• Title/Summary/Keyword: Elderly products

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A Study on the Function and Design Factors of Mobile Phones for Children (어린이용 휴대폰 기능 및 설계 요소에 관한 연구)

  • Song, Mi-Jin;Sim, Joung-Hoon;Yoon, Hoon-Yong
    • Journal of the Ergonomics Society of Korea
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    • v.28 no.4
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    • pp.51-59
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    • 2009
  • These days mobile phone which were used mainly by grown-up persons are now widely used among children as well due to new social demands. Despite this trend, existing mobile phones are still being designed and produced according to the taste of people in their 20s and 30s, even the elderly, not satisfying physical, emotional and cognitive characteristics raised by children. This study aimed to extract the design factors of mobile phones for children by reflecting functional factors requested by children and parents in QFD's customer demands. First, functional and design factors requested in mobile phones for children were extracted from existing products and documentary records and some functional factors were selected through a process of integration and omission. The survey research was conducted on children and parents, based on the selected functional factors. Based on the survey research, functional factors were analyzed using AHP, and key functional factors considered by children and parents in mobile phones for children were investigated. Finally, in order to reflect the results in QFD, the correlation between functional factors and design factors was constructed as HOQ through experts' evaluation. The results showed that both children and parents recognized the basic functions such as telephoning, text messaging and phone directory as high priority functional factors, even though the relative importance was different between children and parents. Therefore, it is likely to satisfy the desires of both children and parents by designing mobile phones for children in consideration of design factors such as menu depth, button independence and button arrangement. It is expected that this study will promote experiments on design factors and propose basic data for and guidelines to mobile phone design for children.

Design and Implementation a Remote Control Smart Multi-plug based on Wireless Network (무선 네트워크 기반 원격제어 스마트 멀티 플러그의 설계 및 구현)

  • Lee, Sang Hoon;Won, Hui Chul;Kim, Su-Yeon
    • Journal of Korea Society of Industrial Information Systems
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    • v.20 no.4
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    • pp.47-54
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    • 2015
  • With the spread of smart technology, in the personal and office equipment, many of the products are equipped with smart features. These changes have opened the era that can enforce the user's operation from a remote location. In this study, we design and implement a smart multi-plug system to make a multi-plug installed in the home can be operated anytime and anywhere via wireless network technologies add smart feature to a multi-plug that can be seen easily around us, it is intended to complement the limitations of traditional multi-plugs. The smart multi-plug proposed in this paper, by operating the plug remotely from smart devices at anytime and from anywhere, is possible to provide services required for the weak users such as elderly and children, it is expected that the proposed system are widely used in the various areas requiring remote control of the power supply including u-Farming, terrarium, and smart home, and so on.

An Authobiographical Narrative Interview Study on Life-Driveing Forces of A, a Female Farmer from Chonbuk Rural Area (전북농촌 여성노인 A의 생애구술에서 드러난 삶의 원동력)

  • Oh, Maria;Kim, Ha-Na Stella
    • The Journal of the Korea Contents Association
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    • v.9 no.9
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    • pp.295-303
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    • 2009
  • This autobiographical narrative interview study aims at exploring how A, one Korean 82-year-old female farmer strived vigorously to learn by herself and to teach her children (4 boys and 3 girls) despite the fact that she was not afford to pay tuitions on time. From 40 times of interview-data three major findings emerged: (1) A learned how to read Korean Japanese and Chinese characters and how to calculate at a free-of-charge teaching center although her father didn't approve of her learning; (2) A tried very hard to earn money inside and outside home to support her children's education, organizing many mutual fraternity meetings to seek mutual financial support, selling mostly farm products as well as farming almost all day and everyday; (3) Although it was so hard to educate three daughters, A was proud of the fact that she was able to put her second daughter to a high school with a promise to pay her tuition later. Some implications of the findings are added.

Analysis of oral health-related smartphone applications (구강건강 관련 스마트폰 애플리케이션 분석)

