• Title/Summary/Keyword: Editing

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A study on the structure of Non-linear editing system with a specifics (Non-linear 영상 제작 시스템의 구조와 특성에 관한 연구)

  • Hahm, Hyun
    • Proceedings of the KAIS Fall Conference
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    • 2007.05a
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    • pp.323-325
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    • 2007
  • 본 논문은 디지털 영상 제작 시스템 기술 발전에 따른 영상 제작의 비선형화가 갖고 있는 구조와 특성에 관한 현상을 살펴보고자 한다. 기존의 아날로그 제작 방식에 비해 디지털 영상 제작의 가장 큰 특정은 영상제작의 1인 다역화에 따른 영상 콘텐츠를 제작의 경제성과 전문 영역의 창출을 통한 영상 제작 분야의 발전을 도모한다는 점이다. 디지털 기술 발전에 따른 영상 제작의 비선형화는 새로운 디지털 영상 콘텐츠의 전문성 강화 및 전문 영역의 확대 방안을 모색할 수 있는 계기를 마련하는 것으로 분석된다.

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A Study on the Structure Analysis of Newspaper for SGML Application on Newspaper Editing Systems (신문 편집 시스템의 SGML 적용을 위한 신문 구조 분석에 관한 연구)

  • 정신규;한상훈;최지태;황대훈
    • Proceedings of the Korea Multimedia Society Conference
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    • 1998.10a
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    • pp.389-394
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    • 1998
  • 급격한 사회변화에 대응해 신속, 정확한 정보를 바라는 인간의 욕구는 증대되고 있으며, 특히 신문은 현대 사회에서 정보 전달의 매우 중요한 위치를 차지하고 있다. 신문 제작 시스템은 전자 편집·조판 체제인 CTS(Computerized Typesetting System), 제판, 쇄판, 인돼·발송시스템 등으로 구성된다. 이러한 신문 제작 시스템은 초고속 정보 통신망의 급속한 발전과 같은 새로운 미디어 환경의 변화에 대응하기 위해 새로운 방법이 요구되고 있다. 따라서 본 연구에서는 문서 공유와 문서 교환의 국제 표준인 SGML을 이용한 신문편집 시스템 설계를 위하여 신문의 구조적 분석을 통하여 SGML 신문편집 시스템을 위한 DTD와 스타일 정의에 관하여 제안한다.

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Automatic Image Segmention of Brain CT Image (뇌조직 CT 영상의 자동영상분할)

  • 유선국;김남현
    • Journal of Biomedical Engineering Research
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    • v.10 no.3
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    • pp.317-322
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    • 1989
  • In this paper, brain CT images are automatically segmented to reconstruct the 3-D scene from consecutive CT sections. Contextual segmentation technique was applied to overcome the partial volume artifact and statistical fluctuation phenomenon of soft tissue images. Images are hierarchically analyzed by region growing and graph editing techniques. Segmented regions are discriptively decided to the final organs by using the semantic informations.

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Composition of Operation Window in Domestic Burner Management System for Thermal Power Plant and Software Explanation (화력전소용 버너관리 시스템 운전화면 구성과 Software 설명)

  • Shin, Mahn-Su;Kim, Byung-Chul;Kang, Jong-Chul
    • Proceedings of the KIEE Conference
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    • 2001.11c
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    • pp.323-326
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    • 2001
  • In this Paper, we are trying to think over the operation window of application to a domestic burner management system and the softwares. The detailed contents are the power plant system overview and the integration of operation window and the software[man-machine interface software and logic editing software] digest and the difficulty in changing the burner management system.

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A Motion Editing System for Handling Autonomous Creation of Character Animation

  • Lee, Ji-Hong;Kim, In-Sik
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.117.1-117
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    • 2001
  • A motion handling technique that transforms existing animation motion data to a mathematically well-defined form. The transformed data can be utilized in any kind of autonomous motion creation process that handles such cases as changed environment, structure (kinematic / dynamic) modification, or changed constraints. To overcome the computational burden of traditional spacetime optimization, we divide full motion data frame into several parts, and we applied the transformation technique to each part using an optimizing tool(CFSQP). To show Ire feasibility of the proposed method, a comparison study results with traditional technique is included.

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A Method for Creating Natural Animation by Interaction with Operators

  • Lee, Ji-Hong;Kim, Sung-Su
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.117.3-117
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    • 2001
  • This paper deals with a method for creating animation by interaction with animation operators. Operators are able to edit/transform any given motion data to more natural animations by the motion editing method proposed in this paper. The proposed technique is especially useful when some paris of character structure are changed. The system to be proposed is designed to fully utilize the experience of animation operators as well as to accomodate semi-automation process with spline interpolation. An example for retargeting a given motion data to a new character of dramatically changed kinematic structure.

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Effect of positive and negative contrast for user performance on the VDT tasks: text typing, editing, and searching task (VDT의 문서작성, 교정, 탐색 작업에서 정상대비와 역상대비가 사용자의 수행도에 미치는 영향)

  • 임관식;노재호
    • Journal of the Ergonomics Society of Korea
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    • v.11 no.1
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    • pp.21-29
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    • 1992
  • A study on analyze the effect of positive and negative contrast for user performance on the VDT tasks);text typing, text deiting, and searching task) has been performed. The performances were measured in terms of the completion time and the number of errors. The results of each VDT task are followings. In the text typing task and the searching task, the performances measured by the number of errors were better at the condition of negative contrast than at that of positive contrast. In the text deiting task, the performance showed a reverse tendency.

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The Motion Transformation of Character Included Contrained Optimization Problem (구속조건을 고려한 캐릭터의 움직임 변경)

  • 이지홍;이원희;조인성
    • Proceedings of the IEEK Conference
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    • 2002.06c
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    • pp.223-226
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    • 2002
  • If one can easily modify the existing motion data to a new motion in making an animation movie, he can save a lot of time for graphic design. To implement this kind of system, we propose a PC-based system composed of low cost commercial animation tool (3D Studio Max) for visualization of the animation and motion editing module that handles optimization process during the motion transform. Researchers studying advanced motion transform techniques only have to focus on the mathematical manipulation of the motion data

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Motion Animation using orthogonal parameters (직교 파라미터 조합을 이용한 모션 애니메이션)

  • 이칠우;진철영;배기태;정민영
    • Proceedings of the IEEK Conference
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    • 2003.07e
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    • pp.2283-2286
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    • 2003
  • This paper has expressed human's motion data into orthogonal parameters in low dimension, and created new motion data through this. We have reconstructed a new model consisting of orthogonal parameters from dividing human body data into three parts - hand, leg, and body to make new motions. Mixing these parts of body from different motions has leaded to new good motion data. It will be possible to use this motion editing not only for Animation Technology, but also for a three dimensional gesture recognition skill.

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