• Title/Summary/Keyword: Elementary school computer education

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Development of Elementary learning materials for Data error detection and correction (데이터 에러 검출과 수정에 대한 초등교육자료 개발)

  • Ko, Hyeongcheol;Kim, Chongwoo
    • Journal of The Korean Association of Information Education
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    • v.22 no.1
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    • pp.169-176
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    • 2018
  • CS Unplugged education at the base of computer science is emphasized as an instrument for teaching the basic principles of elementary SW education, but these materials for elementary education are very lacking. So We'll present the data error detection and correction materials for elementary school classes. Based on previous studies related to this topic, we developed learning materials for elementary higher grade students using Hamming code. We introduces the card magic in the introduction part. 'error detection and correction' learning materials based on the principle of Hamming code, were composed as activity-based education. The results of the questionnaire survey showed that it had a positive effect on improving learners' understanding of computer science.

A Development of a Puzzle-Based Computer Science Instruction Model and Learning Program to improve Computational Thinking for Elementary School Students (초등학생의 컴퓨팅 사고력 신장을 위한 퍼즐 기반 컴퓨터과학 수업모형 및 프로그램 개발)

  • OH, Jung-Cheul;KIM, Jonghoon
    • Journal of Fisheries and Marine Sciences Education
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    • v.28 no.5
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    • pp.1183-1197
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    • 2016
  • The purpose of this study is to develop a Puzzle-Based Computer Science Instruction Model and Learning Program and to confirm the effects. To do so, we selected 2 classes with a similar level of pre-computational thinking in elementary schools in the Jeju Province. After that, from 2 classes, we designated the 5th grade students in 'D' elementary school as group A and designated students of the same grade in 'J' elementary school as group B. In a total of 28 sessions during an 18 week period, a Puzzle-Based Computer Science Learning Program was used with 31 students in group A, and the traditional computer science course was used with 25 students in group B. The results showed that there were significant improvements in computational thinking, which is computational cognition and its creativity, of the students in group A compared to students in group B. Also, this study proved that the Puzzle-Based program correlated with positive changes group A students' Science-Related Affective Domain. In this paper, on the basis of proven effectiveness, we introduce the Puzzle-Based Computer Science Instruction Model and Learning Program as an alternative to traditional, computer science education.

A Development and Application of Data Visualization EducationProgram for 3rd Grade Students in Elementary School (초등학교 3학년 학생들을 위한 데이터 시각화 교육 프로그램 개발 및 적용)

  • Jiseon Woo;Kapsu Kim
    • Journal of The Korean Association of Information Education
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    • v.26 no.6
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    • pp.481-490
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    • 2022
  • With the development of computing technology, the big data era has arrived, and we live with a lot of data around us. Elementary school students are no exception. Therefore, it is very important to learn to process data from elementary school. Since elementary school students have intuitive thinking, data visualization, which expresses data directly in pictures, is an important learning element. In this study, we study how effective elementary school students can visualize data in their daily lives to improve their information processing capabilities. Adata visualization program was developed by organizing and visualizing data using data visualization tools for the 8th class, which can be done by third graders in elementary school, and then experiencing the process of interaction. As a result of applying the developed program to 186 students in 7 classes, knowledge information processing competency factors were evaluated before and after class. As a result of the pre- and post-test, there was a significant difference in knowledge information processing capabilities. Therefore, the data visualization program developed in this study is effective.

Effects of Software Education Program for the Education Welfare Priority Support Students on Learning Motivation, Self-efficacy and Goal Orientation

  • Kim, Jeong-Rang
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.11
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    • pp.161-168
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    • 2017
  • In this paper, we propose a Software Education Program for the Education Welfare Priority Support students. Elementary school students of education welfare priority support programs has low school satisfaction level and course maturity. Also, they have various problem such as relatively large digital divide when compared to general student. To solve such problem, we designed, developed, and applied a software education program on education welfare priority support program's elementary school students to analyze its effect on their learning motivation, self-efficacy, and goal orientation. Software education program followed the main stages of ADDIE model and was designed into experience Sharing, Requirements analysis, Sharing, Grouping, and Organizing. 20 of 6th graders in education welfare priority support programs were chosen as subject for software education program. The effectiveness has been analyzed through pre, and pro test. As a result of the analysis, we found that the developed software education program has meaningful effect on Learning Motivation, Self-efficacy, and Goal Orientation of education welfare priority support program's elementary students.

A Study on Teachers' Recognition about the Subject Exclusive Responsibility of ICT Education in Elementary School (정보통신기술교육의 교과전담제에 대한 초등 교사의 인식에 관한 연구)

  • Han, Sun-Gwan;Lee, Seung-Kab
    • Journal of The Korean Association of Information Education
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    • v.8 no.4
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    • pp.481-488
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    • 2004
  • Currently, ICT(Information and Communication Technology) education in elementary school is processed as a discretion class work. Such ICT education needs the research to change to a literacy education. This study is the teachers' recognition about the subject exclusive responsibility of ICT education in elementary school. As a result of a questionnaire, we analyzed that most of the teachers want to change the ICT education as a subject exclusive responsibility. Through these analysis results, this study provided basic data for effective operating of ICT education as the computer education.