  • Jung, Jae-Yeon;Kim, Soo-Hwa
    • Journal of Korean society of Dental Hygiene
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    • v.19 no.4
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    • pp.493-502
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    • 2019
  • Objectives: This study aimed to investigate the current status of oral health applications developed for smartphones because they can be used as a new educational medium to manage and improve oral health. Methods: This study examined 60 basic oral health applications provided by Google Play Store and Apple App Store as of May 2019 and examined delivery contents, delivery methods, application types, and other information. Results: Apple included 65.4% of oral apps in the game category whereas Android included 64.3% in the education category (p>0.05). All Apple's apps and 71.4% of Android apps were developed overseas (p<0.01). The delivery contents were 61.5% for Brushing + tooth decay in Apple, and 78.6% for others (oral care products and gum diseases) in Android (p>0.05). For the delivery method, game + video was 65.4% in Apple, and game and other methods (text, image, augmented reality) was 42.9% in Android (p>0.05). In the case of application type, play type was the most common with 88.5% in Apple, and 46.4% play type and 39.3% other type (text, appreciation, problem-solving types) in Android (p<0.01). In addition, play type was high in both education (53.8%) and game (90.0%) categories (p>0.05). The average review score was 4.30 in the education category, 4.34 in the case of brushing and care (delivery contents), 4.37 in the case of using game + video (delivery methods), and 4.57 in the case of Play + other types (application type) (p>0.05). Conclusions: The use of healthcare apps is expected to increase owing to improved lifestyles, an increase in the elderly population, cost-effectiveness, and convenience that is not affected by time and place. Effective use of oral health apps will require the participation of dental professionals in the development process to identify the exact status, expand subjects, and provide appropriate information.

Hierarchical Value Structure of Active Seniors for Noodles: Applying Soft Laddering Technique Based on the Means-end Chain Theory (소프트 래더링 기법을 이용한 액티브 시니어의 면류에 대한 가치체계)

  • Oh, Hye-In;Kim, Ga-Hyun;Oh, Ji-Eun;Cho, Mi-Sook
    • Journal of the Korean Society of Food Culture
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    • v.34 no.4
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    • pp.463-473
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    • 2019
  • The aim of this study is to identify the value structure of active seniors for noodles. Noodles are the secondly most preferred and familiar food in Korea, followed by rice. And noodles also have a variety of tastes/flavors and even a variety of ceremonial characteristics. The necessity of offering proper food to seniors has recently increasing because Korea becoming an aged society. This study conducted 1:1 in-depth interviews with 30 active senior participants using the soft laddering technique, which is based on the means-end chain theory. The Implication Matrix and HVM were derived from performing content analysis. The active seniors mainly consider the 'taste', expecting to obtain the 'satisfying taste', and pursuing the 'family affair', 'pleasure', and 'self-satisfaction'. The results of this study indicated that the taste is the most important attribute and the active seniors consider their family as well as the pleasure and satisfaction of their own. Male seniors mainly pursue the 'pleasure' and 'self-satisfaction' by satisfying their taste through considering 'taste' and 'familiarity'. But female seniors mainly pursue the 'family affair' by 'satisfying taste' through considering 'taste'. These results can be used as a basic data for developing noodle products for the elderly. This study will also contribute to the development of special care food and product concepts for the silver generation.

Development of the Splint Manufacturing Process Using Indirect Coating and Roll Bonding (간접 코팅과 롤 접합을 이용한 의료용 스플린트 제작 및 공정기술 개발)

  • Ha, Kyoung-Ho;Kang, Dae-Min;Lee, Jung-Hee;Kwak, Jae-Seob
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.18 no.2
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    • pp.1-6
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    • 2019
  • With the increase in number of the athletic population and elderly demographic, the demand for orthopedic splints, which are used to support a damaged body, has rapidly increased. Current splints mainly consist of inner and outer parts, which are multiple fabrics covered with polyurethane and nonwoven fabrics, respectively. However, the laminated materials with directly applied pre-polymer coating lead to a high defect rate because of the uneven thickness on the surface. Thus, this study proposes an indirect coating method using a precise clearance controller, which enables the even application of the coating material on multiple inner parts while maintaining a constant thickness. In addition, a roll-to-roll (R2R) technique is applied instead of the sewing mechanism to bond the inner and outer materials together and enhance the productivity in the final stage. In the advanced methods, there is a storage tank that contains polyurethane, a clearance controller, and pairs of rollers in the upper and lower rows. To improve the quality of the products and optimize the equipment, three controllable factors are determined: the viscosity of polyurethane, angle of the gap controller and number of pairs of rollers in the R2R system.

Development of Virtual Reality-based Visual Perception and Cognitive Rehabilitation Service

