• Title/Summary/Keyword: EPUB3.0

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The Implementation of an EPUB3.0-Based Fixed Layout e-Book (EPUB3.0 고정형 레이아웃 전자책 구현)

  • Moon, Hyun-Suk
    • Journal of Digital Contents Society
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    • v.16 no.1
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    • pp.105-112
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    • 2015
  • The recent announcement of the EPUB3.0 e-book standard with enhanced features is expected to bring about much development and change to the production and circulation of e-books. This study thus set out to implement an EPUB3.0-based e-book containing various layout screens and interactive functions to stimulate readers' interest and investigate the production method considering the simultaneous publication of paper book and e-book. As for methodology and content, the investigator completed an edition and layout design and added an interactive function to it with Adobe Indesign CC(2014) and saved it as an EPUB3.0 file. She then opened the save EPUB file in the Sigil program, checked its specific codes and errors, and made revisions for its completion. The completed EPUB3.0 file was put to the test by installing four EPUB viewers, which were capable of implementing the EPUB3.0 features well based on the fitness results of epubtest.org and uploading files, in desktop and mobile devices. The present study claims its significance by implementing an EPUB3.0-based e-book capable of fixed layout and interactive features, cutting down the time and costs to make an e-book considerably by linking and using a production program, and proposing the possibility of simultaneous publication of paper book and e-book.

Design and Development of Based on Android EPUB3.0 Viewer (안드로이드 기반 EPUB3.0 뷰어 설계 및 구현)

  • Kim, Jong In;Lee, Sun Min;Moon, Nammee
    • Proceedings of the Korea Information Processing Society Conference
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    • 2014.04a
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    • pp.883-885
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    • 2014
  • 본 연구에서는 EPUB3.0을 지원하는 안드로이드 EPUB3.0 뷰어 설계 및 구현에 관한 것이다. 안드로이드 EPUB3.0뷰어는 EPUB File Controller, EPUB File Analyzer, EPUB Viewer모듈로 구성되어지며, 각 모듈은 서로 연계하여 효율적으로 뷰어가 구동할 수 있도록 설계되어졌다. 설계되어진 모듈은 HTML5, CSS3, MathML, 벡터 그래픽, 멀티미디어를 활용하여 기기 호환을 자유롭게 이루어 질수 있도록 구현 되어졌으며 EPUB3.0 표준에 맞추어져 있어, 동영상, 오디오, 표현이 자유롭다.

EPUB3.0 based N-Screen Support Design and Implementation of e-book readers (EPUB3.0 기반 N-Screen 전자책 리더 구현 및 설계)

  • Jeong, Yoon-Sang;Kim, Jin-Ah;Moon, Nammee
    • Proceedings of the Korea Information Processing Society Conference
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    • 2014.04a
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    • pp.886-888
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    • 2014
  • 텍스트(Text)와 이미지(Image)만을 지원하던 EPUB2.0에서 오디오(Audio), 비디오(Video), 벡터 그래픽(SVG), 벡터 수학식(MathML), 다중 CSS3, 무제한 글꼴 내장, 세로쓰기, 자바 스크립트(Java Script) 등의 멀티미디어(Multimedia) 기능을 지원하는 EPUB3.0이 발표되면서 전자책의 시장이 더욱 발전하고 있다. 본 연구는 이러한 최근 동향에 따라 EPUB3.0 기반의 전자책 리더를 EPUB File Controller, EPUB File Analyzer, File Analyzer, EPUB Viewer로 분류하여 설계하고 다양한 콘텐츠를 N-Screen에서 사용할 수 있도록 구현하였다.

A Study on eBook DRM interoperability based on IDPF Readium SDK (IDPF Readium SDK 기반의 전자책 DRM 호환성에 관한 연구)

  • Kim, Tae-Hyun;Yoon, Hee-Don;Kang, Ho-Gab;Cho, Seong-Hwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.2
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    • pp.15-21
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    • 2015
  • In order to secure the compatibility of eBook viewers based on EPUB 3.0, IDPF launched an open project of Readium in February 2012, which supports the standard platform for eBook viewers and the related SDK that can be implemented on different OSs. The current EPUB standard, however, does not provide DRM standards to protect eBook copyrights. Therefore, the compatibility of Readium SDK cannot be secured. Even though the Readium project has tried to design a standard reference software in order to apply DRM independently of EPUB standards, it still does not definitely solve compatibility problems of plural DRMs. This paper suggests a compatibility model based on Readium SDK and ContentMudule technology, in which eBook viewers can work together with plural DRM technology.

