• Title/Summary/Keyword: Editing design

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Design of Programming Language for Robot Control (로보트제어를 위한 프로그래밍 언어의 설계)

  • 장성호;홍석교;이광원
    • The Transactions of the Korean Institute of Electrical Engineers
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    • v.36 no.2
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    • pp.129-139
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    • 1987
  • In this paper the programming language for Hero-1 robot is developed using Apple II micro computer. The language is composed of main monitor mode, editing mode, execution mode, and debugging mode. The main monitor mode is a main flow of the whole language system and controls starting and terminating procedures of operating the controller, and monitors the others. The editing mode has capability to make a user's maniqulation program. Trajectory planning algorithms(point-to-point motion and linear approximate motion)have been realized in the robot language, and in the case of point-to-point motion, inverse kinematics have been solved for the desired point.

SEAS (Symbolic Editing and Design Aid System) (회로도면과 IC Mask Layout을 위한 2차원 Grphic Editor)

  • Jo, Jae-Joo;Cha, Gun-Up;Kim, Jung-Soon
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.24 no.1
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    • pp.149-158
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    • 1987
  • This paper describes the SEAS which is a 2-dimensional graphic editor for schematic circuit and IC mask layout. This system runs on general purpose computer and Tektronix 4110 series graphic terminal. With this system, user can edit schematic circuits and/or IC mask layout with 2 level hierarchy. This system supports more than 20 kinds of built-in symbol, user definable internal symbols, 60 macros, 16 function keys, 4 level on-screen menu operation and edit-in-place of cell in main drawing. And it provides editing functions such as reflection, rotation, move and copy of one or a group of elements, and modification of polygona geometry etc. To improve the excution speed, we used local memory of graphic terminal. For the portability of the program, the system is written in FORTRAN 77 programming language.

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Design and Implementation of an XML Editor based on WYSIWYG (WYSIWYG 기반의 XML 편집기 설계 및 구현)

  • Son Chung-Beom;Yoo Jae-Soo
    • Journal of Internet Computing and Services
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    • v.4 no.2
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    • pp.47-60
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    • 2003
  • As XML has been used as a markup language for standard documents in various areas, it requires an XML editing tool which writes XML documents easily and presents the style of documents. Therefore, many companies have developed XML editing tools and have released the products. However, it is hard for beginners to write XML documents using such tools. In this paper, we design and implement an XML editor based on WYSIWYG(What You See Is What You Get) that beginners as well as exports can use easily. Our XML editor allows beginners to write easily XML documents and style documents. We also integrate our XML editor with the XML repository system developed in our laboratory.

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Editorial Design for Effective Research Report of Excavating Cultural Properties (효과적인 문화재발굴조사보고서를 위한 편집디자인)

  • Byun, Ji-Hwan
    • The Journal of the Korea Contents Association
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    • v.7 no.11
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    • pp.167-174
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    • 2007
  • We are depending on tedious work by hand with tremendous time and effort in order to measure drawing of relics and remains despite of advanced computer and editing technology. Also, it is necessary to improve a designing element in the research report of cultural properties although we have more editorial and technical skills than we have done. The purpose of this article is to help to develop an aesthetic element and measurement of drawing of relics and remains for the effective editing in the current cultural properties research report. At the same time, through the gradual improvement of 3D scan and photographing techniques, research report of cultural properties will create database with useful and valuable material and provide aesthetic and efficient information.

Understanding User Motivations and Behavioral Process in Creating Video UGC: Focus on Theory of Implementation Intentions (Video UGC 제작 동기와 행위 과정에 관한 이해: 구현의도이론 (Theory of Implementation Intentions)의 적용을 중심으로)