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The Effect of Physical Computing Programming Education Integrating Artificial Intelligence on Computational Thinking Ability of Elementary School Students

  • Yoo Seong Kim;Yung Sik Kim
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.3
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    • pp.227-235
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    • 2024
  • In the era of the information revolution, the need for artificial intelligence convergence education is emerging in the trend of global change. Therefore, in this paper, a physical computing programming education method that combines artificial intelligence was developed and applied. The control group was provided with physical computing programming education that did not converge with artificial intelligence, and the experimental group developed and applied a physical computing programming education method that fused artificial intelligence to analyze the impact on elementary school students' computing thinking ability. As a result, it was confirmed that physical computing programming education fused with artificial intelligence had a more positive effect on enhancing elementary school students' computational thinking skills compared to physical computing programming education without artificial intelligence.

The Effect of Problem-Based Learning Education on the Dysfunction of Information in Elementary School (문제중심학습을 적용한 초등학교 정보 역기능 예방 교육의 효과)

  • Lee, Kyung-Mi;Kim, Hyun-Bae
    • Journal of The Korean Association of Information Education
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    • v.11 no.4
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    • pp.407-416
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    • 2007
  • This study is to examine the effects of problem-based learning on elementary school students' ability in coping with the dysfunction of information. In order to conduct research, prevention education for elementary school students using problem-based learning is designed and the designed teaching method is applied to an experimental group, but tradition teaching is conducted to a comparative group. Therefore, it is possible to understand the effects of problem-based learning on students' ability in coping with the dysfunction of information, ICT application ability and learning achievement. The study has a meaning to give correct understanding of the dysfunction of information and prevention consciousness, offering significant information to teachers for improving teaching methods for the dysfunction of prevention education.

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Integrated Arts Education Program with AI Literacy

  • Jihye Kim;SunKwan Han
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.12
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    • pp.281-288
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    • 2023
  • This study aimed to develop an integrated arts education program for improving AI literacy among elementary school students. First, we developed two thematic programs that are research on the goals of the art, music, physical curriculum in the 2022 revised elementary school curriculum, and a matrix of goals and elements of integrated art education. The developed program was revised and supplemented through the first expert validity test, and the second revision was made based on the results of students' AI literacy pre/post-test and satisfaction survey with the program. Finally, the final program was developed through the third expert validity test. We hope that the developed program will be used as a convergence education program to cultivate AI literacy in elementary school students.

Analysis of the usability of ScratchJr and Viscuit for the lower grades in elementary school (초등학교 저학년을 위한 교육용 프로그래밍 언어 스크래치주니어와 비스킷 사용성 분석)

  • Jung, Naeun;Kim, Jamee;Lee, Wongyu
    • Journal of The Korean Association of Information Education
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    • v.23 no.4
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    • pp.303-314
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    • 2019
  • Since 2019, the informatics education is being conducted for elementary school 5th, 6th grade students through the curriculum revised 2015. But, informatics education is implemented from the lower grades of elementary school in many countries. The purpose of this study was to suggest the direction in the choice of programming language considering characteristics for lower grades student. In order to achieve the goal, evaluation criteria were developed considering the development characteristics of lower grades and necessary elements of educational programming language. The results of analyzing the usability of the two languages based on the criterion are as follows. First, Viscuit can be used to consider the expressive power of students with lower school age or to learn algorithms without learning about programming concepts. Second, ScratchJr is easy to learn the concept of algorithm and programming. This study is meaningful in that has presented implications considering the developmental state of the students in preparation for rhe programming education.

A Development and Application of the Teaching and Learning Model of Artificial Intelligence Education for Elementary Students (초등학생의 인공지능 교육을 위한 교수 학습 모델 개발 및 적용)

  • Kim, Kapsu;Park, Youngki
    • Journal of The Korean Association of Information Education
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    • v.21 no.1
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    • pp.139-149
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    • 2017
  • Artificial intelligence education is very important in the 21st century knowledge information society. Even if it is very important to understand artificial intelligence and practice computer programming in computer education in the fourth industrial revolution, but there is no teaching and learning model to understand artificial intelligence and computer programming education. In this paper, the proposed model consists of problem understanding step, data organizing step, artificial intelligence model setting step, programming step, and report writing step. At the program step, students can choose to copy, transform, create, and challenge steps to their level. In this study, the validity of the model was proved by the Delphi evaluation of elementary school teachers. The results of this study provide a good opportunity for elementary school students to practice artificial intelligence programs.