• Title/Summary/Keyword: Embedded Simulator

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Development of Hardware-in-the-Loop Simulator for Testing Embedded System of Automatic Transmission (자동변속기용 임베디드 시스템 성능 시험을 위한 Hardware-in-the Loop 시뮬레이터 구축)

  • Jang, In-Gyu;Seo, In-Keun;Jeon, Jae-Wook;Hwang, Sung-Ho
    • Journal of Institute of Control, Robotics and Systems
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    • v.14 no.3
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    • pp.301-306
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    • 2008
  • Drivers are becoming more fatigued and uncomfortable with increase in traffic density, and this condition can lead to slower reaction time. Consequently, they may face the danger of traffic accidents due to their inability to cope with frequent gear shifting. To reduce this risk, some drivers prefer automatic transmission (AT) over manual transmission (MT). The AT offers more superior drivability and less shifting shock than the MT; therefore, the AT market share has been increasing. The AT is controlled by an electronic control unit (ECU), which provides better shifting performance. The transmission control unit (TCU) is a higher-value-added product, so the companies that have advanced technologies end to evade technology transfer. With more cars gradually using the ECU, the TCU is expected to be faster and more efficient for organic communication and arithmetic processing between the control systems than the l6-bit controller. In this paper, the model of an automatic transmission vehicle using MATLAB/Simulink is developed for the Hardware in-the-Loop (HIL) simulation with a 32-bit embedded system, and also the AT control logic for shifting is developed by using MATLAB/Simulink. The developed AT control logic, transformed automatically by real time workshop toolbox, is loaded to a 32-bit embedded system platform based on Freescale's MPC565. With both vehicle model and 32-bit embedded system platform, we make the HIL simulation system and HIL simulation of AT based on real time operating system (RTOS) is performed. According to the simulation results, the developed HIL simulator will be used for the performance test of embedded system for AT with low cost and effort.

Development of a Simulator for Evolutionary Robots using Multi-robot Cooperation (다수 로봇 협업을 이용한 진화 로봇 시뮬레이터의 개발)

  • Son, Yun-Sik;Park, Ji-Woo;Jung, Jin-Woo;Oh, Se-Man
    • IEMEK Journal of Embedded Systems and Applications
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    • v.4 no.2
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    • pp.90-96
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    • 2009
  • In the original model-based paradigm in the field of motion planning of robots, robots had to play the focal role of considering all situations under which they made decisions and operate. Such paradigm makes it difficult to respond efficiently to the dynamically shifting environment such as disaster area. In order to handle such a situation that may be changed dynamically, a technology that allows a dynamic execution of data transmission and physical/network connection between multiple robots based on scenarios is required. In this paper, we deal with evolutionary robots that adapt to any given environment and execute scenarios, specially focused on the development of a simulator to test the evolutionary process of cooperated multiple robots.

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Dynamic Culling Scheme Based on Altitude for Real-Time Rendering System (고도에 따른 렌더링 시스템을 위한 동적 컬링 방안)

  • Lee, Chungjae;Kang, Seokyoon;Kim, Ki Il
    • IEMEK Journal of Embedded Systems and Applications
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    • v.10 no.2
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    • pp.73-79
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    • 2015
  • Dynamic culling scheme is usually implemented to handle overhead caused by rendering the massive large-scale terrain data in flight simulator. However, existing culling scheme without considering altitude is not suitable for flight simulator due to additional computational overhead. To solve this problem, in this paper, we propose hybrid approach by applying two dynamic culling schemes depending on altitude. In addition, we remove unnessary computational overhead by creating different z-map resolution when aircraft changes its altitude. The proposed scheme is implemented with open graphic library and tested with real terrain data. Through the experimental results, we can recognize the improved rendering speed about 8 to 73 percents as compared to existing scheme.

SID Java Component Builder: An Integrated Development Environment for Java Component for SID Simulator (SID 자바 컴포넌트 빌더: SID 시뮬레이터를 위한 자바 컴포넌트 통합 개발환경)

  • Kurniawan, Ikhsan Putra;Hidayat, Febiansyah;Kwon, Jin Baek
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.11a
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    • pp.52-55
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    • 2011
  • Embedded system developers use design and testing tools to make their product faster. Previously developed a virtual development environment for embedded software (VDEES) using open source software, mainly the SID simulation framework for a simulator engine and the Eclipse platform for a development platform. VDEES enables developers to develop SID Component in C++. A bridge module for developing SID Component in Java has been developed and available. However, using this module, developers have to build their SID Java component from scratch. In this work, we developed SID Java Component Builder Plug-in as an additional features to VDEES. This tools enables developers to build SID Component in Java faster and easier.

A Study on the Development of HILS System for Performance Test of Digital Governor (디지털 조속기의 성능 시험을 위한 HILS 시스템 개발에 관한 연구)

  • 장민규;조성훈;전일영;안병원;박영산;배철오;이성근;김윤식
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2003.05a
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    • pp.317-319
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    • 2003
  • HILS(Hardware In-the Loop Simulation) is commonly used in the development and testing of embedded systems, when those systems cannot be tested easily, thoroughly, and repeated in their operational environments. HILS can be a useful tool to develop products more quickly and cost effectively and also reduces the possibility of serious defects being discovered after production. During the product development period, Design optimization and hardware/software debugging can be performed using HILS skill. This paper describes a HILS model for the STG(Steam-Turbine Generator) Simulator to prove the performance of the developed Digital Governor. It is developed using software technics which can confirm the responses of a real-time system.

