• Title/Summary/Keyword: Ease of Grasping

Search Result 3, Processing Time 0.015 seconds

Quantitative Interchangeability Evaluation Method Considering Part Replacement Decision Algorithm of Small Equipment (소형장비의 부품 교체단위결정 알고리즘을 고려한 정량적인 교체성 평가방법)

  • Kim, Jong-Do;Son, Woo-Hyun;Park, Sang-Jin;Mok, Hak-Soo
    • Journal of the Korean Society of Industry Convergence
    • /
    • v.22 no.5
    • /
    • pp.537-544
    • /
    • 2019
  • In currently electronic systems, the speed of information integration has increased due to the development of electronic technology. However, due to the increase in the number of parts and groups, the product structure has become complicated. In this paper, a study was conducted to evaluate quantitatively the replacement of a small equipment. First, the level of the replacement was determined through the algorithm for the replacement level of parts. Next, we defined the ease of detail replacment, and the factors for each detail replacement. In order to calculate the weighting of the detail ease, we performed the analysis of the replacement process of subcomponents of communication exchanger and defined the evaluation criteria. Finally, the completion of the evaluation check sheet and the evaluation score table.

The Relevances of the Ease and the Appearance by Changing the Sleeve Cap Height Using Virtual Garment System (가상봉제에 의한 소매산 높이의 변화가 봉합여유량 및 외관에 미치는 영향)

  • Han, Mi-Ran;Kim, Yeo-Sook
    • The Korean Journal of Community Living Science
    • /
    • v.23 no.2
    • /
    • pp.189-198
    • /
    • 2012
  • This study aim was to understand the effects of the change of the sleeve cap height on the sleeve cap line and the sleeve appearance by making nine different sleeve cap height patterns. When a subject sews the virtual and real garments with this, it provides data base through which she can make the suitable sleeve by conducting a comparative analysis of the appearance and cross-sectional diagram and grasping the relation between the sleeve cap line ease and the shape of the sleeve. As a result of the analysis of the image of 3D virtual garment, the shape of the armscye and the position of the bust line and sleeve baseline, the sleeve cap height and the sewing ease of the sleeve cap line affect on the shape of the sleeve and the armscye. Although the real garment is slightly different from the virtual garment they have shown similar tendency. Therefore, if the 3D virtual clothing system is used appropriately, it is possible to expect various study results in the apparel field without making real garments.

System for Generating Interactive Animation for Children's Dental to Relax Tensions (긴장 완화를 위한 어린이치과용 상호작용 애니메이션 생성 시스템)

  • Heo, Yu-Gyeong;Moon, Mikyeong
    • Journal of the Institute of Convergence Signal Processing
    • /
    • v.20 no.1
    • /
    • pp.37-44
    • /
    • 2019
  • Recentrly, early dental care for children is becoming more important, and the number of children patients' dental services is on the rise. So, a variety of seduction therapies are needed to alleviate the tension in children who are anxious about dental care. This paper describes the development process and contents of system that can display the animation of different stories according to the treatment stage by grasping the use state of the treatment device in real time. In the animation, the hreo character and the villain, the cavity character, appear and the hero defeat the villain at each treatment stage. Animation is played when treatment starts and ends after treatment. Current existing one-side played animation of dental clinics is not enough to attract children's attention. If the flow of animation changes depending on the treatment process, it will give children a different enjoyment and consequently ease the tension over the treatment.