• Title/Summary/Keyword: Educational Contents Authoring

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Design and Development of a Language-based Mathematics-Educational Authoring Tool using Cooperative Work among Learners (학습자간 협력작업을 이용한 수학교과용 언어기반 저작도구의 설계 및 개발)

  • Kim, Yong-Beom
    • The Journal of the Korea Contents Association
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    • v.8 no.5
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    • pp.268-275
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    • 2008
  • Providing appropriate and cooperative work among learners is an essential factor of a successful educational authoring system. Although from the viewpoint of beginning authors, many authoring functions are employed in existing authoring tool, there has been little research to solve authoring difficulties by companion's assist and to keep pace with learning. Therefore, in this paper, we designed and developed a educational authoring tool using mathematical language and cooperative work among learners, verified the validity. The authoring tool proposed has key features to hide authoring handicaps and keep pace with learning and cooperate with each other by using networked and language-based authoring tool.

An Implementation d Lecture authoring tool with JMF (JMF(Java Media Framework)로 구현한 강의 저작 도구)

  • Kim Il-Min
    • Journal of Digital Contents Society
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    • v.6 no.1
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    • pp.13-17
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    • 2005
  • With the development of internet and networking technology, on-line remote educations in many area are being experimented. As on-line remote educations become more common, many people make multimedia contents for educational purpose. We designed and implemented a lecture authoring tool which provide easy way to build educational multimedia contents. We implemented the authoring tool with Java JMF, which can be executed any computer hardware. The purpose of this paper is to share the experience of implementing authoring tool and the implementation result of the authoring tool using Java JMF.

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An Improvement on the Authoring Technology of Lecture Contents for Subjects Based on Mathematics (수학 기반 교과목 강의콘텐츠 저작기술의 개선)

  • 신운섭;오용선
    • Proceedings of the Korea Contents Association Conference
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    • 2003.05a
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    • pp.102-106
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    • 2003
  • In this paper, we propose a novel model and authoring method of digital contents which improves the educational effects in the area of cyber educations through Web. Especially we offer a new model of contents authoring for engineering departs using JAVA technology and concept-based branch strategy, making unit-contents separated in accordance with their characteristics and then accessing them at arbitrary instant in the replaying time. In proportion to the proposed model and strategy, the resultant contents might show advanced adaptabilities and interactions for users and the educational effects are really improved. Combining and realizing the proposed conceptual branch method and JAVA applet library with the conventional page-branch or subject-blanch we expect to get a novel basic scenario of engineering cyber contents and the scenario might improve the authoring and educational effects of the contents by applying its good interactive properties and realistic operations.

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A Study on Mobile Web App Quiz Contents Authoring Model based on Gamification (게이미피케이션 기반 모바일 웹 앱 퀴즈 콘텐츠 저작 모형 연구)

  • Lee, Jae-Won;Kim, Hyun-Suk
    • Journal of Digital Contents Society
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    • v.19 no.7
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    • pp.1253-1262
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    • 2018
  • In this study, we propose a development environment for authoring quiz contents, which is based on the concept of "Gamification", which is the principle of Engagement and Reward. Future Services As a platform for authoring and composing technology, and also for educational contents authoring, I have reviewed key features and implications of HTML5 (CSS3.0, Java Script, etc.) along with key technologies. These features are key technologies for building a true smart learning environment. Based on this, a case of applying the gamification technique to enhance the educational effect was proposed through the quiz contents model.

u-Learning DCC Contents Authoring Systems based on Learning Activities

  • Seong, Dong-Ook;Lee, Mi-Sook;Park, Jun-Ho;Park, Hyeong-Soon;Park, Chan;Yoo, Kwan-Hee;Yoo, Jae-Soo
    • International Journal of Contents
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    • v.4 no.4
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    • pp.18-23
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    • 2008
  • With the development of information communication and network technologies, ubiquitous era that supports various services regardless of places and time has been advancing. The development of such technologies has a great influence on educational environments. As a result, e-learning concepts that learners use learning contents in anywhere and anytime have been proposed. The various learning contents authoring systems that consider the e-learning environments have also been developed. However, since most of the existing authoring systems support only PC environments, they are not suitable for various ubiquitous mobile devices. In this paper, we design and implement a contents authoring system based on learning activities for u-learning environments. Our authoring system significantly improves the efficiency for authoring contents and supports various ubiquitous devices as well as PCs.