  • Kim, Hyung-Jin;Song, Se-Min;Lee, Ho-Geun
    • Asia pacific journal of information systems
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    • v.19 no.4
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    • pp.125-148
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    • 2009
  • UGC(User Generated Contents) is emerging as the center of e-business in the web 2.0 era. The trend reflects changing roles of users in production and consumption of contents on websites and helps us to understand new strategies of websites such as web portals and social network websites. Nowadays, we consume contents created by other non-professional users for both utilitarian (e.g., knowledge) and hedonic values (e.g., fun). Also, contents produced by ourselves (e.g., photo, video) are posted on websites so that our friends, family, and even the public can consume those contents. This means that non-professionals, who used to be passive audience in the past, are now creating contents and share their UGCs with others in the Web. Accessible media, tools, and applications have also reduced difficulty and complexity in the process of creating contents. Realizing that users create plenty of materials which are very interesting to other people, media companies (i.e., web portals and social networking websites) are adjusting their strategies and business models accordingly. Increased demand of UGC may lead to website visits which are the source of benefits from advertising. Therefore, they put more efforts into making their websites open platforms where UGCs can be created and shared among users without technical and methodological difficulties. Many websites have increasingly adopted new technologies such as RSS and openAPI. Some have even changed the structure of web pages so that UGC can be seen several times to more visitors. This mainstream of UGCs on websites indicates that acquiring more UGCs and supporting participating users have become important things to media companies. Although those companies need to understand why general users have shown increasing interest in creating and posting contents and what is important to them in the process of productions, few research results exist in this area to address these issues. Also, behavioral process in creating video UGCs has not been explored enough for the public to fully understand it. With a solid theoretical background (i.e., theory of implementation intentions), parts of our proposed research model mirror the process of user behaviors in creating video contents, which consist of intention to upload, intention to edit, edit, and upload. In addition, in order to explain how those behavioral intentions are developed, we investigated influences of antecedents from three motivational perspectives (i.e., intrinsic, editing software-oriented, and website's network effect-oriented). First, from the intrinsic motivation perspective, we studied the roles of self-expression, enjoyment, and social attention in forming intention to edit with preferred editing software or in forming intention to upload video contents to preferred websites. Second, we explored the roles of editing software for non-professionals to edit video contents, in terms of how it makes production process easier and how it is useful in the process. Finally, from the website characteristic-oriented perspective, we investigated the role of a website's network externality as an antecedent of users' intention to upload to preferred websites. The rationale is that posting UGCs on websites are basically social-oriented behaviors; thus, users prefer a website with the high level of network externality for contents uploading. This study adopted a longitudinal research design; we emailed recipients twice with different questionnaires. Guided by invitation email including a link to web survey page, respondents answered most of questions except edit and upload at the first survey. They were asked to provide information about UGC editing software they mainly used and preferred website to upload edited contents, and then asked to answer related questions. For example, before answering questions regarding network externality, they individually had to declare the name of the website to which they would be willing to upload. At the end of the first survey, we asked if they agreed to participate in the corresponding survey in a month. During twenty days, 333 complete responses were gathered in the first survey. One month later, we emailed those recipients to ask for participation in the second survey. 185 of the 333 recipients (about 56 percentages) answered in the second survey. Personalized questionnaires were provided for them to remind the names of editing software and website that they reported in the first survey. They answered the degree of editing with the software and the degree of uploading video contents to the website for the past one month. To all recipients of the two surveys, exchange tickets for books (about 5,000~10,000 Korean Won) were provided according to the frequency of participations. PLS analysis shows that user behaviors in creating video contents are well explained by the theory of implementation intentions. In fact, intention to upload significantly influences intention to edit in the process of accomplishing the goal behavior, upload. These relationships show the behavioral process that has been unclear in users' creating video contents for uploading and also highlight important roles of editing in the process. Regarding the intrinsic motivations, the results illustrated that users are likely to edit their own video contents in order to express their own intrinsic traits such as thoughts and feelings. Also, their intention to upload contents in preferred website is formed because they want to attract much attention from others through contents reflecting themselves. This result well corresponds to the roles of the website characteristic, namely, network externality. Based on the PLS results, the network effect of a website has significant influence on users' intention to upload to the preferred website. This indicates that users with social attention motivations are likely to upload their video UGCs to a website whose network size is big enough to realize their motivations easily. Finally, regarding editing software characteristic-oriented motivations, making exclusively-provided editing software more user-friendly (i.e., easy of use, usefulness) plays an important role in leading to users' intention to edit. Our research contributes to both academic scholars and professionals. For researchers, our results show that the theory of implementation intentions is well applied to the video UGC context and very useful to explain the relationship between implementation intentions and goal behaviors. With the theory, this study theoretically and empirically confirmed that editing is a different and important behavior from uploading behavior, and we tested the behavioral process of ordinary users in creating video UGCs, focusing on significant motivational factors in each step. In addition, parts of our research model are also rooted in the solid theoretical background such as the technology acceptance model and the theory of network externality to explain the effects of UGC-related motivations. For practitioners, our results suggest that media companies need to restructure their websites so that users' needs for social interaction through UGC (e.g., self-expression, social attention) are well met. Also, we emphasize strategic importance of the network size of websites in leading non-professionals to upload video contents to the websites. Those websites need to find a way to utilize the network effects for acquiring more UGCs. Finally, we suggest that some ways to improve editing software be considered as a way to increase edit behavior which is a very important process leading to UGC uploading.

