• Title/Summary/Keyword: Editing

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Ontology Management Tool for Editing, Integration and Inference: Primitive Design and Implementation (온톨로지 에디팅, 통합, 추론을 위한 관리도구: 초보적 디자인 그리고 구현)

  • Park, Kyung-Mo;Kim, Dong-Jin
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.07b
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    • pp.655-657
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    • 2005
  • 온톨로지를 효율적으로 관리하기 위한 관리도구의 프레임워크로써, 온톨로지 편집과 통합, 추론을 다루고 있다. 온톨로지 편집에 있어 텍스트 기반의 편집과 한국어 사용자를 위한 편집 방식 지원 그리고 semi-Automatic 편집 및 템플릿 생성에 대해 다루고 있으며 온톨로지 통합과 관련된 여러 알고리즘을 구상하고, 온톨로지에 대한 정당성 체크 및 향후 유비추론을 위한 프레임워크 개발에 대한 통합 측면과 추론에 대해 언급한다.

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Implementation of an MPEG-2 Bitstream Editing System (MPEG-2 비트스트림 편집 시스템의 구현)

  • 서영호;류성원;장호욱;박상규
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 1999.11a
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    • pp.197-201
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    • 1999
  • 본 논문에서는 한국전자통신연구원 가상현실연구개발센터에서 개발한 MPEC-2 비트스트림 편집 시스템인 솔거(Solger)를 중심으로 기술하였다. 압축 영역인 비트스트림의 편집은 저장공간의 절약, 신속한 편집 및 비트스트림 화질의 열화를 방지할 수 있는 장점이 있다. 본 논문에서는 디지털 컨텐트의 효율적인 이용을 위한 필수 기술인 디지털 컨텐트 비선형 편집 기술에 관련된 편집, 시각특수효과, 전환효과,MPEG-2codec, 음향효과, 영상합성, 타이틀링 등에 대하여 살펴보기로 한다.

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Design and Implementation of Motion Captured Data Motion Editing System (모션 캡쳐된 데이터의 동작 수정이 가능한 시스템의 설계 및 구현)

  • 정현숙;이혜진;이일병
    • Proceedings of the Korea Multimedia Society Conference
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    • 2002.05c
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    • pp.474-478
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    • 2002
  • 본 논문에서는 광학식 모션 캡쳐를 이용하여 얻은 한국인의 발레 동작에 대한 모션 캡쳐 데이터를 사용하여 다른 모션으로 변형함으로써 새로운 형태의 동작을 생성하거나 원래 데이터의 에러가 생긴 경우에 보정이 쉽게 수정 가능하도록 하였다. 즉, 모션 캡쳐 데이터의 구조는 다양한 포맷들로 되어 있는 스켈레톤 구조로서 관절의 각도나 위치에 대해 변형을 가하기 힘들다. 그러므로 모션 수정에 관련된 기술을 이용하여 선택된 조인트(joint), 엔드이펙터(end effecter), 마커(marker)들을 보여주고, 오일러(Euler Angles), 쿼터니언(Quaternions), 지수 맵(Exponential Map) 보간이 가능하여 실시간에서도 재생 되도록 구현하였다.

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Powerpoint program editing at the same time (동시 작업 가능한 파워포인트 프로그램 개발)

  • Shin, Yun-Ho;Kim, Jung-Sun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.11a
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    • pp.859-860
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    • 2009
  • 현재 Powerpoint는 팀 프로젝트에도 불구하고 PPT파일을 혼자서 만들고 수정해야 하면서 한 사람이 많은 시간을 소비해야한다. 또는 여러 명이서 각각의 페이지를 따로 만들고 한 사람이 각자가 만든 페이지를 받아 하나의 파일로 합쳐야하는데 이 방법은 비효율성과 불편함이 존재한다. 따라서 하나의 PPT파일을 여러 명이서 동시에 접속하여 각자의 페이지를 만들면서 시간도 절약하고 불편함과 비효율성을 제거하기 위하여 이 프로그램을 제안한다.

A Design of GML document editing system based on XML (XML 기반의 GML 문서 저작 시스템 설계)

  • Hao, Ri-Ming;Bang, Jin-Suk;Cao, Ke-Lang;Choi, Bong-Kyu;Yu, Lei;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.05a
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    • pp.531-534
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    • 2008
  • Recently, by the interest of geographical information and the utilization field of geographical information diversifying. Various GIS(Geographic Information System) was built to manage geographical information efficiently. However, because of interoperability between geographic information system, OGC(Open Geospatial Consortium) standardized GML(Geography Markup Language) of the XML(eXtensible Markup Language) foundation in which an interoperability writes possible geographical information data. GML national standard is applied to various application fields at present, and the use is confirmed. In this paper, GML 3.2.1 encoding standard specification follows requirements of OGC recommendation, we designed GML document editing system using XML standard technology, and generated interoperability GML data.

