• 제목/요약/키워드: Educational Technology

검색결과 3,189건 처리시간 0.028초

Design of ESN(Educational Sensor Network) for interpretation of the data

  • Park, In-Deok;Paek, Seung-Eun;Kim, Si-Kyung
    • 정보학연구
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    • 제12권3호
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    • pp.1-6
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    • 2009
  • This paper has focused on the development of an educational sensor network (ESN) based on wireless sensor networks(WSN) and pervasive monitoring systems for students' activity during scientific experiments. A number of WSN systems have been proposed with integrated wireless transmission, mounted sensor boards and local processing. However, there is no trail to employ WSN on the educational field. In this paper, to facilitate research and development using wireless sensor network and multi-sensor data fusion, the educational sensor network (ESN) hardware development platform is presented. The ESN project is conducted over one semester time period (Spring Semesters). It involves approximately twenty middle school students who enrolled a gifted program in Kongju National University. Though under prepared, these students are in general highly motivated to learning specially when presented with the ESN project. An ESN project such as this is expected to provide an excellent means for teaching and learning scientific and mathematical principles.

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Development of a Delirium Educational Program for Hospital Nurses

  • KANG, Yun
    • International Journal of Advanced Culture Technology
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    • 제7권3호
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    • pp.70-78
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    • 2019
  • This paper outlines an intervention protocol used to educate nurses in a project that implemented and evaluated a delirium educational program in one general hospital. It outlines an evaluation of the content of the education and processes used to deliver the intervention through an analysis of reflective notes. The educational protocol was designed for adult learners and grounded in the six assumptions of Knowles' learning theory. Results suggest the educational program positively impacted on participating nurses' knowledge, attitudes and family caregiver involvement in delirium care of hospitalized older adults with and without dementia. This paper also acknowledges the challenges involved in sustaining a practice change through an educational intervention.

Evaluation of Nursing Documentation of Delirium Care

  • KANG, Yun
    • International Journal of Advanced Culture Technology
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    • 제7권1호
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    • pp.112-121
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    • 2019
  • The purpose of the study was to determine whether a delirium educational program has a positive outcome on nurses' documentation in patient records of delirium care. A one group pre-post design was used. A convenient sample of 60 consecutive records that included documentation by participating nurses in four medical wards of one regional general hospital in South Korea was audited two months before and two months after a delirium educational program. Although an educational program in this study positively changed nurses' knowledge and attitudes, these positive effects did not translate to improvement in the documentations of delirium care. There was no significant increase in the frequency of nursing documentation of delirium assessment following participation in the educational program. Furthermore, there was no significant increase in the frequency of nursing documentation of the use of non-pharmacological management following the documentation of keywords associated with delirium after participation in the educational program. The findings indicate the need to develop, implement and record a systematic risk assessment for delirium and assessment and management of existing delirium based on evidence-based guidelines in clinical practice in South Korea.

Impact of Social Networks in Educational Media

  • Al-Said, Khaleel M.;Al Said, Nidal;Hattab, Ezz
    • Journal of information and communication convergence engineering
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    • 제18권4호
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    • pp.230-238
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    • 2020
  • This study aims to determine whether student participation on Twitter affects academic performance. The key goals of the training course were to acquire social networking knowledge and skills and to learn how to share information, be productive in discussions, and create an interest-based community. The initial sample comprised 286 students from Jordan universities, 68.4% of whom agreed to participate in the study. Undergraduate students accounted for 73.9%, and graduate students accounted for 26.1%. Only 14.3% of the students chose the Twitter-based learning model. This is a mixed-methods study that integrates quantitative and qualitative approaches. The undergraduate students were found to tweet more and have more likes, while graduate students had more followers and were following more accounts. Moreover, 21% of the participants were the most active. Spearman's correlation analysis revealed a connection between participation in social media and student performance. Therefore, the results of this study may help educational professionals and education managers.

Multimedia Technologies As A Basis For The Development Of Modern It Education In Ukraine

  • Seiko, Nataliia;Yershov, Mykola-Oleg;Sakhnenko, Anna;Shevchenko, Marina;Bezsmertnyi, Roman;Kostyrya, Inna
    • International Journal of Computer Science & Network Security
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    • 제21권11호
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    • pp.363-367
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    • 2021
  • This article analyzes the state and development of multimedia technologies in the educational process. The reasons for the emergence of multimedia educational technologies are shown. The definition of the concept of "multimedia education" is given. The advantages and disadvantages of teaching using multimedia technologies are presented. The article, based on multimedia technologies, provides one of the ways to solve the problem of lack of classroom time for the presentation of all educational material in the process of teaching engineering students. The creation and application of educational videos in education is discussed, an example of teaching electrical engineering is given; the requirements for the development of video lessons, their advantages and importance in the educational process are indicated.

Investigating Teachers' Perception of the Educational Resource Sharing System in Korea: A Qualitative Research

  • Sewon JOO;Innwoo PARK
    • Educational Technology International
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    • 제24권2호
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    • pp.115-141
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    • 2023
  • The aim of this research is to understand the perceptions of primary and secondary teachers regarding educational resource sharing systems(ERS) by using a qualitative approach. This study conducted Focus Group Interview(FGI) with 20 primary and secondary school teachers. Interview data were analyzed through inductive content analysis method. The results are as follows. First, teachers placed significant emphasis on high-quality, convenient functions, and reward system for sharing resources. Specifically, teachers identified the necessity for a diverse array of materials, systematic categorization of these resources, and the provision of monetary compensation as essential components. Second, the study participants advocated strategies for revitalizing ERS including enhancing accessibility, constructing user-friendly features, increasing awareness, and establishing a reward system to incentivize the resource sharing. In particular, teachers proposed strategies such as developing mobile-based services and AIdriven data recommendation system. These results provide actionable insights for stakeholders engaged in the design, implementation, and evaluation of resource sharing platforms.