A Study on Time-Composition in Motiongraphics (모션그래픽스의 시간구성에 관한 연구)

  • 서계숙
    • Archives of design research
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    • v.16 no.3
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    • pp.263-272
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    • 2003
  • Motiongraphics is not short film and has a special communication method characteristic of design. As graphic design needs space-composition, motiongraphics requires time-composition. In the 1920's, artists belonged Bauhaus in Germany tried to realize time-composition in the plans for abstract animation. At that time the russian film director Eisenstein experimented with moving image composit on, creating new meanings through the montage of heterogeneous images. In the digital era of today, motiongraphics is composed of such various elements as moving image, photo, illustration, typography, etc. The editing in montage film is one-dimensional. Meanwhile, motiongraphics of these days consists of a lot of layers, composing various elements by editing. Motiongraphics needs time structure and visual rhythm as well as scenario or storyboard for time composition. The principle of time composition in motiongraphics ist similar to that of musical composition. If we compare the time composition of abstract animation or montage film with the melody in a solo, time composition for motiongraphicf is like a symphony. Various composing elements are developed under different tempos at the same time.

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XSLT document editing for XML document conversion (XML 문서 변환을 위한 XSLT 문서편집 시스템)

  • 송종철;최일선;정회경
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.8 no.4
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    • pp.798-803
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    • 2004
  • XML(extensible Markup Language) of W3C(World Wide Web Consortium) that is used the standard core technology of data exchange on the current Internet is an independent data type of usable at the all platforms. Especially, it can handle rapidly because of the integration of each other data types that is exchanged. Between each application and system that built at an enterprise in the past. However, W3C had notice to use XSLT(extensible Stylesheet Language Transformation) that is document transformable standard to descript expression information in XML documents because documents of XML only have a logical structure information. It is designed for XML that is developed for data exchange on the internet. Moreover, it is proposed to process and to change as other data type for expression XML documents for user. This thesis design and implement XSLT document editing system transformable as a un data type as a HTML data type applying XSLT at XML and developed the system. It can edit XSLT document that descript expression information in XML document that is used for data editing in the WYSIWYG environment.

XSLT document editing for XML document conversion in WYSIWYG environment (XML 문서 변환을 위한 XSLT 문서편집 시스템에 관한 연구)

  • 김창수;박주상;이용준;김진수;정희경
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2004.05b
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    • pp.212-216
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    • 2004
  • XML(extensible Markup Language) of W3C(World Wide Web Consortium) that is used the standard core technology of data exchange on the current Internet is an independent data type of usable at the all platforms. Especially, it can handle rapidly because of the integration of each other data types that is exchanged. Between each application and system that built at an enterprise in the past. However, W3C had notice to use XSLT(extensible Stylesheet Language Transformation) that is document transformable standard to descript expression information in XML documents because documents of XML only have a logical structure information. It is designed for XML that is developed for data exchange on the internet. Moreover, it is proposed to process and to change as other data type for expression XML documents for user. Tris thesis design and implement XSLT document editing system transformable as a HTML data type applying XSLT at XML and developed the system. It can edit XSLT document that descript expression information in XML document that is used for data editing in the WYSIWYG environment.

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Design of Adaptive Web and Lazy Loading Components for Web Application Development (웹 애플리케이션 개발을 위한 반응형 웹과 Lazy Loading 컴포넌트 설계)

  • Park, Hyeonbeom;Kim, Chajong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.5
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    • pp.516-522
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    • 2019
  • In this paper, we designed the editing function size and position adjustment, hiding and displaying, style editing, edit by device type etc. for each device type so that contents can be dynamically converted according to resolution or screen size according to various devices. and to be able to respond to various devices by storing device information in a component created through editing function. To improve the viewer of the web application and to improve the processing speed of the server, a component using the lazy loading technique was designed. in this paper, responsive web functionality and improve server throunghput results show that the response function of the Web function and the improvement of the processing speed of the server are improved by the monitoring tool, and the processing speed is improved in most browsers.

An Approach to program Design of Management Information Sytems for Health Centers and Subcenters (보건소 및 보건지소 정보체계의 프로그램 설계에 대한 고찰)

  • 이영조;권순호;최재준
    • Health Policy and Management
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    • v.1 no.1
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    • pp.109-115
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    • 1991
  • We are in the process of developing information systems that can be helpful for the effective management of community health services provided by the health center and subcenters in Hwachon Gun, Kangwon Do. In doing so, we have employed a different program design from those programs of information systems developed in other health centers or subcenters. The main idea of our design is dividing all the programs into two parts. One part is for the control of operation functions such as addding, seeking, editing, and printing needed to all the tasks. The other consists of a set of programs each of which deals with a specific task. It is believed that this program design would result in an information system that is simple to use, easy to modify and expand, and flexible to new computer technologies.

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