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Extending TextAE for annotation of non-contiguous entities

  • Lever, Jake;Altman, Russ;Kim, Jin-Dong
    • Genomics & Informatics
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    • v.18 no.2
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    • pp.15.1-15.6
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    • 2020
  • Named entity recognition tools are used to identify mentions of biomedical entities in free text and are essential components of high-quality information retrieval and extraction systems. Without good entity recognition, methods will mislabel searched text and will miss important information or identify spurious text that will frustrate users. Most tools do not capture non-contiguous entities which are separate spans of text that together refer to an entity, e.g., the entity "type 1 diabetes" in the phrase "type 1 and type 2 diabetes." This type is commonly found in biomedical texts, especially in lists, where multiple biomedical entities are named in shortened form to avoid repeating words. Most text annotation systems, that enable users to view and edit entity annotations, do not support non-contiguous entities. Therefore, experts cannot even visualize non-contiguous entities, let alone annotate them to build valuable datasets for machine learning methods. To combat this problem and as part of the BLAH6 hackathon, we extended the TextAE platform to allow visualization and annotation of non-contiguous entities. This enables users to add new subspans to existing entities by selecting additional text. We integrate this new functionality with TextAE's existing editing functionality to allow easy changes to entity annotation and editing of relation annotations involving non-contiguous entities, with importing and exporting to the PubAnnotation format. Finally, we roughly quantify the problem across the entire accessible biomedical literature to highlight that there are a substantial number of non-contiguous entities that appear in lists that would be missed by most text mining systems.

Contents Authoring Tool for Early Childhood Education (유아교육을 위한 콘텐츠 저작 도구)

  • Han, Sun-Ah
    • The Journal of the Korea Contents Association
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    • v.9 no.12
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    • pp.932-939
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    • 2009
  • This paper implements the graphic service template authoring tool based on the service template object model of describing the meta information of the services for early childhood education in the semantic web service environment. Our proposed system provides the robot services by constructing web services automatically and making the appropriate service plans. Moreover, it can create, append, delete, and update the service templates of URC based on STDL, and provide the graphic function on service template resources. In order to provide the user friendly environment in the service template phase, we implement the various editing environment : flow view style, grid view style, and text view style. We also provide the easy editing function by realizing abstract service block based on the robot API. Finally we can offer the intelligent and autonomous service of service agent based on semantic information.

The elimination of the linear artifacts by the metal restorations in the three dimensional computed tomographic images using the personal computer and software (개인용 컴퓨터와 소프트웨어를 이용한 3차원 전산화단층영상에서의 금속 수복물에 의한 선상 오류의 제거)

  • Park Hyok;Lee Hee-Cheol;Kim Kee-Deog;Park Chang-Seo
    • Imaging Science in Dentistry
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    • v.33 no.3
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    • pp.151-159
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    • 2003
  • Purpose: The purpose of this study is to evaluate the effectiveness and usefulness of newly developed personal computer-based software to eliminate the linear artifacts by the metal restorations. Materials and Methods: A 3D CT image was conventionally reconstructed using ADVANTAGE WINDOWS 2.0 3D Analysis software (GE Medical System, Milwaukee, USA) and eliminated the linear artifacts manually. Next, a 3D CT image was reconstructed using V-works 4.0/sup TM/(Cybermed Inc., Seoul, Korea) and the linear artifacts eliminated manually in the axial images by a skillful operator using a personal computer. A 3D CT image was reconstructed using V-works 4.0/sup TM/(Cybermed Inc., Seoul, Korea) and the linear artifacts were removed using a simplified algorithm program to eliminate the linear artifacts automatically in the axial images using a personal computer, abbreviating the manual editing procedure. Finally, the automatically edited reconstructed 3D images were compared to the manually edited images. Results and Conclusion: We effectively eliminated the linear artifacts automatically by this algorithm, not by the manual editing procedures, in some degree. But programs based on more complicated and accurate algorithms may lead to a nearly flawless elimination of these linear artifacts automatically.

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A Study on Time-Composition in Motiongraphics (모션그래픽스의 시간구성에 관한 연구)

  • 서계숙
    • Archives of design research
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    • v.16 no.3
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    • pp.263-272
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    • 2003
  • Motiongraphics is not short film and has a special communication method characteristic of design. As graphic design needs space-composition, motiongraphics requires time-composition. In the 1920's, artists belonged Bauhaus in Germany tried to realize time-composition in the plans for abstract animation. At that time the russian film director Eisenstein experimented with moving image composit on, creating new meanings through the montage of heterogeneous images. In the digital era of today, motiongraphics is composed of such various elements as moving image, photo, illustration, typography, etc. The editing in montage film is one-dimensional. Meanwhile, motiongraphics of these days consists of a lot of layers, composing various elements by editing. Motiongraphics needs time structure and visual rhythm as well as scenario or storyboard for time composition. The principle of time composition in motiongraphics ist similar to that of musical composition. If we compare the time composition of abstract animation or montage film with the melody in a solo, time composition for motiongraphicf is like a symphony. Various composing elements are developed under different tempos at the same time.

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