AR기술을 활용한 어린이 교육 어플리케이션 디자인 (Children's Education Application Design Using AR Technology)

  • 정혜경;고장혁
    • 반도체디스플레이기술학회지
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    • 제20권4호
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    • pp.23-28
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    • 2021
  • Augmented reality is a technique for combining virtual images into real life by showing information of virtual 3D objects on top of a real-world environment (Azuma et al., 2001). This study is an augmented reality-based educational content delivery device that receives user input that selects either a preset object or a photographed object for augmented reality-based training; It includes a three-dimensional design generation unit that generates a stereoscopic model of the augmented reality environment from an object, a three-dimensional view of the scene, a disassembly process of the developing road from a three-dimensional model, and a content control unit provided by the user terminal by generating educational content including a three-dimensional model, a scene chart, a scene, a decomposition process, and a coupling process to build a coupling process from the scene to the three-dimensional model in an augmented reality environment. The next study provides a variety of educational content so that children can use AR technology as well as shapes to improve learning effectiveness. We also believe that studies are needed to quantitatively measure the efficacy of which educational content is more effective when utilizing AR technology.

교육용 플래시 애니메이션 재활용 방안 (A Program for Reusing Educational Flash Animations)

  • 임영규
    • 만화애니메이션 연구
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    • 통권16호
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    • pp.199-210
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    • 2009
  • 정보 통신기술의 발달로 평생 교육에 대한 관심이 증가하면서 웹 기반 교육인 e-learning 산업은 급속히 팽창하고 있다. e-Iearning의 확산으로 기업이나 교육기관에서 온라인 강의를 위한 교육용 콘텐츠의 필요성이 부각되고 이와 함께 콘텐츠 제작 기술의 발전도 빠르게 이루어지고 있다. 플래시 콘텐츠는 멀티미디어와 애니메이션 등을 다양하고 비주얼하게 표현하여 학습자와의 복잡한 상호작용을 쉽게 구현할 수 있고, 고급스러운 사용자 중심의 인터페이스를 제공하여 학습자의 흥미를 유발시키고 집중력을 고취시키는 등의 장점을 가지고 있지만 플래시 애니메이션 학습 콘텐츠를 교수자들이 직접 제작하거나 활용하기는 힘들다. 본 논문에서는 교육용 플래시 애니메이션 콘텐츠를 재사용하여 교수자가 목표로 하는 학습 프로그램을 자동으로 제작할 수 있는 방안을 제시하고자 한다.

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공교육시설의 스마트 교육환경 수요조사 (Feasibility Analysis of ICT for Public Educational Environment)

  • 김승제;김우영
    • 교육시설 논문지
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    • 제18권5호
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    • pp.43-50
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    • 2011
  • There are emerging issues to update the educational environment for schools in terms of information and communication technology in order to provide customized programs to students as well as all participants relating to learning and teaching. The past year has been turbulent as the education facilities has changed and new procurement processes such as BTL have emerged. In this study, the feasibility analysis of ICT for the public educational environment is to analyse the current primary schools by means of collecting parent's opinion. In the web-site questionnaires, it was designed with 70 items such as teaching method, class organization, aptitude drill and educational community. As results, the statistical analysis is to propose the list of priority and orientation covering social agenda in the issue of ICT for education, the benefits schools can achieve by smart environment is to have the advanced learning services and solutions that represents parental engagement with identical local aims of interactive interface between their students and qualified teachers at a school. Both the national curriculum as well as the after-school program initiatives from the ministry of education, science and technology may reduce negative effects of private education so that the program has to be carefully developed for balanced education society revitalizing mutual communication within regional learning participants such as students, teachers and educational experts.

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The Effect of an Educational Program Based on the 3D Glasses as a Technological Innovation on the Academic Achievement and Attitude towards E-Learning

  • Osama Mohamed Ahmed Salem;Noheir Taha Hassan Mohamed
    • International Journal of Computer Science & Network Security
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    • 제23권1호
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    • pp.169-186
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    • 2023
  • The research aimed to identify the effectiveness of an educational program using 3D glasses as a technological innovation on academic achievement and attitude towards elearning in science in the preparatory stage. The research relied on the analytical descriptive approach and the semi-experimental approach. The research tools were the achievement test and the scale of attitude towards e-learning. An educational program was designed and produced using 3D glasses. The study sample consisted of 60 students from the second grade in the preparatory stage at the Rural Jeddah School. The research concluded to the following results: There was a satistically sigificant difference at the level of sig. (0.05) among the -mean scores of the experiemtal and control group students in the post assessment atthe level of achievement in favor of the experiemental group and therewas a satistically sigificant difference at the level of sig. (0.05) among mean scores of the experiemtal and control group students in the post assessment at the level of attitude towards e-learning in favor of the experiemental group. And it was found that the positive effect of the 3D educational program for improving the level of achievement and the attitude towards e-learning for the students. The program allowed the experimental group students to practice self-learning, interaction, and achievement according to the individual differences among them.