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Construction of Virtual Environment for a Vehicle Simulator (자동차 시뮬레이터의 가상환경 구성에 대한 연구)

  • Chang, Chea-Won;Son, Kwon;Choi, Kyung-Hyun
    • Transactions of the Korean Society of Automotive Engineers
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    • v.8 no.4
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    • pp.158-168
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    • 2000
  • Vehicle driving simulators can provide engineers with benefits on the development and modification of vehicle models. One of the most important factors to realistic simulations is the fidelity given by a motion system and a real-time visual image generation system. Virtual reality technology has been widely used to achieve high fidelity. In this paper the virtual environment including a visual system like a head-mounted display is developed for a vehicle driving simulator system by employing the virtual reality technique. virtual vehicle and environment models are constructed using the object-oriented analysis and design approach. Accordint to the object model a three dimensional graphic model is developed with CAD tools such as Rhino and Pro/E. For the real-time image generation the optimized IRIS Performer 3D graphics library is embedded with the multi-thread methodology. Compared with the single loop apprach the proposed methodology yields an acceptable image generation speed 20 frames/sec for the simulator.

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A Real-Time Graphic Driving Simulator Using Virtual Reality Technique (가상현실을 이용한 실시간 차량 그래픽 주행 시뮬레이터)

  • Jang, Jae-Won;Son, Kwon;Choi, Kyung-Hyun;Song, Nam-Yong
    • Journal of the Korean Society for Precision Engineering
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    • v.17 no.7
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    • pp.80-89
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    • 2000
  • Driving simulators provide engineers with a power tool in the development and modification stages of vehicle models. One of the most important factors to realistic simulations is the fidelity obtained by a motion bed and a real-time visual image generation algorithm. Virtual reality technology has been widely used to enhance the fidelity of vehicle simulators. This paper develops the virtual environment for such visual system as head-mounted display for a vehicle driving simulator. Virtual vehicle and environment models are constructed using the object-oriented analysis and design approach. Based on the object model, a three-dimensional graphic model is completed with CAD tools such as Rhino and Pro/ENGINEER. For real-time image generation, the optimized IRIS Performer 3D graphics library is embedded with the multi-thread methodology. The developed software for a virtual driving simulator offers an effective interface to virtual reality devices.

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A Study On The Development Of a Home Networking System Using An Embedded Linux Board (임베디드 리눅스 보드를 이용한 홈 네트워킹 시스템 구현에 관한 연구)

  • Lee, Heon-Joo;Lee, Jong-Su;Choi, Kyung-Sam
    • Proceedings of the KIEE Conference
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    • 2003.11c
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    • pp.592-595
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    • 2003
  • In this paper, we have designed a Home Networking System using an embedded linux board. The system based on the World-Wide-Web is composed of three parts - a Server, a Client and a Simulator. The Home Networking Server is built in an embedded board using an embedded linux kernel. A web-server and Home Networking Server Seryice Demon programming with a Jaya-Language is included in the board. Clients can connect to the server board using a web-browser in the desktop computer, PDA or any other machines which include a web-browser. For this purpose, we made the client program using a Java-Applet. So, the clients who connect to the server for the control of the applications, download the class-file and execute the client-program in the web-browser. So, the clients don't need any other programs to control the applications from a remote place. The size of server board is very small (86.3$\times$74mm), which makes it very useful not only for the Home-Networking-System but also in many other fields, e.g., embedded robot control system, etc. Using an embedded board instead of a desktop computer is good for a simple network environment and it occupies only a small space to make the system.

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Chacterization of Small Embedded Programs (소형 임베디드 프로그램의 실행 속도와 특성분석)

  • Chung, Sae-Am;Yi, Jong-Su;Kim, Jun-Seong
    • Proceedings of the IEEK Conference
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    • 2008.06a
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    • pp.771-772
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    • 2008
  • In this paper, we analyze the characterization of Mibench, an embedded system benchmark program, using simplescalar simulator. The experimental results show Mibench generally is formed by lots of integer and memory access instructions. Especially, IPC of rijndael decoding is effected by cache size largely, but IPC of CRC32 is few effected by cache size or branch predicting algorithm.

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Development of Network Based Tank Combat Training Model (네트워크 기반의 전차 교전 훈련 모델 개발)

  • Roh, Keun Lae;Kim, Eui Whan
    • Journal of the Korean Society of Systems Engineering
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    • v.4 no.2
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    • pp.27-33
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    • 2008
  • As a part of development of Korean K2 main battle tank, embedded training computer to be operated in the main equipment, which makes it possible to train without a special-purposed training simulator, was adopted for tank combat training. The category of embedded training of Korean K2 main battle tank includes driving training, gunnery training, single tank combat training, platoon level combat training, and command and platoon leaders combat training. For realization unit level tank embedded training system, the virtual reality was utilized for real time image rendering, and network based real time communication system of K2 tank was utilized for sharing status information between tanks. As a result, it is possible to train themselves on their own tank for enhancing the operational skills and harmonized task with members.

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