An effective color extraction and interactive insertion technique for converting PDF documents to EPUB3.0 format (PDF문서를 EPUB3.0 포맷으로 변환을 위한 효과적 색 추출 및 상호작용 효과삽입기법)

  • Lee, Namhui;Kim, Kangseok;Kim, Jai-Hoon;Byun, Louis
    • Proceedings of the Korea Information Processing Society Conference
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    • 2015.04a
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    • pp.968-970
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    • 2015
  • 기존 책 문서인 PDP 문서를 전자책에서도 억세스 할 수 있도록 전자책의 표준 형태로 변환하는 과정이 필요하다. PDP 문서를 전자책의 대표적인 표준 형태인 EPUB3.0으로 변환할 때, 인쇄 색상 표현방법인 CMYK를 디지털 색상 RGB 형태로 변환하는데 형태의 차이로 인하여 색감이 제대로 변환되지 못하는 문제점이 있다. 본 연구에서는 변환 시 색감을 잃지 않도록 ICC 프로파일을 이용한 변환 연구를 수행하였다. 또한 전자책 독자들을 위한 상호 작용적인 시각적인 효과를 제공하기 위하여, 많은 부분의 텍스트 중 특정 부분을 인식하여 효과 코드를 넣는 알고리즘을 제안하였다.

Open Digital Textbook for Smart Education (스마트교육을 위한 오픈 디지털교과서)

  • Koo, Young-Il;Park, Choong-Shik
    • Journal of Intelligence and Information Systems
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    • v.19 no.2
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    • pp.177-189
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    • 2013
  • In Smart Education, the roles of digital textbook is very important as face-to-face media to learners. The standardization of digital textbook will promote the industrialization of digital textbook for contents providers and distributers as well as learner and instructors. In this study, the following three objectives-oriented digital textbooks are looking for ways to standardize. (1) digital textbooks should undertake the role of the media for blended learning which supports on-off classes, should be operating on common EPUB viewer without special dedicated viewer, should utilize the existing framework of the e-learning learning contents and learning management. The reason to consider the EPUB as the standard for digital textbooks is that digital textbooks don't need to specify antoher standard for the form of books, and can take advantage od industrial base with EPUB standards-rich content and distribution structure (2) digital textbooks should provide a low-cost open market service that are currently available as the standard open software (3) To provide appropriate learning feedback information to students, digital textbooks should provide a foundation which accumulates and manages all the learning activity information according to standard infrastructure for educational Big Data processing. In this study, the digital textbook in a smart education environment was referred to open digital textbook. The components of open digital textbooks service framework are (1) digital textbook terminals such as smart pad, smart TVs, smart phones, PC, etc., (2) digital textbooks platform to show and perform digital contents on digital textbook terminals, (3) learning contents repository, which exist on the cloud, maintains accredited learning, (4) App Store providing and distributing secondary learning contents and learning tools by learning contents developing companies, and (5) LMS as a learning support/management tool which on-site class teacher use for creating classroom instruction materials. In addition, locating all of the hardware and software implement a smart education service within the cloud must have take advantage of the cloud computing for efficient management and reducing expense. The open digital textbooks of smart education is consdered as providing e-book style interface of LMS to learners. In open digital textbooks, the representation of text, image, audio, video, equations, etc. is basic function. But painting, writing, problem solving, etc are beyond the capabilities of a simple e-book. The Communication of teacher-to-student, learner-to-learnert, tems-to-team is required by using the open digital textbook. To represent student demographics, portfolio information, and class information, the standard used in e-learning is desirable. To process learner tracking information about the activities of the learner for LMS(Learning Management System), open digital textbook must have the recording function and the commnincating function with LMS. DRM is a function for protecting various copyright. Currently DRMs of e-boook are controlled by the corresponding book viewer. If open digital textbook admitt DRM that is used in a variety of different DRM standards of various e-book viewer, the implementation of redundant features can be avoided. Security/privacy functions are required to protect information about the study or instruction from a third party UDL (Universal Design for Learning) is learning support function for those with disabilities have difficulty in learning courses. The open digital textbook, which is based on E-book standard EPUB 3.0, must (1) record the learning activity log information, and (2) communicate with the server to support the learning activity. While the recording function and the communication function, which is not determined on current standards, is implemented as a JavaScript and is utilized in the current EPUB 3.0 viewer, ths strategy of proposing such recording and communication functions as the next generation of e-book standard, or special standard (EPUB 3.0 for education) is needed. Future research in this study will implement open source program with the proposed open digital textbook standard and present a new educational services including Big Data analysis.

