of injections in the agent's conversation feedbacks (with interjections vs. without interjections) and the type of conversation (task-oriented conversation vs. social-oriented conversation). The online experiment was conducted with the four video clips of conversation scenario treatments and measured intimacy, likability, trust, social presence, perceived anthropomorphism, and future intention to use. The result showed that when the agent used interjection, the main effect on social presence was found in both conversation types. When the agent did not use interjection in the task-oriented conversation, trust and future intention to use were higher than when the agent talked with emotional expressions. In the context of the conversation with the AI agent in a self-driving car, we found only the effect of adding emotional expression by using interjection on the enhancing social presence, but no effect on the other user experience factors.

Embodiment in Digital Animation in Relation to Media Aesthetics (디지털 애니메이션 체현에 관한 매체미학적 고찰)

  • Cheon, Hea-Hyun
    • Cartoon and Animation Studies
    • /
    • s.41
    • /
    • pp.533-552
    • /
    • 2015
  • The environment of images in VR-based animation is constructed to generate and promote interactivity between the images and the viewer without any physical space like a screen, or a monitor. In this process, the images and the viewer are combined as a complex through the media technology, that is, an interface. And it is far more in the case of the animation consisted of the bio-feedback interface closely connecting with the body of viewer. As a result, the viewer experiences a permeable interaction between ego and images world, namely virtual reality. That is different from the way of seeing and interpreting the images from a distance. So it needs to analyse the perception of viewer in the world of virtual images. This paper examines the complex phenomena of both the VR-based animation and the viewer mediated by the interface in light of Media Aesthetics. Media Aesthetics is effective in analysing the phenomena of VR-based animation, for it is concerned with the perception of viewer mediated by the media technology. The perception in VR-based animation is a full-body immersion, or embodied immersion, and it is different from the contemplative immersion in that it is remediated continuously by the technological apparatus. The viewer as an immersant, especially with a bio-feedback interface, can immediately touch and control the images in VR-based animation. Such an immersion, therefore, is new every single moment. And the world of VR-based animation is ultimately constructed through the viewer's full-body, or embodied immersion crossing between the virtual and the real. So the animation is not interpreted, but embodied. And the meaning of it is constructed and reconstructed by the viewer's embodied immersion as an immersant. Here, a new frame of animation more oriented to the viewer's participation as an full-body immersant can be created.

A Distortion Correction Method for the Fish-Eye Lens using Photogrammetric Techniques (사진측량 기법을 사용한 어안렌즈 왜곡보정에 관한 연구)

  • Kang, Jin-A;Park, Jae-Min;Kim, Byung-Guk
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
    • /
    • 2007.04a
    • /
    • pp.161-164
    • /
    • 2007
  • The paper studies in the wide-angle lens and distortion tendency and employs the correction techniques suitable to the fish-eye lens using the existing photographic survey methods. After carrying out the calibration of the the fish-eye lens, we calculated the correction parameters, and then developed the method that convert the original image-point to new image-point correcting distortion. The objectives of suggested calibration method in this paper are to calibrate the image of the the fish-eye lens used in the computer-vision and the control-instrumentation field widely. The proposed technique expects to improve the accuracy of the image of the fish-eye lens in the indoor tracking and monitoring field. Also the referenced cross point auto-extraction program is embodied for improving efficiency of the lens correction techniques. Consequently, this calibration method would be applied to the automated distorting correction method on not only the fish-eye lens also general lens.

  • PDF

A Study on Application of Space Design Diagrams based on Program Interpretation - Focusing on the Projects by MVRDV and Ben van Berkel - (프로그램 해석을 기반으로 한 공간 디자인에 있어 다이어그램 적용에 관한 연구 - MVRDV와 벤 반 버클의 프로젝트를 중심으로 -)

  • Kim, Su-Mi;Kim, Moon-Duck;Jung, Sa-Hee
    • Journal of the Korean housing association
    • /
    • v.20 no.1
    • /
    • pp.113-122
    • /
    • 2009
  • In the work of contemporary spatialization, the meaning of program is being an important conceptual element beyond simple functional dimension. The design of this diagram allows to balance among changing programs, and it comes into the spotlight as a medium, which links the virtual to the reality as embodying the virtual, which is not embodied realistically, realistically through the design process. In other words, this method is attracting the public attention as a design tool which can concentrate on design process rather than a fixed tool. This study focuses on the role of balancing among mixed programs and the diagram as a design tool. Therefore, the purpose of this study is to analyze and research the work of spatialization, which apply to diagrams of contemporary designers, is to identify operating mechanism and then is to examine the characteristics and importance of them.

A study on the Conceptual Architecture design of the Tube Transportation System considering performance parameters (성능변수를 고려한 화물용 튜브운송시스템 개념 아키텍처 설계에 관한 연구)

  • Choi, Yo Chul
    • Journal of the Korean Society of Systems Engineering
    • /
    • v.6 no.2
    • /
    • pp.29-35
    • /
    • 2010
  • In general, an Architecture of a system is embodied as applied results of a requirement analysis of a system in early development phase. These efforts play a important role in analyzing and understanding a system considering operational, functional, and physical view and deriving a correct solution before developing the system. In this paper, the architecture of the Tube Transportation System(TTS) known as the new transportation system in Railway Domain is depicted by performance parameter has already developed. The existing performance parameters are shown by a variety of types with many meanings rather than types of general requirements refined. As these early performance parameters have analyzed and complemented to a level of requirement by requirement managers and other domain specialists, the architecture of the Tube Transportation System was developed systematically and then system requirements will be drawn up definitely. The presented architecture will provide a framework of developing a TTS and also offer an information in performance analysis of TTS.

  • PDF

Design of Ultra-precision Micro Stage using Response Surface Methodology (반응표면분석법을 이용한 초정밀 마이크로스테이지의 설계)

  • Ye, Sang-Don;Min, Byeong-Hyeon;Lee, Jae-Kwang
    • Journal of the Korean Society of Manufacturing Process Engineers
    • /
    • v.5 no.1
    • /
    • pp.39-44
    • /
    • 2006
  • Ultra precision positioning mechanism has been widely used on semiconductor manufacturing equipments, optical spectrum analyzers and cell manipulations. Ultra precision positioning mechanism consists of several actuators, sensors, guides and control systems. Its efficiency depends on each performance of components. The object of this study is to design and analyze the micro stage that is one of the equipments embodied in ultra precision positioning mechanism. The micro stage consists of PZT actuators and flexure hinges. The structural design of flexure hinge is optimized by using RSM and FEM. The control factors concerned with the design of flexure hinges of stage and arms are optimized by minimizing the equivalent stress on the hinge and maximizing 1st natural frequency based on RSM and FEM simulation under various kinds of design conditions.

  • PDF