Implementation of Android-based Interactive Edutainment Contents Using Authoring Tool Developed for Interactive Animation

  • Song, Mi-Young
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.4
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    • pp.71-80
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    • 2018
  • In this paper, we developed an interactive animation authoring tool and developed the Android based interactive edutainment contents. The authoring tool for creating interactive animations developed in this paper is based on a graphical user interface, so users can easily create interactive animations. Interactive animation contents created by this authoring tool can be created as images and xml files so that they can be used directly on mobile devices. In order to increase learning efficiency for children, Android-based interactive edutainment electronic storybooks, which is implemented using this authoring tool, provided a recording function to listen to the parents' voice as well as an interactive action in which the characters move in accordance with the story line. We also provided a STEAM game that combines creativity and imagination with creative science and technology. Therefore, by creating the edutainment contents through the proposed authoring tool for interactive animation, various interactive animation contents could be produced more easily than the code implementation method. Through this study, I hope that it will be helpful for the development of various interactive edutainment contents to provide educational contents considering the quantity and quality to infants.

Implementation of Authoring System for Educational Flash Contents and Reusability Analysis (교육용 플래시 콘텐츠 저작시스템의 구현 및 재사용성 분석)

  • Kim Ho-Sung;Kim Jung-Hee
    • The Journal of the Korea Contents Association
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    • v.5 no.2
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    • pp.7-17
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    • 2005
  • Flash contents for education can embody easily complex interactions with learner by splendid contents of various multimedia and animation. Moreover, they provide high class user interface and have advantages of inducing learner's interest and concentration. However, authoring flash content requires the skill to use the Flash tool, which is too difficult for professor to make the educational Flash contents. In this paper, we proposed the system that professors can make the Flash contents automatically by selecting something necessary and typing texts on the web. Also, the reusability and usability of the implemented system is analyzed in the viewpoint of professor by comparing with conventional method to reuse the Flash contents from various viewpoints.

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Design of Authoring tool for Synchronizing Multimedia Educational Contents (동기식 멀티미디어 교육콘텐츠 저작도구 설계)

  • Park, Seung-Beom;Kim, Tae-Hee
    • The Journal of the Korea Contents Association
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    • v.7 no.2
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    • pp.142-149
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    • 2007
  • In existing educational systems, it is impossible to synchronize multimedia contents and it is required additional client applications. SMIL(Synchronized Multimedia Integration Language) is based on XML which allows to arrange multimedia objects temporally and spatially, and it can represent multimedia effectively on Web browsers. It is possible to serve the high-quality multimedia on Web browsers by applying SMIL to the previous Web-based educational contents without any client applications. In this paper, we propose the method of developing multimedia educational contents applied by SMIL, and design an authoring tool with a function of transforming SMIL documents to XHTML documents. The tool allows common users to use easily without any plug-ins or applications.

Design and Implementation of u-Learning Contents Authoring System based on a Learning Activity (학습활동 중심의 u-러닝 콘텐츠 저작 시스템의 설계 및 구현)

  • Seong, Dong-Ook;Lee, Mi-Sook;Park, Jun-Ho;Park, Hyeong-Soon;Park, Chan;Yoo, Kwan-Hee;Yoo, Jae-Soo
    • The Journal of the Korea Contents Association
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    • v.9 no.1
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    • pp.475-483
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    • 2009
  • With the development of information communication and network technologies, ubiquitous era that supports various services regardless of places and time has been advancing. The development of such technologies have a great influence on educational environments. As a result, e-learning concepts that learners use learning contents in anywhere and anytime have been proposed. The various learning contents authoring systems that consider the e-learning environments have also been developed. However, since most of the existing authoring systems support only PC environments, they is not suitable for various ubiquitous mobile devices. In this paper, we design and implement a contents authoring system based on learning activities for u-learning environments. Our authoring system significantly improves the efficiency for authoring contents and supports various ubiquitous devices as well as PCs.

An Authoring Strategy of Educational Contents using Component Technology and Concept-Based Branch Method (컴포넌트 기술과 개념단위 분기방법을 이용한 교육을 콘텐츠의 저작지침)

  • 오용선;신운섭
    • The Journal of the Korea Contents Association
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    • v.3 no.1
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    • pp.1-8
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    • 2003
  • In this paper, we propose a novel model and effective authoring strategy of educational contents which improve the drilling effects in the cyber education through Internet. Especially we offer an authoring process of digital contents of engineering departs using JAVA component library technology and concept-based branch method, making the element of the library as unit-contents separated in accordance with their characteristics arid then accessing them at arbitrary instant in the replaying time. In proportion to the proposed model and strategy, the resultant contents shows advanced adaptabilities and interactions so that the contents can be user-oriented considerations. Combining and realizing the proposed authoring strategy for constitution of digital contents, we can get a more efficient scenario of making and drilling especially in the area of engineering or language courses.

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