Electronic Publishing Ecosystem and Promotion of E-book Market for the Reading Disabled People (장애인용 전자출판 생태계와 전자책 시장 활성화 방안)

  • Jeon, Gwangil;Rim, Myung-Hwan;Gil, Younhee
    • Journal of Information Technology Applications and Management
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    • v.22 no.2
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    • pp.219-230
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    • 2015
  • Recently, electronic-book (e-book) market is growing rapidly due to the evolution of information technology and e-book standard EPUB. Users can search e-book on-line and download easily to their e-book readers such as amazon's kindle or smartphones. On the other hand, there is lack of e-book contents for the reading disabled people because of high cost of making e-book accessibility for the reading disabled people. If we can translate EPUB specified e-book contents to the alternative e-book contents suitable for the reading disabled people, then there are many advantages to acquire various types and large volumes of e-book contents for the reading disabled people. This paper suggests a new electronic publishing ecosystem for the reading disabled people using e-book translation method. It also suggests a promotion strategy of e-book market for the reading disabled people.

A Study on Content Protection Framework for E-Book DRM-Agnostic based on Readium SDK (Readium SDK 기반 전자책 DRM의 호환을 위한 콘텐츠 보호 프레임워크에 관한 연구)

  • Kim, Tae-Hyun;Yun, Hui-Don;Kang, Ho-Gab;Cho, Seong-Hwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.1
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    • pp.7-14
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    • 2016
  • In order to guarantee the compatibility of e-Book viewers based on EPUB 3, IDPF launched Readium SDK v1.0 in January, 2015, which was followed by research on the implementation of Readium LCP specifications for user-friendly DRM functions. The complexity of the Readium SDK, however, makes difficulties in interlocking Readium SDK with LCP modules. Moreover, from the perspective of the Readium SDK, which tries to maintain the architecture, independently of any specific DRM technologies, the strong interlock with LCP, as a one DRM, is not desirable. This study represents a Content Protection Framework Model for compatibility of Readium-SDK-based e-Book DRM in order to hide the complexity of Readium SDK and implement an easy interlock between plural DRM and Readium SDK.

A Study on Application Scheme of E-Learning Contents in Smart Environments (스마트 환경에서 이러닝 콘텐츠 적용 방안에 관한 연구)

  • Lim, Ji-yong;Heo, Sung-Uk;Jeon, Jae-Hwan;Kim, Gwan-Hyung;Oh, Am-Suk
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.07a
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    • pp.423-425
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    • 2014
  • 스마트기기의 발달과 보급의 확산과 함께 모바일 인터넷 등 통신서비스 환경이 발전함에 따라 이러닝 환경의 고도화가 진행되면서 유비쿼터스러닝, 모바일러닝을 넘어 스마트 디바이스와 이러닝 연관 신기술이 융 복합된 새로운 형태의 교육 시스템인 스마트러닝으로 발전하고 있다. 하지만 현재 다양한 스마트 디바이스 기반의 스마트러닝 서비스를 통해 교육 콘텐츠를 학습자에게 제공하기 위해서는 기존 이러닝 콘텐츠의 구조 개선이 불가피한 상황이며 콘텐츠의 재사용 가능성, 접근성, 상호운용성, 항구성 및 질적 수월성의 향상을 위한 스마트러닝 표준화가 요구되고 있다. 이에 본 논문에서는 기존 이러닝 콘텐츠를 통한 스마트러닝을 구현하기 위한 방안으로 EPUB 3.0 표준을 활용한 스마트러닝 솔루션을 제안하고자 한다.

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