  • Song, YoHan;Kim, JinCheol;Lee, JeongA;Han, Shin;Lim, YoonGyung;Lee, HyunMin
    • The Journal of Korean Physical Therapy
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    • v.31 no.2
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    • pp.67-75
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    • 2019
  • Purpose: Patients with brain damage suffer from limitations in performing the activities of daily living (ADL) because of their motor function and visual perception impairment. The aim of this study was to help improve the motor function and visual perception ability of patients with brain damage by providing them with virtual reality-based contents. The usability results of the patients and specialists group were also evaluated. Methods: The ADL contents consisted of living room, kitchen, veranda, and convenience store, similar to a real home environment, and these were organized by a rehabilitation specialist (e.g., neurologist, physiotherapist, and occupational therapist). The contents consisted of tasks, such as turning on the living room lights, organizing the drawers, organizing the kitchen, watering the plants on the veranda, and buying products at convenience stores. To evaluate the usability of the virtual reality-based visual cognitive rehabilitation service, general elderly subjects (n=11), stroke patients (n=7), stroke patients with visual impairment (n=4), and rehabilitation specialists (n=11) were selected. The questionnaires were distributed to the subjects who were using the service, and the subjective satisfaction of individual users was obtained as data. The data were analyzed using SPSS 21.0 software. The general characteristics of the users and the evaluation scores of the experts were analyzed using descriptive statistics. Results: The usability test result of this study showed that the mean value of the questionnaire related to content understanding and difficulty was high, between 4-5 points. Conclusion: The virtual reality rehabilitation service of this study is an efficient service that can improve the function, interest, and motivation of stroke patients.

Nutrition agenda during the era of the COVID-19 pandemic (COVID-19: "영양 아젠다")

  • Lee, Myoungsook
    • Journal of Nutrition and Health
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    • v.54 no.1
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    • pp.1-9
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    • 2021
  • This review describes the risk factors of the nutrition crisis in coronavirus disease 2019 (COVID-19) infections and suggests precision nutrition against long-term psychological and physiological stress. The mandatory quarantine and the social distancing are associated with an interruption of the lifestyle routine, resulting in psychological (i.e., boredom) and physiological stress. The stress with multiple causes and forms induces over-compensation of energy-dense food, such as sugary comfort food, and is defined as "food craving" because carbohydrates positively affect the psychological stability with serotonin secretion. The consumption of foods that promote an immune response against viral infections (vitamins & minerals; Cu, folate, Fe, Se, Zn, and Vit A, B6, B12, C, and D), reduce inflammatory cytokines (w-3 fatty acids, Vit D, fibers, and Mg), contain antioxidants (beta-carotene, Vit E, C, Se, and phenolics), and sleep-inducing proteins (serotonin, melatonin, and milk products) is essential. In addition, a reduced Vit D deficiency in winter due to less time spent outdoors under quarantine has been reported to be associated with viral infections. The case fatality rate of COVID-19 was significantly dependent on age, sex, race, and underlying health condition. To prevent malnutrition and cachexia in elderly people, weight loss and muscle wasting should be monitored and controlled. Inadequate protein intake, sedentary lifestyle, and inflammation are significant risk factors for sarcopenia. Moreover, relatively high intakes of fat or carbohydrate compared to low protein intake result in abdominal obesity, which is defined as "sarcopenic obesity." Keeping the food-safety guidelines of COVID-19, this study recommends the consumption of fresh and healthy foods and avoiding sugar, fat, salt, alcohol, and commercially frozen foods.

A Study on the Crime Prediction System using Big Data (빅데이터를 이용한 범죄 예측 시스템에 관한 연구)

  • Han, Sang-Jin
    • The Journal of the Korea institute of electronic communication sciences
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    • v.15 no.6
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    • pp.1113-1122
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    • 2020
  • Recently, as violent crimes of crime without reason (Korea : Do not ask), women and the elderly are getting serious. In the existing system, many CCTVs are installed, but it is difficult to prevent crime due to only follow-up measures after a crime occurs. This device prevents crime through this device for incidents in shaded areas and closed spaces such as apartments and buildings. To do this, we research this technology to develop products and software. It sends an alarm signal using communication technology to a specific place where you want to receive an event of an alarm or a CCTV device operated using image analysis big data technology and convergence sensor technology for a specific target of the behavior expected to be a crime or movement. Develop the device. This development device researches and develops this device and supplies low-cost devices to consumers, which is used as a device that predicts the occurrence of crime in advance, processes it as an alarm signal in real time, and transmits it, and constitutes a standalone device and a server. Will provide the device to be connected.

A Study on the Safety Clip of Electrical Pot and Safety Cup Design for the Blind and Senior (시각장애인과 노약자를 위한 전기 포트용 안전클립과 안전 컵 디자인 연구)

  • Beck, Han
    • Journal of Digital Convergence
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    • v.19 no.3
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    • pp.363-369
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    • 2021
  • This study improves the design of electric pot and cup that can safely pour and drink hot beverages among daily necessities for the blind and the elderly. It looks at the electric pot and cup that people with visual impairments usually use through their use perspective and studies and improves the safety problems that arise when using them based on the principle of universal design. Through this prior study, we study designs that can be used and shared by all disabled and socially disadvantaged people together and improve the design of household goods to expand the scope of use of general products and create new social values. In addition, through this design improvement process, everyone pursues an equal and virtuous life together, forms a well-off inclusive society, and takes advantage of the current position of the disabled and value of life once again.